Beginner (A2)
Fighting Stance and movement (front, back, left, and right)
Follow the leader - Round 1 partner A moves forward, rearward, or to the side; partner B follows, keeping orientation and distance constant. Instructor calls "switch."
Punches - left/right combination
Follow the leader - round 2: same as before, but partner A has focus mitts and holds for left/right combo. Round 3: now the instructor can call "sprawl" or "go." On "go," both partners run across the room to the furthest wall from their current position, do 3 burpees, then find their partner and resume the drill.
Inside Defenses
Intermediate (A2)
Thai pad combinations (3x3 min rounds)
#1: adv. jab, cross, jab, mid round kick
#2 - lead front kick (vertical target), cross, hook, cross, lead mid round kick
#3 - jab, cross to body, lead hook to body, mid round kick
Defense vs. round kick (2 and 3 points)
Bearhug behind arms free
Drill - two attackers: attacker 1 has focus mitts and attacks with either 360-style attack or round kick defense, then holds for straight punches to mitts. Attacker 2 will bearhug from behind at random intervals, then defender returns to address partner 1.
Advanced (A2)
Warm up - jogging with periodic rolls (forward and backwards), fall breaks, and takedown shoots. Compete to see who has the highest dive roll over tombstone pads
Scissor round kick
Jumping round kick
Review beginner and intermediate self defense (chokes, bear hugs, headlocks, etc.) with light resistance
Sweeps with forward kick and heel kick
Continue beginner and intermediate self defense but under heavier resistance and defender must end with sweep or takedown
BEGINNER CLASS (A2)
Muay Thai Pad- Pad holder calls out number of straight punches for the striker, (i.e. 2, 4, 6 etc.)
Round Kick- Emphasis on the Forward Leg Round Kick
Combination #1- Left/Right/Left Round Kick
Combination #2- Left/Right/Left/Right Round Kick
Choke from Behind with a Push
Ground- Side Kick
INTERMEDIATE CLASS (A2)
Focus Mitt Work- 5 Rounds, 1 Minute, non-stop combinations
Inside Defense v. Left/Right
Inside Defense v. Left/Right (lean back and trap)
Inside Defense v. Left/Right (1 hand)
Sparring Games: slow, open hands, one person uses only one hand (as though injured)
ADVANCED CLASS (A2)
Stacked is Back!
Round 1- 30 sec. non-stop punches- 10 sec. rest
Round 2- 30 sec. non-stop punches, 30 sec. non-stop Front Kick- Groin- 15 sec. rest
Round 3- 30 sec. non-stop punches, 30 sec. non-stop Front kick- Groin, 30 sec. Sprawl/4 Knees
Chops (inside and outside)
Plucking/Rowing Def. v. Side Kick
Knife- kick from distance
Drill: defend against a Side kick, or Knife form distance- Eyes closed
BEGINNER CLASS (A2)
Punches- L/Right Combo
Drill: parker calls out punching combo ("Left, Left, Right!", Right, Left, Right!", etc.)
Inside Defense
Choke form the Front with a push- work both sides
Drill: defender- eyes closed, defend choke from the Front with a push with various angles or on attackers verbal signal make Inside Defense.
INTERMEDIATE CLASS (A2)
Review basic strikes- Straight punches, Hammerfist etc.
Drill: 3- 45 second rounds of non-stop AGGRESSIVE strikes, 15 second rest between rounds, movement, light strikes 70% speed/Power.
Defensive Front Kick
Knees- Thai Clinch (quick review)
Combo: Defensive Front Kick, Knees- Thai Clinch
Inside Defense v. Left/Right
Bearhug from behind Arms Free
Drill: defend Bearhug or Inside Defense v. Left/Right, eyes closed
ADVANCED CLASS (A2)
Conditioning Drill:
Left/Right/Right Elbow x 10
10 Push Ups
10 Round Kicks (5 each side)
10 Sit up/ Stand up (partner assist)
4 Rounds as fast as possible, then switch with your partner. See which pair can finish first!
Knife- kick from distance
Knife- defense v. downward stab
Knife- defense v. upward stab
Drill: Groups of 4-5, one large shield; defender; non-stop strikes, attackers; non-stop attacks (any level 1&2, include Knife attacks)
Beginner: (A1)
Elbow #3
Regular knee strikes
Choke from Behind
Drill: Groups of 3. 1 tombstone pad holder, 1 attacker, and 1 defender. Defender throws broken flurries on tombstone. Attacker randomly chokes defender from behind. Defender must perform skill finishing with 3-5 combatives before hurrying back to strike the tombstone.
Intermediate (A1):
Review back fall breaks
Forward rolls and backward rolls
Forward roll to back fall break
Drill: Partners with 1 kick shield. Defender sprints across mat and performs forward roll to back fall break. Kick shield holder gives chase at a jogging pace. Defender delivers front kick from the ground upon completing fall break, stands up, and delivers 3-5 combatives on the kick shield.
Advanced (A1):
Mouth of hand punch
Jumping round kick
Gun from behind (touching)
Drill: Groups of 3. 1 kick shield holder, 1 gunman, and 1 defender. Defender throws jumping round kicks, switching sides as pad holder dictates. Gunman randomly attacks defender by touching the gun to their back. Defender responds finishing with combatives and confirming control over the weapon before immediately returning to throwing jumping round kicks.
BEGINNER CLASS (A1)
Palm Heel Strike
Drill: Sprint- Push up drill
Palm Heel Strike combo: Left/Left/Right/Left/Right
Hammerfist to the side
Choke from Behind
Drill: groups of 4; monkey in the middle with two pad holders; defender makes hammerfists and Palm Heel strikes; now and then, the fourth person does Choke from Behind.
INTERMEDIATE CLASS (A1)
Combo #6 (Left Hook/Right Cross/Left Hook) – emphasize bursting in on first hook
Headbutt Forward
Headbutt Side
Headlock from the Side (include headbutts in counters)
Bearhug from the Front, Arms caught (include headbutts in counters)
Drill: eyes closed, Bearhug Front or Headlock Side
ADVANCED CLASS (A1)
Round Kick
Jumping Round Kick
Scissor Round Kick
Knife Downward Stab
Knife Threat
Drill: eyes closed, open on command, recognize Downward Stab v. Knife Threat
BEGINNER CLASS (A1)
Warmup Drill: Walking Punches
Grps of 2: Begin at one end of gym. On GO! strikers punch padholder to next cone/position. Short rest. Repeat to other side of gym.
Elbows 1-3
Combo: Forward/Rear Straight + Rear Elbow
Front Kick Vertical Target
Combo: Forward/Rear Straight + Rear Elbow (padholder steps back) + FKVT
Choke from Behind Choke
INTERMEDIATE CLASS (A1)
Ground - Forward Roll, Back Fall Break
Bearhug Front Arms Free (neck leverage)
Ground-Kick Off From Guard
Ground-Neck Leverage Variation*
*Attacker in guard, close. If defender cannot create space for Kick Off, perform a several defense as neck leverage bearhug, reaching around head and peeling. Include a buck as the attacker rolls off.
Final Drill:
Attack Options:
Push and chase as defender performs Forward Roll Back Fall Break. Get into guard, additional attacks based on student experience.
Attack with Bearhug Front Arms Free
ADVANCED CLASS (A1)
Warmup: Kicks Across Room
Right: FGK, FKVT, RHK, Side Kick, Back Kick...switch stance
Left: FGK, FKVT, RHK, Side Kick, Back Kick
Jumping Kicks:
-Front
-Side
-Round
Knife - threat, def. to dead side
Knife - threat, def. to live side
Final Drill:
Roaming attacker. Threatens with knife. Can choose to attack with any knife stab before or during the knife threat defense.
BEGINNER CLASS (A1)
Stance – Passive, Fighting
Movement in Fight stance
Left/Right Combination
Front kick to the Groin
Drill: Ascending Ladder Combatives:
Round 1– 2 Straight Punches, 1 Burpee, 4 Straight Punches, 1 Burpee, 6 Straight Punches, 1 Burpee, 8 Straight Punches, 1 Burpee, 10 Straight Punches, 1 Burpee.
Round 2– 2 Front Kicks Groin, 2 Burpees, 4 Front Kicks Groin, 2 Burpees, 6 Front Kicks Groin, 2 Burpees, , 8 Front Kicks Groin, 2 Burpees, 10 Front Kicks Groin, 2 Burpees,
Choke from the front, 2 handed pluck
Drill – Eyes closed, defender either gets choked and has to defend or gets popped with a pad and makes punches to the pad until pad holder calls time.
INTERMEDIATE CLASS (A1)
Hook punch
Headbutt forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Kick off from guard
Choke from the Side on the Ground – show kicking first, similar to kick off from guard
Choke from the Side on the Ground – arm bar
Drill: Choke from the Side — if the attacker stays close, use arm bar; if you can make space,kick him away; get up and work focus mitts (use today’s combo) then drop down and restart.
ADVANCED CLASS (A1)
Focus mitt or Thai pads one round regular stance, next round opposite stance opposite stance
Drill: Groups of 3; Belt Drill with Thai pads or Focus Mitts Mash up! 1 Round of 90 seconds.
Mouth of hand punch
Review headlock side from earlier levels
Headlock spinning inward
Headlock neck break
BEGINNER CLASS (A1)
Ground - Back Position
Ground - Getup
Ground - Front Kick
Ground - Round Kick
DRILL: Bull in Ring
Groups of 4-5, Striker, 3 Padholders, 1 Focus Mitt Holder (if possible). Striker in Ground Back Position. Padholder positioned for Front Kick and either Side Kick, Focus Mitt Holder Kneeling by Striker’s head. Padholders cue for cue, Focus Mitt distracts with head swats if available. On “UP!” cue Striker gets up appropriately.
Choke - Rear
DRILL-FINAL:
Same as above, but repeat for multiple rounds. On “UP!” Striker gets up, either a Padholder or Focus Mitt holder applies Choke. After defense, Striker returns to Ground position.
___________
INTERMEDIATE CLASS (A1)
Hook Punch
Bas Combos 1-4
Front Kick w/ Advance (Neutral & Advancing)
DRILL:
Groups 2, Striker, Padholder. Instructor cues with number 1-4, indicating Bas Combo. After cue, Striker performs Front Kick w/ Advance followed by cued Bas Combo. Repeat for multiple rounds.
Headlock Side
DRILL-FINAL:
Same as above but Padholder cues with number. Rotate through selecting pairs to roam and apply Headlock Side to Strikers.
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ADVANCED CLASS (A1)
Pad Combos:
Groups of 2. Thai Pad Holder cues for combo, Striker sends combo adding opposite side Round House Kick based on last punch thrown.
Jumping Round Kick
Pad Combo:
Same as above, but Striker performs appropriate side Jumping Round Kick, switching stance as necessary.
Gun Behind - Touching
Gun Behind - Touching w/o Space
Gun Behind - Touching Opposite Hand Bracing (if time)
DRILL-FINAL:
Groups of 3, Defender, Thai Pad Holder, Roaming Attacker. Pad Holder cues for Combo+Jumping Kick as above. Roaming Attackers apply any Gun Behind attack above. Defend and return to Combos.
BEGINNER CLASS (A1)
Hammerfist to the side
Basic Takedown Defense (changing height, moving feet)
Choke from the Side
Drill: Defender starts eyes closed. Attacker alternates randomly between bump with kick shield for hammerfist to the side and choke from side. Defender must get to control position and deliver 3-5 knees (if kick shield is present) or 3-5 general combatives if kick shield is absent.
INTERMEDIATE CLASS (A1)
Headbutts (forward, side, backward, and upward)
Bearhug Front (arms caught and arms free)
Focus mitt combos: defender starts with eyes shut, mitt holder places focus mitt very near defender's face and verbally gets defender's attention. Defender delivers appropriate headbutt followed by 2-3 combinations called by mitt holder.
Drill: Pad holder holds tombstone for broken flurries. Instructor yells, "GO," striker grabs pad, throws it aside and bearhugs pad holder from front (arms caught or free).
ADVANCED CLASS (A1)
Review front kick and side kick
Jumping front kick and side kick
Gun from side, behind the arm (touching)
Drill: Multiple attacker. 1-2 attackers with gun(s), 1-3 attackers with kick shields. Defender starts eyes closed, gun wielding attacker places weapon on defender's side behind the arm. Defender responses and once disarm occurs, kick shield attacker immediately issues verbal threat. Defender responds with jumping front kick or jumping side kick as determined by body position relative to kick shield.
BEGINNER CLASS (A1)
Straight Punches
Four Punches Moving Forward
Four Punches Moving Backward
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Headlock from Behind
Drill: groups of three; start on the ground, kick and get up, make punches going forward or backward; third person makes headlock from behind.
INTERMEDIATE CLASS (A1)
Uppercut Punch
Headbutt Forward
Combo: Right Uppercut/Left Hook/Headbutt/Right Knee
Headbutt Backward
Bearhug from Behind, Arms Caught -incorporate Headbutt Backward
ADVANCED CLASS (A1)
Tabata Punches: 8 rounds of 20 seconds on/10 seconds off
Tabata Kicks: 8 rounds of 20 seconds on/10 seconds off
Knife Upward Stab
Stick Overhead
Drill: either attack slow speed
Drill: either attack full speed!
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