BEGINNER (B2)
Hammerfist Side
Elbows 1-3
DRILL:
Groups 2, Striker, Padholder. Striker stands neutral. Padholder moves around cueing for Hammerfist Side or Elbow 1-3 based on direction/distance. Striker sends one of the cued strike, orients and sends Straight Punch burst until partner tells to “RESET!”
Choke - Rear
Same as above, but Padholder can add Choke - Rear to their cueing options.
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INTERMEDIATE (D2)
360 w/ Counters
Takedown Defense - Spin on Centerline
DRILL:
Groups 2, determine A/B. Group determines who is attacking first and sends a 360. Defend/Counter then Attacker attempts Takedown. Defender stops if possible. Alternate attacker/defender each round.
Reverse Headlock Standing
DRILL - FINAL:
Same as above, but if Defender stops Takedown, can apply Reverse Headlock.
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ADVANCED (D2)
Sweep - Forward Kick
Ground - Hands Pinned
DRILL:
Groups 2, Attacker, Defender. Attacker sweeps Defender then mounts for Ground - Hands Pinned Defense
[Gun Side - Behind Arm
DRILL - FINAL:
Same as above, but Attacker can choose to Sweep/Mount or cue for Gun defense.
BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
INTERMEDIATE CLASS (D1)
Headbutts - all angles (Forward, Side, Backward, Upward)
Ground - Headlock from Side Forward
Ground - Headlock from Side Backward
Drill: 2-minute rounds. Groups of 2. One partner attacks, other defends. Starting from Headlock from the side on the ground, attacker may shift their weight back and forth as needed to resist defender's technique and force defender to switch rapidly between the two techniques. If defender succeeds, immediately reset and go again until the end of the round.
ADVANCED CLASS (D1)
2 Jumping Front Kicks
Stick - Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds - 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
BEGINNER CLASS (B1)
Front Kick (groin)
Round Kick
Combo: front kick/round kick with same leg
Knees
Combo: front kick/knee with same leg
Headlock from Behind
Drill: work on kick combinations, at any time, an attacker can make Headlock from Behind
INTERMEDIATE CLASS (D1)
Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks
Ground - Elbow Escape
Ground - Trap and Roll
Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position
ADVANCED CLASS (D1)
Side Kick (review)
Plucking/Rowing defense v. medium side kick
Stick - Overhead Defense
Drill: eyes closed, either side kick or Stick Overhead
BEGINNER CLASS (B1)
Combination: Left/Right/Left Knee
Combination: Left/Right/Left/Right Knee
Elbows 4-7
Drill: eyes closed; pad holder strikes the defender from various angles behind and the sides; defender gives the appropriate elbow, then turns to give additional strikes.
Choke from the Side - work both sides
INTERMEDIATE CLASS (D1)
Back Kick
Drill: Back Kick from either side, then turn and make additional counters
Choke from Behind (review)
Choke from Behind Against Wall
Drill: stand facing wall; from behind, attacker pushes with pad then holds for Back Kick OR makes Choke from Behind Against Wall
ADVANCED CLASS (D1)
Light Sparring - open hands
One Arm Shoulder Throw
Drill: one attack, one defend; defender makes One Arm Shoulder Throw
Gun from Behind, Touching
Gun from Behind, Hugging Technique
Drill: as above, but a second attacker makes gun threat from behind to the defender at any time
BEGINNER CLASS (B1)
Left/Right Combination
Round Kick -- focus on low round kick, emphasize chopping through the leg; allow the standing leg to step for extra power.
1K with low kick, 2K with low kick
Ground - Back Position
Ground - Round Kick; emphasize getting up after the kick, or recovering to a good Ground Position
INTERMEDIATE CLASS (D1)
Thai Pads: Combos 1k and 2k
Back Kick
Drill: shove from behind, Back Kick, turn and continue with counters
Choke from Behind with a Pull
Drill: either of the above
ADVANCED CLASS (D1)
Focus Mitts: 3 rounds of 2 minutes -- emphasize stepping to angles after combinations
Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Gun from Kneeling Position
Beginner (B1
Hammerfist Forward
Hammerfist Downward
Drill: 15 seconds max effort Hammerfist Forward, Instructor calls "DOWN" and Pad holder and Striker move to kneeling position for 15 seconds max effort Hammerfist Forward. Instructor calls "DOWN" and Striker lays on back, Pad holder stands over their hips and holds pad above them for 15 seconds max effort Hammerfist Forward. Instructor calls "DOWN" one last time, and Pad holder drops pad on ground, Striker mounts pad for 15 seconds max effort Hammerfist Downward.
Rearward elbows (3, 4, and 5)
Drill: Pad holder will bump from behind with pad, Striker makes appropriate rearward elbow, turns and faces, and makes 6 hammerfists forward.
Headlock from Behind
Drill: Groups of 3-4. Padholder calls out a number from 1-5 with some movement for that number of Hammerfists. Second (or third) attacker can tap with pad for elbow 3, 4, or 5 followed up by 6 hammerfists OR attacks with Headlock from Behind. 1 minute-90 second rounds.
Intermediate (D1)
Back Kick
Uppercut Back Kick
Headbutt Back
Drill: Groups of 3; 2 pad holders and 1 Striker. Pad holder 1 holds for basic target recognition: 2 hand combatives, Front Kick Groin, Round Kick, or Knee. Pad holder 2 gives a verbal cue or tap and holds for Back Kick, Uppercut Back Kick, or Headbutt Back followed by 6 hand combatives before returning to Pad holder 1.
Choke from Behind Against Wall
Choke from Behind with a Pull
Drill: A/B drill. A's stand facing wall. B's are roaming attackers and can pick up pad and give a verbal cue or tap then hold for Back Kick, Uppercut Back Kick, or Headbutt Back followed by 6 hand combatives OR attack with Choke from Behind Against Wall or Choke from Behind with a Pull.
Advanced (D1)
2 Back Kicks with a Switch
Drill: Groups of 3; 1 focus mitt holder; 1 curved KS holder; 1 Striker. Striker makes combinations 1-10 to focus mitts on mitt holder's call. At any time, curved KS holder can make verbal cue for 2 Back Kicks with a Switch followed up by 10 hand combatives.
Stick – overhead defense
Stick – baseball bat defense
Drill: Circle of Death: Groups of 4-5. All attacks from levels 1-3 plus Stick – overhead defense and Stick – baseball bat defense.
BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
Beginner Class (A1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
Intermediate Class (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
Advanced Class (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Cauldron Drill: Instead of straight punches, use hammerfist forward. Pad held low can be for groin kicks or for hammerfist downward (pad holder's call).
Choke from the Front (1-handed)
INTERMEDIATE CLASS (D1)
Ground - Forward Roll
Ground - Backward Roll
Ground - Forward Roll, Back Fall Break
Ground - Choke from the side
Ground - Headlock Side weight Backward
Drill: Defender runs across mat and performs forward roll, back fall break. Attacker should be near the landing area and immediately chokes or headlocks defender from the side. Defender performs appropriate skill and finishes with combatives before resetting.
ADVANCED CLASS (D1)
Scissor Round Kick
Thai Pad Rounds: 2 rounds, 2 minutes of free work combinations. All combos end with a scissor round kick
Ground - Leg Triangle from Guard
2 minutes up, 2 minutes down Drill: 2 minutes of light sparring, followed immediately by 2 minutes of ground fighting. Light palm heel strikes on the ground are permissible, but focus on submissions.
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