Beginner
Hammerfist Forward
Hammerfist Downward
Drill: Working in pairs, 1 tombstone holder, 1 striker. During the round striker throws broken hammerfist flurries. Instructor calls either, "standing," "on knees," "on the ground". The pair must transition to those positions as quickly as possible while (preferably) maintaining the ability to strike. Hammerfists standing and from knees will be forward. Hammerfists on the ground will be downward while striker is in mount.
Choke from the Front (1-handed)
Roaming attacker drill: Have 2-3 designated attackers, rest of class working in pairs; 1 striker, 1 tombstone pad holder. Pad holder calls for basic strikes (groin kick, round kick, hammerfists, etc). At any point, attackers may choke any striker from the front. Striker must perform 1-handed technique, finish with combatives and return to pad work.
Intermediate
Side Kick (with & without advance)
Defense vs. Hook punch (covering & extended)
Drill: Roaming attacker. Select 1-3 attackers, rest of class working in pairs; 1 striker, 1 focus mitt holder. Pairs free-work combinations, including hook defenses. At any point attackers may approach a striker from the side with a kick shield. Striker will deliver a side kick, turn & face the attacker, then return to pad work.
Back Fall-break (high)
Ground - Defense vs. Choke from Mount
Advanced
Jumping Spinning Back Kick
Review: Bearhug from Behind (Leverage on finger)
Full Nelson - finger strip
Focus Mitt Rounds (1min each): Round 1 - free work all combinations. Round 2 - 1 burpee before any combination. Round 3 - 30sec burpee burnout followed by 30sec straight punch flurry.
Drill: Roaming attacker. Immediately following the burnout rounds from above, pairs get back to free work on combinations. 1-3 roaming attackers may either bearhug or full nelson any striker at any time. Strikers must defend with leverage on finger or finger stripping technique respectively, finish with combatives, then return to mitt work.
Beginner
Straight punch with advance
Straight punch with retreat
Round kick
Movement drill: using Thai pads or striking shield, striker pushes pad holder across the length of mat. Power jab/rear leg round kick, power cross/lead leg round kick with step.
Choke from the front with a push
Drill: defender starts in neutral position with eyes closed. Attacker either gives choke from the front with push, or hard push to chest with tombstone to create distance. On the push, the defender delivers an advancing straight punch and advancing round kick then resets.
Intermediate
Review straight punches and inside defenses (high and low)
Forward headbutt
Focus mitt combos: add slips and inside defense. After slip, striker delivers a #6 or #7 combo to pads (cross/hook/cross, hook/cross/hook), also add headbutt variable - after last punch, grab the mitt, close range, and headbutt.
Inside defense w/counter vs. left punch
Inside defense w/counter vs. right punch (1 counter)
Inside defense w/counter vs. right punch (2 counters)
Light sparring - Round 1: only straight punches, controlled body contact. Round 2: boxing only, body contact only. Emphasize combos.
Advanced
Warm up - review guard sweeps
Review standing guillotine defense (level 3)
Position drill: defender starts on ground with attacker in guard. The defender must break the attacker's posture and pull them down. Emphasize headlocks, underhooks, and using legs to pull attacker in. Repeat with light shoulder touching
Ground - leg triangle
Ground - guillotine
Ground - defense vs. guillotine
Repeat drill from above, but give the defender the option to get submission via leg triangle or guillotine.
Beginner
Straight punch with advance
Straight punch with retreat
Round kick
Movement drill: using Thai pads or striking shield, striker pushes pad holder across the length of mat. Power jab/rear leg round kick, power cross/lead leg round kick with step.
Choke from the front with a push
Drill: defender starts in neutral position with eyes closed. Attacker either gives choke from the front with push, or hard push to chest with tombstone to create distance. On the push, the defender delivers an advancing straight punch and advancing round kick then resets.
Intermediate
Review straight punches and inside defenses (high and low)
Forward headbutt
Focus mitt combos: add slips and inside defense. After slip, striker delivers a #6 or #7 combo to pads (cross/hook/cross, hook/cross/hook), also add headbutt variable - after last punch, grab the mitt, close range, and headbutt.
Inside defense w/counter vs. left punch
Inside defense w/counter vs. right punch (1 counter)
Inside defense w/counter vs. right punch (2 counters)
Light sparring - Round 1: only straight punches, controlled body contact. Round 2: boxing only, body contact only. Emphasize combos.
Advanced
Warm up - review guard sweeps
Review standing guillotine defense (level 3)
Position drill: defender starts on ground with attacker in guard. The defender must break the attacker's posture and pull them down. Emphasize headlocks, underhooks, and using legs to pull attacker in. Repeat with light shoulder touching
Ground - leg triangle
Ground - guillotine
Ground - defense vs. guillotine
Repeat drill from above, but give the defender the option to get submission via leg triangle or guillotine.
BEGINNER
Punches Straight
Straight Punch Low
Combination: Left/Right combination, Straight Punch Low
Elbow 4-7
Inside Defense v. Straight Punch Low
Choke from the Front with a push
Drill: Eyes closed, defend choke with a push or Inside defense v. Straight Punch Low
INTERMEDIATE
Uppercut Back Kick
Drill: Uppercut Kick, turn, non-stop knees, until pad holder calls time!
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (2 Counters)
Outside Stabbing defense v. Front Kick
Drill: Movement- defend against either attack- start of slow, then pick up speed.
Ground - Fallbreak back, high
Ground- Backward Roll
Drill: Groups of 2, one large shield- Fallbreak back, high/ Backward Roll/ get up/ fighting stance- Defensive front Kick.
ADVANCED
Thai Pads- Combo #6 & 7, plus Knee- Work both sides
Gun to the side of the Head
Gun from the front, 2 handed technique
Axe defense v. Overhead
Drill: Monkey in the Middle Drill - Everyone's favorite!
Groups of 4-5, one pad; defender non-stop counter attacks on the pad, attackers- any level one, two or 3 attacks, plus attacks from todays lesson. Round one-moderate speed, round 2- fast and aggressive!
BEGINNER CLASS
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind
INTERMEDIATE CLASS
Headbutt Forward
Headbutt Side
Headbutt Backward
Drill: Striker begins in neutral with eyes closed. Pad holder gives verbal cue at very close range from either the front, side, or behind. Striker performs appropriate headbutt, then when pad holder takes a step back, follows up with mid-range Level 1 combatives, i.e. punches/palms, or hammerfist to side followed up by punches/palms until pad holder calls “TIME!”
Drill: Same as previous drill except instead of only taking a step back after the headbutt, Pad holder can stay in the same spot. If Pad holder does not take a step back, Striker should turn and face and follow up with frame-hold or clinch knees until Pad holder calls “TIME!”
Choke Behind Against Wall £
Choke Behind with a Pull
Drill: A/B Drill: A’s line up facing wall. B’s are roaming attackers and can attack with Choke from Behind Against a Wall, Choke from Behind with a Pull, or grab a pad and verbal cue for Headbutt Backward to follow up combatives (hand strikes or knees) until B calls “TIME!”
ADVANCED CLASS
Jumping Spinning Back Kick
Drill: Shared Interval Round 1: Partner groups; 1 curved kick shield; 4 minute round. 15 seconds maximum effort, on instructor’s call of “SWITCH” Partner A gives pad to B and immediately begins striking with the same combative B just completed. Combatives in this order: 1) hand combatives, 2) Front Kick Groin, 3) 2 punches and a push up, 4) Jumping Spinning Back Kick.
Drill: Shared Interval Round 2: Same as above with the following order of combatives: 1) Straight Punches, 2) Jumping Spinning Back Kick, 3) Round Kick to a Sprawl (alternating kicking leg), 4) clinch knees.
Gun to the Side of the Head
Drill: Groups of 3; 1 Pad holder; 1 Attacker; 1 Striker/Defender. Pad holder holds for any two hand combatives or 1 kick (round kick, Front Kick Groin, Front Kick to a Vertical Target, Jumping Spinning Back Kick, etc.). Striker must throw the appropriate combative based on the hold. Attacker can apply Gun to the Side of the Head at any time. Striker makes defense and immediately returns to striking pad.
Beginner
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.
Intermediate
360 Defense w/ Counter
Reflexive Defense vs. Front Groin Kick
DRILL:Groups of 2, Attacker, Defender. Defender begins neutral. Attacker steps in to send either a 360 attack or groin kick. Defend, counter, finish and reset.
Rear Choke w/ Pull
FINAL – DRILL:Partner up the class into groups of 2 then further divide in half. One half will be working the drill from earlier. Other half will roam attacking the ATTACKERS from the other group with Rear Choke w/ Pull.
Advanced
Punch one direction, kick in another
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 kick shield holder. Focus mitt holder and striker free work. Kick shield holder approaches striker and gets attention verbally. Striker includes a kick with any punch of the current combination.
Full Nelson – throw
Full Nelson – sweep
Drill: Defender stands in the middle of a crash pad with eyes closed. Attacker applies full nelson. Defender either throws attacker forward or sweeps attacker backward and finishes with combatives.
BEGINNER CLASS
Straight Punches
Drill: Left Punch 20 times, Right Punch 20 times x 2
Elbows 1-3
Combo: Left Punch/Right Elbow
Choke From Behind
INTERMEDIATE CLASS
Front Kick with Advance – train from both fighting and neutral stance
Drill: eyes closed; pad holder shoves the defender and steps back, holding the pad for groin kick; defender opens eyes and bursts forward with Front Kick with Advance
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Drill: Inside Defend Straight Punch or Low Round Kick
ADVANCED CLASS
Slow Fighting – no gloves, light strikes with open hands, light contact
Stick Overhead – defense v. off angle (dead side)
Practice this also against an attacker making a downward swing with two hands or an attacker swinging downward with the right hand, but from the left side of the attacker’s body
Drill: groups of 4; defender fights with one attacker using open hands; second attacker picks up stick to attack; fourth person calls out warning, and the defender must break off and defend the stick.
BEGINNER CLASS
Front Kick Vertical Target review
Knees – include Muay Thai Clinch
Knees – spinning on the centerline (explain concept of using attacker as a shield)
Combination: Front Kick Vertical Target, Clinch, Knee, spin, Knee
360 – include counterattacks
Drill: 2 attackers; defender’s eyes are closed; on verbal signal, the defender opens his eyes and either makes Front Kick Vertical Target/Knee combination or defends 360 and counterattacks; in either case, the defender must then spin to avoid a 2nd attacker
INTERMEDIATE CLASS
Drill: Tabata Ground and Pound- 4 Rounds of 20 seconds, 10 seconds rest between rounds.
Defensive Front Kick
-Defensive front Kick followed by counter attacks
Drill: Groups of 2, 2 large shields; striker; non- stop strikes from mount position, pad holder gives a verbal signal “Hey!” and starts to walk towards striker, striker; quickly stands, makes a Defensive Front Kick and continues with counter attacks until pad holder calls “time!”, Striker then gets back to working the pad from mount position.
Outside Defense 1-3 Review
Hairgrab from the Front
Drill: eyes closed, hair grab OR verbal signal and defend wild punch
Bearhug Front Arms Caught
Drill: as above, add in bearhug
ADVANCED CLASS
2 Front Kicks with a Switch
Drill: 10 rounds- 5 Jump Squats, 3 x 2 Front Kicks with a Switch
Sliding Def. v. High Round Kick
Stick- left handed attacker
Drill: Sliding defense v. high round kick OR stick
BEGINNER CLASS
Front Kick to a Vertical Target
Palm Heel Strike
Knees
Elbow 1
Drill: Distance continuum; Groups of 2; 1 curved kick shield. Striker throws nonstop strikes at appropriate range moving “in” and “out” on instructors command.
Choke from the Front, 2 handed Pluck
Ground – Back Position
Ground – Front Kick
Ground – Getting Up
Drill: Dizzy Drill. Groups of 3: 1 attacker, 1 pad holder, 1 defender.
Have defender stand in center with a stick. Defender holds the stick upright with one end on the mat. On instructor’s “GO!” they run in a circle, spinning with their forehead touching the top of the stick. After 10-20 seconds (depending on equilibrium of the group), instructor calls “STOP!” Partners can apply Choke from the Front or call “DOWN” for Defender to safely get on back, orient toward pad holder, make Ground – Front Kick, and get up.
INTERMEDIATE CLASS
Front Kick with an Advance (Fighting & Neutral Stance)
Defense v. Front Kick (Redirect & Stopping)
Ground - Kick off From Guard
Ground - Guard Reversal (Scissor Sweep)
Drill: 1 minute rounds. Partners start in guard position. Bottom person must effectively kick-off or sweep. Top person must try to pass guard (or at least maintain top position). If either partner is successful, partners stop & reset to same positions. Partners will switch positions during the next round. After both partners have fought from both positions, students must find a new partner and repeat drill.
ADVANCED CLASS
2 Back Kicks with a Switch
Drill (Roaming attacker): Partners free work Thai pad combinations. 1-2 attackers roam the mat with kick shields. Attackers masy get any striker's attention and call for 2 back kicks with a switch. Striker should follow up with a few combatives before returning to pad work.
General Defense vs. Medium to High Round Kicks
Stick - Baseball Bat Defense
Stick - Left Handed Attacker
BEGINNER CLASS
Front Kick to a Vertical Target
Palm Heel Strike
Knees
Elbow 1
Drill: Distance continuum; Groups of 2; 1 curved kick shield. Striker throws nonstop strikes at appropriate range moving “in” and “out” on instructors command.
Choke from the Front, 2 handed Pluck
Ground – Back Position
Ground – Front Kick
Ground – Getting Up
Drill: Dizzy Drill. Groups of 3: 1 attacker, 1 pad holder, 1 defender.
Have defender stand in center with a stick. Defender holds the stick upright with one end on the mat. On instructor’s “GO!” they run in a circle, spinning with their forehead touching the top of the stick. After 10-20 seconds (depending on equilibrium of the group), instructor calls “STOP!” Partners can apply Choke from the Front or call “DOWN” for Defender to safely get on back, orient toward pad holder, make Ground – Front Kick, and get up.
INTERMEDIATE CLASS
Front Kick with an Advance (Fighting & Neutral Stance)
Defense v. Front Kick (Redirect & Stopping)
Ground - Kick off From Guard
Ground - Guard Reversal (Scissor Sweep)
Drill: 1 minute rounds. Partners start in guard position. Bottom person must effectively kick-off or sweep. Top person must try to pass guard (or at least maintain top position). If either partner is successful, partners stop & reset to same positions. Partners will switch positions during the next round. After both partners have fought from both positions, students must find a new partner and repeat drill.
ADVANCED CLASS
2 Back Kicks with a Switch
Drill (Roaming attacker): Partners free work Thai pad combinations. 1-2 attackers roam the mat with kick shields. Attackers masy get any striker's attention and call for 2 back kicks with a switch. Striker should follow up with a few combatives before returning to pad work.
General Defense vs. Medium to High Round Kicks
Stick - Baseball Bat Defense
Stick - Left Handed Attacker
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