BEGINNER CLASS (A2)
Straight Punches
Elbows 4-7
Combo: Left/Right/Left Elbow #6
Combo: Left/Right/Right Elbow #6
Choke from Behind with a Push
Drill: eyes closed; push from front, make Combo Left/Right/Right Elbow #6 OR the attacker makes Choke from Behind with a Push
INTERMEDIATE CLASS (C2)
Thai Pads: Combo #2 with kick/Right/Left Hook
Thai pads: Combo #3 with kick/Left Hook/Right
Bearhug from the Front, Arms Free (space and base) -- quick review
Reverse Headlock Standing
Drill: Partner A makes bearhug attempt; Partner B does space and base, then attempts Reverse Headlock Standing; Partner A defends
ADVANCED CLASS (C2)
Sweep with Heel Kick
50/50 Clinch -- work position make Sweep with Heel Kick
Drill: 50/50 clinch -- work position -- if the attacker tries to create distance, give knee (lightly); if the attacker stays close, make the sweep
Long Gun, Live Side
Long Gun Dead Side
BEGINNER CLASS (A2)
Movement - Fighting Stance Moving Forward, Backward, Left, and Right
Round Kick
Drill: "Find your partner around the world." 1 striker, 1 tombstone pad holder. Striker lays face down, eyes shut. Pad holder relocates somewhere else in the room. When instructor yells, "GO!" strikers get up, find their partner, then throw flurry round kicks & groin kicks as pad holder moves tombstone in U-shape pattern. Once instructor calls, "Time!" striker's reset and pad holders find a new spot.
Choke from the Front (1-handed)
INTERMEDIATE CLASS (C2)
Defensive Front Kick
Review: Back Fall Break and Technical Stand-up
Ground - Kick off from Guard
Ground - Foot Grab Strip
A/B Drill: Half the class attacks, other half defends. Defenders stand in passive stance, eyes shut. Attackers may do any of the following: (1) approach with a kick shield and verbally get defender's attention for Defensive Front Kick, (2) perform a simple tackle of defender to end up in guard, (3) Moderately shove the defender to "knock them down" and grab one of their feet. Safety note: Tackling and shoving defenders should cause an urgent fall, but be controlled enough to allow defenders to successfully Fall Break.
ADVANCED CLASS (C2)
Overhand Right Punch
Focus Mitt Drill: Round 1 - Review Combos 7 (Uppercut/Cross/Hook) & 8 (Uppercut/Hook/Cross). Round 2 - Replace all Crosses with Overhand punches for combo "7-Over" (Uppercut/Overhand/Hook) & "8-Over" (Uppercut/Hook/Overhand). Round 3 - Freework combos 7, 7-Over, 8, & 8-Over.
Ground - Leg Triangle from Guard
Sparring Drill: 1-for-1, partners take turns throwing any combination 1-10 (hands only) to set up a basic take-down/tackle to guard. Once in guard, person on bottom executes a Leg Triangle while person on top provides appropriate resistance to make it difficult, but not impossible.
BEGINNER CLASS (A2)
Left/Right Combination
Knees
Combo: Left/Right/Left/Right Knee
Combo: Left/Right/Left Knee
Headlock from Behind (more experienced students, work both sides)
INTERMEDIATE CLASS (C2)
Inside Defense v. Left/Right Combo
Defense v. Medium or High Round Kicks (2 or 3 points of contact)
Drill: attacker with focus mitts; attacker makes left or right round kick; defender defends and counters with cross/hook or hook/cross
Drill: attacker makes left/right combo or either round kick
Light sparring - 2 minute rounds
ADVANCED CLASS (C2)
Thai Pads: 3K and 4k; pad holder sometimes makes a hook; defender blocks and counters with hook/cross or cross/hook
Knife - Downward Stab Off Angle (Dead Side) -- block, counter, and disengage
Knife - Downward Stab Off Angle (Dead Side) -- make the complete defense
Knife - Downward stab Off Angle (Dead Side) -- attacker recoils, burst in to wrap with other arm
BEGINNER CLASS (A2)
Straight Punch
Straight Punch Low
Covering Drill: partner throws 4 palm strikes, 2 to the face and 2 to the body; defender covers head and contracts abs to try to cover body (without exposing face too much), to defend, then moves away.
Inside Defense
Inside Defense v. Straight Punch Low
Drill: Right hand only, Defend high or low straight punch
Drill: Left hand only, defend high or low straight punch
INTERMEDIATE CLASS (C2)
Focus Mitts: Combos 6 & 7
Defensive Front Kick
Drill: focus mitt holder advanced from distance; defender makes Defensive Front Kick (lightly), then follows up with combo 6 or 7
Bearhug Behind, Arms Free
Drill: as above with focus mitts, but third person makes Bearhug from Behind, Arms Free, at any time.
ADVANCED CLASS (C2)
Focus Mitts: Combos 8 & 9
Overhand Right Punch
Focus Mitts: Combo #10 variation (Overhand Right/Left Uppercut/Overhand Right
Ground - Leg Triangle from Guard
BEGINNER CLASS (A2)
After warm up, shadow boxing with light straight punches; emphasize footwork, moving forward and backward, also step-and-pivot
Straight Punches
Drill: partner holds pad; striker makes straight punches to drive pad holder backward across the room
Round Kick
Combos 1 and 2 with Round Kick
Headlock from Behind
INTERMEDIATE CLASS (C2)
Review High Round Kick
Defense v. High Round Kick (2 or 3 points of contact)
Outside Slap Kick
Drill: defend outside slap kick like a round kick
Reverse Headlock Standing
ADVANCED CLASS (C2)
Two knees with a switch
Thai Pads: Combos 1-4 ending with two knees with a switch
Knife - Upward Stab
Knife - Straight Stab
Drill: defend straight stab; if attacker recoils downward, transition to Upward Stab defense as you burst in
BEGINNER CLASS (A1)
Elbows 1-3
Drill: Groups of 3, Striker, Pad 1, Pad 2. Striker sends all out strikes to Pad 1. Pad 2 cues for either Elbow 2 or 3. Striker sends appropriate Elbow and orients to send all out strikes to Pad 2.
Hammerfist Side
Drill: Groups of 3, Striker, Pad 1, Pad 2. Striker sends all out strikes to Pad 1. Pad 2 cues for either Elbow 2, Elbow 3, or Hammerfist Side. Striker sends appropriate strike and orients to send all out strikes to Pad 2.
Choke Rear
Drill:Same as above but Pad 2 can cue for a strike or attack with Choke Rear. If attacked, Defender should return to striking original pad after defense.
INTERMEDIATE CLASS (C1)
Bobbing and Weaving Front Kick with Advance (fighting and neutral)
Combo-Front Kick with Advance, Left/Right Combo followed by Right Elbow
Defense v. Low Round Kick (Shin Block)
Drill: Light Strikes- Attacker; Straight punches, Hooks and Low Round Kicks. Defender; Bobbing and Weaving, Blocking and Defense v. Low Round Kick (shin block)
Headlock from the side
ADVANCED CLASS (C1)
10 Front Kick Vertical Target (5 each side)
15 Burpees
20 Straight Punches
25 Burpees
30 Knee Strikes (15 each side)
35 Burpees
Gun from the Front, Kneeling Position
Gun from the side or behind , assailant using off hand
Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.
BEGINNER CLASS (A1)
Palm Strikes - Left/Right Combination
Front Kick Vertical Target
Round Kick
Combination: left Front Kick/right Round Kick
Combination: right Front Kick/left Round Kick
Drill: move around, pad holder calls out for either palm strike combination or either kick combination. Be sure to make them exhausted!
Wrist Releases - include discussion of rationale for soft techniques
INTERMEDIATE CLASS (C1)
Focus Mitts: right hook from deescalation position (modified fight stance)
Drill: make right hook, then follow with two or three combinations called out by partner
Ground - Escape Side Control
Ground - Kick Off from Guard
Forward Roll, Back Fall Break
Drill: make forward roll, back fall break; partner follows and jumps into side control; defender escapes side control to guard, then does Kick Off from Guard
ADVANCED CLASS (C1)
50/50 Clinch practice - drill to get double under hooks or Thai clinch
One Arm Shoulder Throw
Drill: 50/50 clinch, transition to One-Arm Shoulder Throw (create space, when attacker closes space, shift to throw)
Knife Upward Stab
Drill: 50/50 clinch, attacker disengages right arm and draws knife for upward stab
Beginner (A1)
Elbows 1-3
Hammerfist to the side
Choke from the side
Drill: A/B drill. Group A attacks, group B defends. Defenders start in passive stance with eyes closed. Attacks roam around and choke random defenders from the side. Defender performs skill & resets after finishing the fight.
Intermediate (C1)
Headbutts (forward, side, up, & backward)
Bearhug Front Arms Caught
Bearhug Front Arms Free
Drill: Group of 3 or more. 1 tombstone pad holder, 1 striker, 1 or more attackers. Striker throws broken flurries at pad (mixing in elbows & headbutts). Attackers randomly bearhug striker. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
Advanced (C1)
Review fall breaks
Full Nelson Throw
Full Nelson Sweep
Full Nelson Finger strip
Drill: Group of 3 or more. 1 kick shield holder, 1 striker, 1 or more attackers. Striker free works aggressive strikes on the pad. Attackers randomly attack striker with Full Nelson or any Level 1 stationary attack. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
Beginner (A1)
Strikes from neutral position:
Elbow 1
Punches
Hammerfist to the Side/Behind
Front Kick Groin
Then: Bursting 45 degrees off angle punches from neutral. Emphasize appropriate leg leading the burst and further hand throwing the strike
Drill: Monkey in the Middle. Groups of 3; 2 pad holders and 1 striker. Striker is in center in neutral with eyes closed. Pad holders offer a verbal cue from anywhere 360 around striker, in mid-range. Striker chooses most appropriate initial combative (bursting punch/elbow, hammerfist to the side, or hammerfist behind and then 6 follow-up hand combatives. Have pad holders cue in quick succession and sometimes disrupt with verbal cue before striker completes follow-up combatives.
Choke from the Side
Drill: Same as previous drill, but now pad holders can drop pad and apply Choke from the Side. Defender makes defense and returns back to neutral position with eyes closed.
Intermediate (C1)
Defense v. Low Round Kick (absorb)
Defense v. Low Round Kick (shin block)
Thai Pads and shin guards
Round 1: Free work on the thai pads.
Round 2: Free work + Striker defends against low round kick with either absorb or check. If Striker defending on the outside of their lead leg, defend and counter with Combo #7. If Striker defending against the inside low kick or a low kick to the back leg, defend and counter with Combo #6.
Round 3: Puke round! 30 seconds of power straight punches, 30 seconds of 2 round kicks right and 2 round kicks left, 30 seconds of knees, 30 seconds of speed punches, 30 seconds of check the low round kick and kick back (if checking a low round kick to the outside of the lead leg, then kick back with the lead leg, and if checking against the inside low round kick, kick back with the rear leg).
Ground – Forward roll
Ground – Forward roll, back fall break
Drill: Split partners into A's and B's. A is Defender and stands on one end of mat with curved kick shield on floor in front of them. B is the Attacker stands behind them. B pushes A from behind, and A makes a Forward Roll over the curved kick shield, making sure to use a figure 4 position with legs to finish facing B. Once A makes the forward roll, B picks up the kick shield, walks quickly to A, and holds for hand combatives until instructor calls "TIME!" Switch roles back and forth.
Drill: Now, pad is a little further in front of A. When A feels the push, A runs to pad and makes a Forward roll, back fall break. B sprints after A, picks up the pad and holds for Front Kick from the Ground from Level 1. A then makes a tactical get-up and throws non-stop hand combatives until instructor calls "TIME!" Switch roles back and forth.
Advanced (C1)
Spinning Heel Kick
Partner and Kick Shield
1 2 minute round of target recognition each
Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.
Round 1 Stations:
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-2 punches to an elbow
Round 2 Stations:
-2 palms to an elbow
-Round kick to a sprawl
-Forward Hammerfists
-Spinning Heel Kick
-2 punches to a burpee
Drill: Spinning Heel Kick Challenge! Have students see who can throw the most spinning heel kicks to pad.
Knife – defense v. upward stab. Emphasize attackers recoiling knife after 360/making sewing needle movement in a realistic stabbing motion.
Knife – defense v. forward slash
Drill: A/B drill. Attackers can make Upward Stab or Forward Slash. If defender does not securely control the weapon after redirect, attacker can change angle of attack from Upward Stab to Forward Slash or vice versa.
BEGINNER CLASS (A1)
Fighting Stance
Punches – Left/Right Combination
Knees (regular & round)
Drill: Cauldron. 1 striker, 1 tombstone pad holder. Pad holder calls for “punches,” “kicks,” or “sprawl”. Round 1: striker performs 1 left/right combo for punches. 1 groin kick for kicks, and 1 sprawl with a knee strike on sprawls. Round 2: everything doubles. Round 3: everything triples.
360 Defense
Drill: A/B drill. Half the class is group A, others are group B. Group A stands in passive stance with eyes shut. Group B randomly attacks with outside looping punches. Safety note: Attackers must verbally get defender’s attention BEFORE swinging at defender (i.e. defender should have time to open their eyes and recognize attack)
INTERMEDIATE CLASS (C1)
Ground – high back fall break
Ground – forward roll
Ground – forward roll, back fall break
Ground – headlock side (weight forward)
Ground – headlock side (weight backward)
Drill – Students break into groups of three, with one tombstone per group. Once the attacker begins a side headlock, the padholder starts counting. Once the defender gets up, they deliver upper body strikes to the tombstone for the same length of time the padholder counted. Repeat.
ADVANCED CLASS (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!
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