Beginner Class (B1)
Straight punch with Advance
Choke from the Front- Review (2 Handed)
Choke from the Front with a push
Drill: Slow work; feel the difference between a static choke or a choke with a push
Inside Defense from Passive Position
Drill: defend against a punch OR a static choke OR a choke with a push

Intermediate Class (D1)
Focus Mitts – Left/Right/Left Hook/Right Cross (build combination slowly)
360 defense with counter attacks
Reflexive defense v. Front Kick
Drill: Eyes closed, attacker gives verbal signal and then makes either 360 or Front Kick to the Groin; defender must make reflexive defense v. Front Kick OR 360 with counter attacks

Advanced Class (D1)
Overhand Right Punch
Focus Mitts- 2 rounds of 5 minutes; incorporate Overhand Right punch in combinations
One Arm Shoulder Throw
Drill: Any level 1 or level 2 techniques; One Arm shoulder Throw, if available
Stick- Overhead defense
Drill: Groups of 3; 1 round of 90 seconds; Light Sparring (open hands/Shin Guards on); Defender; light sparring with partner, 3rd person (attacker); gives a verbal signal and makes an Overhead stick attack, defender; defends and continues sparring.

Beginner Class (A1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run one lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground and does 5 push ups, then quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack OR holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push

Intermediate Class (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill the pad holder may attacks with a hook punch, striker; must defend against the hook punch and then continue working the mitts
Choke from Behind with a pull
Drill: defender; non stop strikes, defend Choke from behind with a pull

Advanced Class (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)

BEGINNER (B1)
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.

Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.

INTERMEDIATE (D1)
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick

Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.

Rear Choke w/ Pull

Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.

ADVANCED (D1)
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.

2 Jumping Front Kicks
2 Back Kicks w/ Switch
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)

Final Drill:
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. Can also cue rear for 2 Back Kicks w/ Switch. Finally can tactilely cue by jumping for Rear Headlock Throw.

BEGINNER CLASS (B1)
Palm Strike
Hammerfist Forward
Combo: Left/Right Palm Strike/Right Hammerfist Forward
Choke from the Front with a Push
Drill: eyes closed -- push with pad (defender makes combatives, including Hammerfist Forward) OR Choke from the Front with a Push

INTERMEDIATE CLASS (D1)
Back Kick
Side Kick
Drill: eyes closed, partner gives a target for back kick or side kick
Choke from Behind with a Pull
Drill: eyes closed, either Choke from Behind OR Side Kick OR Back Kick

ADVANCED CLASS (D1)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right Cross
Focus Mitts: Left/Right/Left Hook/duck left hook/Left Hook/Right/Left Hook
Body Conditioning: absorbing body shots
Baseball Bat (work left and right side)
Gun from the Front
Drill: either base ball bat left or right OR gun from the front

BEGINNER CLASS (B1)
Straight Punch with Advance
Straight Punch Low
Combo: Left High/Left Low/Right High
Round Kick
Ground - Back Position
Ground - Front Kick
Ground - Round Kick
Ground - Get up
Drill: partner moves around, then advances; defender kicks and gets up, then continues punching

INTERMEDIATE CLASS (D1)
Focus Mitts: Combo #8 (right uppercut/left hook/right cross)
Focus Mitts: Comb #9 (left uppercut/right cross/left hook)
Forward Roll
Drill: attacker pushes from behind with focus mitts; defender makes forward roll, then turns and gives Comob #8 or 9 as appropriate.
Inside Defense with counter v. Left
Inside Defense with counter v. Right (2 punches)

ADVANCED CLASS (D1)
Combative Warm Up
Interference Drill
Ground - Side Control
Ground - Hip escape from Side Control
Ground - Guillotine
Ground - Defense v Guillotine
Drill: from guard, bottom person makes guillotine, top person defends and escapes to side control; bottom person makes hip escape from side control

Beginner (B1)
Punches Straight
Straight Punch Low
Combination: Left/Right combination, Straight Punch Low
Elbow 4-7
Inside Defense v. Straight Punch Low
Choke from the Front with a push
Drill: Eyes closed, defend choke with a push or Inside defense v. Straight Punch Low

Intermediate (D1)
Muay Thai Pads
Round 1- Cross, Hook, Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, Left Round Kicks, Left Knee
Round 3- Cross, Hook, Right Round Kicks, Right Knee,
Cross, Hook, Cross, Left Round Kicks, Left Knee
Choke from Behind with a pull
Drill: Basic combos on pads, Choke from behind with a pull

Advanced (D1)
2 Back Kicks with a switch
Drill: Groups of 3, Large Shield, Focus Mitts; Combinations on focus mitts, 3rd person walks towards striker from behind with a large shield and gives a verbal signal, striker; 2 Back Kicks with a Switch and continue working combination on pads
Advanced Gun- under chin, in mouth, grabbing hair etc.
Advanced Gun- from Kneeling Position
Drill: Punching or Kicking, gun under chin, or gunman from distance orders defender to kneel, then approaches; defender must make the gun defense from a Kneeling position

Beginner (B1)
Punches-Straight Punch
Drill: eyes closed, shoved from various frontal angles, punch until pad holder calls time
Choke from behind with a push
Drill: Defender; eyes closed, shove, make punches or Choke from behind with a push

Intermediate (D1)
Horse Shoe Drill
Side Kick (with and without advance)
Back Kick
Combo: Side Kick turn Back Kick (with opposite leg)
Ground- Defense v. choke full mount
Drill: Groups of 2, Defender starts on the ground, eyes closed, attacker; mount striker, shove them with a pad and hold for punches or choke from the mount

Advanced (D1)
Warm up- Side Kick, Front Kick, Round Kick, Back Kick
Drill: Groups 5, Kicking shield; striker in the middle, pad holders give a verbal signal; striker make the appropriate kick and follow up with counters until called to another pad. Two Rounds; first round slow, second round fast.
Advanced Gun- From Kneeling position
Rotating Drill- Advanced Gun- From Kneeling Position

BEGINNER CLASS (B1)
Palm Heel Strike
Round Kick
Combo: Left Palm Heel Strike/Right Round
Combo: Right Palm Heel Strike/Left Round
Hammerfist Downward
Headlock from Behind

INTERMEDIATE CLASS (D1)
Inside Defenses (review)
Fallbreak Backward
Ground - Trap and Roll
Drill: attacker makes straight punches, defender uses Inside Defense; attacker says "down!" and defender makes a Fall Break; attacker jumps into full mount, defender makes Trap and Roll.

ADVANCED CLASS (D1)
Side Kick (review)
Drill: groups of 3: make non-stop punches to a pad; a second pad holder gives a signal, and the defender must give a sidekick to a second target, then continue punching
Plucking/Rowing Defense v. Side Kick
Gun from Behind at a Distance
Machine Gun Takedown
Drill: punching non-stop; gun threat from behind; make either Gun From Behind at a Distance OR Machine Gun Takedown

BEGINNER CLASS (B1)
Straight Punch with Advance
Straight Punch Low
Inside Defenses
Inside Defense v. Straight Punch Low
Drill: right punch high or low
Drill:left punch high or low
Drill: either, how or low

INTERMEDIATE CLASS (D1)
Drill: Focus Mitts with Disturbing
Choke Front 2 Handed Pluck (review)
Choke from the Side on the Ground
Arm Bar from Guard
Defense v. Arm Bar from Guard

ADVANCED CLASS (D1)
Overhand Right Punch
Combo #10: Overhand Right/Left Upper/Overhand Right
Defend v. Overhand Right (like Outside #3, but rolling the arm)
Gun from with Disturbing - hair pulling, gun under chin, etc.
Gun from, gun moving around (nervous attacker, attacker pointing various places with weapon)

BEGINNER CLASS (B1)
Elbows 1-3
Knees
Drill: flurries of knees on command
Combo: Elbow #1/Knee
Combo: Elbow #2/turn/Knee
Choke Front with a Push

INTERMEDIATE CLASS (D1)
Straight Punches
Advancing Front Kick
Choke From Behind with a Pull
Bearhug from Behind
Drill: eyes closed, any attack

ADVANCED CLASS (D1)
Sparring: 3 rounds of 3 minutes
Gun Front - 2 handed techniques
Gun Kneeling Position

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