BEGINNER (A3)
Palm Heel Strikes
DRILL: Strike w/ Distraction
Grps 3, Pad, Striker, Distractor. Striker sends all out Palm Heels. Distractor attempts to pull, move, obstruct strikes.

Elbows 1-3
Wrist Releases
DRILL:
Same as above, however distractor should attempt to work down to and hold wrist for release.

Choke - Rear
DRILL - FINAL:
Same as above, but Distractor can also attack with Choke.
__________

INTERMEDIATE (A3)
Front Kick/Strike (Straight & HF) Review
Front Kick w/ Advance
Defense vs Front Kick - Redirect
DRILL:
Grps 2, Attacker, Defender. Attacker sends Front Kick + Straight. Defender defends kick and punch (Inside Defense)

Knife - Upward Stab

DRILL - FINAL:
Same as above, but Attackers sends upward stab after Front Kick.
__________

ADVANCED (A3)
DRILL - WARMUP
Grps 2, Striker Padholder. Padholder holds pad against chest. Striker sends combo of various upper body front combatives (Straight, Hammer, Elbow, etc.), eventually clinching and finishing with several knees (padholder adjusts for knees when clinched).

Stick - Baseball Bat Defense

General Defense (Baseball Bat)/Close Quarters*
*Explore using the same defense in close from various attacks:
-Straight Punch/Haymaker
-Knife - Downward
-Attacker pushes away then attacks

DRILL - FINAL:
Grps 2, Defender, Attacker. Defender neutral, eyes closed. Attacker cues and can attack from distance with Baseball Swing or close for any technique explored above.

BEGINNER CLASS (A3)

Straight Punches

Drill: find your partner

360

Drill: 360 and add counters (simultaneous if possible) including punches, groin kicks, and knees

Choke from the Front (2 hands)

Drill: eyes closed, attacker has three options: 1) give verbal signal and make 360; 2) give verbal signal, hold pad for punches; 3) no verbal signal, make choke from the front

 

INTERMEDIATE CLASS (A3)

Focus Mitt Combo: Left/Right/step back out of range, step back in/Left/Right

Ground - Get Up (review)

Ground - Kick Off from Guard

Ground - Guard Reversal

Drill: attempt kick off or guard reversal

 

ADVANCED CLASS (A3)

Heel Kick (review)

Spinning Heel Kick

Focus Mitt Drill: Left/Right/Left/Spinning Heel Kick

Stick Overhead (detailed lesson, even if you have advanced students)

BEGINNER CLASS (A3)

Warm Up: Shoulder Tag (switch partners randomly every 30 seconds). After 2 minutes, drill becomes shoulder and knee tag.

Front Kick (Groin)

Knees

Combo: Front Kick/Knee (Same Leg) – work both sides

360 Defense

Choke from Behind

Drill: Group of 3. First person attacks second with single haymaker strikes. Second person defends using 360s. Third person randomly attacks first person with choke from behind between haymaker attacks. First person defends against choke from behind before returning to throwing haymakers at second person.

 

INTERMEDIATE CLASS  (A3)

Hook Punch

Outside defense vs. Right punch

Drill: 2 people w/ boxing gloves. First round, one person attacking the whole time. Attacker throws any odd numbered combination (1, 3, 5, etc.) then throws a big looping right punch immediately after. Defender uses a combination of head movement and covering to address the combination being thrown. Upon seeing the big looping right punch, defender uses outside defense vs. right punch to capitalize on attacker’s opening. Second round, switch roles. Third round, alternate 1-for-1.

Bearhug Behind – Leverage on finger

Drill: A/B drill. Group A positions themselves with space all around on the mat and closes their eyes. Group B then attacks with bearhug from behind. Then groups switch roles.

 

ADVANCED CLASS (A3)

Review Heel Kick

Spinning Heel Kick

Sliding Defense vs. Spinning Heel Kick

Stopping Defense vs. Spinning Heel Kick

Drill: Shoulder tag. One person in each pair designated as attacker. Attacker randomly throws spinning heel kick and defender may either use sliding defense or stopping defense

Sparring: Boxing gloves, shin guards, & head gear. Light free-work sparring. The goal is to find openings to throw spinning heel kick and recognize spinning heel kicks being thrown. Safety Note: Spinning heel kicks should be thrown with as much control as possible and targeting the shoulder instead of the head in the event the defender fails to recognize the attack or appropriately defend.

Beginner (A3)
Ground - back position
Ground - getting up
Ground - front kick
Ground - round kick
Drill: groups of 4 with 3 kick shields. One defender starts on their back with kick shield holders to their front, left, and right. Pad holders shout "here!" or "go!" and the person on their back must acquire and strike each target as quickly as possible. The instructor can call "up!" or "down" and the drill continues either standing or on the ground. For the standing portion use mixed strikes on each pad.

Intermediate (A3)
Warm-up: 1 round of shadow boxing with boxing gloves, then grab a partner. Both partners punching at the same time, touching gloves or targeting body. Round 1- jab and cross. Round 2- one partner throws jab/cross high while other partner ducks and throws jab/cross to the body. Alternate back and forth. Round 3- high/low hook. One partner throws high hook while other partner bobs and weaves with body hook.
Cover drill: attacker throws alternating left and right punches, defender responds as follows:

1.)    Slip Jab
2.)    Slip Cross
3.)    Pull Jab (transfer weight to back foot, pulling head out of range)
4.)    Duck Cross
5.)    Bob Left Hook
6.)    Bob Right Hook
7.)    Cover Left Hook (Body)
8.)    Cover Right Hook (Body)
9.)    Cover Left Hook
10.) Cover Right Hook
11.) Low inside defense Jab (Body)
12.) Low inside defense Cross (Body)
13.) Inside defense Jab
14.) Inside defense Cross
- Add counters as students get comfortable
Attack and defend: one student attacks with boxing combo, another defends. Repeat 3-5 times each, then switch. Increase speed and number of strikes as  the drill continues.

Advanced (A3)
2 front kicks with switch
2 back kicks with switch
2 straight knees with switch
Review kick defenses (mid level)
General defense vs. mid- to high round kicks
Sliding defense vs. mid- to high round kicks
Kick tag: each student grabs a partner, both have full sparring gear. Each partner has 45 seconds to score as many points with kicks as possible. Points can only be scored by the second kick of a double kick (jump front/round, double front kick, etc.), and the defender can only defend. Kicks must land with good contact to valuable targets. Fakes and feints are highly encouraged.

BEGINNER CLASS (A3)

Straight Punches

Front Kick

360 – include counterattacks simultaneously (from Level 2) or after the defense

Choke From the Front (2 hands)

Drill: Attacker makes choke from the front; defender makes the defense and counters; the attacker steps back, then advances with 360; the defender must defense 360, then continue with counterattacks

INTERMEDIATE CLASS (A3)

Hook Punch

Focus Mitts: Right Cross/Left Hook

Focus Mitts: Left Hook/Right Cross — learn to advance on the Left Hook

Defense v. Low Round Kick (Shin Block)

Defense v. Low Round Kick Absorbing)

Combination: Defense Low Round Kick (absorbing) while making Right Cross/Left Hook

ADVANCED CLASS (A3)

Review Side Kick

Review Hammerfist

Drill: Interference Drill — 2 rounds!

Gun From Behind at a Distance

Machine Gun Takedown

Beginner (A3)
Movement - Fighting stance moving forward, left, right, and back
Movement exercise - two partners face each other, standing on hands and feet. Knees bent at 90 degrees, knees and hands under hips and shoulders. "Leader" moves forward, back, left, or right; and "follower" must mirror the movement. Have partners hold a focus mitt between their foreheads as they move, with the objective being not to drop the pad. Vary difficulty levels by switching movement patterns: same side hand/foot, opposite hand/foot, etc. and limiting their ability to communicate (round 1 leader can call out direction, round 2 leader can point, round 3 no communication, etc.)
Palm heel strikes
Movement drill: One partner holds tombstone, focus mitts, or both partners wear gloves. Striker moves forwards, backwards, left, and right; punching on each step. Pad holder steps in sync, maintaining orientation and range.
Line drills: striker moves forwards and backwards across the mat, advancing and retreating with the following combinations: 1- jab/jab/cross, 2- jab/cross/jab, 3- cross/cross/jab
Choke from the front (2-handed)
Drill: once the defender finishes choke from the front, they drive a second attacker with a tombstone across the mat using straight punch combinations as above

Intermediate (A3)
Thai pad combos: 1- Jab, Cross, Hook, Block R Body Kick, R Round kick; 2- Jab, R uppercut, L body hook, R low round kick; 3- Jab, L hook, Cross, Block L Body kick, Uppercut, Cross, Hook
Target practice: striker uses partner as a target, setting range and controlling power. R/L mid front kick, R/L mid round kick, R/L leg kick, R/L knees from center clinch. Emphasize efficient footwork and fast pace.
Defense vs. mid front kick
Drill: Round 1- defender tries to redirect front kick, getting attacker's dead side, and counters with light kick to the leg. Round 2 - same kicks as above, but defender counters with kick. Round 3 - Defender may now counter with punches or kicks (3-5 strike combos) to attacker, attacker tries to defend as many counters as possible. Round 4- attacker chooses kicks at random, defender counters. Repeat 5 times and switch.

Advanced (A3)
Zombie drill: groups of 5 or 6. One person from the group is the defender, the others are "zombies." Zombies walk forward with arms outstretched and attempt to touch the defender on the shoulder. Defender may redirect zombies' hands and arms to clear space, and then the zombie has to take two steps in the direction they were pushed before reacquiring the defender.
Stick - overhead defense
Stick - dead side
Zombie drill with evolved zombies: the zombies have evolved and can use rudimentary tools! Select two zombies as stick zombies that can attack with overhead stick attacks. Other zombies can close in while defender is dealing with a stick attacker
Zombie drill with enraged zombies: select one zombie as a "knife zombie," who will attack the defender with multiple knife stabs as soon as they begin defending a stick attack. Once they land one or two blows to the knife zombie (preferably with the stick) the knife zombie stops but the drill continues.

BEGINNER CLASS (A3)

Warm Up: Shoulder Tag

Front Kick (Groin)

Knees

Combo: Front Kick/Knee (Same Leg) – work both sides

360 Defense

Choke from Behind

Advanced: Gun From Behind

 

INTERMEDIATE CLASS (A3)

Defensive Front Kick

Combo: Focus Mitts, Chest pad; Defensive front Kick/Cross/Hook/Upper Cutt.

 

Defense v. Low Round Kick (Absorb)

Drill: Focus Mitts, Chest pad; Defensive from Kick/Cross/Hook/Upper Cutt; pad holder executes a low round kick, striker absorbs the kick/same side kick/ and follows up with 2 punches

Knife- Upward stab

Ground- Arm Bar from Guard

 

ADVANCED CLASS  (A3)

2 Front Kicks with a Switch

2 Straight Knees with a Switch

2 Rounds of 2 Minutes:

Round one- 2 Front kicks with a switch

Round two- 2 Knees with a switch

One Arm Shoulder Throw

Drill: Level 1 & 2 Self Defense techniques; shoulder throw when possible

Stick over head

Drill: Groups of 3; shin guards, open palm (no gloves); Light sparring, defend stick and continue light fighting.

BEGINNER CLASS (A3)

Palm Heel Strike

Front Kick Groin

Knees (Thai Clinch)

Combo: Front Kick/L/R Palm Heel strikes/4 Knee strikes

Choke from Behind

Ground: Getting up

Ground: Front Kick

Drill: Groups of 3; Kicking shield; defender starts on the ground, Front kick, get up, attack pad; attacker choke from behind.  Defend and reset!

 

INTERMEDIATE CLASS (A3)

Hook Punch

Focus Mitts Combos: 1) Hook/Rear Low Kick. 2) Cross/Hook/Rear Low Kick

 

Defense v. Front Kick (Redirect)

Focus Mitt Drill: Basic Combinations; Striker redirects Front Kick and counters, ending every follow up combo with a low kick.

 

Bearhug Behind (leverage on the finger)

Hair Grab from Bahind

Drill: Groups of 3; Combinations on focus mitts, defend Hair Grab OR Bearhug, and continue with combinations on pads.

 

ADVANCED CLASS (A3)

Spinning Heel Kick

Focus Mitt Combo: #3- Spinning Heel Kick

 

Sliding Defense v. High Round Kicks

Stopping Defense v. Spinning Heel Kick

 

Drill: #3- Spinning Heel Kick, pad holder defends Spinning heel kick and counters with a high round kick, striker makes a sliding defense against the high round kick and counters with 2-3 punches. Reset.

 

Stick- Left handed attacker

 

 

BEGINNER (A3)
Elbows 1-3
Knees (Regular and Round)
DRILL:
Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for elbow 1-3. Striker opens and sends 1-2 appropriate elbows, turns to finish with 2-3 knees and reset.

Advanced - Gun from Behind, Touching

DRILL - FINAL:
Grps 2. Defender/Striker, Padholder/Attacker. Same setup as above. Padholder/Attacker can cue for elbow/knee combo or gun defense.
__________

INTERMEDIATE (A3) Hook Punch Uppercut Punch COMBOS:

Bas 1-4 (4 w/ uppercut), and/or padholder creates.
SPARRING:
Designate line for each to keep forward foot on or at least small area to stay in for round. 10-15s rounds.

Bearhug Front Arms Free (Neck Leverage) Ground - Kick Off from Guard

DRILL-FINAL:
Grps 2. A/B. Designate one to attack with Bearhug. After taking to the ground, defender attempts to mount. Attacker can use legs to keep defender from mounting/kicking off. Reset. __________

ADVANCED (A3)
Stick - Overhead Swing
Stick - Dead Side
Stick - Baseball Bat Defense
+ Off/Awkward angle swings (Slow work having partner attack from various directions)

DRILL - FINAL:
Roaming/Roll Reversal. Defenders setup around gym, neutral, eyes closed. Attackers with sticks roam and cue defender from any angle for any stick attack. After defense, defender takes stick and roams to attack. Attacker sets up, becoming a defender.

Beginner (A3)
Fighting stance
Movement - fighting stance moving forward, left, right, back
Partner A/B drill - one leader, one follower. Leader steps forward, back, left, or right; and the follower must keep within punching range. Instructor calls switch
Punches - left/right combination
Front kick (groin)
Partner A/B drill with tombstone - add punches, kicks, and sprawl
360 Defense
Partner A/B drill, add roving attacker(s). Same as above, but roving attackers will attack with multiple 360 attacks to any striker in the room. After the defense, that striker becomes a new roving attacker.

Intermediate (A3)
Warm up - touching shoulders/knees. Clinch fighting/pummeling.
Bearhug - front, arms caught
Bearhug - front, arms free (with space and without space)
Drill - partner pairs, 1 tombstone per pair; with roving attackers. Defender stands with eyes closed while pad holder stages in a random location around the room. Roving attacker may attack anyone with eyes closed using a front bear hug (heavy resistance. After defender breaks free they find their pad holder and strike until pad holder calls "time." The pad holder then becomes a new roving attacker and the defender becomes the pad holder for the person that just attacked them.

Advanced (A3)
Warm up - crawls, falls, and rolls.
Review 360s - add in knives, grappling, and multiple attackers
One arm shoulder throw
Machine gun takedown
Drill - use an obstacle course if possible, including low light, blind corners, and/or multiple rooms. Defender must clear obstacle course with multiple attackers. If the attack is a wide right overhand punch or stab, counter with shoulder throw. Counter gun threats with machine gun takedown. Make sure to have plenty of room for falls.

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