BEGINNER (A1)
Punches (Left/Right Combination)
DRILL: 3 Position Punches
Groups of 2, Striker, Padholder. Striker sends all out Straight Punches, transitioning to either standing, kneeling, or mounted on Padholder, based on instructor’s cue.
Front Kick Groin
DRILL:
Groups of 2, A/B. Both begin at one end of gym, one striking, one pad holding. Striker sends Front Groin Kick + Straight Punch Burst. On instructor’s “GO!” Striker runs to opposite end of the gym and back taking the pad. New Striker sends FGK + St Punch burst until next “GO!” cue.
Choke Front 2-Hand Pluck
Groups of 4, Striker, Padholder, Attacker, Defender. Striker, Padholder and Attacker begin at one end of gym, Defender neutral/eyes closed at opposite end. Striker begins sending either all out Straight Punches or Front Groin Kicks depending on Padholder’s cue. Attacker runs down to attack Defender with Front Choke. After defense, all roles switch. Attacker becomes Defender. Defender runs down to become Striker. Striker takes Pad. Padholder runs down to attack. Repeat for time.
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INTERMEDIATE (C1)
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
DRILL:
Groups of 2, Striker, Padholder. Padholder cues for Bas Combos 1-4. Striker adds opposite leg Round Kick for Padholder to defend.
Ground - Kick off from Guard
DRILL:
Groups of 2, Attacker, Defender. Defender begins on back. Attacker dives into Guard and pins chest to chest. Defender must create space and Kick Off. Once to feet, Defender runs to opposite end of room and back to attack partner who has set up on back.
Ground - Choke Side
DRILL - FINAL:
Same as above, but Attacker can choose to dive into Guard for Kick Off or Choke Side.
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ADVANCED (C1)
DRILL - WARMUP:
Strikers scattered neutral/eyes closed. Padholders give verbal cue, holding pad for either Advancing Straight Punch or Advancing Front Groin Kick. Regardless of original striker, finish with Straight Punch Burst, reseting on Padholder’s cue.
Gun Front
DRILL:
Groups of 3, Defender, Padholder, Attacker. Same drill as above, however during Straight Punch Burst, Attacker points gun for defense.
Advanced Gun Front - Assailant using off hand
DRILL - FINAL:
Defenders scattered, neutral/eyes closed. Attackers roam, providing tactile cue by grabbing and pointing gun. Defend and reset.
Beginner (A1)
Movement – shadow boxing w/o punches or kicks
Palm heel strikes
Front kick (groin)
Choke from the front (2-handed pluck)
Drill: Students break into groups of three, with one tombstone per group. Once the defender deals with a choke from the front, they turn and find their padholder who calls for palm heels or groin kicks. After a few strikes the choker calls time and chokes, while the padholder moves to a new spot as quickly as possible.
Intermediate (C1)
Ground – high back fall break
Ground – forward roll
Ground – forward roll, back fall break
Ground – headlock side (weight forward)
Ground – headlock side (weight backward)
Drill – Students break into groups of three, with one tombstone per group. Once the attacker begins a side headlock, the padholder starts counting. Once the defender gets up, they deliver upper body strikes to the tombstone for the same length of time the padholder counted. Repeat.
Advanced (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!
BEGINNER (C1)
Palm Heel Strikes/Combo #2
Knee without Clinch
COMBO:
Padholder stands neutral stance, pad across torso. Striker sends knee to move/step back for Palm Heel Combo #2.
Front Kick Vertical Target
DRILL:
Striker neutral, eyes closed. Padholder cues, either holding pad close for knee/PH combo, or further away for FKVT/PH combo.
Front Choke - 1 Hand Pluck
FINAL DRILL:
Defender, eyes closed. Roaming attacker cues defender for all out palm heel (Padholder cues to reset) or Front Choke.
INTERMEDIATE (C1)
Review Rear Combatives: Elbow 3-5, Hammerfist Rear
DRILL: Cue & Do
Striker neutral. Padholder cues and holds pad at various distances/positions for rear combatives. Send, turn and burst in with straights/palm heels. Padholder resets.
Headbutt - Rear
COMBO: Headbutt - Rear + Hammerfist Rear + Turn + Straight/Palm Burst
Headlock - Side, play with alternatives to finger under nose (hair, eye, neck, etc.)
FINAL DRILL: Defender neutral. Roaming attacker cues for Headbutt combo above or Side Headlock.
ADVANCED (C1)
360 w/ Counter (Review)
Knife Defense v. Forward Slash
Defensive Front Kick (Review)
Full Nelson - Finger Strip
FINAL DRILL:
Grps 3. Defender. Knife Attacker. Nelson Attacker. Defender begins facing Knife Attacker, with Nelson Attacker behind (Not strategically the best position, but for drill). Either attacker can attack first. Defender defends appropriately, but second attacker can attack at anytime. If knife attacks first, defender should try to defend and place between nelson attacker. If nelson attacks first, should use DFK (legs) to kick off knife, if necessary.
BEGINNER CLASS (A1)
Punches- Left/Right Combination
Elbows 1-3
Combination- Left/Right Combination/Right Elbow
Drill: 2 Rounds of :90 seconds
5 Push Ups
10x Left/Right Combination/Right Elbow
Choke from Behind
Choke from the Side
INTERMEDIATE CLASS (C1)
Front Kick with Advance (fighting and neutral stance)
Combination- Front kick with advance/Downwards Hammer fist
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks
Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs
ADVANCED CLASS (C1)
10 Front Kick Vertical Target (5 each side)
15 Burpees
20 Straight Punches
25 Burpees
30 Knee Strikes (15 each side)
35 Burpees
Gun from the Front, Kneeling Position
Gun from the side or behind , assailant using off hand
Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.
BEGINNER CLASS (A1)
Punches- Left/Right Combination
Front Kick to a Vertical Target
Combination: Front Kick to a Vertical Target/Left/Right Combination
Ground- Front Kick
Ground-Getting up
Combination: Ground Front Kick/Get up/Front Kick to a Vertical Target/Left/Right Combination
Choke from the Front (2 handed)
INTERMEDIATE CLASS (C1)
Focus Mitts – 5 rounds of 1 minute each, 15 second rest; high intensity, no breaks during the round!
Front Kick with Advance
Defense v. Front Kick (redirecting)
Defense v. Front Kick (stopping)
Defense v. Round Kick (shin block)
Defense v. Round Kick (absorbing)
Leg Sparring!
ADVANCED CLASS (C1)
Basic combatives to pad
Drill: Belt drill – 3 rounds for advanced students!
Knife Upward Stab
Gun Front (2 handed technique)
Drill: defend knife upward or gun
Drill: as above, but include last week’s gun from the front and downward stab
BEGINNER (A1)
Front Kick Vertical Target
DRILL: Pad Line
Groups of 2, Striker, Padholder. Padholders line up, Strikers in front of pad. Strikers send one Front Kick Vertical Target to pad, then shuffle to the next pad to their right. Repeating Kick/Shuffle for time.
Knees w/ Clinch
DRILL:
Groups of 2, Striker, Padholder. Striker tracks Padholder. Padholder cues for Front Kick Vertical Target + Clinch/Knee Burst. After strikes, Striker runs to designated “exit” and returns to tracking Pad.
360 Defenses
DRILL - FINAL: Roaming Attackers
Defenders scatter around room, neutral, eyes closed. Attackers roam with pad, giving verbal cue, then either swinging pad for 360 Defense + Clinch/Knee Burst or holding pad for Front Kick Vertical Target + Clinch/Knee Burst. Striker resets.
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INTERMEDIATE (C1)
Hook Punch
DRILL:
Groups of 2, Striker, Padholder. On Padholder’s cue, Striker sends Hook Punch + Hammerfirst BURST. Resetting on Padholder’s cue.
Bearhug Front Arms Free (Neck Leverage)
DRILL:
Same as above, but Padholder can cue for combo OR rush forward applying Bearhug
Ground - Headlock Side - Backward
DRILL - FINAL: Flow
Groups of 2, A/B. (A) attacks (B) with Bearhug for Neck Leverage defense. (B) then attacks (A) on the ground with Side Headlock. Once to feet, (A) runs to attack another (B). Continue for time. Repeat for another round switching starting roles of A/Bs.
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ADVANCED (C1)
One Arm Shoulder Throw
Knife - Defense vs. Downward Stab
DRILL:
Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad with Downward Stab. Defend and return to striking.
Knife - Defense vs. Forward Slash
DRILL - FINAL: Duck, Duck, Krav
Defenders neutral, eyes closed, knives scattered around room. Attackers choose any Defender using One Arm Shoulder Throw to throw to the ground. Attacker immediately runs to find a knife and attack. Defender recovers from throw and awaits to defend attack. Defender resets after defense.
Beginner (A1)
Fighting Stance
Punches – Left/Right Combination
Knees (regular & round)
Drill: Cauldron. 1 striker, 1 tombstone pad holder. Pad holder calls for “punches,” “kicks,” or “sprawl”. Round 1: striker performs 1 left/right combo for punches. 1 groin kick for kicks, and 1 sprawl with a knee strike on sprawls. Round 2: everything doubles. Round 3: everything triples.
360 Defense
Drill: A/B drill. Half the class is group A, others are group B. Group A stands in passive stance with eyes shut. Group B randomly attacks with outside looping punches. Safety note: Attackers must verbally get defender’s attention BEFORE swinging at defender (i.e. defender should have time to open their eyes and recognize attack)
Intermediate (C1)
Front kick with advanced (fighting & neutral)
Defense vs. front kick – redirecting
Defense vs. front kick – stopping
Ground – kick off from guard
Ground – Choke from Side
Drill: A/B drill. Half the class is group A, others are group B. Group A stands in fighting stance with eyes shut. Group B randomly attacks with groin kicks. Safety note: Attackers must verbally get defender’s attention BEFORE kicking at defender (i.e. defender should have time to open their eyes and recognize attack). Halfway through round instructor yells, “DOWN!” All defenders lay down and attackers either attack them from guard or choke them from the side.
Advanced (C1)
Machine gun take down
One arm shoulder throw
Gun from front, 2 handed technique
Advanced Gun – from front, assailant using off hand
A/B drill. Half the class is group A, others are group B. Group A stands in neutral stance with eyes shut. Group B randomly attacks with either a gun or with empty hands. Attackers get defender’s attention by physically “harassing” them with light palm heel strikes to the shoulders and taps to the forehead. Defender must recognize attack and either opt for a one arm shoulder throw, 2 handed gun defense, machine gun takedown (dead side defense for assailant using off hand), or live side defense for assailant using off hand.
Beginner (A1)
Palm heel strikes
Ground - back position
Ground - getting up
Ground - front kick
Ground - round
Drill - P1 starts on their back in ground fighting position, eyes closes. P2 holds a kick shield either for a front kick or a round kick. P1 kicks (and spins towards the target if necessary), gets space, gets up, and delivers palm heel strikes on the pad until the padholder calls "time." Repeat.
Intermediate (C1)
Hook punch
Uppercut punch
Headbutt forward
Focus mitt combinations: use combinations 1-10, but with the "headbutt" variable, where the striker adds a headbutt to the end of the combination
Bearhug front arms caught
Bearhug front arms free
Bearhug front arms free (neck leverage)
Drill: attacker chooses type of bearhug, but attacker is also holding a pair of focus mitts. While the defender works through their defense the attacker holds the focus mitts in various positions representing targets. The defender recognizes these targets and strikes accordingly (no verbal cues)
Advanced (C1)
Review spinning on center line/clinch work
Range rover drill: Emphasize slow, controlled work and direct contact to specific targets. Both partners take turns calling out "hands," "legs," "grappling," or "dirty fighting," commands for their partner to follow. One partner throws, the other partner reacts realistically. "Hands" is any upper body strike (hammerfists, punches, elbows, etc.); "legs" is any kick, knee, or stomp...
Knife - defense vs downward stab
Knife - defense vs upwards stab
Knife - defense vs straight stab
Drill: defender starts in a corner (on a padded wall, if possible), and a knife-wielding attacker tries to keep them in the corner while stabbing as much as possible. Extra "helpers" can help keep the defender in the corner with kick shields if necessary.
BEGINNER CLASS (A1)
Hammerfist to the Side- Let students know this strike is Reactive and windup is not recommended!
Elbows 1-3
Thai Clinch- Knees
Combo- Hammerfist to the side, Right Cross, Right Elbow, Thia Clinch 2 Knees
Choke from Front (2 Handed)
Drill: Groups of 3, Attacker; makes Choke from Front, during the defense, pad holder bumps defender from the side, Defender; Reacts to the bump with a side hammerfist strike, turns and immediately follows with counter attacks until time is called. Reset!
INTERMEDIATE CLASS (C1)
Bobbing and Weaving
Front Kick with Advance (fighting and neutral)
Combo-Front Kick with Advance, Left/Right Combo followed by Right Elbow
Defense v. Low Round Kick (Shin Block)
Drill: Light Strikes- Attacker; Straight punches, Hooks and Low Round Kicks. Defender; Bobbing and Weaving, Blocking and Defense v. Low Round Kick (shin block)
Headlock from the side
ADVANCED CLASS (C1)
Light Sparring- 4 Rounds of 2 min
Spinning Heel Kick
Focus Mitts- Combo # 3, followed spinning Heel Kick
Machine Gun Takedown
Gun from the front
Advanced Gun- from behind, attacker close (hug defense)
Drill- Groups of 4-5
Defender; is in the middle, Attackers; non stop various Gun threats.
BEGINNER CLASS (A1)
Left/Right Combination
Front Kick (Groin)
Round (kick)
Knee
3 Round Drill
Choke from behind
Drill: defender; non-stop straight punches on a pad, attacker; Choke from behind
INTERMEDIATE CLASS (C1)
Uppercut (both sides)
Build Combination- R-Uppercut/L-Uppercut/R-Cross/L-Hook/R-Cross
Ground Forward Roll
Drill: Work todays combo on focus mitts; pad holder calls out a number of Forward rolls, i.e.) 1, 2, 3… on pad holders signal, striker makes the number of rolls called, gets up and continues working the pads
Headlock from the side
ADVANCED (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!
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