BEGINNER (B2)
Warmup Drill: Shoulder Tap

Knees w/ Clinch

Drill: Slow & Go Knees:
Strike based on cue: SLOW=clinch/control, GO!=all out knees. Have students mix in movement of padholder during both phases.

Sloppy Takedown Defense (Changing height, moving feet)
Drill: Attacker, holding KS, dips as if to takedown. Defender catches turns and sends 2-4 knees before resetting.

360 Defense (Upper and lower if time, but emphasize upper only if necessary)

Drill:
Groups of 2. A/B. A sends 360 attacks. B defends 360. At any point, B can shoot in with a sloppy takedown. A must defend, control and can also counter.

Rear Choke

Final Drill:
Same as previous drill, but roaming attacker can attack either person in partner group.

INTERMEDIATE (D2)
Inside Defense Review
Inside Defense vs. Left/Right
Ground - Inside Defense (Attacker in Guard)
Ground - Guard Reversal
Mini-Drill - Inside Defense to tie up attacker and apply Guard Reversal.

Reverse Headlock Standing (Guillotine)

Final Drill:
Groups of 2. Attacker in guard. Defender reverses position, kicks off guard, gets to dominant position and gets to feet. As attacker is getting off ground, defender applies Guillotine attack.

ADVANCED (D2)
Light sparring: 30-60s rounds. Include 360 attacks/counters
Close Quarters Practice (Headgear On):
Groups of 2: Striker sends various strikes (elbows, eye gouges, ear boxes, etc.) strike light to headgear. Partner can react to strike, sometimes moving back, creating distance for FKVT/DFK.

Tombstone Build Combos:
-Mix straights and hammerfists...
-Add elbows...
-Add clinch/knees...

Drill: Padholder strikes with pad, knocking back. Regain balance and burst in with combo.

Mouth of Hand Punch
Combo: Add mouth of hand punch to finish combo above.

Knife - Kick from Distance
Knife - Downward Stab

Final Drill:
Groups of 3. Both attackers have knives. Attacker can cue defender to open eyes attacking from various distances with downward stab. Defender sends either defense regular or kick w/ distance. If ending with attacker in clinch, try to turn to keep away other attacker. If ending with kick, has to deal with additional attacker appropriately.

BEGINNER CLASS (B2)
Elbows 1-3
Groin Kick
Drill: Elbow #2, turn and give groin kick
Choke from the Front (2 hands)
Choke from the Front with a Push
Drill: attacker chokes and sometimes pushes, defender makes appropriate reaction

INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/duck left hook/right
Focus Mitts: Left/Right/Left Hook/duck right/left hook
Round Kicks - emphasize high kicks
Defense v. High Round Kick (2 or 3 points of contact)
Drill: attacker makes right punch or right round kick
Drill: attacker makes left punch or left round kick
Drill: attacker makes left or right, punch or kick

ADVANCED CLASS (D2)
Focus Mitts: 2 rounds, 1 in each stance
Sweep with Heel Kick
Sweep with Forward Kick
Drill: all self defense, finish with sweeps whenever possible
Knife Forward Slash
Knife Back Slash
Knife - very straight forward slash (must treat like straight stab)

Beginner (B2)
Palm Heel Strikes
Palm Heel Strikes from the mount (using a large shield)
Front Kick (Groin)
A/B Drill: Front Kick (Groin) at one side and Palm Heel strike from the mount at the other.
Headlock from Behind
Ground- Getting Up
Drill: Groups of 3, one large shield, defender; starts on their back, gets up, non stop strikes on the pad, attacker makes a headlock from behind, reset after a successful defense.

Intermediate (D2)
3 Round Drill
360 Defense with Counterattacks
Defense v. High Round Kick (2 and 3 points)
Ground- trap and roll
Ground- defense v. choke full mount
Drill: Groups of 3; defender; starts on the ground, attacker; makes a choke from full mount, defender; makes an aggressive defense and quickly gets up, 2nd attacker; gives a verbal signal and makes a 360 attack or a High round kick, defender; makes the appropriate block and follows up with counter attacks. Reset.

Advanced (D2)
Muay Thai Pads- 3 Rounds of 3 Minutes, add a round kick/knee strike after every combination.
Chops (inside and out side)
Gun from the Side, Behind Arm
Gun from behind (touching)
Gun from the side, in front Arm
Drill: Groups of 5, monkey in the middle, non stop Gun Threats

Beginner (B2)
Left/Right Combination
Elbows 1-3
Knees
Drill: 5 Rounds
Left/Right/Right Elbow Strike x 10
Knee Strikes (Right Side) x 5
Knee Strikes (Left Side) x 5
Front Kick Groin (Right Leg) x 5
Front Kick Groin (Left Leg) x 5
10 Burpees
360 Defense
Advanced- Knife- downward Stab
Drill: Concealed weapon,
Defender; starts with their eyes closed, attacker; choke from Front, Side or Behind, after the defenders initial defense, attacker steps back pulls his knife out and attacks with downward stab.

Intermediate (D2)
Thai Pads 2 Rounds- Round 1- Hands only (last 30 Sec non-stop L/R punches), Round 2- Hands and Feet (last 30 make combo sprint and back)
Outside Slap Kicks
Defense v. Uppercut
Defense v. High Front Kick (redirect)
Drill: Defend against Uppercut or High Front Kick
Ground- Arm Bar from the Guard

Advanced (D2)
Focus Mitt- 2 rounds of 3 minutes, opposite stance, Sprawl/5 push ups on instructors signal
Gun from Behind, Touching
Gun from Behind, while holding and object
Gun from behind, while being walked
Gun from a distance

BEGINNER (B2)
Elbows 1-3
DRILL:
Groups of 2 (Pad holder, Striker). Striker begins eyes closed. Pad holder pushes off balance with the pad requiring striker to take a few steps to regain balance. Striker then bursts in with straight punch burst. Once striker begins striking padholder can hold ground for striker to transition to elbows, or padholder moves back, requiring striker to continue forward with straight punches.

Front Kick Vertical Target

DRILL:
Same as above, but if the padholder moves back, the striker sends a FKVT.

Rear Headlock

INTERMEDIATE (D2)
Light Sparring:
Hands only: 30s rounds, rotating partners each round. Rest only long enough to switch partners.
Feet only: 30s rounds, rotating partners each round. Rest only long enough to switch partners.

Thai Pad Work:
Bas Combos (custom combos based on experience.)
Roundhouse kick Show & Throw. Partner holds for either side kick, striker sends.
Combos + RHK. Padholder calls combo, adds RHK to end.

Defense vs. High Round Kick (reflexive)
Defense vs. High Round Kick (2 points)
Defense vs. High Round Kick (3 points)
Defense vs. High Round Kick (covering)

Drill:
Thai Pad holder calls combos, at any point can send a high RHK. Add counter strikes after the kick defense is made.

Trigger Sparring - Step 1
Each round begins with one person designated to throw a high RHK. Other person defends and sparring round begins. Additional high RHK can be sent, but each round begins with that strike.
Trigger Sparring - Step 2
Designate A/B per group of 2. Begin sparring round. When instructor calls a letter, those who are the opposite letter raise their hand. Those who are the called letter run to someone with their hand up, face them and attack with High RHK, starting the next round.

ADVANCED (D2)
Axe Kick
Sweep with Heel Kick
Sweep with Forward Kick
Cavaliers 1-2 (Can include 3 as alternative hold, if time)
Ground Axe Kick Defense (bring hands and feet up to cover and kick upward to stop kick, similar to head stomp defense on ground.)

Flow:
Partner 1 begins in fighting stance. Partner 2 can perform either sweep or cavalier, taking P1 to ground. P2 then sends Axe Kick to P1, P1 defends.

Final Drill:
Groups of 3 (Attacker, defender, padholder). Padholder at one end of gym. Other two partners perform same flow as above. After defending Axe Kick, defender gets up and runs to pad to perform assigned combative. On instructor’s cue, roles switch. Defender takes pad, padholder runs down to attack the previous round’s attacker.

BEGINNER CLASS (B2)
Palm Heel Strikes
Combo: Left/Right/Left/Right/Right (emphasize power on the last punch, then movement on an angle)
Front Kick to the Groin
Drill: Find your partner (palm strikes OR groin kicks)
360
Advanced Technique: knife downward stab

INTERMEDIATE CLASS (D2)
Focus Mitts: Left Upper/Right Straight
Focus Mitts: Right Upper/Left Hook
Inside Defense (review)
Defense v. Uppercut Punch
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (2)
Inside Defense with Counter v. Right Punch (1)
Drill: attacker makes left or right straight OR uppercut; defender must defend and counterattack

ADVANCED CLASS (D2)
Straight Punches and Front Kick Vertical Target after Warm Up
Drill: A/B Drill
Knife Defense v. Downward Stab
Drill: attacker makes the attack, then resists and tries to stab or create distance
Gun from the Front
Drill: attacker resists by struggling or pulling on the gun after defender makes the gun defense
Drill: attacker makes gun OR knife attack, then resists

BEGINNER CLASS (B2)
Hammerfist to the Side
Combo: Hammerfist to the Side, turn and give knee
Ground - Back Position
Ground - Getting Up
Choke from Behind
Drill: groups of 3; defender punches non-stop; when third person says "Down!", the puncher sits down (safely), then gets back up and continues punching OR third person makes Choke from Behind.

INTERMEDIATE CLASS (D2)
Warm up basic combatives
Drill: Interference Drill
Ground: Trap and Roll
Ground: Arm Bar from Guard (work opposite side if they know the arm bar already)
Defense v. Arm Bar
Flow Drill: Partner A starts in full mount; Partner B makes Trap and Roll; Partner A makes arm bar; Partner B defenders arm Bar and regains full mount; do 3 repetitions in each position

ADVANCED CLASS (D2)
Front Kick Vertical Target
Knife - Kick from Distance
Knife - Defense v. Upward Stab
Drill: attacker charges, defender makes kick; sometimes attacker backs away, sometimes he continues and defender must make the hand defense

Happy Halloween!!
Beginner Class (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.

Intermediate Class (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
360 with Counterattacks
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR defend 360.

Advanced Class (D1)
Thai Pads 2-5 Minute Rounds- Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad
2 Back Kicks with a Switch
Gun- from Behind- Defend with 2 Back Kick with a Switch (JUST KIDDING)
Advanced Gun – from behind, attacker close (hugging defense)
Drill: Eyes closed; defend Gun from Behind - basic defense OR Hugging defense OR pad holder/attacker comes up from behind, gives a verbal signal, then make a 2 Back kicks with a switch. ]

Beginner Class (B1)
Punches- Straight
Hammerfist Forward
Front Kick- Groin
Knees
Drill: Burn Out Drill! 1 round of 90 Seconds
20 Punches
1 Sprawl
20 Hammerfist
1 Sprawl
20 Front Kicks Groin
1 Sprawl
20 Knees
1 Sprawl
REPEAT!
Inside Defense
Choke from Front with a Push
Drill: Eyes closed; defend Choke from Front with a push OR Inside Defense

Intermediate Class (D1)
Side Kick (with and without advance)
L/R Combination
Headbutt Forward
Combination: Side kick/turn to face the pad/L-R Combination/Headbutt Forward
Choke from Behind with a Pull
Ground- elbow escape
Drill: groups of 3, small shield; defender starts on the ground, attacker mounts defender, defender makes elbow escape, gets up and makes non- stop strikes on pad (include headbutts); while the defender is attacking the pad, the attacker makes a Choke from Behind with a pull, defender defends and resets!

Advance Class (D1)
Light Sparring (Hands only, open hands)
Single Leg takedown
Light Sparring including single leg takedowns; sprawl to defend
Stick Overhead (left handed attacker)
Drill: Eyes closed; defend stick overhead or takedown

BEGINNER CLASS (B1)
Round Kick - with forward leg, focus on switch/kick movement
Combo: Left/Right/Left/Right Round Kick
Combo: Left/Right/Left/Right/Left Round Kick
Knees
Combo: Right Round Kick/Right Knee
Combo: Left Round Kick/Left Knee
Choke from Behind with a Push

INTERMEDIATE CLASS (D1)
Focus Mitts: 3 rounds of 3 minutes, focus on footwork, moving in and out between combinations
Ground - Headlock from the Side Going Forward
Ground - Headlock from the Side Going Backward
Drill: groups of 3; attacker offers resistance; defender must escape headlock, then stand up and punch a pad for as many seconds as it took to escape; repeat
ADVANCED CLASS (D1)
Side Kick
Jumping Side Kick
Plucking/Rowing defense v. Side Kick
Drill: eyes closed, attacker gives verbal signal, then makes either straight punch or side kick
One Arm Shoulder Throw
Hip Throw

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