BEGINNER CLASS (A3)
Knees w/o Clinch
Front Kick Vertical Target
Wrist Releases*
*Start with regular defenses, add in FKVT to assist with front/side wrist grabs
DRILL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can Grab single wrist from front, side or rear. Defender should perform release with FKVT assist (will need to orient toward Attacker if attacked from the rear.)
Choke Rear
DRILL - FINAL:
Roaming Attackers can apply Choke Rear or Wrist Grab. Attackers can also apply Choke Rear while Defender is finishing Wrist Grab defense.
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INTERMEDIATE CLASS (C3)
Knee w/ Clinch Review
Knee Counter (similar to Hair Pull Defense, forearm block, groin strike)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees, Defender counters.
Hair Pull Defenses (Front, Side, Rear)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees or Hair Pull
Headlock Front (Guillotine)
DRILL - FINAL:
Roaming Attackers. Attacker applies Clinch + Knees, Hair Pull, Guillotine, OR Hair Pull into Guillotine. Defend appropriately.
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ADVANCED CLASS (C3)
DRILL - Warmup: Cue & Do
Grps 2, Striker, Padholder. Padholder cues for FGK, FKVT, RHK. Striker sends appropriate kick. Perform 3, switching Striker/Padholder each round. Number of kicks per cue also increases per round, 1, 2, then 3.
Axe Kick
Sliding Defense vs. High/Medium Kicks
DRILL-ish:
Grps 2. Alternating Attacker/Defender. Attacker sends High Kick for Sliding Defense. Defender then using defense to take Attacker to the ground. Defender applies any Ground attack (mount, guard, side). Partner should use as review/experiment to figure out appropriate defense.
TRIGGER SPARRING:
Grps 2. Determine A, B. Free sparring until instructor cues A or B. The letter called sends a High Kick for Sliding Defense/Takedown then Ground sparring begins until dominant position is gained. Reset. Repeat for multiple rounds.