BEGINNER CLASS (A3)
Front Kick to a Vertical Target
FKVT to Left/Right Combination
FKVT to knee
Target recognition based on the above
Drill: Padholder and striker line up on one end of the mat, with padholders on outside. On “GO!” strikers throw FKVT to pad and try to sprint to other side of room to touch a cone or landmark in the ring. If padholder touches them with pad in both hands before they touch cone, striker does to burpees. If not, padholder does two burpees.
360 defenses
Choke from the Front (2-handed)
Drill: A/B Drill. Roaming attackers can apply Choke from the Front (2-handed) or verbal cue with 360 attack.
INTERMEDIATE CLASS (C3)
Focus mitts and belly pad
Round 1: free work with basic combinations
Round 2: Add defensive front kick between combinations
Round 3: Add sprawls
Advanced Technique: Gun to the Side, Front of Arm
ADVANCED CLASS (C3)
Focus mitts and (everyone) shin guards
Goal: Working inside a longer/taller attacker
Round 1: Focus on call with hooks and uppercuts, adding in a (controlled and gently placed) low round kick on holder’s call
Round 2: Whenever pad holder wants, they can throw the medium round kick. Striker performs 2 or 3 point block. Off the lead side they respond with a 9, off the rear side they come back with an 8
Round 3: Pad holder can throw a FKVT. Striker defends, clearing with their lead hand, and responds with a 10 (overhand/uppercut/overhand)
Headlock from the Side, spinning inward
Headlock from the Side, neck break
BEGINNER CLASS (A3)
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker Getups and returns to freestyle strikes.
INTERMEDIATE CLASS (C3)
Uppercut Punch
Focus Mitt Rounds: Round 1 - Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 - Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 - Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground - Side mount position and strikes
Ground - Arm lock from side
Ground - Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, "GO!" strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, "RUN!" strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls "DOWN" after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new "hiding spot" in the room each repetition.
ADVANCED CLASS (C3)
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.
BEGINNER CLASS (A3)
Straight Punches: Left/Right/Right and Left/Left/Right
Knees
Advanced Technique: Gun from Behind
INTERMEDIATE CLASS (C3)
Thai Pads: practice round kicks only, work on technique
Thai Pads: 3 rounds of 2 minutes
Inside Defense (review)
Outside Defenses 1-5
Drill: groups of 4; one person in the middle. The other three can make straight punches from any angle; defender must defend using inside and outside defenses, make counterattacks, then return to the middle
ADVANCED CLASS (C3)
Focus Mitts: 2 rounds of 3 minutes
Clinch Work -- Start in classic KM "framing position" for knees; from there, attacker tries to pass the control; both partners try to get better positions using the "50/50" position, Muay Thai plum, and under hooks, etc. Include light strikes. Do 6 rounds of :30 seconds
Face-to-Face Throw
Hip Escape from Side Control -- after training the technique, have the attacker include palm heel strikes to simulate a fight.
Drill: from clinch, one person makes face-to-face throw and gets to Side Control; other person defends punches and uses Hip Escape
BEGINNER CLASS (A3)
Straight Punches
Drill: 30 seconds non-stop straight punching; 15 second rest; 2 rounds
360 Defense -- include control and knees
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Drill: groups of three; one pad holder; person in the middle punches a pad; at any time, the third person gives a verbal signal and makes a 360 attack; defender defends, controls, and gives knees; sometimes the third person says "down!" and the defender sits down on the ground; the pad holder then moves in; defender kicks, then gets up and continues striking.
INTERMEDIATE CLASS (C3)
Combinations 1k and 2k -- the kicks should be low round kicks; recommend using a large kicking shield
Defense v. Low Round Kick (shin block)
Defense v. Low Round Kick (absorb)
Headlock from the Side
Drill: groups of three; one person makes low kicks; defender defends; at any time, the third person can make Headlock from the Side
ADVANCED CLASS (C3)
Thai Pads: 2 rounds of 3 minutes
Simple Takedown
Ground - Side Control
Ground - Side Control Escape
Ground - Knife from Guard (scissor sweep)
Drill: attacker makes Simple Takedown and gets to Side Control; defender makes Side Control Escape and pulls guard; attacker pulls knife and begins to stab (SAFETY! AVOID EYES); defender makes the defense
BEGINNER CLASS (A3)
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!
Head Lock From Behind
Ground- Getting up
Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!
INTERMEDIATE CLASS (C3)
Belt Drill
Hook Punch
Uppercut Punch
Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)
Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick
Defense v. Low Round Kick (absorbing)
Drill: Light Sparring-2-90 second rounds- include low round kicks
Hair Grab Front
ADVANCED CLASS (C3)
Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person
Headlock from the Side- review
Headlock Spinning Inward
Headlock- Neck break
Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance
BEGINNER CLASS (A3)
Focus mitts
Palms
Knee without clinch
Elbow #1
Combo 1: Left/Right palm strikes, Elbow #1, Lead knee
Combo 2: Left/Right palm strikes, Rear knee, Elbow #1 with lead hand
Basic Ground Position
Front Kick from the Ground
Tactical Get-Up
Drill: Curved kick shield holder lines up on one end of the mat, defender on the other. Attacker throws 20 G&P strikes and runs to defender. Defender is getting up and down properly. If attacker reaches them on the ground, they perform front kick from the ground, get up, and 10 hand combatives standing. If attacker reaches them as they stand, only hand combatives. Two minute round and switch.
INTERMEDIATE CLASS (C3)
Hook Punch
Uppercut Punch
Focus mitts
Round 1: Basic combinations 1-4 + review retreating punches from Level 1
Round 2: Add combo #8 (rear uppercut/lead hook/cross)
Round 3: On mitt holder's call of "RETREAT" Striker throws a retreating 8. (Hands and feet should move together on this combination; rear leg steps back as rear uppercut lands, etc.)
Headlock from the Side
Outside Defense #5
Drill: Partners. Attacker with curved kick shield at one end of the mat, throws 20 G&P strikes, then sprints to partner who is waiting with eyes closed and attacks partner with Headlock from the Side or verbal cue for Outside Defense #5.
ADVANCED CLASS (C3)
Jumping Front Kick
Jumping Side Kick
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls "SWITCH!" partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval: Jumping Front Kick (switch)
3rd 15 second interval: Jumping Side Kick (switch)
4th 15 second interval: 2 punches and a sprawl (switch)
Hip Throw
Face-to-Face Throw
BEGINNER CLASS (A3)
Straight Punches
Drill: Belt Drill
Basic Takedown Defense
Knees
Choke from Behind
Drill: as the defender makes Choke from Behind, the attacker tries to grab; the defender makes a Basic Takedown Defense, and continues with Counterattacks. Be sure this is done safely and slowly, especially at the beginning of the dill!
INTERMEDIATE CLASS (C3)
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker's hair from side or rear. Striker defends, then returns to pad work.
ADVANCED CLASS (C3)
Thai Pads from opposite stance: Round 1 - From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 - Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 - Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.
BEGINNER CLASS (A3)
Left/Right Combination
Front Kick Vertical Target
Combo: Left/Right Combo/pad holder backs up slightly/Front Kick Vertical Target
Choke Front (2 Hands)
INTERMEDIATE CLASS (C3)
Back Kick
Defensive Back Kick with a Spin
Hair Grab from the Front
Bearhug Front (Lifting)
Drill: eyes closed, either hair grab or bear hug front (lifting)
ADVANCED CLASS (C3)
Thai Pads -- 2 Rounds of 3 Minutes
Side Kick (review)
Jumping Side Kick
Gun from the Side, In Front of Arm
Gun from the Front, Pushing into Stomach
BEGINNER CLASS (A3)
Straight Punches
Elbows 1-3
Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook
Front Kick
Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow
INTERMEDIATE CLASS (C3)
Uppercut
Combo: right uppercut/left hook
Combo: left uppercut/right hook
Bearhug from Behind (arms free)
Bearhug from Behind (arms caught)
Bearhug from Behind (lifting)
ADVANCED CLASS (C3)
Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination
Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg
Side Control
Arm Lock from Side Control
BEGINNER CLASS (A3)
Left/Right/Right Combination
Left/Right/step or shuffle to the right/Right
Elbow #1 (right and left side)
Left/Right/step or shuffle to the right/Right/Left Elbow #1
Advanced Technique - Gun from Behind
INTERMEDIATE CLASS (C3)
Combos 1K-4K -- use kicking shield and emphasize low round kicks
Combos 1knee - 4knee
Hair Grab from the Front
Hair Grab from the Side or Behind
Bearhug Front, Leverage on the Neck
Drill: attacker makes Hair Grab from the Side; defender makes the defense; attacker makes Bearhug from the Front, Arms Free; defender makes the defense (neck leverage)
ADVANCED CLASS (C3)
Focus Mitts -- Combos 6 & 7
Double Leg Takedown
Drill: Combos 6 or 7 or shoot for a double leg takedown
Sprawl to avoid takedown
Drill: pad holder calls combo 6 0r 7 or pad holder shoots for a double leg takedown and puncher defends
Knife - Downward Stab (emphasize the attacker trying to free the arm)
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