Author: Daniel Hines
Beginner Class
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.
Intermediate Class
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
360 with Counterattacks
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR defend 360.
Advanced Class
Thai Pads 2-5 Minute Rounds- Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad
2 Back Kicks with a Switch
Gun- from Behind- Defend with 2 Back Kick with a Switch (JUST KIDDING)
Advanced Gun – from behind, attacker close (hugging defense)
Drill: Eyes closed; defend Gun from Behind - basic defense OR Hugging defense OR pad holder/attacker comes up from behind, gives a verbal signal, then make a 2 Back kicks with a switch. ]
BEGINNER
• Elbows 4-7
• DRILL:
• Groups of 2: Striker and Padholder.
• Padholder moves around cueing Striker for any Elbow, emphasizing Elbow 4-7
• Roundhouse Kick
• DRILL:
• Groups of 2: Striker and Padholder.
• Padholder cues for 1-3 RHK, cueing with pad for appropriate side.
• Choke Rear w/ Push
• DRILL - FINAL:
• Roaming Attackers apply Rear Choke w/ Push.
• Throughout drill instructor should position an object to be the “exit.”
• After defending, Defenders must scan, find and run to the object before resetting.
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INTERMEDIATE
• Ground - Fall Break High
• Ground - Trap, Buck & Roll
• Ground - Elbow Escape
• DRILL: Role Reversal/Roaming Attacker
• Defenders begin spread out around room, neutral, eyes closed.
• Roaming Attackers grab shoulders and pull Defender onto back.
• Defender should perform Fall Break and Attacker Mounts.
• Defender attempts to gain dominant position.
• Upon doing so, the Defender runs to designated point in room to perform assigned exercise.
• Meanwhile person who was just defended against lays on back, eyes closed.
• After completing exercise, student should roam and mount/attack any person on back.
• Choke Rear w/ Pull
• DRILL - FINAL:
• Same as above.
• However, roaming Attackers apply Rear Choke w/ Pull attempting to pull Defender onto back.
• Defender should either perform Choke Defense or Fall Break depending on success of Attacker.
• If taken to ground, Attacker should mount.
• Regardless of defense, ATTACKER should then setup as a Defender, Defender runs to for exercise, then becomes an Attacker.
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ADVANCED
• 2 Jumping Front Kicks
• Ground - Leg Triangle from Guard
• Ground - Guillotine
• Ground - Guillotine Defense
*For all Ground techniques, increase intensity/resistance of Attacker.
• DRILL - FINAL:
• Groups of 2: Padholder and Striker.
• Striker begins by sending 2 Jumping Front Kicks “knocking” Padholder onto back (and throwing pad away).
• Striker dives into guard attempting to send strikes.
• Person on back should attempt to apply Triangle or Guillotine.
• If Guillotine is applied, person on top should apply defense.
• Rotate starting roles each round.
BEGINNER CLASS
Drill: move around room, stop and give multiple punches on command
Straight Punch with Advance
Inside Defense
360
Drill: defend right straight punch OR right 360
Drill: defend left straight punch OR left 360
INTERMEDIATE CLASS
Headbutt Forward
Focus Mitts: Left/Right/Left Elbow #1/Headbutt
Forward Roll
Drill: push from behind, forward roll, turn and give groin kick
Ground - Hips Escape from Full Mount
Drill: push from behind, forward roll, as you turn, either give groin kick OR go down at pad holder's command and Hip Escape from Full Mount
ADVANCED CLASS
High Front Kick
Scissor Front Kick
Focus Mitts: 2 rounds of 3 minutes of free work; include Scissor Front Kick a few times during each round
Stick - Baseball Bat Swing (left and right)
BEGINNER CLASS
Straight Punches
Drill: Sprint drill with straight punches, sprinting, and push ups
Hammerfist Forward
Knees
Drill: "go" and "time" on instructor command using straights, hammer fist forward, and knees
Choke from the Front with a Push
INTERMEDIATE CLASS
Focus Mitts (warm up)
Drill: Focus Mitts with disturbing
360 (review)
360 with Counterattack
Drill: attacker makes mostly straight punches; defender defends; if attacker makes 360 attack, defender makes the defense and counters, finishing the attacker
Choke from the Front with a Push (review)
Choke from the Front Against A Wall
ADVANCED CLASS
Sparring Drill: attack/defend/attack using combos 1-4
Sparring: 1 minutes rounds
Gun from Behind at a Distance
Machine Gun Takedown (from behind)
Drill: either technique based on the gunman's position
Beginner Class
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
Intermediate Class
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
Advanced Class
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
Beginner
Movement -Fighting stance
Palm Heel Strikes
Round Kick
Choke from the Front one handed pluck
Drill- Eyes Closed, defender either gets choked and has to defend or gets popped with a pad and makes palm heel strikes until pad holder call time
Intermediate Class
Hook Punch
Headbutt Forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Reflexive Defense v. Front Kick
Inside Defense v. Right (1 counter)
Inside Defense v. Left punch
Drill: eyes closed; verbal signal; rest to either straight punch or Front Kick
Choke from Behind with a pull
Advanced
Tabata Punches= 8 Rounds, 20 sec full speed, 10 sec Rest
Scissor Front Kick
Plucking/Rowing Defense v. Side Kick
Redirecting Defense v. High Side Kick
Advanced Gun- Under chin, in mouth , grabbing hair etc.
Advanced Gun- from behind, attacker close ( hugging defense)
BEGINNER
Palm Heel Strikes
DRILL: Palm & Switch
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On “SWITCH” Striker takes pad and partner begins striking ASAP. Alternate for several rounds, switching partners occasionally.
Inside Defense
DRILL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers find Defender and send an attack for Inside Defense.
Choke Front - 1 Hand Pluck
DRILL - FINAL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers can send attack for Inside Defense or apply Choke.
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INTERMEDIATE
Headbutt Forward
Headbutt Backward
DRILL:
Grps 2, Striker, Padholder. Striker stands near wall, eyes closed, spinning slowly. Padholder cues with pad tap. Striker opens eyes, sends appropriate Headbutt, then orients to apply Clinch, turn Padholder toward wall and send several knees. Reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL - FINAL:
Same setup as above, but partner can either cue for Headbutt/Knee combo or apply either Choke w/ Push.
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ADVANCED
Review: Pluck/Row Defense vs. Front Kick
Pluck/Row Defense vs. Side Kick
DRILL:
Grps 2, Defender/Striker, Attacker/Padholder. Attacker cues and sends either Front or Side Kick while holding tombstone. Defend and send counter burst to pad.
Review: Gun Front
Advanced Gun - Kneeling
Advanced Gun - Ground, in Guard
DRILL - FINAL:
Grps 2, Attacker, Defender. Defender begins kneeling. As defense begins, Attacker can apply resistance, attempting, but not requiring, to push the Defender onto back/into guard. Regardless of how/where the fight goes, Defender should attempt to adapt staying off line of fire/maintaining control at minimum.
BEGINNER
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.
Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.
INTERMEDIATE
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick
Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.
Rear Choke w/ Pull
Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.
ADVANCED
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.
2 Jumping Front Kicks
2 Back Kicks w/ Switch
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)
Final Drill:
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. Can also cue rear for 2 Back Kicks w/ Switch. Finally can tactilely cue by jumping for Rear Headlock Throw.
BEGINNER CLASS
Review straight punches, groin kicks, and knees
Drill: Tabata striking (2o seconds of striking, 10 seconds of rest) for 5 rounds
Headlock from Behind
Choke from Behind with a Push
Drill: either of those attacks from behind
INTERMEDIATE CLASS
Focus Mitts: combos 1-9
Ground - Get Up (review)
Fall Break
Drill: combos 1-9, when pad holder calls "down" the striker must make a Fall Break, get up properly, and continue striking. NOTE: make sure there is room for all participants to Fall Break safely
Choke from Behind with a Pull
ADVANCED CLASS
Overhand Right Punch
Focus Mitts: Combo #10 (overhand right/left uppercut/overhand right)
Stick Overhead
Stick Overhead Off Angle
Drill: eyes closed, various angles of stick attacks (downward swing)
BEGINNER CLASS
Straight Punches
Elbows 1-3
Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook
Front Kick
Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow
INTERMEDIATE CLASS
Uppercut
Combo: right uppercut/left hook
Combo: left uppercut/right hook
Bearhug from Behind (arms free)
Bearhug from Behind (arms caught)
Bearhug from Behind (lifting)
ADVANCED CLASS
Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination
Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg
Side Control
Arm Lock from Side Control
