BEGINNER CLASS (A1)
Movement
Straight Punches
Drill: 4 straight punches, move back, pad holder steps forward, right cross (for safety, pad holder should take pad off chest but to DO NOT push the pad forward; this might hurt the puncher's wrist)
Front Kick Vertical
Drill: 4 straight punches, pad holder moves back, Front Kick Vertical Target.
360 Defenses
Drill: eyes closed, verbal signal, open eyes and make 360 defense or Front Kick Vertical Target, as appropriate
INTERMEDIATE CLASS (A1)
Front Kick with Advance (passive and neutral)
Defense v. Front Kick (redirecting)
Inside Defense v. Right Punch with 2 counters
Drill: Defense Front Kick or Right Cross (include counterattacks)
ADVANCED CLASS (A1)
Conditioning: 3 rounds
Front Kick/Round Kick/Knee (all on same leg) 5x left, 5x right
15 burpees
Cavaliers 1-4
Headlock from Behind (review)
Knife Threat with space - slap, kick, run
Knife to Throat - dead side
Knife to Throat - live side
Knife Behind (hostage)
BEGINNER CLASS (A1)
Left/Right Punch
Front Kick (groin)
Front Kick (groin) from passive stance, working slight angles to the sides
Knee
Dril: practice combinations to partner, slow work, making good technique and intensity despite slow work.
Choke Front (2 hands)
INTERMEDIATE CLASS (A1)
Focus Mitt/Disturbing Drill -- left/right combo on command, partner striking with mitts to disturb; defender must cover
Uppercut Punch
Drill: level 1 self defense, incorporating uppercuts into counterattacks
Bearhug Front, Arms Caught
ADVANCED CLASS (A1)
Thai Pads - 3 rounds, opposite stance
Gun Behind, Touching -- go over the right shoulder (gunman sometimes right hand, sometimes left)
BEGINNER CLASS (B3)
Front Kick - practice from passive stance, followed by straight punches
Round Kick
Round Kick - focus on various angles: downward, horizontal, upward
Drill: Horseshoe Drill Horseshoe Kicking Drill
Wrist Releases - discuss aggressive v. soft responses based on situation and stimulus
Arm Pull -- burst forward with counterattacks
Drill: Aggressive or Soft -- the defender has eyes closed; the attacker grabs the wrist, sometimes pulling aggressively; the defender react according to the aggressiveness of the grab with either a wrist release OR bursting forward with counterattacks.
INTERMEDIATE CLASS (D3)
Focus Mitts -- Left/Left/Right
Focus Mitts -- Left/Right/Right
Round kick (review)
Round Kick - variation, striking with the ball of the foot
Choke from Behind with a Pull
ADVANCED CLASS (D3)
Focus Mitts -- Right/slip left punch/Right
Focus Mitts -- Right/Left Hook/duck under right hook/Left Hook
Hip Throw
Basic Self Defense Review -- include Hip Throw into counterattacks
Long Gun Behind, Touching
"ATONEMENT"
BEGINNER CLASS (B3)
Review basic combatives (straight punches/front kicks/knees/round kicks)
Drill:
30 seconds left/right punch
10 seconds rest
30 seconds front kicks
10 seconds rest
30 seconds knees
10 seconds rest
30 seconds round kicks
10 seconds rest
x 2
Hammerfist to the Side
Drill: Monkey in the Middle with Push ups -- the defender begins by striking one pad; when he is hit by a different padholder, he turns with hammerfist to the side, and continues with combatives. At any time, the instructor yells "Down!" and the defender does 10 pushups while being struck lightly with the pads, then gets up and continues.
Choke Behind with a Push (if time)
INTERMEDIATE CLASS (D3)
Review basic combatives (straight punches/front kicks/knees/round kicks)
Drill:
30 seconds left/right punch
10 seconds rest
30 seconds front kicks
10 seconds rest
30 seconds knees
10 seconds rest
30 seconds round kicks
10 seconds rest
x 3
Bearhug From Behind, Finger Leverage
Drill: Monkey in the Middle with Push ups -- the defender begins by striking one pad; when he is hit by a different padholder, he turns with hammerfist to the side, and continues with combatives. One attacker with no pad can make Bearhug From Behind (the defender should make finger leverage). At any time, the instructor yells "Down!" and the defender does 10 pushups while being struck lightly with the pads, then gets up and continues.
ADVANCED CLASS (D3)
Review basic combatives (straight punches/front kicks/knees/round kicks)
Drill:
30 seconds left/right punch
10 seconds rest
30 seconds front kicks
10 seconds rest
30 seconds knees
10 seconds rest
30 seconds round kicks
10 seconds rest
x 3
Knife Upward Stab
Drill: Monkey in the Middle with Push ups -- the defender begins by striking one pad; when he is hit by a different padholder, he turns with hammerfist to the side, and continues with combatives. One attacker with no pad can make Knife Upward Stab. At any time, the instructor yells "Down!" and the defender does 10 pushups while being struck lightly with the pads, then gets up and continues.
BEGINNER CLASS (B3)
Stance
Movement
Movement + Pivot (see video)
Left/Right/pivot left
Left/Right/pivot right
Straight Punch Low
Inside Def.
Inside Def. v. Straight Punch Low
Defense high or low straight punch
INTERMEDIATE CLASS (D3)
Combative Combinations to Large Shield
- Left/Right/Front Kick Vertical Target
- Right/Left Knee
- Left/Right/Right Elbow/Right Knee
Pull Arm - burst forward and counter attack
Hair Grab from the Side
Ground - Elbow Escape
Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells "down!" the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.
ADVANCED CLASS
Spinning Outside Slap Kick
Long Gun Live Side
BEGINNER CLASS (B3)
Palm Strikes
Drill: Find Your Partner - using palm strikes
Knees - straight and round
Drill - slow work, giving knees; as attacker covers himself to protect against one knee, find a new target; continue slowly
Choke from the Side
Choke from Behind with a Push
Drill: eyes closed; choke from the side or behind with a push, make defense, find open targets for knees
INTERMEDIATE CLASS (D3)
Focus Mitts
Fall Break
Drill: focus mitts; holder calls "down!" and puncher must make a fall break, get back up, and continue (don't call "down!" too many times)
Outside Defenses 1-5
Discuss moving to dead side, getting behind attacker, etc.
Discuss using attacker as a shield against possible second attacker
Drill: several attackers; defend using outside defenses, and move out of the middle, using attacker as shield
ADVANCED CLASS
Spinning Heel Kick
Defense v. Spinning Heel Kick (stopping)
Defense v. Spinning Heel Kick (sliding)
Long Gun - Dead Side
Beginner:
hammerfist forward, down, side
Review front kick
Review Round kick
kick combo: front kick, round kick
Review chokes (front, side, behind)
Drill: Divide the group into A and B. A's will defend first, give all of them some sort of injury; tie a hand, marbles in the shoe, hold breath, no weight on a foot etc. The attackers then go around make one of the chokes, defenders do their best to defend.
Intermediate:
Side kick (with and without an advance)
Outside defense 1-5
Hair grab side, impending knee
Drill: Divide the group into A and B. A's will defend first, give all of them some sort of injury; tie a hand, marbles in the shoe, hold breath, no weight on a foot etc. The attackers then go around make one of the outside defenses or hair grab, defenders do their best to defend.
Advanced:
gun from the front
gun from behind, touching
gun from behind, at a distance.
Drill: Divide the group into A and B. A's will defend first, give all of them some sort of injury; tie a hand, marbles in the shoe, hold breath, no weight on a foot etc. The attackers then go around make one of the gun attacks, defenders do their best to defend.
Today's lesson plans continue the "Fighting Injured" theme. One set of drills deals with a different type of injury -- losing your breath due to a punch to the stomach or, as we say in English, "getting the wind knocked out of you." Since we obviously cannot hit our students that hard, we will simulate the feeling as closely as possible.
Always remember, SAFETY FIRST. If your students cannot due the drills below, modify or discard them. No one should pass out while doing these drills.
BEGINNER CLASS (B3)
Palm Strikes
Hammerfist to the Side
Knees
Choke From Behind
Drill - Simulated Loss of Breath: student holds breath while punching for 20 seconds; at the end of 20 seconds, a third person makes Choke From Behind; the defender must defend (and now breath!), then return to punch again. Do 3 rounds.
Palm Strikes with one hand tied to side
Choke From Behind with one hand tied (defend so that the good hand is on the inside, nearer to the attacker)
Drill - Simulated Loss of Breath -- do the drill as above, but now with one hand tied.
INTERMEDIATE CLASS (B3)
Straight Punches with one arm tied
Elbow #3 with one arm tied
Bearhug Behind, Arms Free (arms are both untied for now)
Drill - Simulated Loss of Breath: student holds breath while punching for 20-30 seconds; at the end of 20-30 seconds, a third person makes Bearhug From Behind; the defender must defend (and now breath!), then return to punch again. Do 3 rounds.
Bearhug From Behind, Arms Free (but with one arm tied down); emphasize moving the body, even if you cannot strike with one arm
Drill - Simulated Loss of Breath: as above, but with one arm tied.
ADVANCED CLASS (D3)
Combatives to Pad -- front kicks, round kicks, punches, elbows, knees, etc.
Ground - Side Control
Ground - Escape Side Control
Drill - Simulated Loss of Breath: student holds breath while making combatives for 20-30 seconds; at the end of 20-30 seconds, a third person says "Down!"; the defender must go down, and the third person takes Side Control; the defender must defend (and now breath!), then return to punch again. Do 3 rounds.
Ground - Escape Side Control with one arm tied (this will be difficult for many of our students!)
Drill - same as above, but with one arm tied
NOTE ON THESE LESSONS: This set of lessons leans a little more heavily toward the "Fighting Injured" theme. If that doesn't suit your current needs, please refer to any previous lesson plan. Even if you aren't doing a "Fighting Injured" theme, I recommend the ice training described below!
BEGINNER CLASS (B3)
Elbow #1
Elbow #6
Headbutts (advanced training from Level 3)
Knees
Combo: Right Elbow/Headbutt/Knee
Choke Front (2 hands) emphasize plucking with wrists, not fingers!
Headlock Behind
Fighting Injured: tape fingers into balls so you cannot use fingers to grab. Make Choke Front or Headlock Behind as best as you can with limited mobility!
INTERMEDIATE CLASS (D3)
Elbow #1
Elbow #6
Headbutts (advanced training from Level 3)
Knees
Combo: Right Elbow/Headbutt/Knee
Hair Grab from the Front
Hair Grab from the Side
Fighting Injured: tape fingers into balls so you cannot use fingers to grab. Make Hair Grab defenses and counter as possible with limited mobility
Gun Front
Fighting Injured: soak hands in ICE for about two minutes, then try gun defense immediately!
ADVANCED CLASS
Gun Front
Fighting Injured: tape hands to fingers of right hand are immobile. Make Gun Front; do your best to trap the gun with your right forearm instead of your right hand; continue with counters.
Gun Behind at a Distance
Fighting Injured: soak hands in ICE for about two minutes, then try gun defense immediately!
Gun from Behind at a Distance
Soak
FIGHTING INJURED WEEK THEME
(you don't need to follow the theme to do the lesson plan)
BEGINNER CLASS (B3)
Movement
Front Kick
Round Kick
Knees
Combo: Right Round Kick/Right Knee
Straight Punch with Advance (brief lesson)
Inside Defenses
Drill: put two or three marbles in one shoe, practice movement and making Inside Defenses. The marbles simulate injury to the foot. Very uncomfortable!
INTERMEDIATE CLASS (D3)
Focus Mitt Drills - basic combinations
INJURY DRILL - wrap an ace bandage around one leg at the knee to keep it from bending OR put marbles in one shoe; make combinations while on one bad foot or leg
Reflexive Defense v. Front Kick
Outside Stabbing Defense v. Front Kick
INJURY DRILL: perform these techniques with an ace bandage wrapped around forward knee, or marbles in the forward shoe.
ADVANCED CLASS (D3)
Muay Thai clinch -- work movement, add knees...and then try these things with marbles in one shoe.
Zombie Drill -- multiple attackers; for lower level students, just have the attackers be "zombies"; for higher level students, include 360 Defense and/or Inside Defense; perform these techniques with simulated injury to one leg
Gun from the Front (2 hand technique) - perform this technique with an injury to one leg; discuss the desirability of the 1-Hand Technique, but the need for the 2 Hand Technique if you cannot burst forward effectively.
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