BEGINNER (A3)
Basic Takedown Defense
Knees w/ Clinch
DRILL:
Groups of 2, Defender, Attacker. Attacker holds pad for Knees some distance from Defender. Attacker randomly shoots in trying to touch pad to Defender’s hips. Defender applies Takedown Defense and sends Knee burst.
360 Defenses
DRILL:
Same as above, but Attacker no longer holds pad. Attacker can send 360 Attacks or shoot in. Defender still sends Knees, but must pull.
DRILL - FINAL: Open Close - 360/Takedown
Defender, Attacker w/ TS, Everyone else with KS. Defender in middle. On “CLOSE!” Pad holders close in and jostle Defender. TS holder stalks outside. On “OPEN!” the KS holders back off, allowing the TS holder to enter. TS holder can swing the pad for 360 or shoot in for Takedown Defense/Knees. Repeat “OPEN/CLOSE” for time.
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INTERMEDIATE (A3)
Hook Punch
Uppercut Punch
Bas Combos 1-4
DRILL:
Groups of 2, alternating Attacker, Defender, both with gloves on. Defender calls out 1-4. Attacker sends combo. Defender covers and absorbs combo. Switch roles and begin another round.
Outside Defenses (ALL)
DRILL:
Similar to above, but Attacker sends for Outside Defense. After defense, Attacker covers and absorbs Defender’s counter burst. Switch roles and begin another round.
DRILL - FINAL: Open Close - Outside Defense
Defender, Attacker, gloves on. Everyone else with KS. Defender in middle. On “CLOSE!” Pad holders close in and jostle Defender. Attacker stalks outside. On “OPEN!” the KS holders back off, allowing the Attacker to enter. Attacker sends for Outside Defense. After defense, Attacker covers and absorbs Defender’s counter burst. Repeat “OPEN/CLOSE” for time.
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ADVANCED (A3)
DRILL: Slow & GO! - Knees
Groups of 2, Striker, Padholder. On “GO!” send all out Knee Strikes. On “SLOW!” clinch/control/move.
Long Gun Front - Live Side
Machine Gun Takedown (Head Torque)
DRILL - FINAL: Open Close - Machine Gun
Defender, Attacker with Rifle. Everyone else with KS. Defender in middle. On “CLOSE!” Pad holders close in and jostle Defender. Attacker stalks outside. On “OPEN!” the KS holders back off, allowing the Attacker to enter. Attacker points rifle. Depending on flow of defense, Defender wraps and finishes if Live Side, and Machine Gun Takedown if Dead Side. After defense, Attacker covers and absorbs Defender’s counter burst. Repeat “OPEN/CLOSE” for time.