BEGINNER CLASS
Conditioning!
Movement- Fighting Stance Moving Forward, Left, Right, Back
Palm Heel Strikes
Front Kick Groin
A/B Drill
L/R Combination
Knees
Tabatta Strikes- 20 seconds work/10 seconds rest- 4 Rounds
Choke from behind
Drill: groups of 4-5; defender is in the middle, make the appropriate strike when bummed by the or defend Choke from Behind
INTERMEDIATE CLASS
Belt Drill
Hook Punch
Uppercut Punch
Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)
Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick
Defense v. Low Round Kick (absorbing)
Drill: Light Sparring-2 rounds of 90 seconds- include low round kicks
Hair Grab Behind
Bearhug from Behind
Drill: Groups of 3; Light Sparring (open hands), one defender, one attacker and one sparring opponent; At any point during the sparring match the attacker attacks with a Bearhug form behind OR Hair Grab from behind. Defender makes the appropriate defense and continues to spar.
ADVANCED CLASS
Warm up with light Sparing: 2 rounds of 2 minutes, Open hand, Shin Guards on
Sparring: Gear on; 2 rounds of 90 seconds
Stress Sparring Drill: 1 round-3 min; Groups of 3, one large shield, 2 sparring opponents and one pad holder; Fighter-A; non stop strikes on pad, on instructors signal “FIGHT!” , Fighter-B advances towards Fighter A and they start to spar; on instructors signal “BACK!” Fighter A-gets back on working the pad with non-stop
strikes- repeat!
Stick- Dead Side
Stick- Left handed attacker
BEGINNER CLASS
Straight Punch review
Knee review
Drill : 30 seconds non-stop punching; 15 second rest; 30 seconds non-stop knees; do 2 rounds
Elbows 1-3
Drill: Elbow #3, turn and give knees
Choke From Behind
INTERMEDIATE CLASS
Inside Defense (review)
Outside Defense with Counter v. Right Punch
Drill: attacker makes straight punches; defender makes Inside Defense; when the attacker makes a wider right punch, the defender makes Outside Defense with Counter v. Right Punch, plus additional counterattacks.
Bearhug Behind, Arms Free
Drill: as above, but a third person attacks with Bearhug from Behind, Arms Free
ADVANCED CLASS
Focus Mitts: 2 rounds of 3 minutes, emphasize head movement and footwork
Stick Overhead
Knife Overhead
2 Opponents - Knife and Stick
Beginner (A3)
Movement- Shadow Boxing w/o Punches or Kicks
Punches- Left/Right combination
Combination- Left/Right/Right Elbow Strike
Drill: Light striking on the pad with straight punches; on the pad holder’s command (“Go”) burst in with L/R/Right Elbow 3x aggressively, then move back out and continue with light strikes.
360 Defense
Choke from the Front (2-handed)
Intermediate (A3)
Focus Mitt Combination: Right Uppercut/Left Hook
Focus Mitt Combination: Right Uppercut/Left Hook/Right Cross
Focus Mitt Combination: Right Uppercut/left Hook/Right Cross/Side Step to Left/Right Cross
Bearhug from the Front – Arms Free (space and base)
Bearhug from the Front – Neck Leverage
Drill: eyes closed; partner either pushes, defender opens eyes and makes punch combination OR partner attacks with Bearhug and defender must defend appropriately.
Advanced (A3)
2 Front Kicks with a switch
2 Back Kicks with a switch
Machine Gun Takedown (lifting & leverage on neck variations)
Circle-of-Death: 1 Defender, rest of class attacks. Pad holders approach from front or rear holding for 2 front or back kicks with a switch. Gunmen use appropriate attack angles (covered during lesson) for machine gun takedown.
BEGINNER CLASS (A2)
Straight Punches
Combos 1-4 with knees to tombstone pads (use straight punches instead of hooks for # 3 and 4)
Ground - Back Position, Kick, Get Up
Choke from Behind with a Push
Drill: attacker makes Choke From Behind With A Push; defender defends; at any time during attack, the attacker might say "Down!" The defender must drop down, turn into Ground Fight Position; kick, and get up.
INTERMEDIATE CLASS (A2)
Thai Pads: Combos 6 and 7 with round kicks
Defense v. High Round Kicks (2 or 3 points of contact)
Drill: defend high round kick, add 2 counterattacks
Bearhug Behind, Arms Free
Drill: groups of three; one person makes high round kicks; second person defends; third person makes bearhug from behind, arms free, against kicker at any time.
ADVANCED CLASS (A2)
Thai Pads: Left Kick/Right/Left Hook OR Right Kick/Left Hook/Right
Thai Pads: Right/Left Hook/Right Kick OR Left Hook/Right/Left Kick
Knife - Kick v. Downward or Upward Stab, left- or right-handed attacker
Drill: kick v. knife, then pick up a shield (pad) to block and counter
Knife - Upward Stab v. Left or Right Handed Attacker
Drill: eyes closed, attacker gives verbal signal; kick or use hand defenses v. upward stab, left or right handed attacker
BEGINNER CLASS (A2)
Elbows 4-7
Knees
Combo: Right Elbow #4/turn/Right Elbow #3/Right Knee
Combo: same combination on the left side
Choke from Behind with a Push
INTERMEDIATE CLASS (A2)
Free work to pad: straight punches, elbows, knees
Defensive Front Kick
Drill: non-stop punches, elbows, and knees to one pad; second pad holder gives a verbal signal and walks forward; defender makes Defensive Front Kick, then continues striking first pad. ADDITIONAL COMMENT: if you want to discuss multiple assailant strategies, talk about "lining up" opponents. After the Defensive Front Kick, the defender should change angles so the first pad holder is between the defender and the second pad holder. This is a more complicated drill for the pad holders, so it isn't always desirable.
Bearhug from Behind, Arms Caught
Bearhug from Behind, Arms Free
Drill: either attack
ADVANCED CLASS (A2)
Ground - Defense v. Full Mount (wrists pinned)
Knife - Straight Stab
Knife - Straight Stab v. Left Handed attacker; live side defense OR switch stance to make regular straight stab defense from opposite side
Drill: make Defense v. Full Mount (wrists pinned), then get up and defend Straight Stab
BEGINNER CLASS
Straight Punch with Advance
Straight Punch with Retreat
Elbows 4 and 5
Round Kick
Drill 1: Groups of 2; 1 curved kick shield and 1 Striker. Curved kick shield holder holds for 2 Advancing Straight Punches or Round Kick (they both cover a longer range than regular Straight Punch, but Advancing punches cover distance and Round Kick .
Drill 2: Groups of 3; 2 curved kick shield holders and 1 Striker. Holder 1 holds exactly the same as in Drill 1. Holder 2 can give Striker a tap from behind at any time. Depending on hold, Striker makes an Elbow 4 or Elbow 5, then turns and faces and makes 4 Straight Punches with Retreat. Striker resets to face Holder 1.
Headlock from Behind
Final Drill: Same as Drill 2, but Holder 2 can also drop pad and apply Headlock from Behind.
INTERMEDIATE CLASS
Thai Pads
Round 1: 1K-4K
Round 2: 1K-4K + if combination ends in rear round kick, add a lead hook/cross. If combination ends in a lead round kick, add a cross/hook, i.e. 3K= Jab/cross/hook/rear kick/hook/cross.
Round 3: Same as Round 2, but add an additional round kick, i.e. 3K= Jab/cross/hook/rear kick/hook/cross/lead kick. 2K= Jab/cross/lead kick/cross/hook/rear kick.
Defense v. High Round Kick (2 and 3 points)
Defense v. High Round Kick (covering)
Defense v. High Front Kick (redirect)
Drill: 5 for 5 defend the High Round Kick (either 2 or 3 point block or covering) OR High Front Kick.
Drill: Both partners touching shoulders, A can attack B with High Round Kick or High Front Kick. Switch roles.
Final Drill: Peripheral Vision Training! Groups of 3. A can attack B with either High Round Kick or High Front Kick. C can stand to either side of B and hold up fingers for A to call out that number. A's goal is not to turn their head or take direct line of vision off B--remember, peripheral vision! As A gets better at identifying numbers, C can make number recognition more challenging by keeping hands inside their silhouette instead of holding up high, or using two hands.
ADVANCED CLASS
Focus mitts
Round 1: 1-10
Round 2: 1Elbow-10Elbow
Round 3: Opposite Stance
Knife – defense v. back slash
Knife – defense v. upward stab
Drill: A/B Drill
Final Drill: A/B Drill with Non-Compliant Attacker: Attacker gives verbal cue for Defender to open eyes and makes Back Slash. Off the initial redirect, Attacker attempts to retain possession of the knife (pulling arm back toward weapon side hip) and makes Upward Stab. Defender always attempts to control immediately after initial redirect, but makes Defense v. Upward Stab if Attacker is too fast.
BEGINNER CLASS
Fighting Stance
Movement in Fighting Stance – Left, Right, Forward, Backward
Review Technical Stand-up
Ground – Side Position
Ground – Side Kick
Drill: Zombie drill. 1 kick shield holder, 1 striker. Striker starts in side position on the ground in front of pad holder. Striker’s 1st side kick to pad holder starts the drill. Striker’s goal is to create enough space to execute a technical stand-up into fighting position and move away. Pad holder continuously move forward towards striker. Note: pad holders should adjust the level of difficulty to help train their partner for success. Every pad holder should start as a slow zombie and build up to fast zombies as their striker has success in creating enough space to stand up.
INTERMEDIATE CLASS
Focus Mitts: Combos 3& 4 for 2 minutes
Focus Mitts: Combos 6&7 for 2 minutes
Review Choke from Front with Push
Bearhug Behind, Arms Caught
Drill: eyes closed, either Choke Front Push or Bearhug Behind, Arms Caught
ADVANCED CLASS
Thai Pads: 3 rounds of 3 minutes — last :30 seconds of each round, make 10 strong round kicks with each leg (no rapid taps, the kicks must have power)
Side Kick Review
Plucking/Row Defense v. Medium Side Kick
Redirecting Defense v. High Side Kick
Light Sparring: try to include side kicks into your sparring rounds
BEGINNER CLASS
Palm Heel Strikes
Drill: Groups of 2 (partners should be about same size and hight), Small shield; Non stop Palm Heel Strikes, on instructors signal "GO", striker Fireman or Piggy back carries pad holder to the opposite end of the room and back, and continues with strikes.
Choke from the Front (1-handed)
Choke from the Front with a Push
Choke from the Back with a Push
Drill: Groups of 4-5; 90 seconds, One defender, non stop attacks.
INTERMEDIATE CLASS
Strikes from mount position
Inside Slap Kicks (both sides)
Drill: A/B Drill- Strikes from the mount position on one end, and Inside Slap Kicks on the other.
Reverse Headlock Standing
Ground- Trap and Roll (quick review)
Drill: Groups of 3; defender; Strikes from the mount, 2nd person safely tackles defender off the pad and mounts them, defender; escapes the mount and gets up, 3rd person, then immediately makes Reverse Headlock. Repeat.
ADVANCED CLASS
2 Jumping Front Kicks
Jumping side Kick
Jumping Round Kick
Knife- Defense v. Downward Stab (work both sides, and off angle)
Knife- Defense v. Upward Stab (work both sides, and off angle)
Drill: defender eyes closed, attacker gives a verbal signal- Knife- upward and downward stab, include off hand and off angle.
BEGINNER CLASS
Straight Punches
Straight Punch Low
Combo: Left/Left low/Right
Headlock from Behind
INTERMEDIATE CLASS
Defensive Front Kick
Bearhug from Behind, Arms Caught
Bearhug from Behind, Arms Free
Drill: eyes closed, either attack from behind
ADVANCED CLASS
Focus Mitts: 3 rounds from opposite stance, combos 1-3
Side Kick (review)
Drill: non-stop punches to one target, make side kick to second target on command, then continue punching
Defense v. Medium Side Kick (pluck/row)
Defense v. High Side Kick
Drill: defend either height
BEGINNER CLASS
Punches- Left/Right Combination
Straight Punch Low
Round Kick
Drill: Partners; curved kick shield holder and Striker. Pad holder can call any number between 1 and 6 and Striker will throw that number straight punches. Pad holder can also call any number followed by the word "Body" and Striker will throw that number of punches with the last punch being a Straight Punch Low, i.e. 3 Body = Jab/Cross/Lead Straight Punch Low. Pad holder can also hold for a Round Kick.
Round 1 – single combinations of everything. Round 2 – double combinations. Round 3 – triple combinations.
Inside Defense vs. Low Straight Punch
Choke from Front (1-handed)
Drill: A/B drill. Group A attacks, group B defends. Defenders stand in passive stance, eyes shut. Attackers either choke from front, or lightly shove defender before throwing low straight punch. Note: attackers should only shove hard enough to make defenders take 1 step back at most.
INTERMEDIATE CLASS
Ground – Foot Grab Strip
Drill: Partners; curved kick shield holder and Striker.
Round 1: Basic target recognition (2 hand combatives, Front Kick to a Vertical Target or Knee, Round Kick, or Front Kick Groin). At any time during the round, Instructor can call "SPRAWL!" Striker makes sprawl and follows up with a knee.
Round 2: Same as Round 1, but Instructor can also call "BACK!" Striker makes back fall break if they know it or safely gets to ground in Back Position. Pad holder makes movement on the ground and walks in with pad for Front Kick from the Ground and Tactical Get-Up. Striker and Holder immediately continue Target Recognition.
Round 3: Same as Round 1, but on Instructor's call of "BACK!" Holder CAN drop pad and apply Foot Grab to Striker who is in Ground Position. Striker makes Foot Grab Strip, then Tactical Get-Up. Holder will still sometimes hold pad for movement on the ground and Front Kick from the Ground at their discretion.
Inside Defense v. Left/Right
Inside Defense v. Left/Right (lean back and trap)
Inside Defense v. Left/Right (1 hand)
Drill: Gloves and mouthpieces on. A's can attack B's with Left/Right Combination, mimic takedown for Basic Takedown Defense, or call "BACK" for A to get into Ground Position. If A is in Ground Position, B can apply Foot Grab, or force A to make movement on ground and walk in for kick with gloves covering torso, palms in, providing a target for Front Kick from the Ground. (Note: for safety, tell students to keep contact on Front Kick from the Ground very light.) Switch roles. Switch partners as time allows.
ADVANCED CLASS
Plucking/Rowing Def. v. Side Kick
Thai Pads
Round 1: Free work, all combinations; punches, kicks, knees, and elbows.
Round 2: Pad holder can make a Side Kick. Striker makes Plucking/Rowing Def. v. Side Kick into an elbow on the Thai Pad.
Round 3: Add sprawls. Black belts and black belt candidates go opposite stance.
Ground – Def. v. Full Mount, hands pinned
Ground – Def. v. Full Mount, wrists together
Drill: Situational Rolling. A's begin mounted on B's with hands pinned or wrists together. B's make defense, but A is non-compliant. For example A can cowboy up, forcing B to make Elbow Escape from Mount, or when B improves position by getting in guard, A can attempt to pass guard to Side Control, or B can attempt Armbar from the Guard, etc. 90 seconds then switch beginning roles. Switch partners as time allows.
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