BEGINNER (A1)
360 Defense
DRILL: Attacker Line
1 Defender, Attackers facing Defender in one line. Attackers come forward sending 360 attack and returning to back of line after defense.
Knees w/ Clinch
*Add in burst/clinch/knees into 360 defense
Choke Rear
DRILL - FINAL:
Grps 2, Attacker/Defender. Partners alternate attacker (360) and defender (360/burst/clinch/knee). Choose a group(s) to be roaming attackers, applying Choke Rear to whoever is sending Knees.
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INTERMEDIATE (C1)
Uppercut Punch
DRILL:
Grps 2, Striker, Padholder. Striker sends 5 POWER Uppercuts per side, then sends 2xL/R Straight +L/R Upper+2xL/R Straight as fast as possible. Repeat for time.
Defense vs Low Round Kick (Shin Block)
DRILL:
Grps 2, Striker, Padholder. Padholder cues for focus mitt combos, working in Uppercuts as possible. Padholder can also send Round Kicks for defense.
Bearhug Front - Arms Free w/ Space
DRILL - FINAL:
Grps 2, Striker, Padholder. Padholder cues combos same as above, also sending Round Kicks, but can also apply Bearhug. (Note: They will have gloves/mitts on for defense.)
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ADVANCED (C1)
Gun Front - 2 Hand Technique
DRILL:
Grps 2, Attacker, Defender. Partners alternate attacker/defender, applying Gun Front attack.
Advanced Gun Front - Under chin, hair grab, mouth, etc.
DRILL:
Same as above, but Attacker can apply either Gun Front attack.
DRILL - FINAL/SPARRING:
Grps 2. Begin round with 30s sparring round. Both strip off gloves and begin alternating Gun attacks for 60s. Repeat sparring/defending for several rounds. Switch partner pairings throughout drill.