BEGINNER CLASS (B2)
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.
INTERMEDIATE CLASS (B2)
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds
ADVANCED CLASS (B2)
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach
BEGINNER CLASS (B1)
Palm Strike
Palm Strike Combo: Left/Right/Right
Elbow #1
Combo: Palm Strikes Left/Left/Right/Right Elbow
Knees – emphasize control and turn, use attacker as a shield
Choke Front (1 handed pluck)
Advanced Technique: Choke from the Side on the Ground (ONLY IF the instructor knows it)
Awareness Drill: groups of 3; defender closes his eyes; the attacker makes the choke, while a third person stands somewhere nearby; the defender must defend, then spin the attacker so that he is between the defender and the third person
INTERMEDIATE CLASS (B1)
Front Kick to Groin (review)
Forward Roll
Drill: pushed, make forward roll, turn and give front kick to pad
Inside Defense with Counter Attack v. Left Punch
Inside Defense with Counter Attack v. Right Punch (2 counters)
Inside Defense with Counter Attach v. Right Punch (1 counter)
Drill: pushed, make forward roll, turn and defend Left or Right Punch (appropriate speed!)
ADVANCED CLASS (B1)
Focus Mitts with disturbing (pad holder strikes the puncher, then calls a combination)
Gun from Front
Gun from Front- two handed technique
Long Gun- Live side
Drill: Groups of 3; Focus Mitts with disturbing; Defend Gun or Long Gun
BEGINNER (B1)
Eye Strike
Retreating Eye Strike
DRILL:
Groups of 2, Striker, Focus Mitt Holder. Starting facing Striker, Mitt Holder advances forward. Striker executes Retreating Eye Strike then burst forward with a Straight Punch Burst.
Retreating Straight Punch
Round Kick
DRILL:
Groups of 2, Striker, Tombstone Holder. Starting facing Striker, Pad Holder advances forward. Striker executes Retreating Straight then appropriate Round Kick based on Pad position.
Headlock Rear
DRILL - FINAL:
Same as previous drill working Retreating Straight/Round Kick combo. Choose one group to attack another group. ONE person from the chosen group attacks the Striker of another group. After defending, the attacked group passes pad to the attacking group and the new group roams to attack.
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INTERMEDIATE (B1)
Ground - Backward & Forward Roll
Back Kick
Inside Defense w/ Counter (2 Strikes)
DRILL:
Groups of 3, Pad Holder, Attacker/Striker, Defender. Defender faces Attacker, who sends Straight Punches for Inside Defense w/ Counter. Pad Holder cues Attacker for Back Kick. Send and return to attacking
Choke Rear w/ Pull
DRILL - FINAL:
Same as above, but Pad Holder can cue for Back Kick or Choke Rear w/ Pull. Choke pulls should be hard and down. If the Defender goes to the ground, attempt to conduct Backward Roll.
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ADVANCED (B1)
Punch one direct, kick another
Long Gun from Front - Live Side
Bayonet from Front - Live Side
Long Gun from Front - Dead Side
Bayonet from Front - Dead Side
DRILL - FINAL: Action Movie Moment
Groups of 4, Defender, Attacker, 2 Pad Holders. Defender sets up between pad holders, Attacker with rifle standing in front. Defender sends Punch/Kick in opposite direction, then defends charging Attacker with Bayonet Defense.
Beginner (B1)
BEGINNER CLASS (B1)
Combos: Left/Right Groin Kick, Left/Right/Left Groin Kick, Left/Right/Left/Right Groin Kick, Left/Right/Left/Right/Left Groin Kick (these are combos 1-4 with straight punches instead of hooks)
Round Kick
Combo: Left/Right/Left/Right Round Kick, Left/Right/Left/Right/Left Round (these are combos 3 & 4 with straight punches)
Headlock from Behind
Drill: pad holder calls out combos 3 or 4; at any time, a second attacker makes Headlock from Behind
INTERMEDIATE CLASS (B2)
Focus Mitts: Combos 3 and 4
Back Kick
Side Kick
Drill: Monkey in the Middle with Side Kicks, Front Kicks, and Back Kicks
Ground: Elbow Escape from Full Mount
Drill: Monkey in the Middle as above; at any time, a pad holder yells "down!"; defender must drop, defend full mount, then get up and continue
ADVANCED CLASS (B2)
Thai Pads: Combo #8 with knee
Thai Pads: Combo #9 with knee
Long Gun Live Side
Long Gun Dead Side
Drill: eyes closed, any angle in front
Beginner (B1)
Hammerfist forward
Hammerfist downward
Elbows 4-7
Drill: striker stands in the middle of a group of 3-4 pad holders. Pad holders continuously bump and disrupt the person in the middle, keeping them off balance. When one of the pad holders shouts "here!" or "go!" the defender delivers one range-appropriate strike to the pad and returns to fight stance.
Choke from behind with a push
Intermediate (B1)
Knees and elbows
Thai pad combinations with knees and elbows: pad holder calls combo 1-10 with knee or elbow variable: add knee or elbow opposite to last punch of combo
Review inside and 360 defenses, then put the defender on a wall so they cannot move. Have the attackers wear boxing gloves or focus mitts so they can hit harder and faster.
360 with counterattacks
Choke front against wall
Advanced (B1)
Advancing straight punches
Drill: one partner holds focus mitt at punching distance and tries to move the pad away as soon as they see the puncher motion for a straight punch. Puncher tries to telegraph the punch as little as possible to hit the pad with straight punch. Increase the distance with each successful punch.
Gun from the front
Gun to the side of the head
Drill: defender starts on one end of the room with eyes closed in fight stance. Two pad holders with kick shields continuously bump the defender as they try to walk slowly across the room. An attacker comes up from the defender's front or side and attacks with a gun, attacks, and after a successful defense one of the padholders shouts "here!" and the defender strikes the pad while holding the gun. The padholder calls "time," the defender assesses their surroundings, drops the gun, and resumes walking across the room with eyes closed. Add strobes, loud music, or any other distractions as desired.
BEGINNER CLASS (B1)
Hammer Fist Strikes-Forward
Drill: Tabatta Strikes
4 Rounds of :20 sec. non-stop Hammerfist Strikes, :10 sec. active recovery (Slow strikes during the 10 sec)
Defensive Front Kick
Choke from the Front with a Push
Ground- Getting Up
Drill: Groups of 2; 1 kicking Shield
Striker-Ground Back Position
Pad Holder- advance towards striker (not too fast)
Striker- Proper Get Up, once the pad holder is in kicking range, execute a Defensive front kick followed by counter attacks until pad holders calls "Time"
INTERMEDIATE CLASS (B1)
Drill: Pyramid
2pp/1 punching shield
30 sec- Non-stop strikes (punches, hammerfist, elbow, etc..)
20 sec- Rest
45 sec- Non-stop Front Kicks-Groin
20 sec-Rest
60 sec- Clinch Position- Non-stop Knee strikes
20 sec-Rest
90 sec- Mix it up!!
Choke from Behind with a pull
Ground- Defense v. Head Lock Full Mount
Drill: Groups of 3;
Defender-On their Back
Attacker- Head Lock from Full mount
Defender makes the appropriate defense, quickly gets up, advances towards pad with non-stop counter attacks. Attacker; once again attacks defender, this time with Choke from Behind with a pull.
ADVANCED CLASS (B1)
A/B Drill w/sprawls:
(Please see video)
** Do 3 Sprawls before sprinting to the other pad.
Focus Mitts:
- Combo # 6 (Cross/Hook/Cross)
- Combo # 7 (Hook/Cross/Hook)
- Jab/Over Hand
Full Nelson- Sweep
Full Nelson- Throw
BEGINNER (B1)
Movement - include turning/pivoting
Straight Punch - Advancing
DRILL:
Groups of 2, Striker, Padholder. Begin facing each other just out of striking range. Padholder moves and Striker follows, maintaining distance. On instructor’s “GO!” cue Striker sends Straight - Advancing and continues with a burst of punches, ending by stepping offline and pivoting. Padholder reorients to square and both return to moving/awaiting next cue.
Hammerfirst - Forward
DRILL:
Same as above, but after Straight - Adv, Striker sends a burst of Hammerfist strikes before stepping offline/pivoting.
Choke Front w/ Push
DRILL - FINAL:
Groups of 3, designate A/B/C. (A) begins at one end of gym awaiting Choke Attack. (B) waiting to attack. (C) at opposite end waiting for pad cue. (B) chokes (A). After defending, (A) runs down , grabs pad and cues (C) for Straight - Adv + Hammerfist Burst. (C) steps offline and runs down to attack (B), while (A) sets up for pad cue.
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INTERMEDIATE (B1)
Headbutt (Front, Side, Rear)
DRILL:
Groups of 3-4, Striker, Pad1, Pad2, Pad3 (Tombstones). Striker begins back against wall, Pads pressing against. Pads jostle Striker, also raising pad and cueing “HEY!” for Headbutt. Striker sends appropriate Headbutt and fights off wall/out of Pads (Note, clinching is permitted if available). After getting free, reenter Pads and reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL:
Groups of 3-4, Defender, Pad1, Pad2, Pad3 (Tombstones). Same as above, but Pads can also drop and attack with either Choke depending on angle. NOTE: Pads should also attempt to turn Defender while jostling to create additional angles.
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ADVANCED (B1)
Review Ground Defenses:
Groups of 2. Defender lies on back. Attacker can apply any L2-L4 attack. After defense, switch roles.
Ground - Guillotine
Ground - Guillotine Defense
DRILL - FLOW
Groups of 2, A/B. (A) on back, (B) mounts and sends strikes, chokes, or headlocks. (A) defends as necessary. After roll (B) applies Guillotine. Reset, switching starting positions.
DRILL - FINAL: Free Roll
Groups of 2 begin in various starting positions (Mount, Guard, On-belly/back, Back-to-Back, etc.). On “GO!” begin fighting for dominance/submission. 1 minute rounds, rotate partners often.
Beginner (B1)
Palm Heel Strikes
Round Kicks
Drill: Cauldron w/ palm. Round 1 – pad holder calls combo, striker performs the combo 1x. Round 2 – pad holder calls combo, striker performs the combo 2x, sprawling in between combos. Round 3 – pad holder calls combo, striker performs combo 3x, sprawling in between combos.
Headlock from Behind
Drill: A/B/C drill. Divide the class into three groups. Group A holds a tombstone pad, Group B is striking/defending, and Group C is attacking. Pad holders and strikers free work palm heel strike & round kick combinations. Attackers roam and put strikers in a headlock from behind randomly. Strikers defend, then get back to their respective pad holders. Cycle all three groups through all three stations
Intermediate (B1)
Reflexive defense vs front (groin) kick
Outside stabbing defense vs front (groin) kick
Drill: Free work thai pad combinations. Pad holder randomly mixes in groin kicks for striker to defend.
Choke from behind with a pull
Drill: A/B drill. Divide the class in to two groups. Group A stands on a line with eyes closed. Group B randomly attacks with choke from behind with a pull. After the round, the groups switch roles.
Advanced (B1)
Jumping Spinning Back Kick
Drill: Thai pads and belly pad required. Free work on thai pads, mixing in jumping spinning back kick to belly pad. Safety note: kickers should refrain from delivering kick full force in case they miss, accuracy and contact are the goal.
Long Gun from the Front – dead side
Drill: Same drill as above, this time have 2-4 students roam the room with long guns. Attackers will verbally get a random striker’s attention. Striker will perform dead side defense before getting back on the pads
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