BEGINNER
ADVANCED
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Takedown (lifting & leverage on neck variations)
Advanced Gun - from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.
BEGINNER CLASS
Left/Right Combo
Front Kick (groin)
Front Kick (vertical target)
Drill: A/B drill running across room
Combo: Left/Right/Front Kick Vertical Target
Choke from the Front
INTERMEDIATE CLASS
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut
Headbutt
Combo: Left/Right/Left Uppercut/Headbutt
Headlock from the Side -- work both sides
Variation: headlock from the side, rolling inward (if you know it)
Drill: all headlock variations
ADVANCED CLASS
Thai Pads - 3 rounds of 2 minutes, 30 seconds rest
Forward Slash
Back Slash
Slash variation - like general defense
Using common objects as shields
Drill: recognize attack, decide whether or not you have time to access common objects, defend
BEGINNER CLASS
Straight Punches
Double Jab
360
360 using only one hand against either attacking arm (as though the other hand is occupied or injured)
360 with a kick as a counterattack (as though other hand is occupied or injured)
Choke from the Front with a Push – no trapping, counterattacking with only hand hand
INTERMEDIATE CLASS
Side Kick (with and without advance)
Defensive Back Kick with a Spin
Drill: Side kick followed by a Defensive Back Kick with a Spin
Outside Defense 1-5
Choke from Front Against Wall
Hair Grab from Front
Drill: 2 ppl
Defender; Stand against the wall, eyes closed. Attacker; Choke from Front Against the wall/ Hair Grab From Front.
Ground- Strike from Full Mount
Ground- Dismount from Full Mount
ADVANCED CLASS
Focus Mitts – Left/Left Hook
Focus mitts – Right/Right Hook
Sparring – one person can use only one hand; the other arm must be tied down to their side; light training!
Knife – downward stab – must defend and control with left arm; right arm is unavailable! Counter with knees, headbutts, biting, etc.
Knife – upward stab – as above
BEGINNER CLASS
Movement- Fighting stance Moving forward, Left, Right, Back
Straight Punch Low
Front Kick Vertical Target
Combo: Front kick vertical target follow by L&R Combination, Drop levels-Straight Punch Low.
Inside Defense
Inside Defense v. Low punch
Choke from Front (1 handed)
Drill: Defender; Eyes closed Attacker; makes a Choke from front or gives a verbal signal and makes a Straight Punch Low
Ground- Side Kick
Ground- Getting up
Drill: 2ppl/Large shield
Striker; non stop strikes on the pad. instructors signal, drop to the ground, Side position, position, Side kick from the ground, quickly get up and continue working the pads. Repeat!
INTERMEDIATE CLASS
Focus Mitts- Left Jab, Right Uppercut, Left Hook, Right Cross
Defensive Back kick
Drill: Groups of 3, Focus Mitts, Large Kicking Shield; Striker; works todays combination on focus mitts, 2nd pad holder walks towards striker from behind and gives verbal signal, striker; makes a back kick and continues working the mitts.
Choke from Behind against the Wall
Choke from Behind with a pull
Drill: defender; eyes closed, defend against-Choke from Behind against the Wall,
Choke from Behind with a pull
Ground- arm lock from the side
ADVANCED CLASS
3 Round Drill
Thai Pads- 3-2 min. rounds- opposite stance
Spinning Outside Slap Kick
Sliding Defense v. Spinning Heel Kick
Plucking/Rowing defense v. A Side Kick
Drill: defender; eyes closed, attacker; gives a verbal signal and makes either a Spinning Heel Kick or a Side Kick
Face-to-Face throw
Stick-Overhead Defense
Stick-Baseball bat swing
Drill: 2ppl/1 large shield; defender- Muay Thai Clinch- Non stop knee strikes
attacker- Gives a verbal signal and makes a stick- Overhead or baseball bat swing, defender; makes the appropriate defense and continues with knees!!
BEGINNER CLASS
Palm Heel Strikes
Palm Heel Strikes form mount
Knees
Drill: Groups of 2, large kicking shield; striker; non-stop palm heel strikes from mount, on instructors signal “Up”, stand up and deliver non-stop knees, on signal “Down” mount pad and continue with non-stop palm heel strikes.
Wrist Releases
Choke from the Side
Drill: Groups of 3, large kicking shield; striker; non-stop palm heel strikes from mount, on instructors signal “Up”, stand up and deliver non-stop knees, attacker; makes Choke from the Side; defender; makes an aggressive defense, mounts pad and continues with Palm strikes.
INTERMEDIATE
Defensive Front Kick
Back Kick
Choke from Behind with a Push
Choke Behind Against Wall
Drill: stand near wall; attacker can either give a verbal signal and the defender makes a back kick OR the attacker can choke and push the defender against the wall
ADVANCED
Focus Mitts: inside combo – right uppercut/left hook
Focus Mitts: inside combo – left uppercut/right hook OR left uppercut/right elbow
Drill: striking from Muay Thai Clinch — hold in clinch, use knees, release hold for short elbows and hooks, give head butts as appropriate; the attacker should make very light contact or NO contact to the partner
Long Gun Live Side
Long Gun Dead Side
BEGINNER CLASS
Round Kick
Drill: Around the world. 1 tombstone pad holder, 1 striker. Pad holder holds for groin kicks and slowly moves pad in a U-shape pattern to eventually hold for round kicks on both sides. Striker should be throwing kicks as a flurry, striking through the slowly changing transition from groin kicks to round kicks.
Choke from the Front (1-handed)
Wrist releases
Shark Tank Drill: 3-4 attackers, 1 defender. Attackers may either choke from the front, grab defender's wrist, or hold a tombstone for groin kicks/round kicks. Attacks should occur in rapid succession (no waiting in-between).
INTERMEDIATE CLASS
Side Kick (with and without advance)
Heel Kick
Roaming Attacker Drill: Partners free work on Thai pads or focus mitts. 2-4 roaming attackers get strikers to throw side kicks (kick shield) or heel kicks (focus mitt or tombstone).
Ground - arm lock from the side
Ground - side mount knee to belly (disengage)
ADVANCED CLASS
Warm-up free work on Thai pads: 3, 2-minute rounds. Rounds 2 and 3 in opposite stance.
Defense vs. Bayonet Stab, live and dead side
Defense vs. Bayonet Stab, dead side (clothesline)
Shark Tank Drill: 3-4 attackers, 1 defender. Bayonet Stabs and any self-defenses Levels 1-3.
BEGINNER CLASS
Straight Punch Review
Knees (straight knees and round knees)
Combo: Left/Right/Left/Knee/Round Knee (pad holder adjust pad for round knee)
Combo: Left/Right/Left Knee/Left Round Knee (pad holder adjust pad)
Choke from Behind with a Push
INTERMEDIATE CLASS
Focus Mitt: 3 rounds of 2 minutes, emphasize movement after combo
Basic Takedown Defense, Spinning on Centerline
Bearhug from Behind, Arms Free
Bearhug from Behind, Leverage on Finger
Drill: attacker rushes forward; defender uses Basic Takedown Defense; attacker slips under the defender's elbow and takes the defender's back; defender does either Bearhug from Behind OR the finger leverage technique
ADVANCED CLASS
Focus Mitts with shin guards: 3 rounds of 3 minutes with 30 second break; pad holder throws a jab, cross, or low round kick now and then to make sure striker is also reader to defend
Hip Throw
Pummel Drill to Hip Throw: partners work the pummel drill, but one is assigned to the throw; maneuver weight and position until you make make the hip throw; partner shoulder some resistance so that practitioner must decide when the throw is available.
Focus Mitts Plus Hip Throw: 2 rounds of 2 minutes; pad holder makes basic combination OR advances and forces a clinch; defender establishes under hook and makes hip throw
Stick Overhead
BEGINNER
Elbows 4-7
Knees w/ Clinch
DRILL:
Groups of 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for an Elbow 4-7. Striker opens eyes, sees pad, sends appropriate elbow, then orients toward pad to Clinch and send a burst of Knees. Striker throws away and resets.
Choke Rear w/ Push
DRILL - FINAL:
Groups of 3, Defender, Padholder, Attacker. Same as above, Padholder cues for Elbow + Orient/Clinch/Knees. While sending Knees, Attacker applies Choke Rear w/ Push. After defending, Defender resets. Repeat for time.
___________
INTERMEDIATE
Ground - Strikes from Mount
DRILL:
Groups of 2, one on back, other mounting. On “GO!” person mounted sends all out strikes to pad. On “SWITCH!” person mounted stops striking, takes pad, and person in mount begins striking from below. Cue multiple switches for time then repeat swapping starting positions.
Ground - Elbow Escape
Ground - Dismount from Full Mount
DRILL:
Groups of 2, Groups of 2, one on back, other mounting. Person mounted attempts to use Elbow Escape to improve position. Person mounting attempts to capture hands for Dismount. Repeat, switching starting positions each time.
Choke Front Against Wall
DRILL - FINAL:
Groups of 3, begin near wall, one on back, other mounting, one standing waiting. Person mounted moves hands/sends “strikes” to person mounting. Person mounting attempts to capture hands and Dismount. Upon getting to feet, person waiting applies Choke Against Wall. Defend and reset.
___________
ADVANCED
Stomp Kicks REVIEW (Defensive Front Kick, Side Kick, Back Kick)
Plucking/Rowing Defense vs. Front Kick
Plucking/Rowing Defense vs. Side Kick
DRILL:
Groups of 2, Defender, Attacker. Defender neutral, eyes closed. Attacker gives verbal cue and sends Front, Back or Side Kick. Defender opens eyes, defends, counters and resets.
Simple Takedown
Single Leg Takedown
Trigger Ground Sparring/Rolling:
Groups of 2, Attacker, Defender. Defender, Attacker. Defender neutral, eyes closed. Attacker takes Defender to the ground using Simple/Single Leg Takedown. After Takedown, both scramble for dominant position. Continue until dominant position is achieved OR time elapses. Repeat switching roles.
NOTE: If MMA gloves are available, strikes can be included.
BEGINNER CLASS
Left Right Combination
Round Kick
Knees (Regular and Round)
Drill: Introduce Muay Thai Pads
-- Round 1- Pad holder- Calls out straight punch combinations- 1-4 (straight punches)
-- Round 2- Straight punch combinations plus Round kicks & Knee strikes
Wrist Releases
Inside Defense
Choke from Behind with a push
Drill: Defender, yes closed; attacker gives a verbal signal and makes a straight punch or makes choke from behind with a push
INTERMEDIATE CLASS
Side Kick (with and without advance)
Combo: Side Kick, side Hammer fist followed by knee strikes
Outside defense v. Right Punch
Hair Grab Behind
Bearhug Behind Lifting
Drill: Focus Mitts
Defender combo #5; attacker make a Hair Grab from behind OR Bearhug Lifting
Ground- Strike from Full Mount
Ground- side mount to full mount
ADVANCED CLASS
3 Round Drill
Ax Kick
Combo: Front Kick Groin (Back Leg) followed by an Ax Kick (Forward Leg)
General Defense v. Medium to high Kicks
Hip Throw
stick- overhead defense
Headlock from the side, spinning inward
Drill: Groups of 3, one large shield
Defender non stop knee strikes; attacker gives a verbal signal and makes an overhead defense OR Headlock from the side, spinning inward
BEGINNER CLASS
Hammerfist Forward
Hammerfist Downward
Tombstone Drill: 1 or 2 punch hammerfist combinations (forward or downward), groin kicks, and sprawls. 3 rounds: 90-seconds freework, 30 second flurry at the end. Round 1 flurry hammerfist forward, round 2 flurry hammerfist downward, round 3 flurry groin kicks.
Choke from the Side
INTERMEDIATE CLASS
Back Kick
Defensive Back Kick with a Spin
Hair Grab Side, Impending Knee
Shark Tank Drill: 1 defender, 4 attackers (front, both sides, and behind). Attackers in front and behind have kick shields and call for spinning back kick or back kick respectively. Attackers on the side perform hair grabs with impending knee.
ADVANCED CLASS
Kick Paddle (or Focus Mitt)Warm-up: Medium-to-high round kicks & spinning heel kicks. Students should focus on flexibility, not power.
Sliding Defense vs. Medium-to-High Round Kicks
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Stick-Baseball Bat Defense
Shark Tank Drill: 1 defender, 4 attackers. Attackers throw Medium-to-high round kicks and spinning heel kicks (50% speed, 1% power), as well as baseball bat swings with a stick. If necessary, for added difficulty attackers may also randomly throw in self-defenses from levels 1-3.
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