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Krav Maga Alliance
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KRAV MAGA ALLIANCE /

Author: Daniel Hines

BEGINNER CLASS
Front Kick Vertical Target – work both legs at various angles
Ground – Back Position and Movement
Ground – Get Up
Drill: Outside, practice movement and getting up on grass, concrete, asphalt
Drill: Outside; ground movement, get up, make Front Kick Vertical Target
Knife – Downward Stab (if time)

INTERMEDIATE CLASS
Uppercut Punch
Hook Punch
Defense v. Hook (covering)
Defense v. Uppercut
Thai Clinch – include spinning on centerline and giving knees
Drill: Defend Right Hook/Left Uppercut Combo
Drill: Defend Right Hook/Left Uppercut Combo, then catch in Thai Clinch, spin, give knees
Drill: Review Level 1 Chokes (add Bearhugs from Level 2 if appropriate); as the defender makes counterattacks, the attacker should resist and begin punching (lightly); the defender should cover, catch in Thai clinch, and give knees to finish

ADVANCED CLASS
2 rounds of 2 minutes: Light sparring open palm
Downward Stab
Upward Stab
Drill: One defender/One attacker; light sparring open palm, at any given time attacker steps back to make space and attacks with knife. Make the appropriate defense and continue light sparring.

BEGINNER
Basic Takedown Defense (Changing Height, Moving Feet)
Knees w/ Clinch
DRILL:
Groups 2, Defender, Padholder. Padholder circles Defender, Defender orients staying square to Attacker. Attacker shoots forward trying to put pad against Defender’s hips. Defender defends, clinches and sends a series of Knees.

Hammerfist Side
DRILL:
Roaming Padholders. Defenders neutral, eyes closed. Padholder cues from either side for Side HF. Striker sends, orients for Clinch and sends series of Knees before resetting.

Choke Front w/ Push
DRILL-FINAL:
Roaming Attackers can cue with Choke, Pad Tap for HF/Knee combo above, or verbal cue/takedown attempt. Defender resets after appropriate reaction.
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INTERMEDIATE
Ground - Trap and Roll
Ground - Arm Bar from Guard (Flow as finisher to Trap and Roll)
Ground - Guard Reversal (Flow after Trap and Roll, into Mount, repeat)

DRILL/FLOW-FINAL:
Groups of 2. One person starting in Mount. First goal is for person on back to Trap and Roll, gaining dominant position. If successful, both partners can then attempt to counter (Arm Bar, if on top, Guard Reversal, if on bottom). Reset after, swapping starting positions.
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ADVANCED
Sweep w/ Heel Kick
Sweep w/ Forward Kick
Cavaliers (1-4)
DRILL:
Roaming Attackers. Other students spread out in fighting stance. Attackers roam, taking others to the ground using any of the options above.

Knife Upward Stab
If time, escalate to Opposite Hand Holding (Shank Defense)

DRILL-FINAL: Duck, Duck, Krav
Same setup as above, but knives are scattered across floor. Attacker can choose any student to take to ground. After takedown, Attacker scrambles to find a knife and return to attack. Defender must get to feet ASAP to respond to attack.

BEGINNER
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*?*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

BEGINNER CLASS
Straight Punches
Drill: 30 seconds non-stop straight punches with 15 second rest x 3 rounds
Hammerfist to the Side
Drill: eyes closed, pushed from either side, make the appropriate Hammerfist and continue with punches
Choke from Behind

INTERMEDIATE CLASS
Focus Mitts: Combo #6/slip left punch/Combo #6
Focus Mitts: Combo #7/duck right hook/Combo #7

Advanced technique: Gun to the Side of the Head

ADVANCED CLASS
Sparring - include clinch control (Muay Thai clinch and escape from clinch using cross face)
Knife - Downward Stab
Knife - Forward Slash
Drill: light sparring, attacker sometimes pulls knife and tries to stab or slash

Beginner
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, partners on opposite sides of the room, place the pad in the middle, face away from the pad doing push ups. On instructors signal "GO", get up quickly and run to grab a pad. The partner who grabs a pad first is holding, the other striking. Pad holders can either hold for front Kicks or punches. Strikers; fast and aggressive strikes until instructor calls "TIME".
Ground- Getting up
Head Lock From Behind
Drill: Groups of 3, one small shield, Defender starts on their back, gets up, non stop strikes on pad, attacker; make a headlock. Reset

Intermediate
A/B Drill
Defense v. Hook Covering
Inside Defense v. Left/Right Counter
Defense v. High Round Kick (2 and 3 points)
Drill: Defender; eyes closed, attacker; gives a verbal signal and makes either of the above strike defenses.

Advanced- Gun to the side of the head
Drill: Groups of 3, small shield, defender; non stop strikes, attacker; any level 1 technique and Gun to the side of the Head

Advanced
Ground and Pound- 3 rounds of 45 seconds.
Elbow to Knee Escape- Quick Review
Guard Reversal- Quick Review
Flow Drill: Elbow to Knee escape to Guard Reversal
Ground-Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together

BEGINNER
Ground - Back Position
Ground - Back Getup
Choke Front - 2 Hand Pluck
DRILL:
Groups of 2, Defender, Attacker. Defender begins in Ground Back Position, Attacker nearby. Attacker moves around, Defender tracks on ground. On Attacker’s “UP!” cue, Defender stands. Attacker applies Choke Front. Reset to Back Position after defense.

Ground Choke
DRILL - FINAL:
Roaming Attackers. Defenders setup at one end of the gym, Attackers at other, mounted on pad. On “BEGIN!” Defenders begin transitioning between Back Position to Standing. Attackers send 20 Ground and Pound strikes, then run down selecting a Defender. Attacker applies appropriate attack depending on position of Defender. After defense, Attacker returns for G&P to pad, Defender continues transitioning up/down.
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INTERMEDIATE
DRILL - WARMUP: Slow & GO! Straight Punches
Groups 2, Striker, Padholder. On “GO!” all out punches, on “SLOW!” stay in fighting stance, tracking Padholder as necessary.

Inside Defense w/ Counter (1 Counter)
Inside Defense w/ Counter (2 Counters)

Advanced - Gun - Side of Head
DRILL:
Roaming Attackers. Defenders neutral, but hands up, eyes closed. Attackers roam giving verbal cue for Inside Defense OR tactile cue for Gun Side of Head.
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ADVANCED
DRILL - WARMUP: Slow & GO! Hammer fist Forward
Groups 2, Striker, Padholder. On “GO!” all out hammerfists, on “SLOW!” stay in fighting stance, tracking Padholder as necessary.

Chops (Inside & Outside)
2 Knees w/ Switch
DRILL:
Groups 2, Striker, Padholder. Striker cues with pad, Striker sends 1-3 Chops then clinches for 2 Knees. Reset.

Gun Side - Behind Arm
DRILL - FINAL:
Roaming Attackers cue for Gun Side - Behind Arm. Add 2 Knees w/ Switch into counters.

BEGINNER CLASS
Front Kick Vertical Target

Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)

360

Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target

Advanced Technique - Knife Defense
INTERMEDIATE CLASS
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right

Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right

Ground - Arm Bar

Ground - Guard Reversal

ADVANCED CLASS
Thai Pads: Left/Left Hook/Right/Left Knee

Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee

Defenses v. Right Punch: inside defense, 360, covering

Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.

Gun from the Front, Pushing Into Stomach

Gun from Behind, Touching

Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.

BEGINNER
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*?*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

BEGINNER
Palm Heel Strikes
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, if bumped from the side, they must deliver a side hammer fist strike, turn to face the pad and continue with counters until pad holder calls time.
360 Defense
Choke from Behind
Drill: Groups of 3, Attacker; makes 360 attacks, while the defender is reacting to the 360 attacks, the 3rd person makes an aggressive choke from behind, defender; strong defense and goes right back to defending 360s.

INTERMEDIATE
Thai Pads: any single strike for the first round; double up that strike for the second round; triple the strike for the third round.
Round Kick- emphasize high round kick
Front Kick Vert. Target- emphasize high front kick
Def. v. High Round Kick (Reflexive)
Def. v. High Round Kick (2 and 3 points of contact)
Def. v. High front Kick
Drill: Vision drill, recognize high front or round kick

ADVANCED
Thai Pads-
1st Round- Cross, Hook, 2 round kicks (Right leg)
2nd Round- L-Up, R-Elbow, clinch, 2 knees
3rd Round- 1 minute, both combos NON STOP!
Cavaliers 1-4
Ground- Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together

Beginner
Left/Right Combination
Elbows 1-3
Knees
Drill: 3 Rounds
Left/Right/Right Elbow Strike x 10
Knee Strikes (Right Side) x 5
Knee Strikes (Left Side) x 5
Front Kick Groin (Right Leg) x 5
Front Kick Groin (Left Leg) x 5
10 Burpees
360 Defense

Advanced- Knife- downward Stab
Drill: Concealed weapon,
Defender; starts with their eyes closed, attacker; choke from Front, Side or Behind, after the defenders initial defense, attacker steps back pulls his knife out and attacks with downward stab.

Intermediate
Thai Pads 2 Rounds- Round 1- Hands only (last 30 Sec non-stop L/R punches), Round 2- Hands and Feet (last 30 make combo sprint and back)
Outside Slap Kicks
Defense v. Uppercut
Defense v. High Front Kick (redirect)
Drill: Defend against Uppercut or High Front Kick
Ground- Arm Bar from the Guard

Advanced
Focus Mitt- 2 rounds of 3 minutes, 3 Jump Knee tucks on instructors signal
Gun from Behind, Touching
- Gun from behind, touching- while holding an object/objects
- Gun from behind, touching- being walked
Gun from a distance

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