BEGINNER (B1)
- DRILL:
- Groups of 2: Striker and Padholder.
- Padholder moves around cueing Striker for any Elbow, emphasizing Elbow 4-7
- DRILL:
- Groups of 2: Striker and Padholder.
- Padholder cues for 1-3 RHK, cueing with pad for appropriate side.
- DRILL - FINAL:
- Roaming Attackers apply Rear Choke w/ Push.
- Throughout drill instructor should position an object to be the “exit.”
- After defending, Defenders must scan, find and run to the object before resetting.
INTERMEDIATE (D1)
- Ground - Trap, Buck & Roll
- DRILL: Role Reversal/Roaming Attacker
- Defenders begin spread out around room, neutral, eyes closed.
- Roaming Attackers grab shoulders and pull Defender onto back.
- Defender should perform Fall Break and Attacker Mounts.
- Defender attempts to gain dominant position.
- Upon doing so, the Defender runs to designated point in room to perform assigned exercise.
- Meanwhile person who was just defended against lays on back, eyes closed.
- After completing exercise, student should roam and mount/attack any person on back.
- DRILL - FINAL:
- Same as above.
- However, roaming Attackers apply Rear Choke w/ Pull attempting to pull Defender onto back.
- Defender should either perform Choke Defense or Fall Break depending on success of Attacker.
- If taken to ground, Attacker should mount.
- Regardless of defense, ATTACKER should then setup as a Defender, Defender runs to for exercise, then becomes an Attacker.
ADVANCED (D1)
- Ground - Leg Triangle from Guard
- Ground - Guillotine Defense
*For all Ground techniques, increase intensity/resistance of Attacker.
- DRILL - FINAL:
- Groups of 2: Padholder and Striker.
- Striker begins by sending 2 Jumping Front Kicks “knocking” Padholder onto back (and throwing pad away).
- Striker dives into guard attempting to send strikes.
- Person on back should attempt to apply Triangle or Guillotine.
- If Guillotine is applied, person on top should apply defense.
- Rotate starting roles each round.