BEGINNER CLASS (B2)
Focus mitts and belly pad
Palm strikes
Elbow #1
Knee
Basic takedown
360 vs. Haymaker
Round 1: 2 palm strikes to elbow #1, defend takedown, 2 knees
Round 2: 2 palm strikes to elbow #1, defend haymaker
Round 3: After 2 palm strikes to elbow #1, striker must defend against haymaker or takedown attempt
Choke from the Front, 2 handed pluck
Drill: A/B Drill: Non-compliant Attacker. A's are roaming attackers and can attack any B with Choke from the Front. B defends and after allowing them to throw a 3-4 follow-up combatives, A can take a step back and then make haymaker or show takedown as secondary attack. B must be prepared for the potential follow-up attack.

INTERMEDIATE CLASS (D2)
Round 1: Target recognition on curved kick shield: all basic combatives, 2 punches, Front Kick Groin, Front Kick to a Vertical Target, Round kick on either side, knee. Pad holder can hold for any of the above in any order, just not the same combative twice in a row.
Round 2: Same as Round 1 + on instructor's call of "DOWN" pad holder drops pad and Striker mounts for Ground and Pound until instructor calls "TIME" at which point students return back to the drill.
Drill: Pile of Pads — half as many pads as people in the middle of the room; some pads for kicking, some for punching. Students are at either end of the room; when the instructor says “Go!” the students must CRAB WALK to the pads. If they get a pad, they hold it for punches or kicks. If they do not get a pad, they must strike non stop until the instructor calls “time!” Do 4-5 rounds.
Ground – trap and roll
Ground – defense v. choke full mount
Ground – defense v. headlock full mount
Drill: Groups of 3: A mounts B for any of the defenses reviewed in class. B makes defense, gets up, and goes to C, who is holding curved kick shield. C is keeping track of how long it took for B to improve position and holds pad for nonstop hand combatives for that amount of time.

ADVANCED CLASS (D2)
Partner and Kick Shield
1 2 minute round of target recognition each
Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.
Round 1 Stations:
1) Straight punches
2) FGK
3) 2 round kicks right, 2 round kicks left
4) Two Straight Knees with a Switch
5) Two Front Kicks with a Switch for Advanced
Round 2 Stations:
1) 2 palms to an elbow
2) FGK to Knee
3) Forward Hammerfists
4) FKVT to Round Kick
5) 2 punches to a burpee
Gun from the Front, Pushing into Stomach
Drill: Circle of Death: Groups of 4-5. 1 person in center. Everyone else is an attacker. All attacks from levels 1-3 + Gun from the Front Pushing Into Stomach

BEGINNER CLASS (B2)
Basic Takedown Defense (changing height, moving feet)
Knees (regular and round)
Control Position Drill: 1 kick shield holder, 1 striker. Striker keeps kick shield holder in control position and delivers hard knees constantly. Pad holder moves in random directions (including level changes) trying to throw striker off balance.
Choke from the Front with a Push
A/B Drill: Group A attacks, group B defends. All defenders in a line, eyes shut, passive stance. Attackers either choke from the front with a push or grab a kick shield and "chest bump" defenders. Once defenders complete skills with combatives, they should reset for the next attack.

INTERMEDIATE CLASS (D2)
Bobbing/Weaving/Slipping
Defense vs. High Round Kick (reflexive)
Defense vs. High Round Kick (2 & 3 points of contact)
Defense vs. High Round Kick (covering)
Sparring Drill: 1-for-1, partners throw any combination 1-4 with a high round kick. Receiver slips, bobs, and weaves punches and uses appropriate defense for kick.
Free Sparring: 15 second rounds, 10 seconds to find a new partner. Goal is to land as many strikes in 15 seconds as possible. Safety Note: Treat this sparring like shoulder tag. The point is to land strikes not deliver power shots.

ADVANCED CLASS (D2)
2 Straight Knees with a Switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Drill: Roaming Gunman. Groups of 2. 1 striker, 1 kick shield holder. Striker delivers combative combinations to pad including 2 straight knees with a switch. 1 set of partners are designated gunmen and randomly attack any striker with either gun technique listed above.

BEGINNER CLASS (B2)

Palm Strikes

Knees

Basic Takedown Defense (add knees)

Choke from Behind

Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind

INTERMEDIATE CLASS (D2)

3 Round Drill

Round Kick (review) — work on higher round kicks

Reflexive Def. v. High Round Kick

Inside Defense (review) – practice from passive stance

Inside Defenses with Counterattacks

Drill: from passive stance, defend high round kick or straight punch; add counters

ADVANCED CLASS (D2)

Striking on the Ground from Full Mount

Ground – Full Mount, Hands Pinned (snow angel)

Ground – Full Mount, Hand Pinned Together

Knife – upward stab

Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife

BEGINNER CLASS (B2)
Front Kick (Groin)
Elbows 1-3
Choke from the Front (2-handed)
A/B Drill: Group A attacks, group B defends. Defenders in passive stance, eyes shut. Attackers may either hold tombstone pads for any elbow strike (1-3) or choke defenders from the front. Note: Defenders should follow up initial elbow strike with additional combatives.

INTERMEDIATE CLASS (D2)
Inside Slap Kick
Outside Slap Kick
Defense vs. Hook (Extended)
Defense vs. Hook (Covering)
Reverse Headlock Standing
Drill: Working in pairs. 1 attacker, 1 defender. Attacker throws multiple hook punches randomly altering attacking arm, defender uses either extended or covering defenses. At any point attacker may clinch defender (throwing light knees to the body) in order to transition to reverse headlock standing. Once defender completes skill and finishes with combatives, attacker should go right back to throwing random hooks.

ADVANCED CLASS (D2)
Axe Kick
Gun from the Side, in Front of the Arm
Gun from the Front, Pushing into Stomach
Circle-of-Death: 1 defender, rest of class attacks. All lower level unarmed self-defenses, Gun from the side (front of arm), Gun from front (pushing).

BEGINNER CLASS (B2)

Left/Right Combination

Drill: partner calls out even numbers, make that many punches (most numbers are 2 and 4, sometimes call out higher numbers)

360 Defense (include clinch position and knees after the defense)

Headlock From Behind

Drill: attacker makes Headlock From Behind; defender makes the defense; attacker steps back, then steps forward with 360 attack; defender defends, then establishes Basic Clinch position and gives knees.

 

INTERMEDIATE CLASS (D2)

Focus Mitts:

bob & weave/combo #6

bob & weave/combo #7

slip/combo #8

slip/combo #9

Ground - Defense v. Choke Full Mount

Ground - Defense v. Headlock Full Mount

 

ADVANCED CLASS (D2)

Thai Pads: 3 rounds of 3 minutes, include sprawls

Two Front Kicks with a Switch

Ground - Full Mount, Arms Pinned near shoulders

Ground - Full Mount, Arms Pinned, Wrists Together

Beginner (B2)
Intro to Thai Pads
Round 1: 1-4 as palm strikes
Round 2: Add 1elbow-4elbow, 1knee-4knee
Round 3: Round 2 + on padholder’s call of “CLINCH!” add 4 clinch knees
Headlock from Behind
Drill: Groups of 3; 1 thai pad holder; 1 attacker; 1 striker/defender. Defender making combinations from Round 3 on pad holder's call. Attacker can apply Headlock from Behind at any time. Defender makes defense and returns to pads.

Intermediate (D2)
Defense v. Hook
Defense v. Uppercut
Partner drills; both partners wearing gloves and shin guards; using gloves like focus mitts
Round 1: Back and forth, 6-10
Round 2: A throws a combo from Round 1 at B, who is shelled up. B responds with a jab or a cross. A defends by inside defense, and comes back (light contact) with any 3-4 combatives. Switch roles on instructor’s call after 2 minutes.
Round 3: Now B can respond with a hook or straight punch. 2 minutes then switch

Round 4: B can respond with a straight punch, hook, or uppercut. 2 minutes then switch
Defense v. High Round Kick (2 and 3 points)
Defense v. High Round Kick (covering)

Round 5: A throws a combo from Round 1 at B, but B responds with a High Round Kick. Switch roles on instructor's call after 2 minutes.

Round 6: A throws a combo from Round 1 at B, B can respond with a straight punch, hook, uppercut, or High Round Kick
Final rounds: Isolation 3-step sparring. A makes three combatives: a straight punch, hook, uppercut, or High Round Kick at B. B defends against all three combatives and then makes three of the above combatives at A. Back and forth, switch partners as time permits.

Advanced (D2)
Frame-hold knees (driving pad holder back ; proper footwork)
Defensive Front Kick (quick review)
Advancing front kick

2 Front Kicks with a Switch
2 straight Knees with a Switch
Drill: Drive partner back with the following combatives from one end of the mat to the other, then partner groups jog back together to the starting side and switch pad: Frame-hold knees, Advancing front kick, 2 Front Kicks with a Switch (Defensive Front Kick in between to create distance), 2 straight Knees with a Switch (Defensive Front Kick in between to create distance)
=Knife – kick from distance
Knife – defense v. downward stab
Drill: Ground, Pound, and Stab. Wearing a belly pad, A is at one end of the room with curved kick shield and knife. B is at other side of mat, eyes closed. A performs 30 Ground and Pound strikes on kick shield then picks up knife and sprints to B. A decides when to offer a verbal cue to B to open their eyes, or can choose to begin stabs with training knife to chest. If B has time, B should kick defense from a distance against the knife. Otherwise, B performs Defense v. Downward Stab. Repeat for time before switching.

BEGINNER CLASS (B2)

Front Kick Vertical Target

Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)

360

Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target

Advanced Technique - Knife Defense

INTERMEDIATE CLASS (D2)

Focus Mitts: Left/Right/slip left/Right/Left Hook/Right

Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right

Ground - Arm Bar

Ground - Guard Reversal

ADVANCED CLASS (D2)

Thai Pads: Left/Left Hook/Right/Left Knee

Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee

Defenses v. Right Punch: inside defense, 360, covering

Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.

Gun from the Front, Pushing Into Stomach

Gun from Behind, Touching

Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.

Beginner (B2)
Left/Right Combination
Elbow 1
Knees
Round 1: Left/Right Combo/Elbow 1
Round 2: Left/Right Combo/Elbow 1/2 clinch knees
Round 3: Left/Right Combo/Elbow 1/2 clinch knees/spin on centerline to knee
Choke from the Front with a Push
Drill: Tueller Drill
Groups of 2. Padholder/Attacker, Striker/Defender.
Defender in neutral with eyes closed. Attacker can perform choke from the front with a push OR
call “DOWN!” Defender will go to ground and close eyes. On verbal cue (name, “HEY!”), defender opens eyes and begins in Ground Back Position. Padholders line up in front of them from various distances. When Striker begins to get up, Padholder begins moving forward. When Striker gets to feet, Striker sends portion of combo above beginning with Punches, Elbow or Clinch/Knees depending on distance of Padholder OR Padholder can drop pad when very close and apply Choke.

Intermediate (D2)
Bobbing/weaving
Defense v. High Front Kick (redirect)
Partner drills; Boxing gloves and shin guards on
Round 1: Using gloves as focus mitts, A calls punch combinations 1-10. At any time, A can throw a hook with either hand at B. B defends by bobbing and weaving. If hook is to rear side of B’s body, B counters with a combination 6. If hook is to lead side of B’s body, B counters with a 7.
Round 2: A adds in attacking with a High Front Kick. B redirects and counters with a 6 or 7.
Ground – Guard Reversal.
Drill: In addition to everything from Round 2, A calls “TAKEDOWN!” B either does back fall break or sits down safely. A gets in B’s guard and B perform Guard Reversal. Both stand up and return to drill.

Advanced (D2)
2 Front Kicks with a Switch
Drill: All basic combatives on kick shield for target recognition. On instructor’s call of “DOWN!” Pad holder drops pad and Striker mounts for Ground and Pound until instructor calls "TIME." On instructor’s call of “SPRINT!” striker throws non-stop 2 Front Kicks with a Switch until they hear “TIME!” and then return back to target recognition.
Gun from Behind, Touching
Drill: Groups of 3; 1 curved kick shield holder; 1 attacker; 1 striker/defender. Striker is making combatives on pad exactly the same as drill from earlier. At any time, Attacker can apply Gun from Behind, Touching, Defender makes defense and returns back to pad. Remind Attacker to sometimes make attack when Defender is mounted on pad for Ground and Pound Strikes. Although the defense is the same, Defender must now stand as they burst following redirect.

BEGINNER CLASS (B2)
Front Kick Vertical Target – work both legs at various angles
Ground – Back Position and Movement
Ground – Get Up
Drill: Outside, practice movement and getting up on grass, concrete, asphalt
Drill: Outside; ground movement, get up, make Front Kick Vertical Target
Knife – Downward Stab (if time)

INTERMEDIATE CLASS (D2)
Basic Takedown Defense/Spin on the centerline
Knee strikes- Review
Drill: groups of 2; On Instructors signal “GO”, striker delivers non stop knees, when Instructor says “Stop”, striker stops striking but maintains control of the pad holder, pad holder changes levels and attempts basic takedown, striker stays engaged, maintains control and defends the takedown. If the striker disengages at any time, everyone does burpees.
Reverse Headlock from standing
Ground- Arm Bar from Guard
Ground- Guard Reversal

ADVANCED CLASS (D2)
2 rounds of 2 minutes: Light sparring open palm
Downward Stab
Upward Stab
Drill: One defender/One attacker; light sparring open palm, at any given time attacker steps back to make space and attacks with knife. Make the appropriate defense and continue light sparring.

BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

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