BEGINNER CLASS (B3)
Straight Punch
Straight Punch with Advance
Inside Defenses
Choke from the Side
Drill: one attack, one defend using Inside Defenses; random attackers move around the room and make Choke from the Side to the attackers
INTERMEDIATE CLASS (D3)
Drill: movement drill with front kicks, round kicks, and knees
Side Kick
Side Kick with Advance
Back Fall Break
Ground - back position, movement, and front kick (review)
Drill: defender stands with eyes closed; attacker gives signal from either side for Side Kick OR pushes from the front; defender makes Fall Break, kicks, and gets up; continue ALL reactions with additional strikes until the pad holder calls time
ADVANCED CLASS (D3)
Focus Mitts: 3 rounds of 2 minutes, opposite stance
Round Kick (review; emphasize high round kicks)
Sliding Defense v. High Round Kick
Hip Throw
Drill: basic self defense; include hip throws in counter attacks
BEGINNER CLASS (B3)
Straight Punches
Hammerfist to the Side
Knees
Drill: groups of 4, one person in the middle, 3 with pads; strike one pad until hit by someone else; turn with hammerfist and strike the new target, etc.
Ground - Side Position
Ground - Side Kick
Ground - Get Up
Drill: as above, but at any time a pad holder can say "down!" Defender must sit down into ground position, kick, and get up, then continue.
INTERMEDIATE CLASS (D3)
General striking to pads
Bearhug Behind (lifting)
Bearhug Front (lifting)
Choke from Behind with a Pull
Drill: groups of 4; one person in the middle; any of the above OR striking pads non-stop; eyes closed until attacked.
ADVANCED CLASS (D3)
Thai Pads: Left/Right/block left round kick/Right/Left Hook/Right Kick
Thai Pads: Left/block right round kick/Left/Right/Left Round Kick
Handgun from Behind (Touching) (review)
Long Gun from Behind, Touching
Drill: hand gun or long gun from behind, touching
BEGINNER CLASS (B3)
Straight Punch with Advance
Straight Punch Low
Hammerfist to the Side
Drill: “Monkey in the Middle” – groups of 4; one person in the middle; one pad holder hits the defender from the side and the defender must turn with a hammerfist, then continue striking until another pad holder strikes him, etc.
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high and low, right punch only
Drill: defend high and low, left punch only
Drill: defend high and low, left or right
INTERMEDIATE CLASS (D3)
Combative Combinations to Large Shield
– Left/Right/Front Kick Vertical Target
– Right/Left Knee
– Left/Right/Right Elbow/Right Knee
Pull Arm – burst forward and counter attack
Hair Grab from the Side
Ground – Elbow Escape
Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells “down!” the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.
ADVANCED CLASS (D3)
Spinning Heel Kick
Defense v. Spinning Heel Kick (stopping)
Defense v. Spinning Heel Kick (sliding)
Long Gun – Dead Side
Beginner (B3)
Left/Right Combintion
Round Kick (work switch round kick)
Drill: Thai Pads- 2-3 minute rounds, straight punch combinations with round kicks, add sprawls in the second round
Choke from Front
Choke from Side
Choke from Behind
Drill: Monkey in the Middle- Groups of 5; One defender, non-stop attacks
Intermediate (D3)
Thai Pads- 3-2 minute rounds
Build combo: Left/Right/Right Elbow/Left Hook (Body)/Left hook (Head)/Right Cross/Bob and weave/Left hook/Right Cross/Left Round Kick/Right Knee
Choke from Behind with a pull
Hair Grab Behind
Drill: Groups of 3; Defender, combinations on Thai Pads, Attacker; makes any of the above attackes
Advanced (D3)
Jumping Spinning Back Kick
Jumping Spinning Heel Kick
General Def. V. Medium to High Kick
Inside Defense with counters
Slow Sparring- 1-2 min round- Open Hands, light contact
Hip Throw
Buck trap roll (quick review)
Elbow escape (quick review)
Drill: Slow Sparring with Hip throw- 2-2 min rounds- A's & B's
Round 1- A's are the Aggressors- Open hands, light contact sparring, on instructors signal "Down" A's are taking their partner (safely) down with a hip throw and quickly mounting them, B's must work to gain a better position, quickly get up on their feet and continue with Slow sparring.
Round 2- B's are now the Aggressors- Same drill as above.
BEGINNER (B3)
Elbows 4-7
Side Hammerfist
Knees w/ Clinch
*Build the Drill, after each combative. After elbows, padholder can cue for any elbow practiced. After SHF, PH can cue for any elbow or SHF. After knees, same as previous drill, but after sending elbow/SHF, clinch and send all out knees.
Choke from the Side
Final Drill: Round Robin
Grps of 3. Attacker and Defend start at one end. Padholder at opposite. After defending, defender runs down to send 10 knees to pad, sprawls, then 10 more knees, sprawl again then take the pad. Padholder runs down to attack new defender. Repeat for time.
INTERMEDIATE (D3)
Warmup Drill:
Grps of 2, padholder and striker at one end of gym. Set up cones/markers along floor. Striker performs 20 alternating Straight Punches + 10 Front Groin Kicks per leg, clinch and Knee to next cone. Repeat depending on space, could be to other end of gym, down and back, etc.
Basic Takedown Defense/Spin on Centerline
DRILL: Takedown Defense, spin then knee burst.
Choke Front Against Wall
Choke Rear Against Wall
Final Drill:
Defender standing in front of wall, spins slowly. Attacker can:
Hold pad to chest, cue defender and rush for takedown defense, spin + knees.
Either choke against wall, depending on how defender is facing when attack is applied.
ADVANCED (D3)
Warmup Drill: Power Straights
Padholder cues for either side straight, striker sends ONE HARD strike.
Punch one direction, kick another direction
Knife - Downward Stab (Review/Quick)
Knife - Upward Stab (Review/Quick)
DRILL: Line of Attackers
One defender standing in front of single line of attackers. Attackers one at a time send upward or downward stab. Defender only defends/sends counter punch. IF ADVANCED, occasionally an attacker that just went can attack with a shirt grab/shank attack.
Knife - threat def. to dead side
Knife - threat def. to live side
Final Drill: Random Attack
All students walk randomly around room, close proximity, eyes toward the ground. Some students have knives. Attacker calls out another student’s name, either threatening with the knife or attacking with a stab. Defend, disarm and switch roles.
BEGINNER CLASS (B3)
Straight Punch with Advance
Straight Punch Low
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high of low punch
INTERMEDIATE (D3)
Thai pads: Combo #2 with a knee
Thai pads: combo #3 with a knee
Drill: Attacker pulls defender's arm, defender bursts in and gives counters
Hair Grab from the Front
Hair Grab from the Side
Drill: eyes closed, any hair grab
ADVANCED (D3)
Sparring from opposite stance 4 rounds of 2 minutes
Gun from the Front
Gun to the Side of the Head
Beginner (B3)
Punches-Straight
Hammerfist- Downward
Knees
Drill: STACKED!
Round 1- 30 Sec- Non-Stop Punches- 15 sec Rest
Round 2- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist- 15 Sec Rest
Round 3- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist, 30 Sec Non-Stop Knees- Rest.
Wrist Releases
Choke from the Side
Choke from behind with a push
Drill: Groups of 3, small pad; defender starts on the ground, face down with their eyes closed, on instructors signal, the defender must get up, locate their partner and attack the pad with non stop strikes, attacker (3rd person); makes Choke from behind with a push or choke from the side, defender makes the appropriate defense and resets.
Intermediate (D3)
Side Kick
Combo: Side Kick/Knee
Drill: Groups of 3; 1 Small shield, 1 Kicking shield, Striker; non-stop punches on the small shield, 2nd pad holder; bumps striker from the side; once bumped- striker makes side kick/knee combo and continues with punches to the small pad.
Choke Front with a push
Choke Front Against Wall
Drill: Defender; stands slightly away from the wall with their eyes closed, attacker makes a choke with a push, defender is either early and is able to defend using Rotational defense or is late and has to defend the choke against the wall.
Ground- Arm lock from the side
Intermediate (D3)
Warm up with basic strikes
Drill: 30/60/90
Round 1- 30 Sec- Non-stop- Strikes
15 Sec Rest
Round 2- 60 Sec- Thai Clinch- Non-stop Knees-
15 Sec Rest
Round 3- 90 Sec- Striker starts with punches, on instructors signal "Sprawl", defender sprawls, gets up and changes to Knee strikes. Switch strikes after every sprawl.
General Def. v. Med to High Kicks
Sliding Defense v. High Round Kicks
Full Nelson- Finger Strip
Beginner Class (B3)
Straight Punch
Drill: Double Left Punch
Drill: Double Right Punch
Straight Punch with Advance
Straight Punch Low
Inside Defense
Inside Defense v. Low Straight Punch
Drill: Defend high or Low Straight Punches
Intermediate Class (D3)
Focus Mitts- Build Combination: Jab/Cross/Hook/R-Uppercut/L-Hook/Cross
Back Kick
Drill: Groups of 3, one Large shield and a pair of Focus Mitts- defender works today’s combination on Mitts, Pad holder holding the large shield gives a verbal signal and walks towards striker from behind, striker; executes a back kick and continues working the mitts
Choke Behind with a pull
Bearhug Behind (lifting)
Ground- Fallbreak Back
Drill: Groups of 3, Large Kicking shield; Defender; eyes closed, pad holder; (safely) shoves defender with the pad, defender makes a Back Fallbreak than quickly gets up and attacks the pad with counter attacks, attacker; makes either Choke from behind with a pull or Bearhug behind (lifting)
Advanced (D3)
3 Round Drill
Jump Spinning Heel Kick
Combo- Spinning Heel Kick/Jump Spinning Heel Kick
Long Gun from the Front- Live Side
Long Gun from the Front- Dead Side
**Introduce wrapping defense for the above techniques**
Drill: Groups of 4-5, 2 minutes, 1 defender; non-stop attacks, any level 1,2,3 techniques, include Long Gun (both Live and Dead Side)
BEGINNER (B3)
Inside Defense vs. Straight Punch
Straight Punch Low
Inside Defense vs. Low Straight Punch
Wrist Releases
Wrist Grab/Pull Defense (Multiple Angles)
DRILL: Roaming Attacker. Defenders’ eyes closed. Can cue and straight punch high or low or pull wrist.
INTERMEDIATE (D3)
Combative Review:
-Hammerfist Forward
-Elbow 3
-Knees w/ Clinch
DRILL: Groups of 3 (1 Striker, 2 TS holders). Striker knees padholder one across the room. At end begins sending all out Hammerfists. Padholder 2 cues for Rear Elbow, striker sends, turns, clinches and knees back to start.
Bearhug Behind Leverage on Finger
Bearhug Behind w/ Lift
Bearhug Front w/ Lift
DRILL: Same as above, but second padholder can cue for strike or apply Rear Bearhug.
ADVANCED (D3)
Thai Pad Combo Warmup
General Defense vs. Medium to High Kicks
Sliding Defense vs. High Round Kicks
Face to Face Throw
Final Drill/Sparring:
Groups of 2. At least one group begins with a Face to Face Throw, which then starts a ground fight, each attempting to gain dominant position/submission. Other spar 30-60s rounds with 30-60s rest. Multiple groups can begin with F2F Throw depending on space/padding.
BEGINNER CLASS (B3)
Straight Punches (Left/Right Combination)
Knees - practice without grabbing
Drill: pad holder moves around and gives targets for punches (Left/Right combination) or 1 knee without catching; for more conditioning, include sprawl and then knee
Choke from Behind with a Push - practice turning either direction
INTERMEDIATE CLASS (D3)
Advancing Front Kick
Back Kick
Drill: eyes closed, either kick
Choke from Behind with a Pull
Drill: either kick OR Choke from Behind with a Pull
ADVANCED CLASS (D3)
Hammerfist (review)
Back Kick (review)
Gun from Behind at a Distance
Drill: attacker signals from behind; defender must make Hammerfist, Back Kick, or Gun from Behind at a Distance
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