Beginner Class (B3)

Palm Heel Strikes (from mount)
Knees Drill: Groups of 2; Striker; Palm Heel Strikes (from mount) on pad holders signal “UP!” strikers quickly stands up and works Knees on pad; on pad holders signal “Down!”, striker mounts and continues with Palm Heel Strikes.
Choke from Front (1 handed)
Choke from Behind with a push
Drill: Monkey in the middle drill- non-stop strikes and self-defense. Make it intense.

Intermediate Class (D3)
Round Kick Low (quick review)
Heel Kick
Combo: Forward Leg Heel Kick, Back Leg Round Kick, Jab, Cross
Reflexive Defense v. Front Kick
Outside Defense v. Front Kick
Choke from Front against the wall
Drill: Eyes closed; defend Front Kick OR Choke

Advanced Class (D3)
Hip Throw
Drill: Level 1 & 2 techniques; Hip Throw when possible
Gun from Front
Gun to the Side of the Head
Gun – from behind at a distance
Drill: Monkey in the middle drill + Push ups: non-stop Gun attacks and Strikes. On instructors signal down, defender drops down and does 5 Push ups while others are SAFELY bumping him/her with pads and yelling.

Beginner (B3)
Left/Right Combination Round Kick Knees Drill: Pyramid 30 seconds Left/Right combo 10 second Rest 45 seconds Round Kick 10 seconds Rest 60 seconds Non-stop Knee strikes 10 sec-Rest 90 seconds Target recognition: 2 punches, Round Kick, or Knee Ground – Side Position Ground – Side Kick Ground – Getting Up (from side position) Drill: A is at one end of mat and performs 20 Ground Pound strikes to kick shield, sprints to other side of mat where B is waiting and is performing tactical get up from side position and back down again. If B is on ground when A reaches them, perform side kick and get up. If they are standing, make 10 punches. 2 minutes and switch.

 

 

Intermediate (D3) Back Kick

Drill 1: Secondary Attacker. A has thai pads. B is Striker. C has curved kick shield. A calling basic combinations for B. At any time, C can make verbal cue from behind. B makes Back Kick, followed up by 6 hand combatives.

Drill 2: Attacker Stack: Same as above, but after making Back Kick, B attempts to stack attackers during follow-up hand combatives using movement and footwork.

Hair Grab from Behind

Bearhug from Behind, Leverage on the Finger

Final Drill: Same as Drill 2, except C can apply Hair Grab from Behind or Bearhug from Behind, Leverage on the Finger OR make verbal cue for Back Kick and Attacker Stack.

 

Advanced (D3)

Thai Pad Cauldron

Round 1: pad holder calls combo, striker performs the combo 1x.

Round 2: pad holder calls combo, striker performs the combo 2x, sprawling in between combos.
Round 3: pad holder calls combo, striker performs combo 3x, sprawling in between combos.

Long Gun from the Front – live side
Long Gun from the Front – dead side

Drill: Bull in the Ring: Groups of 4-5. One defender, everyone else is an attacker. All self defense techniques levels 1-3 + Long Gun from the Front – live side and Long Gun from the Front – dead side

BEGINNER (B3)
Front Kick – practice from passive stance, followed by straight punches
Round Kick
Round Kick – focus on various angles: downward, horizontal, upward
Drill: Horseshoe Drill (Horseshoe Kicking Drill)
Wrist Releases – discuss aggressive v. soft responses based on situation and stimulus
Arm Pull — burst forward with counterattacks
Drill: Aggressive or Soft — the defender has eyes closed; the attacker grabs the wrist, sometimes pulling aggressively; the defender react according to the aggressiveness of the grab with either a wrist release OR bursting forward with counterattacks.
INTERMEDIATE (D3)
Straight Punches
Hammerfist Punches
Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed
Outside Defenses 1-5
Choke Behind Review
Choke Behind with a Pull
Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side.

ADVANCED (D3)

Thai Pads: Left/Right/step right and pivot/Right/Left Round
Thai Pads: Left Hook/Right/Left Hook/step left and pivot/Right Round
Gun – behind at a distance (live side & dead side)
Drill: Group of 3-4. 1 thai pad holder, 1 striker, 1-2 gunmen. Striker & pad holder free work both combinations from above. Gunmen verbally get striker’s attention from some reasonable distance behind. Striker performs appropriate defense, then returns immediately to pad work. Safety Note: Striker must hit barehanded in order to be able to perform defenses, encourage strikers to use palm heel strikes rather than punches on thai pads and/or encourage thai pad holders to lighten up on the amount of back pressure they give strikers.

BEGINNER CLASS (B3)

Left/Right

Elbows 4-7

Ground - Side Position and Movement

Ground - Side Kick

Ground - Get Up

Choke from the Side

INTERMEDIATE CLASS (D3)

Focus Mitts: Right/Left Hook

Focus Mitts: Left Hook/Right

Focus Mitts: Left/Right Hook

Focus Mitts: Right Hook/Left Hook

Hair Grab from the Side

Bearhug Behind Lifting

ADVANCED CLASS (D3)

Combatives: distance continuum - get in with kicks, punches, elbows, headbutts, the elbows, punches, kicks to get out

Long Gun from Behind, Touching

Hand Gun from Behind at a Distance

Drill: combatives drill above, with a second attacker making threats with gun or long gun

BEGINNER CLASS (B3)

Palm Strikes

Hammerfist to the Side

Drill: Monkey in the Middle -- groups of 3; person in the middle makes Palm Strikes to a target until pushed from either side; when pushed, the person in the middle makes Hammerfist to the Side, then continues with Palm Strikes, etc. Do TWO rounds in a row, minimum 45 seconds; give the person 30 seconds to rest.

Choke from the Side

INTERMEDIATE CLASS (D3)

Attack/Defend Drill (gloves on): partner makes any basic combination 1-4; defender makes the defenses and counters with cross/hook or hook/cross

Spinning Back Kick

Drill: light sparring, incorporate Spinning Back Kick

Ground - Elbow Escape

ADVANCED CLASS (D3)

Thai Pads - 3 rounds of 3 minutes; include Front Kick Vertical Target (keep)

Jumping Spinning Back Kick

Long Gun from the Front, Live and Dead Side

Beginner (B3)
Elbow 4
Punches- Straight Punch<
Hammerfist Forward
knees
Drill: Groups of 3: A/B/C. A holds pad for B, calling out any number 1-10. B throws that number of hand combatives, either straight punches or Hammerfist Forward. C is a roaming attacker and can tap any B from behind with pad. B throws Elbow 4, turns and follows up with 4 knees, before returning to resume hand combatives on A.

Choke from the Side
Drill: Same as above, except C can also drop pad and apply Choke from the Side.
Intermediate (D3)
Side Kick (with and without advance)
Drill: Side Kick Competition! Have 2-4 of the largest people in class holding the curved kick shield with the rest of the students divided evenly into lines in front of them. Everyone tries to get the pad holder to have to move back with Advancing Side Kick. Rotate the big guys in for a couple of tries as well.
Drill: Groups of 3. A/B/C. A’s are holding for B’s, 10 straight punches, 10 FKG, 5 round kicks right, 5 round kicks left, 5 sprawls into a knee. Repeat. C’s can verbal cue for Side Kick or Side Kick with Advance depending on distance, followed up by 4 hand combatives.
Outside Defense 1-5
Drill: Groups of 3. Defender in the middle in neutral position. Attackers make a verbal cue and throw a punch from the front, slightly off angle, or from the side. Defender performs one of the Outside Defense 1-5 with follow up combatives before returning to neutral. Emphasize unpredictable timing between attackers making punch.

Advanced (D3)
Spinning Outside Slap Kick
Drill: Focus Mitts: Combinations 1-10. Add Spinning Outside Slap Kick to any combination ending in a hook (3, 7, 9)
General Def. v. Medium to High Kicks
Gun – from behind at a distance
Drill: Groups of 3. A/B/C. A is attacking B with Medium to High Kicks. B defends with General Defense v. Medium to High Kicks. C is a roaming attacker and can attack any B at any time with Gun – from behind at a distance.

BEGINNER CLASS (B3)
Palm Heel Strike
Eye Strike
Ground - Side Position
Ground - Side Kick
Ground - Getting Up (from side position)
Circle-of-Death: 1 defender, rest of class attacks. All attackers have kick shields. Defender starts in side position on the ground, attackers surround defender. Defender delivers side kick from the ground to kick shield. Once attackers receive 2-3 kicks on their pad (depending on class size), they must yield and give space. Once all attackers have yielded, defender gets up as quickly as possible ready to continue the fight.

INTERMEDIATE CLASS (D3)
Side Kick (with and without advance)
Heel Kick
Ground - Fallbreak Back
Ground - Fallbreak Side
Ground - Elbow Escape
Ground - Strike from Top
Drill: Working in pairs. 1 attacker, 1 defender. Defender stands in passive stance, eyes shut. Attacker verbally/physically gets defender's attention and holds a kick shield for a side kick or a tomb stone for a heel kick (making sure to follow up with a few combatives). During the drill instructor yells "Down!". Defender fallbreaks and attacker immediately gets into mount. Defender must get out of mount as quickly as possible, attackers may throw light palm heel strikes to distract defenders.

ADVANCED CLASS (D3)
Punch in one direction, kick in another
Sliding Defense vs. High Round Kicks
Knife - threat defense to live side
Knife - threat defense to dead side

BEGINNER CLASS (B3)

Wrist Releases - do "elbow to elbow" and "hitchhike out" techniques as part of warm up

Straight Punches - left/right combination

Drill: pad holder jabs pad at partner; partner covers up, then makes left/right combo

Knees - with and without controlling with arms

Drill: as above, but add a knee after the punches

Choke From Behind with a Push

 

INTERMEDIATE CLASS (D3)

Hook Punch

Combo: Right/Left Hook and Left Hook/Right

Focus Mitt Drill: pad holder strikes side of head with either pad; partner covers against the strike and counters with Right/Left Hook or Left Hook/Right

Bearhug - review principle of space and base; if your students are advanced enough, review Bearhug Front and Bearhug Behind (you might not have time for a complete lesson, so simply reviewing space and base will be enough)

Bearhug Front Lifting

Bearhug Behind Lifting

Drill: eyes closed, any bearhug (try to prevent lifting)

 

ADVANCED CLASS (D3

Thai Pads 3 rounds of 3 minutes, include knees and elbows

Hip Throw

Full Nelson Throw

BEGINNER CLASS (B3)

Straight Punch with Advance (quick lesson)

Inside Defense

Inside Defense v. Straight Punch Low

Ground – Side Position

Ground – Side Kick

Ground – Get Up from Side

Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up

INTERMEDIATE CLASS (D3)

Straight Punches

Hammerfist Punches

Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed

Outside Defenses 1-5

Choke Behind Review

Choke Behind with a Pull

Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side

ADVANCED CLASS (D3)

Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds

Gun Front

Long Gun Front (live side)

Beginner (B3)
Elbows 4-7
Knees (regular and round)
Choke from Behind with a Push
A/B Drill: Group A attacks, Group B defends. Defenders in passive stance eye's shut. Attackers either bump defenders with a tombstone and hold for elbow an elbow (4-7) or choke defenders from behind and push. Defenders should finish strong with combatives before resetting.

Intermediate (D3)
Review: Back Kick
Defensive Back Kick with a Spin
Outside Defenses 1-5
Bearhug Behind (finger leverage)
Drill: Group of 3. 1 attacker, 1 striker, 1 defender. Defender in fighting stance, striker throws single outside straight punches. At any time attacker may bearhug striker from behind (arms free). Striker must defend (leverage on finger), finish with combatives, then resume throwing outside straight punches at defender.

Advanced (D3)
Review: Back Kick & Spinning Back Kick
Jumping Spinning Back Kick
Gun - from behind at a distance (both sides)
Disorientation Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Focus mitt holder and striker free work. When instructor yells, "Go!" striker spins in place as fast as possible to get dizzy. When instructor yells "Fight!" striker immediately returns to pad work. Attacker may present striker  with gun from behind at a distance at any time during the drill.

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