BEGINNER CLASS (A3)
Punches-Left/Right combination
Front Kick (groin)
Front Kick to a Vertical Target
Knees
Drill: Upside Down Pyramid!
15 seconds Left/Right Combination
30 seconds Front Kick Groin
45 seconds Knees
30 seconds Front Kick Groin
15 seconds Left/Right Combination
Basic Takedown Defense (changing height, moving feet)
Ground – Back Position
Ground – Front Kick
Ground – Round Kick
Ground – Getting Up
Drill: A/B Drill: A's standing in neutral position with eyes closed. B's are roaming attackers and always begin attack with verbal cue/tap for Left/Right combination. B will change level and A performs Basic Takedown Defense then 4 knees. B can then move away and attack another A OR call "DOWN" during knees. A will safely get into Ground – Back Position. B can hold for Ground – Front Kick or Ground – Round Kick depending on angle. After making appropriate kick, A will perform Tactical Get-Up and return to eyes closed.
INTERMEDIATE CLASS (A3)
Drill: Shared Interval Round 1: Partner groups; 1 curved kick shield; 4 minute round. 15 seconds maximum effort, on instructor's call of "SWITCH" Partner A gives pad to B and immediately begins striking with the same combative B just completed. Combatives in this order: straight punches, front kick groin, low round kick right leg, low round kick left leg.
Drill: Shared Interval Round 2: Same as above with the following order of combatives: palm strikes, forward hammerfists, 2 low round kicks right and 2 low round kicks left, sprawl to knee.
Defense v. Low Round Kick (absorb)
Defense v. Low Round Kick (shin block)
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Drill: Trigger Sparring: Begin with hands only. Whenever, A throws a low round kick at B, Be defends with shin block or absorb and immediately applies a Bearhug from above. B should give active resistance and force A to maintain feet and balance. As soon as A begins follow-up combatives after bearhug defense, A and B return to hand sparring.
ADVANCED CLASS (A3)
Thai Pads
3 x 3 minute rounds; 1 minute rest in between
Round 1: Free work
Round 2: 1K-10K. If combo finishes with rear leg, add hook/cross. If combo finishes with lead leg, add cross/hook.
Round 3: Add opposite kick after hook/cross or cross/hook, i.e. 2K= Jab/cross/lead kick/cross/hook/rear kick
Stick Overhead v. left or right handed attacker
Drill: Dive for the Stick: Have partners line up facing each other at the center of the mat with the stick between them. Partners should be equidistant from the stick, with elbows on knees. On instructor's call of "GO!" students attempt to grab the stick. Whoever can get it first gets to be the attacker for Stick Overhead using right or left hand and partner must make defense. Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from knife, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.