BEGINNER (A2)
Palm Heel Strikes
Round Kick
DRILL:
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On holder’s “KICK!” cue, striker stops striking, as padholder steps back to hold for either side Round Kick. Then returns to striking. Repeat for time. Switch after each round. Increase Round Kick per cue by 1 each round.
Choke Front - 1 Hand
Defenders neutral, eyes closed. Roaming attacker can cue with Choke or pad push for burst of Palm Heels or Round Kicks depending on pad hold. Attacker cues to “RESET!”
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INTERMEDIATE (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch, attempting to drive partner back. Alternating striking knee each time.
Defensive Front Kick
DRILL:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch then DFK, attempting to drive partner back. Alternating striking knee each time.
Bearhug Rear - Arms Caught
Headlock Reverse Standing
DRILL - FINAL:
Grps 2. Attacker, Defender. Defender neutral eyes closed. Attacker applies Bearhug. During defense, attacker can transition to Headlock Reverse for additional defense.
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ADVANCED (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder swats with pad to cue, Striker orients, cliches and sends blast of 3-4 Knees before reseting.
2 Straight Knees w/ Switch
Long Gun Front - Live Side
Long Gun Front - Dead Side
DRILL - FINAL:
Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, perform 10 jumping jacks, run back down and attack. After defense, switch roles, with Defender runs to opposite end with gun.