BEGINNER (B2)
Knees w/ Clinch
DRILL:
Strikers spread out around room neutral/eyes closed, roaming Padholders. Padholders give a pad push and “shoot” in trying to tag pad to Striker’s hips. Striker stops takedown attempt with Clinch and sends 3-4 knees. Reset.
360 Defenses
DRILL:
Same as above. However, after pad push, Padholder can either “shoot” in for Clinch/Knees or throw the pad away and attack with a 360.
Knife - Downward Stab
DRILL:
Groups of 2, Defender, Attacker with knife tucked into rear waist line. Attacker sends 360 attack occasionally reaching back to grab/attack with knife. Defend accordingly.
DRILL - FINAL:
Same as above with pad push, but pad holder now can now attack with “shoot”, 360, or knife stab.
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INTERMEDIATE (B2)
Inside Defense vs. Right Punch (1-counter)
DRILL:
Defenders spread out around room fighting stance/eyes closed, roaming Attackers. Attackers give a verbal cue and send a Right Straight Punch. Defend, finish and reset.
Advancing Front Kick from Neutral:
DRILL:
Groups of 2, Striker, Padholder. Padholder begins just outside of kicking range and Striker performs and Advancing Front Kick. Padholder continues moving back slightly after each kick in order for Striker to determine both optimal, and maximal, advancing capability.
Advanced - Gun 2 Hand Cupping
Advanced - Gun Front Kneeling
DRILL - FINAL:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers give a verbal cue and either present gun while Defender is standing or order Defender to knees. Defend as necessary and reset.
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ADVANCED (B2)
Sparring:
30s - Hands only
30s - Feet only
30s - Hands and Feet
3x30s - Hands and Feet (switching to new partner after each round)
REVIEW:
Inside Defense vs. Right Punch (2 & 1 Counters)
Trigger Sparring1:
30s Rounds. Determine Attacker/Defender. At the start of the round, Attacker sends a Right Straight. Defend accordingly and then begin regular sparring. Switch who attacks first each round.
Advanced Gun from Front - Assailant pushing
DRILL:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers cue by pushing Defender. Defend as necessary and reset.
Trigger Sparing 3:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers cue by pushing Defender, eventually throwing a Right Straight Punch. Defend accordingly and begin regular sparring. 30s.