BEGINNER CLASS (B2)
Straight Punch Review
Combo: Left/Right/Right
Combo: Left/Left/Right
Knees - include principle of switch knee for both legs
Combo: Left/Right/Right/pad holder moves forward/defender moves offline to his left, then gives a right knee
Choke from the Front with a Push
INTERMEDIATE CLASS (B2)
Focus Mitts: Combos 6 & 7
Focus Mitts: Combo 6/slip left/Combo 6
Focus Mitts: Combo 7/slip right/Combo 7
Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (covering)
Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (extended)
Gun - 2 Handed Cupping Technique
ADVANCED CLASS (B2)
Mouth of Hand Punch
Combo: Left/Right/Right Knee/Mouth of Hand Punch
Gun from Behind (practice turning to either side); also practice defending while holding objects in hands
Gun from Behind, Being Walked
BEGINNER CLASS (B2)
Punches Straight
Punches Straight changing levels
Left punch high (head)/Right punch low (body)
Left punch low/Right punch high
Knees
Combination: Left punch low/Right punch high/4 knees
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind
INTERMEDIATE CLASS (B2)
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/weave/slip punches 2x and immediately follow up with counters.
Ground- Trap and roll
Ground- def. v. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!
ADVANCED CLASS (B2)
Thai Pads: 3 Rounds of 2 Minutes- opposite stance-Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.
BEGINNER CLASS (B2)
Left/Right Combination
Front Kick Vertical Target
Knee
Combo: Left/Right/Right Front Kick Vertical Target/Right Knee
360
360 – add counters and Front Kick Vertical Target (counters do not have to be simultaneous unless you want to teach “360 with Counterattack”)
Advanced Technique – Knife Downward Stab: you can teach the whole technique or just the 360 with counters, then create distance
INTERMEDIATE CLASS (B2)
Thai Pads: Combination #8 (right uppercut/left hook/right cross) – add knee or kick
Thai Pads: Combination #9 (left uppercut/right cross/left hook) – add knee or kick
Review Choke from the Front (2 handed technique)
Ground – Trap and Roll
Ground – Defense v. Choke Full Mount
ADVANCED CLASS (B2)
Thai Pads: Combo #3 with kick
Thai Pads: Combo #3 with kick, pivot right; left kick/right cross
Gun Front with punches, slaps, kicks
Gun from Kneeling position
BEGINNER CLASS (B2)
Punches Straight
· Punches Straight changing levels
o Left punch high (head)/Right punch low (body)
o Left punch low/Right punch high
Knees
Combination: Left punch low/Right punch high/4 knees
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind
INTERMEDIATE CLASS (B2)
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/weave/slip punches 2x and immediately follow up with counters.
Ground- Trap and roll
Ground- def. v. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!
ADVANCED CLASS (B2)
Thai Pads: 3 Rounds of 2 Minutes- opposite stance-Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.
BEGINNER (B2)
Knees w/ Clinch
DRILL: Find Your Partner
Groups of 2, Striker, Padholder. Padholder positions somewhere around room. On “GO!” Striker locates, runs to and sends all out knees to Pad. On “RESET!” Striker goes to neutral and Pad finds new location.
Basic Takedown Defense
DRILL:
Same as above, but switch who moves. So Striker finds spot in room. On “GO!” Pad locates, runs to and attempts to touch pad to hips. Striker defends and sends burst of Knees. On “RESET!” Striker finds new location.
Headlock Rear
DRILL - FINAL:
Groups of 3, Defender, Padholder, Attacker, scattered around room. On “GO!” Striker locates, runs to and sends all out knees to Pad. On “ATTACK!” Attacker runs to Defender and applies Headlock Rear. On “RESET!” everyone scatters around room.
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INTERMEDIATE (B2)
Bobbing/Weaving
Hook Defense - Extended
Hook Defense - Covering
DRILL1: Defense Chain
Groups of 2, gloves on. One person goes first sending a series of 3 Hooks with the forward hand. The other person defends each Hook by Covering, then Extending, then Bob/Weave. After coming out of the Bob/Weave, the defender sends a series of 3 Hooks with the rear hand… Both continue to alternate back and forth for time. Do another round with the other person sending 3 forward Hooks to work both sides.
DRILL2: Hook Sparring
Groups of 2, gloves on. Alternate back and forth, each getting to send one Hook, left or right, and the other person sending any defense.
Headlock Reverse (Guillotine)
DRILL - FINAL:
Groups of 2, Defender, Attacker (gloves on). Defenders neutral, eyes closed. Attacker locates, starts sending all out Hooks. Defender covers and rides out strikes. Attacker eventually applies Headlock Reverse. Defend appropriately and reset.
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ADVANCED (B2)
Mouth of Hand Punch
COMBO:
Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst
DRILL:
Groups of 3, Striker, Padholder, Attacker. Striker neutral, eyes closed. Pad standing in front. Attacker positions somewhere nearby. On “GO!” Striker opens eyes, sends Mouth of Hand, Clinches and orients to stack Pad between Attacker. Attacker attempts to tag Striker’s shoulder until “RESET!” cue.
Sweep with Heel Kick
COMBO:
Mouth of Hand Punch + Hammerfist Down + Clinch/Knee Burst + Sweep
NOTE: Padholders should not wrap wrists through pad handles to allow hand free for Fall Break
Knife - Kick from Distance
DRILL - FINAL:
Group of 3, Defender, Padholder, Attacker with Knife. Striker neutral, eyes closed. Attacker standing in front. Padholder positions somewhere nearby. On “GO!” Striker opens eyes, sends Knife - Kick from Distance, runs to Pad, Clinch/Knee Burst + Sweep, then run to designated “EXIT” and resets.
BEGINNER CLASS (B1)
Straight Punch
Straight Punch with Advance
Straight Punch Low
Inside Defenses
Inside Defense v. Straight Punch Low
Drill: Defend Left Punch only, high or low; then right punch only, high or low, then either
If you have time, and with more advanced groups, introduce SLOW fighting, straight punches only
INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 2 minutes
Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand
Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick
Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick
Sparring: 2 minutes rounds, 60% speed and power
BEGINNER CLASS (B1)
Straight Punch
Hammerfist Downward
Round Kick
Drill: STACKED!
Round 1: 30 seconds maximum effort Straight Punches, 15 seconds rest
Round 2: 30 seconds Straight Punches, 30 seconds Downward Hammerfists, 15 seconds rest
Round 3: 30 seconds Straight Punches, 30 seconds Downward Hammerfists, 30 seconds 2 round kicks right and 2 round kicks left
Choke from Behind with a Push
Drill: Round Robin; Groups of 3 A/B/C: A holds for punches at one end of the room; at the other end, B stands with eyes closed; C makes Choke from Behind with a Push to B; B defends, then sprints across the room while C stands with eyes closed; B makes 10 straight punches, then takes the pad; A runs across the room and attacks C. So all 3 students are rotating through attacking, being attacked, punching, and holding for punches. They rotate continuously.
INTERMEDIATE CLASS (B1)
Side Kick
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 focus mitt holder; 1 curved kick shield holder; 1 striker. Striker throwing basic combinations to focus mitts. Curved KS holder gives a verbal cue from the side or behind and holds for Side Kick, Back Kick, or Uppercut Back Kick. Striker throws appropriate kick and turns and face to follow up with 6 hand combatives, then returns to focus mitts.
Ground – trap and roll
Ground – def. v. choke full mount
Drill: A/B Drill: A's on their backs with eyes closed. B's are roaming attackers and can mount for Trap and Roll, apply Choke from Full Mount, OR grab a curved KS and verbal cue for Front Kick from the Ground from Level 1.
ADVANCED CLASS (B1)
Thai Pads
Round 1: Hands only
Round 2: Hands and feet + sprawls
Round 3: Every kick combo finishes with 2 kicks. Include sprawls and clinch knees
Gun to the Side of the Head
Gun from the Side, Behind the Arm
Drill:
Drill: Half the class has curved kick shields and the other half has training guns. Students randomly scatter the pads and guns across mat. On instructor's call of "GO!" students begin running in random directions anywhere on mat. On instructor's call of "DOWN!" students who touch a curved kick shield first get to throw Ground and Pound strikes and students who didn't get a pad must do burpees until instructor calls "TIME!" at which point students return to running. Instructor will also call "GUN!" Students who get to a gun get to be attackers using Gun to the Side of the Head or Gun from the Side, Behind the Arm, and those who could not grab a gun in time stand in neutral to be attacked.
BEGINNER CLASS (B1)
Palm Strike
Palm Strike Combo: Left/Right/Right
Elbow #1
Combo: Palm Strikes Left/Left/Right/Right Elbow
Knees – emphasize control and turn, use attacker as a shield
Choke Front (1 handed pluck)
Awareness Drill: groups of 3; defender closes his eyes; the attacker makes the choke, while a third person stands somewhere nearby; the defender must defend, then spin the attacker so that he is between the defender and the third person
INTERMEDIATE CLASS (B1)
Hook Punch
Combos 3 & 4
Combos 6 (rear straight/front hook/rear straight) and 7 (front hook/rear straight/front hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Punch one direction, kick in another
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 kick shield holder. Focus mitt holder and striker free work. Kick shield holder approaches striker and gets attention verbally. Striker includes a kick with any punch of the current combination.
Full Nelson – throw
Full Nelson – sweep
Drill: Defender stands in the middle of a crash pad with eyes closed. Attacker applies full nelson. Defender either throws attacker forward or sweeps attacker backward and finishes with combatives
BEGINNER CLASS (B1)
Straight Punch Review
Drill: belt drill
Advancing Straight Punch
Straight Punch Low
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high or low straight punch
INTERMEDIATE CLASS (B1)
Back Kick
Drill: groups of 3; attack one target; when defender hears signal, make a back kick to a second threat then turn to continue attacking that threat; continue
Ground - Elbow Escape from Full Mount
Drill: groups of 4; start on ground, make Elbow Escape to stand up, then continue with drill as above until group leader says "down!" Reset and continue
ADVANCED CLASS (B1)
Thai Pads: Combo #3/block right low kick/Combo #3
Sparring: 10 second rounds (90% speed, light contact) with a 5 second break to find a new partner; 15 rounds
Gun from the Front - attacker pulling back on the gun or falling down from the punch
BEGINNER (B1)
Movement - include turning/pivoting
Straight Punch - Advancing
DRILL:
Groups of 2, Striker, Padholder. Begin facing each other just out of striking range. Padholder moves and Striker follows, maintaining distance. On instructor’s “GO!” cue Striker sends Straight - Advancing and continues with a burst of punches, ending by stepping offline and pivoting. Padholder reorients to square and both return to moving/awaiting next cue.
Hammerfirst - Forward
DRILL:
Same as above, but after Straight - Adv, Striker sends a burst of Hammerfist strikes before stepping offline/pivoting.
Choke Front w/ Push
DRILL - FINAL:
Groups of 3, designate A/B/C. (A) begins at one end of gym awaiting Choke Attack. (B) waiting to attack. (C) at opposite end waiting for pad cue. (B) chokes (A). After defending, (A) runs down , grabs pad and cues (C) for Straight - Adv + Hammerfist Burst. (C) steps offline and runs down to attack (B), while (A) sets up for pad cue.
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INTERMEDIATE (B1)
Headbutt (Front, Side, Rear)
DRILL:
Groups of 3-4, Striker, Pad1, Pad2, Pad3 (Tombstones). Striker begins back against wall, Pads pressing against. Pads jostle Striker, also raising pad and cueing “HEY!” for Headbutt. Striker sends appropriate Headbutt and fights off wall/out of Pads (Note, clinching is permitted if available). After getting free, reenter Pads and reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL:
Groups of 3-4, Defender, Pad1, Pad2, Pad3 (Tombstones). Same as above, but Pads can also drop and attack with either Choke depending on angle. NOTE: Pads should also attempt to turn Defender while jostling to create additional angles.
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ADVANCED (B1)
Review Ground Defenses:
Groups of 2. Defender lies on back. Attacker can apply any L2-L4 attack. After defense, switch roles.
Ground - Guillotine
Ground - Guillotine Defense
DRILL - FLOW
Groups of 2, A/B. (A) on back, (B) mounts and sends strikes, chokes, or headlocks. (A) defends as necessary. After roll (B) applies Guillotine. Reset, switching starting positions.
DRILL - FINAL: Free Roll
Groups of 2 begin in various starting positions (Mount, Guard, On-belly/back, Back-to-Back, etc.). On “GO!” begin fighting for dominance/submission. 1 minute rounds, rotate partners often.
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