BEGINNER CLASS

Punches- Straight Punch

Hammerfist Side

Combination- Side Hammerfist , turn and face the pad, 6 straight punches

Drill: striker starts with their eyes closed, attacker bumps striker from various angles with pad and holds for Straight punches. Striker; if bumped from the side make a hammerfist to the side then face pad and continue with non-stop straight punches until pad holder calls time. Reset!

360 defense

Advanced- Knife- downward stab

Drill: Groups of 3; defender; non-stop straight punches on pad, defend downward stab.

 

INTERMEDIATE CLASS

Punches- Straight (quick review)

Drill: striker sits on a chair and from that position makes non-stop punches on pad, when possible defender much stand up out of the chair and continue with counters until pad holder calls time. Reset!

Defense v. High Round Kick (2 and 3 Points)

Defense v. High Round Kick (Covering)

Advanced- Gun- 2 handed cupping technique

Drill: defender sits on a chair, eyes closed; defend High Round Kick OR Gun (2 handed cupping technique)

 

ADVANCED CLASS

Warm up with level 1, 2 & 3 self-defense techniques

Drill: 2 rounds of 90 seconds- one defender, non-stop attacks (moderate speed in round 1; fast and aggressive in round 2)

Sweep with Heel Kick

Drill: groups of 2; Level 1, 2 OR 3 self-defense techniques; Sweep with Heel Kick when possible

Gun from Behind (touching)

Advanced Gun- from Behind the side or behind, assailant using off hand

Gun from Behind (touching)- while holding a bag or pads

Advanced Gun- from Behind the side or behind, assailant using off hand- while holding a bag or pads

BEGINNER CLASS

Palm Heel Strike

Front Kick (groin)

Knees

Conditioning Drill: 3 minutes on the clock: 10 palm heel strikes, 10 Front Kick Groin, 10 knees, 2 burpees, switch pad. Have partner groups compete for who can get the most rounds in the 3 minutes.

Headlock from Behind

Ground – Back Position

Ground-Getting up

Drill: A/B. A’s are roaming attackers and can apply Headlock from Behind or push with pad for 10 palm heel strikes. Switch roles.

Drill: A/B meets G&P: A’s begin mounted on pads doing non-stop ground and pound. B’s are roaming attackers and can either apply (safely!) Headlock from Behind, and A must defend OR B pushes A off pad, forcing A to make Back Position and Tactical Get-Up.

 

INTERMEDIATE CLASS

Slipping punches

Defense v. Hook (covering)

Focus mitts

Round 1: Basic combinations. Mitt holder can throw the jab, Striker slips and comes back with a 6. Mitt holder throws the cross, Striker slips and comes back with a 7

Round: Basic combinations. Striker covers against the left hook and comes back with a 7 or can cover against the right hook and comes back with a 6.

Round 3: Basic combinations. Now Striker can slip the straight punch or cover against the hook and throw designated counters.

Advanced Preview: Gun – 2 handed cupping technique

Drill: Groups of 3; 1 focus mitt holder; 1 striker (no gloves); 1 attacker. Focus mitt holder and Striker follow Round 3 from above. Attacker can push or verbal cue. Striker faces them and Attacker holds for Gun – 2 handed cupping technique. After defense, Striker immediately returns to pads.

ADVANCED CLASS

Mouth of Hand Punch

Chops (inside and outside)

Drill: Target recognition on pad. Pad holder can hold for 2 hand combatives, round kick with either leg, Front Kick Groin followed by Mouth of Hand Punch, or Chops (inside or outside).

Sweep with Heel Kick.

Sweep with Forward Kick.

Cavaliers 1-4

Drill: A/B Drill: A’s attack B’s with any techniques from levels 1-3. B’s make the defense and where appropriate, show Sweep with Heel Kick or Sweep with Forward Kick or control attacker with a Cavalier 1-4.

BEGINNER CLASS
Punches Straight
Punches Straight changing levels
Left punch high (head)/Right punch low (body)
Left punch low/Right punch high
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind

INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/Weave/Slip punches 2X and immediately follow with counters.
Ground - Trap and Roll
Ground - Defense vs. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!

ADVANCED CLASS
Thai Pads: 3 Rounds of 2 Minutes (opposite stance only) 100% Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.

BEGINNER CLASS

Straight Punches

Knees

Basic Clinch Defense (framing position for knees)

Drill: have the attacker push and move to fight through the framing position; defender must move feet to maintain control

Drill: non-stop straight punches; pad holder says "clinch" and moves forward; defender stops punching and controls, giving knees when possible; pad holder says "punch" and the defender begins to punch again

Choke From The Front With A Push

 

INTERMEDIATE CLASS

Focus Mitts: Combos 1-4 review

Slipping Straight Punches

Left/Right/slip left/Right/Left Hook

Right/Left Hook/slip right/Left Hook/Right

Ground - Guard Reversal (scissor sweep)

 

ADVANCED CLASS

Thai Pads -- 3 rounds of 3 minutes

Gun From The Front

Gun From the Front, Attacker Pushing, Slapping, Kicking

 

BEGINNER CLASS

Left/Right Combination

Front Kick Vertical Target

Drill: pad holder moves around; at distance, call for Front Kick Vertical Target; move closer and call for Left/Right Combo

Headlock from Behind

Drill: as above, third person attacks with Headlock From Behind

 

INTERMEDIATE CLASS

Outside Slap Kick

Drill: Left, Right, Left/Right Combo, or Outside Slap Kick

Advanced Technique:  Gun - 2 Handed Cupping Technique

 

ADVANCED CLASS

High Round Kick

Spinning Heel Kick

Drill: Left, Right, Left/Right combo, or Spinning Heel Kick. Use tombstone pad for easier training, focus mitts for harder training.

Knife - Kick from Distance

Knife - Downward Stab

Drill: eyes closed, verbal signal, use kick or hand defense based on distance

BEGINNER
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.

INTERMEDIATE
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds

ADVANCED
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach

BEGINNER CLASS

Straight Punches bursting from neutral

Clinch knees

Front Kick (groin)

Drill: Padholder pushes Striker, Striker orients sends bursts in with 4 straight punches followed by 4 clinch knees, then resets back to neutral.

Drill: Same as above, but Padholder can cue for Front Kick (groin) or straight punches. Striker always follows up with 4 clinch knees.

Headlock from Behind

Drill: Monkey in the Middle: 2 attackers; 1 defender. Attackers can push Defender with pad, holding for 4 straight punches or Front Kick Groin, followed up by NONSTOP clinch knees OR Headlock from Behind. Remind attackers to be as unpredictable as possible; i.e. sometimes applying Headlock/giving a shove with pad before Defender can even get to clinch knees, varying the time of clinch knees, and to avoid only one person applying Headlock and the other holding the pad every single time.

INTERMEDIATE CLASS

Inside Slap Kick

Outside Slap Kick

Inside Defense (very quick review from Level 1)

Focus mitts

Round 1: Basic combinations. In between combinations, Mitt holder can use palm of focus mitt to mimic a straight punch. Striker defends with Inside Defense.Round 2: Basic combinations with Inside Slap Kick following any odd numbered combination, i.e. 3 = Jab/Cross/Lead Hook/Inside Slap Kick

Round 3: Basic combinations with Outside Slap Kick following any even numbered combination, i.e. 2 = Jab/Cross/Outside Slap Kick

Defense v. Hook (covering)

Defense v. Uppercut

Defense v. High Round Kick (2 and 3 points)

Drill: Isolation 3-Step Hands Only: A can attack B with a Straight Punch, Hook, or Uppercut but only with the lead hand. After A has thrown 3 combatives and B defends, B immediately becomes the attacker and throws any 3 punches with lead hand. Partners should switch roles back and forth, but encourage students to start slow and pick up speed and change timing as the round goes on.

 

ADVANCED CLASS

Partner groups; Thai pads and gloves

Round 1: Free work using combinations 1K-10K

Round 2: Add cross/hook or hook/cross after combination, i.e. 1K = Jab/rear round kick/lead hook/cross, 2K = Jab/cross/lead round kick/cross/hook.

Round 3: Add another opposite leg kick to the combination, i.e. 1K = Jab/rear round kick/lead hook/cross/lead round kick, 2K = Jab/cross/lead round kick/cross/hook/rear round kick.

Gun from the Side, in Front of the Arm

Gun from the Front, Pushing into Stomach

BEGINNER CLASS
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.  

INTERMEDIATE CLASS
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks  

ADVANCED CLASS
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Free-work combinations. Mix in as many jumping spinning back kicks as possible.
Ground – Guillotine
Ground – Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.

BEGINNER CLASS

Palm Strikes

Round Kick

Choke From The Front (1 Handed)

 

INTERMEDIATE CLASS

Back Kick

Drill: groups of 3; 2 people with pads; person in the middle begins by striking one pad; the other pad holder calls out and the defender makes Back Kick, then turns to continue striking the new pad, etc.

Choke From Behind Against A Wall

Drill: defender stands facing a wall; attacker either gives a signal for Back Kick OR makes Chokes Against Wall

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 2 minutes

Review Side Kick

Review Back Kick

Drill: groups of 3; person in the middle works focus mitts; third person with pad calls for Side Kick or Back Kick; person in the middle makes the appropriate kick, delivers one or two additional strikes, then returns to focus mitts

Leg Triangle from Guard

Drill: bad guy in guard makes punches; defender controls from guard, then makes Leg Triangle when possible

BEGINNER CLASS

Straight Punch

Hammerfist Downward

Round Kick

Drill: STACKED!

Round 1: 30 seconds maximum effort Straight Punches, 15 seconds rest

Round 2: 30 seconds Straight Punches, 30 seconds Downward Hammerfists, 15 seconds rest

Round 3: 30 seconds Straight Punches, 30 seconds Downward Hammerfists, 30 seconds 2 round kicks right and 2 round kicks left

Choke from Behind with a Push

Drill: Round Robin; Groups of 3 A/B/C: A holds for punches at one end of the room; at the other end, B stands with eyes closed; C makes Choke from Behind with a Push to B; B defends, then sprints across the room while C stands with eyes closed; B makes 10 straight punches, then takes the pad; A runs across the room and attacks C. So all 3 students are rotating through attacking, being attacked, punching, and holding for punches.  They rotate continuously.

 

INTERMEDIATE CLASS

Side Kick

Back Kick

Uppercut Back Kick

Drill: Groups of 3; 1 focus mitt holder; 1 curved kick shield holder; 1 striker. Striker throwing basic combinations to focus mitts. Curved KS holder gives a verbal cue from the side or behind and holds for Side Kick, Back Kick, or Uppercut Back Kick. Striker throws appropriate kick and turns and face to follow up with 6 hand combatives, then returns to focus mitts.

Ground – trap and roll

Ground – def. v. choke full mount

Drill: A/B Drill: A's on their backs with eyes closed. B's are roaming attackers and can mount for Trap and Roll, apply Choke from Full Mount, OR grab a curved KS and verbal cue for Front Kick from the Ground from Level 1.

 

ADVANCED CLASS

Thai Pads

Round 1: Hands only

Round 2: Hands and feet + sprawls

Round 3: Every kick combo finishes with 2 kicks. Include sprawls and clinch knees

Gun to the Side of the Head

Gun from the Side, Behind the Arm

Drill:

Drill: Half the class has curved kick shields and the other half has training guns. Students randomly scatter the pads and guns across mat. On instructor's call of "GO!" students begin running in random directions anywhere on mat. On instructor's call of "DOWN!" students who touch a curved kick shield first get to throw Ground and Pound strikes and students who didn't get a pad must do burpees until instructor calls "TIME!" at which point students return to running. Instructor will also call "GUN!" Students who get to a gun get to be attackers using Gun to the Side of the Head or Gun from the Side, Behind the Arm, and those who could not grab a gun in time stand in neutral to be attacked.

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