Lesson Plans Wednesday, July 20, 2016

John Whitman
July 20, 2016

BEGINNER (A1)

Straight Punches

Knees

DRILL:
Grp 2, Striker, Padholder. Padholder pushes Striker, Striker orients sends burst of punches eventually clinching, kneeing and resetting.

Front Kick Vertical Target

DRILL:
Same as above, but Padholder can cue for FKVT or straight punches. Regardless of beginning strike, Striker should finish with Clinch+Knees.

360 Defense

DRILL:
Same as above, but Padholder can swing pad for 360, hold for FKVT or Straights. Always finishing with Clinch+Knees.

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INTERMEDIATE (C1)

DRILL - WARMUP: Slow & GO! Hammerfists

Grps 2, Striker, Padholder. GO!=All out Hammerfists, Slow=resting in fighting stance.

Headlock Side

Ground - Headlock Side Backward

Ground - Kicking Off from Guard (if time)

DRILL - FINAL: Role Reversal

Roaming attackers. Defenders begin mounted on pad for Ground & Pound. Attacker roam, applying Headlock Side, or throw to ground for Ground Headlock Side or scramble into guard for Kick Off. After defending, DEFENDER goes roaming and ATTACKER mounts pad.

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ADVANCED (C1)

HEADSTRAVAGANZA!!!

STANDING:

-Headlock Side

-Headlock Rear

-Headlock Side - Spinning Inward

GROUND:

-Ground - Headlock Mounted

-Ground - Headlock Side: Forward-Wrap, Forward-Roll, Backward

DRILL - FINAL:

Roaming Attackers. Defenders, eyes closed, transition from standing to laying flat on ground. Attackers apply any Headlock based on position.

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