Beginner (B2)

Straight Punches
Front Kick to Vertical Target
Drill: Finding your range. 1 kick shield holder and 1 striker. Strikers work at closing the distance. Start by delivering a front kick to vertical target, followed by straight punch combo 2, 3, or 4, followed by control position and 2-3 knee strikes. Then striker disengages by pushing the pad holder backwards into kicking range and repeats the drill.
Choke from behind with a push
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with choke from behind with a push. Groups switch roles next round.
 

Intermediate Class (B2)

Bobbing/Weaving/Slipping punches

Drill: Focus Mitts- Bob/weave/slip punches 2x and immediately follow up with counters.

Ground- Trap and roll

Ground- def. v. Choke full mount

Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!

ADVANCED (B2)

Mouth of Hand Punch

Combo: Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst

Drill: Groups of 3, Striker, Padholder, Attacker. Striker neutral, eyes closed. Pad standing in front. Attacker positions somewhere nearby. On “GO!” Striker opens eyes, sends Mouth of Hand, Clinches and orients to stack Pad between Attacker. Attacker attempts to tag Striker’s shoulder until “RESET!” cue.

Sweep with Heel Kick

Combo: Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst + Sweep

Safety Note: Padholders should NOT wrap wrists through pad handles to allow hand free for Fall Break

Beginner (B2)
Fall breaks and rolls
Palm heel strike
Basic takedown defense (changing height, moving feet)
Ground - back position
Ground - Getting up
Drill: one partner with focus mitts holds for palm heel and elbow combinations. They can shoot for a takedown whenever they choose, and the striker will defend the takedown. At any time the instructor can call "down," and everyone drops to a ground fight stance, gets back up, and continues the drill.

Intermediate (B2)
Basic takedown defense/spinning on center line
Thai pad combinations: 1- 360 vs. R haymaker, R knee, L hook, R cross (repeat with simultaneous counter on 360 and spin padholder before R knee) 2- R cross, R elbow #1, R knee (from clinch), L elbow #1 (repeat with spin after R knee)
360 with counter
Reverse headlock standing
Drill: attacker starts with L or R haymaker, striker defends and counters with punch past attacker's head and single knee to belly. Attacker occasionally attempts a takedown after the knee, and sprawls. The defender may also attempt the headlock after the sprawl. The attacker then works out of the headlock. Add each component of the flow drill in stages.

Advanced (B2)
Cavaliers 1-4
Cavaliers 1-4 with attacker pushing against chest
Advanced gun - from the front, assailant pushing
Drill - each student works a heavy bag or focus mitts with a partner. A roaming attacker comes up from behind, and can attack either with the gun and a push, the gun without a push, a push alone, or they can approach in a non-threatening way. Role-play a little with things like "can you help me?!" etc.

BEGINNER CLASS (B2)

Palm Heel Strikes

Drill: 3 rounds of :30 seconds; :15 seconds rest between rounds- Non-stop Palm heel strikes

Font Kick Vertical Target

Knees

Drill: Combo- Front Kick VT/Knee- 3 rounds; 5X right side, 5X left side, 5 burpees

Headlock from Behind

Drill: Non-Stop Palm Heel Strikes; defend Headlock from Behind

 

INTERMEDIATE CLASS (B2)

Warm Up: Focus Mitts- 1 round of 5 minutes- Basic combinations

4 Punches moving forward- Combo- Jab/Cross

4 Punches moving back- Combo- Cross/Hook

Bobbing/weaving/Slipping Punches

Combination:

· Jab/Cross/ Slip to the right/Cross/Hook

· Cross/Hook/Slip to the left/Jab/Cross

Drill: Build movement combination- Move forward- Jab/Cross/ Slip to the right/move back/Cross/Hook/Slip to the left/Jab/Cross

Reverse Headlock from Standing

 

ADVANCED CLASS (B2)

Thai Pads- Opposite stance- 2-5 Minute Rounds; add a Round Kick/Knee strike after every combination - 5 Jumping Knee Tuck during rest.

Chops (inside and outside)

Focus Mitts:

· Combination 1: Inside Chop (left hand) /Right Cross/Right Elbow

· Combination 2: Inward Chop (Right Hand)/Left Uppercut/Right Cross

Gun from the Behind (touching)

Gun from the side, in front of the Arm

BEGINNER CLASS (B2)

Punches Straight

Knees/switch knees/ knees from thai clinch

Drill: Introduce Muay Thai Pads- 3 rounds of 2 minutes

· Round 1- Combinations using only straight punches and Knees

· Round 2- Straight punches/Knees/non-stop punches for the last 30 Seconds

· Round 3- Straight punches/knees/sprawls

360 Defense

Choke from Behind

Drill 1: Eyes closed defend 360 OR Choke from Behind

Drill 2: Non-stop knees from clinch position, defend Choke from Behind.

 

INTERMEDIATE CLASS (B2)

Knees/switch knees/ knees from thai clinch- quick review

Conditioning- Tabatta Knees; :20 Sec work; :10 Sec Rest (well, not really!); 8 rounds

· :20 seconds of non-stop knees; :10 seconds squat and hold

Basic Takedown defense

Drill: striker delivers non stop knees on pad, anytime during the round, pad holder changes levels to simulate a takedown, striker must make the basic takedown defense and continue with knees

Ground- Trap and roll

Ground- Elbow Escape

Drill: Groups of 3, one large shield; attacker puts defender in full mount; defender must defend against the mount using today’s ground techniques to get to his/her feet and then attack the pad with non-stop knees until pad holder calls time! Rest!

**attackers should make it difficult (not impossible) for defenders to get out of mount position**

 

ADVANCED CLASS (B2)

Warm up- basic strikes

Drill: Monkey in the middle drill

Spinning Heel Kick (both sides)

Kicking Combo- L-Round kick,/R-spinning hook kick

Gun from Behind (touching)

Advanced Gun- from the Side or Behind, assailant using off hand

Drill: Monkey in the middle drill; defend Gun from Behind OR Advanced Gun- from behind or side, using off hand

BEGINNER (B2)

Front Groin Kick

DRILL: Cue & Do

Groups of 2, Striker, Padholder. Padholder cues for FGK by presenting pad. Striker can send either kick. However Padholder should also occasionally bias the pad toward one side or the other, indicating Rear or Front kick.

360 Defense

DRILL:

Groups of 2, Striker, Padholder. Padholder swings pad for 360 defense. After defending, pad recovers and holds for FGK + Straight Burst.

NOTE: Strikers must wait for pad to be in position for counters, but Padholder should try and recover and present as quick as possible.

Choke Front w/ Push

DRILL - FINAL:

Groups of 2, Defender, Attacker. Defender neutral/eyes closed. Attacker can cue with Choke/Push or verbal cue to 360 Attack. Defend choke or 360+Kick+Straight Burst.

___________

INTERMEDIATE (B2)

Basic Takedown Defense - Spinning on Centerline

High Round Kick Defense (2 and 3 Points)

DRILL:

Groups of 2. Alternate attacker after every attack. Attacker sends either High Round Kick or shoots in for Takedown Defense. Defend accordingly.

360 w/ Counter

DRILL:

Same as above, but attacker also has 360 as an attack option.

Bearhug Rear - Arms Free

DRILL - FINAL:

Groups of 3. Defender, Attacker 1, Attacker 2. Attacker 1 sends attack options above, Defend accordingly. Attacker 2 can apply Rear Bearhug to Attacker 1 at anytime. Repeat for time and rotate positions.

___________

ADVANCED (B2)

DRILL - WARMUP:

Groups of 3, Striker, Pad1, Pad2. Striker sends all out strikes to Pad1. Pad2 cues from either side for Hammerfist Side. Strikers sends, orients and continues striking on Pad2. Pad1 cues…Repeat for time.

Chops - Outside

DRILL:

Same as above, but Pad cues for either Hammerfist Side or Outside Chop depending on distance.

Gun Side - In front of Arm

Gun Side - Pushing into Stomach

DRILL - FINAL

Same as above but Pad2 can cue for Hammerfist/Chop or either Gun technique.

Beginner (B2)

Movement in fighting stance (forward, backward, left, right)
Knees
Basic Takedown Defense (changing height, moving feet)
Drill: 1 kickshield holder, 1 striker, 1 attacker. Striker puts kickshield holder in control position, using the kickshield holder as a human shield against the attacker. When the drill starts, the attacker must try to run around behind the striker and tag them on the back. The striker must use movement to maintain the kickshield holder as a human shield while also delivering knee strikes to the pad.
Ground-Back Position
Ground-Getting up
Drill: 1 defender, 1 kickshield holder. Defender starts in ground fighting position 6-10 feet away from kick shield holder. Kickshield holder initiates drill by walking towards striker at a constant speed. Striker must get up as quickly as possible, get into control position, and deliver combatives on the kickshield before resetting. As the striker has success, the kickshield holder should start walking faster and faster until striker fails to be able to get up. If striker fails, slow back down (make it challenging, but not impossible)
Intermediate (B2)
Outside slap kick
360 with counterattack
Focus mitt drill: Free work combinations 1-4, pad holder mixes in calls for outside slap kicks (Safety note: kicker must strike mitts with control, not power). Pad holder also calls, "360!" and subsequently throws a haymaker. Striker defends w/ simultaneous counter, gets into control position and delivers 2-3 combatives before disengaging and continuing the drill.
Reverse headlock standing (guillotine choke)
Drill: A/B drill. Half the class (Group A) stands in passive stance with eyes shut. Anyone in Group B may attack anyone in Group A with a 360 attack or with a standing reverse headlock. Safety note: Attackers should jolt defender's shoulder to startle them into opening their eyes BEFORE throwing a 360 attack. For standing reverse headlock, be careful not to stress the back of the defender's neck with getting them to bend forward for the attack to come on.
Advanced (B2)
Mouth of the hand punch
Focus mitt drill: Free work combinations 1-10. Striker mixes in mouth of the hand punch to replace hooks, uppercuts, and overhand punches on their own. Note: not all hooks, uppercuts, and overhand punches should be replaced, just some.
Advanced Gun- from the side or back, assailant using off hand
Drill: A/B/C drill. Group A holds focus mitts, Group B is striking/defending, group C roams around and attacks group B from side/behind with a gun using off hand. After making defense, group be returns to free working on the mitts with Group A. Rotate all groups through all stations.

Beginner (B2)
Hammerfist to the side
Front kick to vertical target
360 Defense
Knife - downward stab
Drill:  Each student grabs a partner. The instructor has the group close their eyes and hands about a third of the group a knife, with instructions to hide the knife in the back of their waistband. The group starts the "touching shoulders" drill, but at any time a student with a knife can start attacking with multiple downward stabs.

Intermediate (B2)
Bobbing/weaving/slipping punches
Focus mitts - pad holder calls combinations 1-10, but occasionally throws straight or hook punch. Striker does appropriate head movement to avoid punch and counters with combo #6 or #7
Defense v. hook (extended)
Defense v. hook (covering)
Defense v. high round kick (2 and 3 points)
Thai pads - with the pad holder wearing shin pads, run the same drill as with the focus mitts, but the pad holder can also throw a high round kick. The striker defends and counters with combo #6 or #7
Drill: each student gets a partner, both wear boxing gloves and shin pads. One partner attacks with a kick, 0-5 punches, and another kick. On defending the last kick, the other partner immediately returns with the same pattern.

Advanced (B2)
Spinning heel kick
Sweeps with heel kick
Gun from behind (touching)
Drill - starting with the gun touching from behind, the attacker may respond in one of several ways: pull the gun away as the defender starts to move, fight the control of the gun after the defender latches on, or they can fall to the ground immediately after the counter as if knocked unconscious.

BEGINNER CLASS (B2)

Left/Right Combination

Front Kick Vertical Target

Knee

Combo: Left/Right/Right Front Kick Vertical Target/Right Knee

360

360 – add counters and Front Kick Vertical Target (counters do not have to be simultaneous unless you want to teach “360 with Counterattack”)

Advanced Technique – Knife Downward Stab: you can teach the whole technique or just the 360 with counters, then create distance

INTERMEDIATE CLASS (B2)

Thai Pads: Combination #8 (right uppercut/left hook/right cross) – add knee or kick

Thai Pads: Combination #9 (left uppercut/right cross/left hook) – add knee or kick

Review Choke from the Front (2 handed technique)

Ground – Trap and Roll

Ground – Defense v. Choke Full Mount

ADVANCED CLASS (B2)

Thai Pads: Combo #3 with kick

Thai Pads: Combo #3 with kick, pivot right; left kick/right cross

Gun Front with punches, slaps, kicks

Gun from Kneeling position

BEGINNER CLASS (B2)

Punches Straight

· Punches Straight changing levels

o Left punch high (head)/Right punch low (body)

o Left punch low/Right punch high

Knees

Combination: Left punch low/Right punch high/4 knees

Choke from Behind

Headlock from Behind

Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind

 

INTERMEDIATE CLASS (B2)

Bobbing/Weaving/Slipping punches

Drill: Focus Mitts- Bob/weave/slip punches 2x and immediately follow up with counters.

Ground- Trap and roll

Ground- def. v. Choke full mount

Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!

 

ADVANCED CLASS (B2)

Thai Pads: 3 Rounds of 2 Minutes- opposite stance-Power shots (every punch, every kick has to have KO power)

Sweeps with Heel Kick

Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available

Knife- defense v. downward stab

Advanced Gun- from the front, assailant pushing

Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.

BEGINNER (B2)

Knees w/ Clinch

DRILL: Find Your Partner

Groups of 2, Striker, Padholder. Padholder positions somewhere around room. On “GO!” Striker locates, runs to and sends all out knees to Pad. On “RESET!” Striker goes to neutral and Pad finds new location.

Basic Takedown Defense

DRILL:

Same as above, but switch who moves. So Striker finds spot in room. On “GO!” Pad locates, runs to and attempts to touch pad to hips. Striker defends and sends burst of Knees. On “RESET!” Striker finds new location.

Headlock Rear

DRILL - FINAL:
Groups of 3, Defender, Padholder, Attacker, scattered around room. On “GO!” Striker locates, runs to and sends all out knees to Pad. On “ATTACK!” Attacker runs to Defender and applies Headlock Rear. On “RESET!” everyone scatters around room.

___________

INTERMEDIATE (B2)

Bobbing/Weaving

Hook Defense - Extended

Hook Defense - Covering

DRILL1: Defense Chain

Groups of 2, gloves on. One person goes first sending a series of 3 Hooks with the forward hand. The other person defends each Hook by Covering, then Extending, then Bob/Weave. After coming out of the Bob/Weave, the defender sends a series of 3 Hooks with the rear hand… Both continue to alternate back and forth for time. Do another round with the other person sending 3 forward Hooks to work both sides.

DRILL2: Hook Sparring

Groups of 2, gloves on. Alternate back and forth, each getting to send one Hook, left or right, and the other person sending any defense.

Headlock Reverse (Guillotine)

DRILL - FINAL:
Groups of 2, Defender, Attacker (gloves on). Defenders neutral, eyes closed. Attacker locates, starts sending all out Hooks. Defender covers and rides out strikes. Attacker eventually applies Headlock Reverse. Defend appropriately and reset.

___________

ADVANCED (B2)

Mouth of Hand Punch

COMBO:

Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst

DRILL:

Groups of 3, Striker, Padholder, Attacker. Striker neutral, eyes closed. Pad standing in front. Attacker positions somewhere nearby. On “GO!” Striker opens eyes, sends Mouth of Hand, Clinches and orients to stack Pad between Attacker. Attacker attempts to tag Striker’s shoulder until “RESET!” cue.

Sweep with Heel Kick

COMBO:

Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst + Sweep

NOTE: Padholders should not wrap wrists through pad handles to allow hand free for Fall Break

Knife - Kick from Distance

DRILL - FINAL:

Group of 3, Defender, Padholder, Attacker with Knife. Striker neutral, eyes closed. Attacker standing in front. Padholder positions somewhere nearby. On “GO!” Striker opens eyes, sends Knife - Kick from Distance, runs to Pad, Clinch/Knee Burst + Sweep, then run to designated “EXIT” and resets.

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