Beginner (A1)
Left/Right Combination
Front Kick (groin)
Round Kick
Drill: Target recognition; 1 curved kick shield holder and 1 striker. Pad holder can hold for Left/Right Combination, Front Kick (groin), or Round Kick
Drill: Horseshoe Drill
Drill: A/B/C Sprint Drill: Groups of 3; 2 curved kick shields per group. A’s stand with pads at one end of the mat holding for Left/Right Combination. B’s stand at opposite end of mat holding for Horseshoe Drill. C’s stand in between A and B. On instructor’s call of “A!” C sprints to A and throws nonstop, hard straight punches. On instructor’s call of “B!” C sprints to B and kicks for Horseshoe Drill. Instructor should vary the length of time on the pad and sometimes C doesn’t make it to A or B before having to sprint again.
Choke from the Side
Drill: A/B Drill. A’s are staggered in neutral position with eyes closed. B’s are roaming attackers and can apply Choke from the Side or tap with pad for 4 punches and 1 FKG. 2 minutes then switch roles.
Intermediate (A1)
Thai Pads
Round 1: Free work; 1K-10K
Round 2: In between calling combinations, Pad holder can make a hook with the striking surface of the thai pad. Striker covers against the hook on their rear side and counters with a lead hook/cross/lead round kick. Striker covers against the hook on their lead side and counters with a cross/lead hook/rear round kick.
Round 3: Striker covers against hook to the body on their rear side and counters with a rear uppercut/lead hook/rear kick. Striker covers against hook to the body on their lead side and counters with a lead uppercut/cross/lead kick.
Advanced Preview–Gun from the Front
Advanced (A1)
Thai Pads
Round 1: Free work, all combinations including kicks, elbows, and knees. Add a Jab/Cross after every combination with a kick. Emphasize Striker returning back to a good stance and balanced base after the kick in order to launch Jab/Cross as quickly as possible.
Round 2: Free work, all combinations, but now Striker ends each combo with a FKVT (Striker's choice as to lead/rear leg), emphasizing balance and finding range.
Round 3: After calling combo, pad holder can hold for the Jab/Cross OR the FKVT. Striker must find balance as quickly as possible and make necessary adjustment for range of available target.
Headlock from the Side, spinning inward
Headlock from the Side, neck break