BEGINNER CLASS (A1)
Ground - Back Position
Ground - Getup
Ground - Front Kick
Ground - Round Kick
DRILL: Bull in Ring
Groups of 4-5, Striker, 3 Padholders, 1 Focus Mitt Holder (if possible). Striker in Ground Back Position. Padholder positioned for Front Kick and either Side Kick, Focus Mitt Holder Kneeling by Striker’s head. Padholders cue for cue, Focus Mitt distracts with head swats if available. On “UP!” cue Striker gets up appropriately.

Choke - Rear
DRILL-FINAL:
Same as above, but repeat for multiple rounds. On “UP!” Striker gets up, either a Padholder or Focus Mitt holder applies Choke. After defense, Striker returns to Ground position.
___________

INTERMEDIATE CLASS (A1)
Hook Punch
Bas Combos 1-4
Front Kick w/ Advance (Neutral & Advancing)
DRILL:
Groups 2, Striker, Padholder. Instructor cues with number 1-4, indicating Bas Combo. After cue, Striker performs Front Kick w/ Advance followed by cued Bas Combo. Repeat for multiple rounds.

Headlock Side
DRILL-FINAL:
Same as above but Padholder cues with number. Rotate through selecting pairs to roam and apply Headlock Side to Strikers.
___________

ADVANCED CLASS (A1)
Pad Combos:
Groups of 2. Thai Pad Holder cues for combo, Striker sends combo adding opposite side Round House Kick based on last punch thrown.

Jumping Round Kick
Pad Combo:
Same as above, but Striker performs appropriate side Jumping Round Kick, switching stance as necessary.

Gun Behind - Touching
Gun Behind - Touching w/o Space
Gun Behind - Touching Opposite Hand Bracing (if time)

DRILL-FINAL:
Groups of 3, Defender, Thai Pad Holder, Roaming Attacker. Pad Holder cues for Combo+Jumping Kick as above. Roaming Attackers apply any Gun Behind attack above. Defend and return to Combos.

BEGINNER CLASS (A1)
Hammerfist to the side
Basic Takedown Defense (changing height, moving feet)
Choke from the Side
Drill: Defender starts eyes closed. Attacker alternates randomly between bump with kick shield for hammerfist to the side and choke from side. Defender must get to control position and deliver 3-5 knees (if kick shield is present) or 3-5 general combatives if kick shield is absent.

INTERMEDIATE CLASS (A1)
Headbutts (forward, side, backward, and upward)
Bearhug Front (arms caught and arms free)
Focus mitt combos: defender starts with eyes shut, mitt holder places focus mitt very near defender's face and verbally gets defender's attention. Defender delivers appropriate headbutt followed by 2-3 combinations called by mitt holder.
Drill: Pad holder holds tombstone for broken flurries. Instructor yells, "GO," striker grabs pad, throws it aside and bearhugs pad holder from front (arms caught or free).

ADVANCED CLASS (A1)
Review front kick and side kick
Jumping front kick and side kick
Gun from side, behind the arm (touching)
Drill: Multiple attacker. 1-2 attackers with gun(s), 1-3 attackers with kick shields. Defender starts eyes closed, gun wielding attacker places weapon on defender's side behind the arm. Defender responses and once disarm occurs, kick shield attacker immediately issues verbal threat. Defender responds with jumping front kick or jumping side kick as determined by body position relative to kick shield.

BEGINNER CLASS (A1)
Straight Punches
Four Punches Moving Forward
Four Punches Moving Backward
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Headlock from Behind
Drill: groups of three; start on the ground, kick and get up, make punches going forward or backward; third person makes headlock from behind.

INTERMEDIATE CLASS (A1)
Uppercut Punch
Headbutt Forward
Combo: Right Uppercut/Left Hook/Headbutt/Right Knee
Headbutt Backward
Bearhug from Behind, Arms Caught -incorporate Headbutt Backward

ADVANCED CLASS (A1)
Tabata Punches: 8 rounds of 20 seconds on/10 seconds off
Tabata Kicks: 8 rounds of 20 seconds on/10 seconds off
Knife Upward Stab
Stick Overhead
Drill: either attack slow speed
Drill: either attack full speed!

BEGINNER CLASS (A1)
Fighting Stance
Palm Heel Strike
Front Kick to a Vertical Target
Combo- Front Kick to a Vertical Target/Left/Right Palm Heel Strike
Choke form the side
Drill: Eyes closed, defender either gets choked and has to defend or gets popped with a pad and makes palm heel strikes until pad holder calls time.

INTERMEDIATE CLASS (A1)
Hook Punch
Uppercut
Combo- L-Uppercutt/L-Hook/R-Cross/under/R-Cross/L-Hook/R-Cross
Headlock from the side
Drill: Work focus mitts (use today's combo), attacker; Headlock from the side, after a success defense get back to working the mitts

ADVANCED CLASS (A1)
Focus Mitts/Thai Pads form opposite stance- 2-3 minute rounds, add sprawl knee tucks to the last 2 rounds.
Cavaliers 1-4
Gun from the Front
Gun from the side of the head
Gun from behind (touching)
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!

BEGINNER CLASS (A1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 2 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push

INTERMEDIATE CLASS (A1)
Belt Drill
Hook Punch
Headbutt forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Ground- Kick off from guard
Ground- Choke from the Side
Drill: Choke from the Side Ground- make space, kick attacker away; get up and work focus mitts (using today's combo) then drop down and restart.

ADVANCED CLASS (A1)
Focus Mitts – Right Cross/Liver Shot
Focus Mitts – Right Cross/Live Shot/Left Hook
Body Absorption – light work
Toe The Line! – stand across from partner, two lines, both attack with body shots; then move on to next person.
Gun Side Front of Arm – work both sides

BEGINNER CLASS (A1)

Straight Punch (focus on final rotation, shoulder movement)

Front Kick to the Groin

Drill: "Find Your Partner" with groin kicks or straight punches

Elbows - variations on angles (preparation for Choke from the Side)

Choke from the Side

Drill: eyes closed, attacker pushes with pad and holds for straight punches OR front kick OR makes Choke from the Side

 

INTERMEDIATE CLASS (A1)

Focus Mitts: Left/Right/Right Elbow

Headbutt Forward

Focus Mitts: Left/Right/Right Elbow/Headbutt

Drill: make basic self defense, incorporating head butts when possible

Headlock from the Side

Ground - Headlock from the Side Going Backward

 

ADVANCED CLASS (A1)

Focus Mitts: basic combinations, attacker sometimes shoots in and defender must sprawl

Cavaliers 1-4

Knife Downward Stab - defend, counter, and disengage

Knife Downward Stab - defend, counter, and disarm without takedown

Knife Downward Stab - defend, counter, and disarm with cavalier #1 (takedown)

BEGINNER (A1)
Warmup Drill:
Strikers eyes closed. PH cues with pad push, causing to step back. Gain balance, burst in with straight punches.
Front Kick Vertical Target
Wrist Releases

Drill: Roaming Attacker
Multiple padholders, some with FM on right hand, others right. Defenders eyes closed. PH cues by grabbing wrist, either grabbing lightly or HARD! If light, apply release, if HARD, send strikes to focus mitt.

Side Choke

Final Drill:
Groups of 2 alternate between applying/defending various wrist releases. Roaming attackers apply side choke to either person.

INTERMEDIATE (A1)
Forward/Backward Rolls
Drill:
Grps of 2. PH + Striker. Striker begins at one pad, all out combative based on instructor cue. Instructor cues for forward or back roll. Striker performs and PH follows. Striker gets up and sends next combative.

Thai Pad Round Kick Review
Defense vs. Low Round Kick (absorb)
Defense vs. Low Round Kick (shin block)

Drill:
Same as above but PH can cue for Thai Pad combo or send RHK for defenses. Roll on cue.

Side Headlock OR Light Sparring A/B. Instructor cues letter and forward/backward for roll. Partner chases, after roll, continue sparring.

ADVANCED (A1)
Thai Pad Combos:
PH cues “switch” causing striker to switch fighting stance. Alternate stances on cue.

Jumping Round House Kick
Cavaliers 1-4
Knife - Downward, Upward and Straight Stab (emphasize cavaliers, but build intensity)

Final Drill:
Padholder cues for either side Jumping RHK. Roaming attacker cues to attack with knife.

BEGINNER CLASS (A1)

Palm Heel Strike

Combo: Left/Right/Right

Hammerfist to the Side

Drill: eyes closed; pad holder pushes from the front or the side, defender reacts with palm strikes or hammer fist, and continues

Choke from Behind

Drill: as above, but include Choke from Behind

 

INTERMEDIATE CLASS (A1)

Hook Punch

Focus Mitts: Combo #3

Focus Mitts: Combo #4

Drill: practice hook punch from a modified fighting stance (de-escalation), both left and right

Bearhug Front, Arms Free (space)

Bearhug Front, Arms Free (neck leverage)

 

ADVANCED CLASS (A1)

Side Kick (review)

Drill: two attackers; defender punches one pad; when the 2nd attacker approaches with a pad, the defender gives a side kick, then turns to punch that pad, etc.

Jumping Side Kick

Gun to the Side, in Front of Arm

Gun front, Pushing into Stomach

Drill: eyes closed; Gun to the Side, in Front of Arm OR Side Kick

BEGINNER CLASS (A1)

Shadow Boxing – 4 punches moving forward, 4 punches moving backward

Straight Punches

Drill: On instructor’s signal, Striker must drive the pad holder across the room using straight punches.

Ground – Back Position and Movement

Ground- Front Kick

Ground – Getting Up; practice getting up on both sides!

Drill: “Up – Down” — The entire class is Shadow boxing; On instructors signal “Down!” every one SAFELY sits down (no break falls) and quickly gets into Ground-Back Position, moving around as though some one is trying to flank them, switching legs as they move. One instructor signal “Up!”, execute a Front Kick and get up quickly using proper Ground-Getting up technique and continue shadow boxing.

INTERMEDIATE CLASS

Combo #8 (right uppercut/left hook/right cross); then add right elbow

Bearhug Front Arms Free – neck leverage

Bearhug Variation — one arm free; try both neck leverage with one arm AND/OR groin strikes with the trapped hand

Drill: eyes closed, any bearhug variation from the front

ADVANCED CLASS

Review Gun from the Front

Gun to the Side of the Head

Gun to the Side Behind Arm

Gun to the Side in Front of Arm

Drill: Groups of 4-5; 2 rounds of 90 seconds- Round 1- Slow and Smooth; Round 2- Fast and aggressive! 1 defender, non-stop Gun Defense.

BEGINNER CLASS (A1)
Palm Heel Strike
DRILL: Find Your Partner
Groups of 2. Both Striker and Padholder jog randomly around room. Instructor cues for any number. Padholder stops. Striker locates, run to and sends cued number of Palm Heel Strikes. Both return to jogging after strikes.

Hammerfist Side
Groups of 3, Striker and 2 Padholders. Striker begins sending all out Palm Heels on Pad 1. Pad 2 cues for Side Hammer. Striker sends, orients and sends PH burst, then moves so Pad 2 is stacked in front of Pad 1. Now sending a Palm Heel burst to Pad 2, Pad 1 cues for Side Hammer.

Choke Side
DRILL - FINAL:
Groups of 3, Defender, Padholder, Attacker. Defender sends Palm Heels to pad. Attacker applies Side Choke. Defend, and finish with Attacker stacked to Pad. Reset with strikes on Pad.
___________

INTERMEDIATE CLASS (A1)
Uppercut Punch
DRILL: Retzev
Groups of 2, Striker, Padholder. Padholder holds pad as if Straight Punches. Striker sends a continuous flow of Straights, Uppercuts, and Hammerfist Forward as fast as possible and in any combination. Repeat for several rounds.

Roll - Forward
Roll - Backward
DRILL: Retzev & Roll
Same as above. However, on Instructor’s cue of “Forward/Back” the Striker performs cued roll and returns to pad. Note Padholder must adjust either moving forward or back depending on roll.

Advanced: Gun Front
DRILL: FINAL Roaming Attacker
Same as above, but Attacker approaches from the front and points gun. Return to striking after defense. NOTE: Include rolls if room permits, being aware of roaming attackers position in room.
___________

ADVANCED CLASS (A1)
DRILL: Knees Slow & GO! (after sufficient warmup)
Groups of 2, Striker, Padholder. Striker begins holding Muay Thai Clinch sending LIGHT, fast knees, alternating striking leg each strike. On “GO!” send all out HARD knees. On “Slow!” return to fast, light knees.

REVIEW: 360 & Inside Defense
Alternate attacker/defender after every attack.

REVIEW: Knife Downwad, Upward and Straight Stab

Knife Threat - Live Side
Knife Threat - Dead Side

DRILL - FINAL: Roaming Attacker.
Defenders scattered, neutral, eyes closed. Attack show Knife Threat. During defense attacker can attempt to pull away and send any Knife attack. Reset after defense.

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