BEGINNER CLASS (B3)
Straight Punch
DRILL:
Strikers lying on belly, eyes closed. Padholders roam, cueing Strikers with pad tap. Striker gets up as quickly as possible, sending a burst of Straight Punches until Padholder cues to “RESET!”
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder pushes off balance with pad. Striker gets balance, bursts in with punches, eventually transitioning to several knees. Reset.
Choke Rear w/ Push
DRILL - FINAL:
Defenders spread out around room, neutral, eyes closed. Attackers roam, choosing to cue with pad push for combo above or Choke Rear w/ Push.
___________
INTERMEDIATE CLASS (D3)
Basic Takedown Defense (Spinning on centerline)
DRILL:
Grps 2, Striker, Attacker/Padholder. Striker standing, back toward wall. Padholder moves in simulating takedown. Striker defends/spins, pushing padholder against wall and finishing with knees to pad.
Choke Rear Against Wall
Bearhug Rear - Arms Free
DRILL - FINAL:
Grps 2, Defender, Attacker. Attacker applies Choke Rear Against Wall. Attacker can decide to disrupt Choke Defense, applying Bearhug.
___________
ADVANCED CLASS (D3)
DRILL - WARMUP: G&P Relay
Grps 2, at one end of the gym, one mounted on Kickshield. On “GO!” mounted person sends all out strikes to pad. Partner runs to opposite end of gym performing 3 burpees, then runs down to relieve striker.
GROUND SPARRING:
Grps 2. One minute rounds. Begin in various ground positions.
Face-to-Face Throw
Hip Throw
Headlock Side, Spinning Inward
DRILL - FINAL:
Defenders neutral, eyes closed. Attackers roam able to apply: Hip Throw, mounting, requiring Defender to use Trap, Buck and Roll, Headlock Side, Spinning Inward OR Headlock Side.