BEGINNER (A2)
Palm Heel Strikes
Round Kick
DRILL:
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On holder’s “KICK!” cue, striker stops striking, as padholder steps back to hold for either side Round Kick. Then returns to striking. Repeat for time. Switch after each round. Increase Round Kick per cue by 1 each round.
Choke Front - 1 Hand
Defenders neutral, eyes closed. Roaming attacker can cue with Choke or pad push for burst of Palm Heels or Round Kicks depending on pad hold. Attacker cues to “RESET!”
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INTERMEDIATE (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch, attempting to drive partner back. Alternating striking knee each time.
Defensive Front Kick
DRILL:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch then DFK, attempting to drive partner back. Alternating striking knee each time.
Bearhug Rear - Arms Caught
Headlock Reverse Standing
DRILL - FINAL:
Grps 2. Attacker, Defender. Defender neutral eyes closed. Attacker applies Bearhug. During defense, attacker can transition to Headlock Reverse for additional defense.
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ADVANCED (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder swats with pad to cue, Striker orients, cliches and sends blast of 3-4 Knees before reseting.
2 Straight Knees w/ Switch
Long Gun Front - Live Side
Long Gun Front - Dead Side
DRILL - FINAL:
Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, perform 10 jumping jacks, run back down and attack. After defense, switch roles, with Defender runs to opposite end with gun.
BEGINNER (A2)
Advancing Straight Punch
DRILL:
Groups of 2, Striker, Padholder. Begin facing each other within punching range. When Padholder steps back, Striker advances strikes, and sends a Straight burst until Padholder cues to “RESET!”
Inside Defenses
Movement (Pivoting)*
*After practicing, add a forward burst and 90 degree pivot to the Inside Defense.
Headlock Rear
DRILL-FINAL:
Groups of 2, Attacker, Defender. Attacker sends Straight Punches for defense. Select groups to wander and attack the ATTACKER of the other groups with Headlock Rear. Defend and return to Straight Punch attacks.
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INTERMEDIATE (C2)
Defensive Front Kick
DRILL:
Groups of 3, Striker, Pad1, Pad2. Striker sends all out strikes to Pad1. Pad2 approaches from around either side of Pad1. Striker sends Defense Front Kick and returns to striking Pad1.
Ground - Kick off from Guard
DRILL:
Groups of 3, Striker, Pad1, Pad2. Same drill as above, however Pad2 can approach for DFK or cue Striker “DOWN!” into Ground Position. Pad2 then dives into Striker’s guard and pins chest to chest. Striker must Kick Off and return to striking.
Ground - Foot Grab Stripping
Ground - Spin Inward (if time)
Ground - Spin Outward (if time)
DRILL - FINAL:
Groups of 3, Striker, Pad1, Pad2. Same drill as above, however Pad2 can approach for DFK or cue Striker “DOWN!” into Ground Position. Pad2 then dives into Striker’s guard and pins chest to chest. Striker must Kick Off and return to striking.
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ADVANCED (C2)
Mouth of Hand Punch
Overhand Right Punch
COMBO:
Overhand Right + Pad moves back/Striker advances + Mouth of Hand Punch + Burst of Strikes
2 Straight Knees w/ Switch
Gun Behind - Touching
DRILL - FINAL: Roaming Attackers
Groups of 3, Striker, Padholder, Attacker. Striker sends Combo above. Attackers roam, pressing gun into any Striker’s back for defense.
Beginner (A2)
Straight Punch with Advance
Straight Punch with Retreat
Inside Defenses
Headlock from behind
Drill: 1 tombstone pad holder, 1 striker, 1 attacker. Striker performs mixed flurries on the pad. Attacker randomly approaches from behind and puts striker in headlock from behind. Striker defends and then returns to the pad.
Intermediate (C2)
Inside Slap Kick
Outside Slap Kick
Focus Mitts: Freework combinations 1-4, mitt holder calls randomly for “kick” holding one mitt out. Striker may do either inside or outside slap kick as they deem appropriate.
Ground – Arm Bar from guard
Drill: A/B drill. Group A attacks, Group B defends. Defenders lay on their backs, eyes closed. Attackers randomly get into defender’s guard and begin throwing light palm heels strikes at defender. Defenders perform armbar, get up, get out, and then return and reset.
Advanced (C2)
Mouth of the hand punch
2 Front Kicks with a switch
Gun from the Side (behind arm)
Gun from Behind (touching)
Drill: 1 kick shield holder, 1 striker, 1 attacker. Striker free works on kick shield, mixing in mouth of hand punch and 2 front kicks with a switch. Attacker threatens striker with a gun from side (behind the arm) or rear (touching). Striker defends, then returns to the pad.
Beginner (A1)
Fighting Stance
Wrist releases
Hammerfist to the side
Elbows 1-3
Drill - attacker approaches from the front or side of a defender in neutral stance and attacks with a wrist grab, pulling the defender along. If the initial wrist release is successful, the defender runs across the room to touch the opposite wall. If not initially successful, the defender delivers strikes to the attacker until they are realeased.
Choke from the side
Drill - same drill as before, but adding in choke from the side
Intermediate (C1)
Forward and backward rolls
Ground - kick off from the guard
Drill - determined attacker in the guard. Start with the defender on their back delivering strikes to a tombstone held by an attacker in their guard. On "go" the defender tries to kick off. The attacker's job is to maintain their position in the defender's guard as much as possible, while slapping their shoulders and the side of their head. Once the defender is successful they repeat the same drill with a fresh attacker. Repeat several times
Ground - choke from side
Advanced (C1)
Review front kick with advance and advancing straight punches
Gun from the front
Gun from the front, 2-handed technique (cupping)
Drill - the attacker has 3 options once they detect movement from the defender: pull the gun away early, fight for control of the gun once the defender has their hands on it, or fall to the ground as if knocked out. If at any point the defender loses control and fail to regain it they do 5 pushups before the next rep. If they successfully defend 5 times, the attacker does 10 pushups.
BEGINNER CLASS (A1)
Straight Punches (after basic lesson, work from passive stance)
Elbow #1 (after basic lesson, work from passive stance)
Round Kick (quick review if possible)
Ground – Back Position
Ground – Front Kick
Ground – Round Kick
Ground – Get up
360
Drill: start on back, kick until attacker backs away, then get up, defend 360, finish with counters
Intermediate (C1)
Hook Punch
Combo: #6 & #7
Front Kick with Advance (fighting and neutral)
Headbutt Forward
Combo: Front Kick with Advance, L & R punches followed by Headbutt Forward
Defense v. Low Round Kick (Absorbing)
Headlock from the Side
Ground- Fallbreak High, Back
Drill: 2 ppl/ 1 Kicking Shield
Defender; Eyes closed.
Attacker; Make a HeadLock or Safely Shove Defender from front.
Defender; Fast and aggressive defense against headlock. When bumped, Back Fallbreak, Kick, get up fast and continue with counter attacks until Attacker calls “Time”. Reset!
Advanced (C1)
Muay Thai Pads: 3- 3 Min Rounds- 2 Min Rest, 200 Meter Run During Rest
Round 1- Combinations and Kicks- Non stop punches during the last 30 sec
Round 2- Opposite stance- Combinations, Kicks, add sprawls, Last 30 Sec- Thai Clinch- Non stop knees.
Round 3- Combinations, Kicks, Sprawls (switch fighting stance after every sprawl), add elbows and knees, Last 30 Sec- Non stop round kicks
Spinning Heel Kick
Advanced Gun- from the Front, assailant pushing
Advanced Gun- from the Front, assailant pushing, slapping, kicking
Drill: Defender; Eyes closed
Attacker; Any Level 1 & 2 technique, Gun Defense
BEGINNER (A1)
Palm Heel
Hammerfist Side
Elbow #3
DRILL:
Grps 3, Striker, 2 Padholders. Striker begins sending Palm Heels to Pad1. Pad2 cues from behind with pad tap. Striker transitions to Pad2 by sending Elbow 3 + Hammerfist Side + Palm Heels. Repeat cue/turn for time.
Basic Takedown Defense
DRILL:
Grps 3, Striker, Padholder, Attacker. Striker sends Palm Heels to Pad. Attacker gives verbal cue. Striker stops striking, orients toward Attacker. Attacker attempts takedown, Striker stops takedown and resumes striking.
Wrist Releases
DRILL - FINAL:
Grps 3, Striker, Padholder, Attacker. Same as above, but Attacker can attempt to capture Strikers arm and grab wrist. Striker should continue striking with free hand while using wrist release. Attacker can also give verbal cue for takedown attempt.
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INTERMEDIATE (C1)
Forward Roll
Backward Roll
Trap, Buck & Roll
DRILL:
Roaming Attackers. Defenders begin at one end of gym and perform Forward or Backward Roll across mat. Attackers mount Defenders as they land.
Forward Roll, Back Fall Break
DRILL:
Same as above, but Attackers mount holding a pad across chest. Defender begins sending all out strikes to pad. Padholder cues “SWITCH!” passing the pad to the Defender. Defender bucks to begin Trap, Buck & Roll.
Ground - Kick Off from Guard
DRILL - FINAL:
Same as above, but Attacker can mount or dive into guard, attempting to mount. Defend accordingly.
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ADVANCED (C1)
KNIFESTRAVAGANZA!!!!!
Knife - Downward Stab
Knife - Upward Stab
Knife - Forward Slash
Knife - Straight Stab
Knife - Reverse Slash
DRILL1:
Grps 2, Defender, Attacker w/ knife. Attacker can choose any knife attack above. Defender must choose ONE hand that can be used per defense. Defender must attempt to defend/wrap/control with one arm. If arm gets loose, another attack can be sent.
Note: Yes, it will be hard. If defender fails to capture arm after several attacks, pair should reset.
DRILL2:
Same as above, but Defender can wrap arm or defend and make distance, depending on opportunity.
DRILL3:
Same as above, but Defender can use both hands.
DRILL - FINAL: Musical Knives
Grps 2, one knife. Knives thrown randomly on floor. All walk randomly. On instructor’s “GO!” find a knife and attack ANYONE!
BEGINNER (A1)
Ground - Back Position/Movement
Ground - Getup
Ground - Front Kick
DRILL:
Groups of 2, Striker, Padholder. Striker in back position. Padholder moves around, Striker follows accordingly. When Padholder approaches, Striker sends 1-2 Front Kicks and gets to feet, running to new spot and going to back. Padholder chases and resumes circling in new position.
Ground - Round Kick
DRILL:
Groups of 2, Striker, Padholder. Strikers begin in back position, eyes closed. Padholders roam, setting up for either side Round Kick then giving verbal cue. Striker opens eyes, sends appropriate Round Kick, gets to feet, runs to new spot and resets on back, eyes closed.
DRILL - FINAL: Bull in Ring
Groups of 4-5, Striker, Pad1, Pad2, Pad3, Focus Mitts Holder (optional). Striker in back position. Pad 1 in front, Pad2 and Pad3 on sides, Focus Mitts behind. Pads give verbal cue, Striker sends appropriate kick. Focus Mitts swat at Striker’s head, if included. Continue for time. On instructor’s “UP!” cue, Striker gets to feet appropriately.
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INTERMEDIATE (C1)
Uppercut Punch
Uppercut Punch Defense
DRILL:
Groups of 2. Alternate between Attacker/Defender, sending Uppercut and defending.
Defense v. High Front Kick (redirecting)
DRILL:
Same as above, but Attacker can send Uppercut or High Front Kick for defense.
Knife - Straight Stab
DRILL - FINAL:
Same as above, but replace Uppercut attack with Straight Stab (both begin with knife in hand). On cue, find new partner.
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ADVANCED (C1)
Gun Front 2 Handed Technique
DRILL:
Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad and points gun. Defend and return to striking.
Advanced Gun Front - Kneeling Position
DRILL:
Defenders neutral/eyes closed. Attackers give verbal cue. If close enough, Defender should use 2 Hand defense. If too far away, Attacker will order to knees and approach. Once close enough, defend using Kneeling defense.
Advanced Gun Front - Mounted
DRILL - FINAL:
Defenders eyes closed, transition between standing, kneeling and laying on back. Attackers roam giving verbal/tactile cue. Defend from position appropriately and return to transitioning eyes closed.
Beginner (A1)
Elbows 1-3
Hammerfist to the side
Choke from the side
Drill: A/B drill. Group A attacks, group B defends. Defenders start in passive stance with eyes closed. Attacks roam around and choke random defenders from the side. Defender performs skill & resets after finishing the fight.
Intermediate (C1)
Headbutts (forward, side, up, & backward)
Bearhug Front Arms Caught
Bearhug Front Arms Free
Drill: Group of 3 or more. 1 tombstone pad holder, 1 striker, 1 or more attackers. Striker throws broken flurries at pad (mixing in elbows & headbutts). Attackers randomly bearhug striker. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
Advanced (C1)
Review fall breaks
Full Nelson Throw
Full Nelson Sweep
Full Nelson Finger strip
Drill: Group of 3 or more. 1 kick shield holder, 1 striker, 1 or more attackers. Striker free works aggressive strikes on the pad. Attackers randomly attack striker with Full Nelson or any Level 1 stationary attack. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
Beginner (A1)
Basic movement - fighting stance forward, left, right, and back
Knees (regular and round)
Movement drill - striker starts in neutral position, while a pad holder moves to their front, side, or rear. On the padholder's "go" the striker moves directly to the padholder and throws 3 knees.
360 defense
Choke from behind
Drill - defender begins in neutral stance while an attacker can attack with choke from behind. Roving attackers can attack with 360s either before or after the choke has begun.
Intermediate (C1)
Review low front and round kicks
Defense v. low round kick (absorb and shin block)
Defense v. front kick (redirect and stop)
Thai pad drills (both partners with shin pads) - pad holder calls combos and throws hooks to head and body. When the pad holder throws a kick, the striker defends and throws two straight punches.
Knife - straight stab
Advanced (C1)
Review 360 with counter
Review spin on center line
Knife - defense v. upward, downward, and straight stab
Drill - defender starts in a corner of the room with back to the wall (padded wall, if possible). One attacker stabs to the torso repeatedly from different angles while the defender tries to get out of the corner. The knife attacker and possibly one or two more attackers with kick shields tries to keep the defender in the corner.
BEGINNER CLASS
Front kick vert target
Groin kick
Drill: partner moves around with large pad, holds for front kick vertical target or groin kick
Ground position (back) and movement
Ground: getting up
Ground : front kick
Ground: round kick
Drill: movement, kick, get up, give front kick vert target
INTERMEDIATE CLASS (C1)
Focus Mitts: Opposite Stance- Hooks and uppercuts
Drill: groups of 3; make the appropriate hook or uppercut while third person holds up a hand; striker must call out the hand motion.
Ground- Headlock from side Forward
Ground- Headlock from side Backward
Drill: defend either headlock from ground, get up and attack the pad with non-stop strikes until pad holder calls time. Reset!
ADVANCED CLASS (C1)
Focus Mitts-Opposite Stance- 3 Rounds of 2 minutes- non-stop combinations (Zero Down Time bet. Combos), 30 seconds rest bet. Rounds.
Knife on the Ground – full mount, downward stab
Gun on the Ground – full mount, trap and roll
Drill: eyes closed, open on command, react to gun or knife
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