BEGINNER (A1)
Straight Punches
Knees
DRILL:
Grp 2, Striker, Padholder. Padholder pushes Striker, Striker orients sends burst of punches eventually clinching, kneeing and resetting.
Front Kick Vertical Target
DRILL:
Same as above, but Padholder can cue for FKVT or straight punches. Regardless of beginning strike, Striker should finish with Clinch+Knees.
360 Defense
DRILL:
Same as above, but Padholder can swing pad for 360, hold for FKVT or Straights. Always finishing with Clinch+Knees.
_______________
INTERMEDIATE (C1)
DRILL - WARMUP: Slow & GO! Hammerfists
Grps 2, Striker, Padholder. GO!=All out Hammerfists, Slow=resting in fighting stance.
Headlock Side
Ground - Headlock Side Backward
Ground - Kicking Off from Guard (if time)
DRILL - FINAL: Role Reversal
Roaming attackers. Defenders begin mounted on pad for Ground & Pound. Attacker roam, applying Headlock Side, or throw to ground for Ground Headlock Side or scramble into guard for Kick Off. After defending, DEFENDER goes roaming and ATTACKER mounts pad.
_______________
ADVANCED (C1)
HEADSTRAVAGANZA!!!
STANDING:
-Headlock Side
-Headlock Rear
-Headlock Side - Spinning Inward
GROUND:
-Ground - Headlock Mounted
-Ground - Headlock Side: Forward-Wrap, Forward-Roll, Backward
DRILL - FINAL:
Roaming Attackers. Defenders, eyes closed, transition from standing to laying flat on ground. Attackers apply any Headlock based on position.