BEGINNER CLASS (A1)
Punches- Left/Right Combination
Front Kick to a Vertical Target
Combination: Front Kick to a Vertical Target/Left/Right Combination
Ground- Front Kick
Ground-Getting up
Combination: Ground Front Kick/Get up/Front Kick to a Vertical Target/Left/Right Combination
Choke from the Front (2 handed)
INTERMEDIATE CLASS (C1)
Focus Mitts – 5 rounds of 1 minute each, 15 second rest; high intensity, no breaks during the round!
Front Kick with Advance
Defense v. Front Kick (redirecting)
Defense v. Front Kick (stopping)
Defense v. Round Kick (shin block)
Defense v. Round Kick (absorbing)
Leg Sparring!
ADVANCED CLASS (C1)
Basic combatives to pad
Drill: Belt drill – 3 rounds for advanced students!
Knife Upward Stab
Gun Front (2 handed technique)
Drill: defend knife upward or gun
Drill: as above, but include last week’s gun from the front and downward stab
BEGINNER (C1)
Palm Heel Strikes/Combo #2
Knee without Clinch
COMBO:
Padholder stands neutral stance, pad across torso. Striker sends knee to move/step back for Palm Heel Combo #2.
Front Kick Vertical Target
DRILL:
Striker neutral, eyes closed. Padholder cues, either holding pad close for knee/PH combo, or further away for FKVT/PH combo.
Front Choke - 1 Hand Pluck
FINAL DRILL:
Defender, eyes closed. Roaming attacker cues defender for all out palm heel (Padholder cues to reset) or Front Choke.
INTERMEDIATE (C1)
Review Rear Combatives: Elbow 3-5, Hammerfist Rear
DRILL: Cue & Do
Striker neutral. Padholder cues and holds pad at various distances/positions for rear combatives. Send, turn and burst in with straights/palm heels. Padholder resets.
Headbutt - Rear
COMBO: Headbutt - Rear + Hammerfist Rear + Turn + Straight/Palm Burst
Headlock - Side, play with alternatives to finger under nose (hair, eye, neck, etc.)
FINAL DRILL: Defender neutral. Roaming attacker cues for Headbutt combo above or Side Headlock.
ADVANCED (C1)
360 w/ Counter (Review)
Knife Defense v. Forward Slash
Defensive Front Kick (Review)
Full Nelson - Finger Strip
FINAL DRILL:
Grps 3. Defender. Knife Attacker. Nelson Attacker. Defender begins facing Knife Attacker, with Nelson Attacker behind (Not strategically the best position, but for drill). Either attacker can attack first. Defender defends appropriately, but second attacker can attack at anytime. If knife attacks first, defender should try to defend and place between nelson attacker. If nelson attacks first, should use DFK (legs) to kick off knife, if necessary.
BEGINNER CLASS (A1)
Hammerfist to the Side - include additional counterattacks
Knees - discuss balance and assessment during combatives
Drill: defender delivers 1 or 2 knees with a control position, then attacker pushes forward; the defender must establish a base and then deliver knees again
360 - include some counterattacks
Drill: eyes closed; partner pushes from either side and defender makes Hammerfist to the Side and then continues with additional counterattacks OR attacker gives a verbal signal and makes 360 attack.
INTERMEDIATE (C1)
Warm Up Combatives
Drill: Interference Drill
Forward Roll
Advanced Technique: Knife - Straight Stab
Drill: just for fun! Attacker pushes from behind; defender makes Forward Roll and turns to face threat; attacker makes straight stab and defender defends
ADVANCED (C1)
Thai Pad Combo: Right/Left Hook/Right Round Kick/block right round kick/Left/Right/Left Round Kick
Knife - Upward Stab
Knife - Straight Stab
Drill: defend upward stab or straight stab (the defense against Upward Stab will be most useful)
BEGINNER CLASS (A1)
Combo: Left/Right/Left Knee
Review Groin Kick and/or elbows if necessary
Choke from the Front (2 hands)
Choke from Behind
Drill: eyes closed, either choke
INTERMEDIATE CLASS (C1)
Focus Mitts: Left/Right Elbow
Headbutt Forward
Focus Mitts: Left/Right Elbow/Headbutt
Drill: slow work, all lower level self defense, include head butts in counterattacks whenever possible
Ground - Headlock from the Side Going Forward
ADVANCED CLASS (C1)
Thai Pads: 2 three minute rounds; one round in opposite stance
One Arm Shoulder Throw
Forward Sweep - from Muay Thai Clinch, pull attacker to the side and trip leg as he moves
Drill: start in Thai Clinch; partner slides one arm inside to escape clinch; execute a One Arm Shoulder Throw using that arm
(not sure if this is the best tactic, but it's a fun way to practice the throw!)
Sparring: team sparring - groups of 2 - one person observes partner spar, then gives him advice during the rest period; 1 minute rounds, 30 second rest.
Beginner (A1)
Left/Right Combination
Front Kick (Groin)
Round (kick)
Knee
3 Round Drill
Choke from behind
Drill: defender; non-stop straight punches on a pad, attacker; Choke from behind
INTERMEDIATE CLASS (C1)
Uppercut (both sides)
Build Combination- R-Uppercut/L-Uppercut/R-Cross/L-Hook/R-Cross
Ground Forward Roll
Drill: Work todays combo on focus mitts; pad holder calls out a number of Forward rolls, i.e.) 1, 2, 3… on pad holders signal, striker makes the number of rolls called, gets up and continues working the pads
Headlock from the side
ADVANCED (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!
Beginner (A1)
Hammerfist to the Side- Let students know this strike is Reactive and windup is not recommended!
Elbows 1-3
Thai Clinch- Knees
Combo- Hammerfist to the side, Right Cross, Right Elbow, Thia Clinch 2 Knees
Choke from Front (2 Handed)
Drill: Groups of 3, Attacker; makes Choke from Front, during the defense, pad holder bumps defender from the side, Defender; Reacts to the bump with a side hammerfist strike, turns and immediately follows with counter attacks until time is called. Reset!
Intermediate (C1)
Bobbing and Weaving
Front Kick with Advance (fighting and neutral)
Combo-Front Kick with Advance, Left/Right Combo followed by Right Elbow
Defense v. Low Round Kick (Shin Block)
Drill: Light Strikes- Attacker; Straight punches, Hooks and Low Round Kicks. Defender; Bobbing and Weaving, Blocking and Defense v. Low Round Kick (shin block)
Headlock from the side
Advanced (C1)
Light Sparring- 4 Rounds of 2 min
Spinning Heel Kick
Focus Mitts- Combo # 3, followed spinning Heel Kick
Machine Gun Takedown
Gun from the front
Advanced Gun- from behind, attacker close (hug defense)
Drill- Groups of 4-5
Defender; is in the middle, Attackers; non stop various Gun threats.
BEGINNER (C1)
360 Defense
DRILL:
Padholder swings tombstone at any angle for 360 defense. After defense, padholder immediately pulls pad to chest for straight punch burst. Padholder cues defender to “reset!”
Front Groin Kick
Front Choke 2-Hand Pluck
FINAL DRILL: Roaming Attacker + Resistance
Defenders neutral/eyes closed. Attacker applies Front Choke. Attacker can choose to allow defense to be completed or step back and burst forward with 360 attack. Defender defends accordingly.
INTERMEDIATE (C1)
WARMUP DRILL: Slow & GO! Ground & Pound
All students mounted on KS. On GO! all out G&P, any strikes. On SWITCH! student quickly transitions to mount pad facing opposite direction. Alternate cues for several rounds.
GROUND: Forward Roll + Back Fall Break
GROUND: Kick off from Guard
DRILL:
Defender performs forward roll + back fall break. Attacker enters guard and attempts to pin to ground. Defender makes space and performs Kick off from Guard.
GROUND: Side Choke
FINAL DRILL:
Same as above, but attacker has option of entering guard or applying side choke.
ADVANCED (C1)
Sparring: 2 vs 1
Grps of 3 (A, B, C) - A begins defending. After 10-20 seconds, instructor calls another letter to defend. Rotate through each person defending versus the others. 30 seconds rest. Repeat for rounds, changing order of defenders each round.
DRILL: Push/Control/Knee
Grps of 2, padholder, striker. Striker stands neutral, eyes closed. Padholder places pad across chest and walks through striker from any angle. Striker opens eyes, clinches/controls padholder, turning if necessary, and begins sending all out knees. Instructor resets.
Advanced Gun - Behind, Close (Hug Defense)
Advanced Gun - Front, Under Chin, Holding Hair, In Mouth, etc.
FINAL DRILL: Roaming Attacker
Defenders eyes closed, neutral. Attackers can cue for a burst of any combative (punches, hammerfists, kicks, etc.) or cue for either gun defense.
(special thanks to Derrek Hofrichter)
BEGINNER CLASS (A1)
Palm Heel Strike
Drill: 30 seconds non-stop palm strikes x 3 rounds
Hammerfist to the Side
Choke from the Side
Drill: eyes closed, pad holder signals from front or side OR makes Choke from the Side
INTERMEDIATE CLASS (C1)
Hook Punch
Focus Mitts: Combo #3
Focus Mitts: Left/Right Hook
Front Kick with Advance
Defense v. Front Kick (redirecting)
Defense v. Front Kick (stopping)
Inside Defense (review)
Drill: sparring movement, attacker makes Front Kick with Advance OR Straight Punch
ADVANCED CLASS (C1)
Focus Mitts: 2 rounds, combos 1-4
Spinning Heel Kick
Combo: Combo #3/spinning heel kick
Gun from the Front
Gun from the Front, Assailant Pushing
BEGINNER CLASS (A1)
At end of Warm Up -- Ground - Back Position and Get up
Straight Punches
Knees
Combo: pad holder calls out 3, 5, or 7; striker makes that many straight punches (starting with Left), then delivers a right knee
Ground - Front Kick from Ground
Drill: as above, pad holder calls out combination with knee; after knee, striker sits down (fall break if desired) and takes Ground Position; striker gives kick, gets up, and pad holder calls out another combination; reset
360 Defense
INTERMEDIATE CLASS (C1)
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut/Left Hook
Combo: Left/Right/pad holder comes forward and striker covers, moving head outside of at the attacker's elbows, then throws Left Uppercut
Combo: Left/pad holder comes forward and striker covers, moving head outside of the attacker's elbows, then throws Right Uppercut
Bearhug Front, Arms Free, Neck Leverage
ADVANCED CLASS (C1)
Focus Mitts: Left/Right/Left Hook/bob and weave v. left hook/Left Hook/Right
Full Nelson, Finger Grab
Full Nelson, Throw
Side Control
Shrimp from Side Control to Full Guard
Drill: full nelson, throw; then take side control; bottom person shrimp to full guard
Beginner (A1)
Left/Right Combination
Front Kick to a Vertical Target
Knees (regular and round)
Drill: Combo- Front Kick Vertical Target, L/R combination followed by non stop knees. On instructors signal, 3 Burpees, 3 Push ups and repeat combination.
Wrist Releases
Choke from Behind
Drill: Defender Eyes Closed, Attacker; make choke from behind Or bump defender with pad and hold for strikes.
Intermediate (C1)
Uppercut Punch
Hook Punch
Headbutt Forward
Focus Mitts:
Round 1- 6 Punch Combo; Jab, Cross, Left- Uppercut, Right-Uppercut, Left- Hook, Right Cross
Round 2- 6 Punch Combo followed by Headbutt Forward
Bearhug Front Arms Caught
Ground- Forward Roll
Drill: Defender; Eyes Closed, Attacker; Make a Bearhug Front Arms Caught Or bump defender from behind. Defender; when bumped from behind, make a Forward roll, get up and attack pad with non stop Front Kicks (Groin) until pad holder calls "time". Reset.
Advanced (C1)
Muay Thai Pads: 3 Rounds of 3 min- Start each Round with 10 Kicks on each leg, Combinations 1-9, Kicks, Knees and Elbows. The last 30 sec, Strikers on their back, pad holders mounts strikers, non stop punches from the bottom.
One Arm Shoulder Throw
Full Nelson-finger strip
Knife Defense v. forward slash
Advanced Gun-from kneeling position
Ready to build a stronger school with better training, better support, and a better network? Click here to submit your info and learn what it means to join the Krav Maga Alliance.