BEGINNER CLASS
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up
INTERMEDIATE CLASS
Focus Mitts: Combo #6, add movement to right after the cross
Focus Mitts: combo #7, add movement to left after the hook
Outside Defenses 1-5
Bearhug Front (lifting)
Choke Front Against Wall
Drill “Back To The Wall”: defender stands with back to wall, eyes closed; attacker either gives a verbal signal and makes a straight punch from any angle OR makes Choke Front Against Wall
ADVANCED CLASS
Combination #8, then shuffle right
Combination #9, then step/pivot left
Baseball Bat
Baseball Bat v. Left Handed attacker or Right Handed Backhand
Drill: eyes closed, defend against Baseball Bat from the right or left side
BEGINNER CLASS
Straight Punches
Hammerfist Forward
Drill: 30 seconds of punches (straight and hammer forward) – 2 rounds (3 if you want to make it difficult!)
Knees – practice switching feet (i.e., start with right leg forward; switch feet and give right knee)
Choke from Behind with a Push
INTERMEDIATE CLASS
Basic Takedown Defense/spin on centerline – include in warm up
Defense v. Hook Punch
Sparring: hands only
Sparring: include Basic Takedown Defense
Ground: Arm Bar from Guard
Drill: attempt arm bar; if it fails, kick and get up, spar for 1 minute
ADVANCED CLASS
Free work to pad, including punches, elbows, headbutts, kicks, and knees – 4 rounds of 30 seconds each
Plucking/Rowing Defense v. Front Kick
Plucking/Rowing Defense v. Side Kick
Gun from the Front
Gun from Behind at a Distance
Drill: eyes closed, any of these attacks
BEGINNER CLASS
Left/Right Combinations (1-4)
Inside Defense
Straight Punch Low
Inside Defense vs. Low Straight Punch
"Sparring" Drill (1%-50% speed): Round 1; each partner takes turns throwing combination 1 or 2 while other partner defends. Round 2; Combinations 3 or 4. Round 3; Combinations 1 or 2 with low straight punch included in combo. Round 4; Combinations 3 or 4 with low straight punch included in combo. Round 5; Combinations 1-4, low straight punch may be included or omitted from combination.
INTERMEDIATE CLASS
Review Back & Side Ground Fighting Positions
Ground - Fallbreak Back
Ground - Fallbreak Side
Ground - Side Mount to Full Mount Transition
Ground - Dismount from Full Mount
Drill: 1-for-1; Defenders stand in passive stance, eyes shut, with enough space around them to fall backwards or sideways safely. Attackers use kick shields to jolt defenders backward or sideways. Defenders fallbreak in appropriate direction, deliver 1 front or side kick from ground depending on position, then attacker ditches pad and gets into side mount. From side mount attacker transitions to full mount, then disengages from full mount. Attacker then stands in passive stance with eyes closed and drill repeats with defender serving as new attacker.
ADVANCED CLASS
Spinning Outside Slap Kick
Focus Mitt Drills: Free-work combinations. Incorporate spinning outside slap kicks (Safety Note: Kick for contact, not for power)
Simple Takedown
Double Leg Takedown
Sparring Drill: 1-for-1 Partners use any combination to set up a takedown. After takedown, partner on top must hold partner on bottom there (no transitions). Partner on bottom must escape from position and return to standing.
BEGINNER CLASS
Palm Heel Strike
Choke from the Front (1-Handed)
Ground - Side Position
Ground - Side Kick
Ground - Get Up (from side position)
Drill: groups of 3; eyes closed, attacker makes Choke from the Front; defender makes the defense; sometimes, the attacker says "Down!" and the defender must sit down (fall break, if your students know it and it is safe to do so); third person steps forward with pad; defender delivers a side kick, then gets up and does palm heel strikes until the holder calls "time." Reset and continue.
INTERMEDIATE CLASS
Focus Mitts: 2 rounds of 2 minutes, :30 second break
Back Kick
Defensive Back Kick with a Spin
Bearhug Behind, Arms Free
Bearhug Behind, Finger Leverage
ADVANCED CLASS
Dutch Kickboxing Drills (using focus mitts to catch partner's punches, but defending kicks). For this set up, do 1 minute per person as attacker for each combination:
Combo #3 with low kick
Combo #3 with medium kick
Combo #4 with low kick
Combo #4 with medium kick
Headlock from the Side (review from Level 2)
Headlock from the Side, Spinning Inward
Drill: groups of 3; one person makes combos 3 or 4 with kicks, partner defends (defending now, not dutch drill!); at any time, the third person attacks the STRIKER with a headlock; striker makes the defense spinning inward, the resumes.
BEGINNER
Knees w/ Clinch
DRILL:
Strikers spread out around room neutral/eyes closed, roaming Padholders. Padholders give a pad push and “shoot” in trying to tag pad to Striker’s hips. Striker stops takedown attempt with Clinch and sends 3-4 knees. Reset.
360 Defenses
DRILL:
Same as above. However, after pad push, Padholder can either “shoot” in for Clinch/Knees or throw the pad away and attack with a 360.
Knife - Downward Stab
DRILL:
Groups of 2, Defender, Attacker with knife tucked into rear waist line. Attacker sends 360 attack occasionally reaching back to grab/attack with knife. Defend accordingly.
DRILL - FINAL:
Same as above with pad push, but pad holder now can now attack with “shoot”, 360, or knife stab.
___________
INTERMEDIATE
Inside Defense vs. Right Punch (1-counter)
DRILL:
Defenders spread out around room fighting stance/eyes closed, roaming Attackers. Attackers give a verbal cue and send a Right Straight Punch. Defend, finish and reset.
Advancing Front Kick from Neutral:
DRILL:
Groups of 2, Striker, Padholder. Padholder begins just outside of kicking range and Striker performs and Advancing Front Kick. Padholder continues moving back slightly after each kick in order for Striker to determine both optimal, and maximal, advancing capability.
Advanced - Gun 2 Hand Cupping
Advanced - Gun Front Kneeling
DRILL - FINAL:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers give a verbal cue and either present gun while Defender is standing or order Defender to knees. Defend as necessary and reset.
___________
ADVANCED
Sparring:
30s - Hands only
30s - Feet only
30s - Hands and Feet
3x30s - Hands and Feet (switching to new partner after each round)
REVIEW:
Inside Defense vs. Right Punch (2 & 1 Counters)
Trigger Sparring1:
30s Rounds. Determine Attacker/Defender. At the start of the round, Attacker sends a Right Straight. Defend accordingly and then begin regular sparring. Switch who attacks first each round.
Advanced Gun from Front - Assailant pushing
DRILL:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers cue by pushing Defender. Defend as necessary and reset.
Trigger Sparing 3:
Defenders spread out around room neutral/eyes closed, roaming Attackers. Attackers cue by pushing Defender, eventually throwing a Right Straight Punch. Defend accordingly and begin regular sparring. 30s.
BEGINNER
Left/Right Combination
Front Kick to a Vertical Target
Round Kick
Combination: Sprawl/Front Kick Vertical Target/Round Kick/Left/Right Combination
Choke from Behind
Headlock from Behind
Drill: React to either Choke or Headlock from Behind
INTERMEDIATE
Bobbing/weaving/slipping punches
Focus Mitt Combination- Left/Right/Bob and weave/Right/Left hook/Right Cross
Ground- Arm Bar
Ground- Guard Reversal
Inside Defenses with Counterattacks
Drill: groups of three; one person starts on the ground with attacker in guard; the defender must reverse positions and get up, then defend straight punches from a second attacker; if the defender does not get up in time, both attackers should pummel him (lightly) until he succeeds in getting up.
ADVANCED
Spinning Heel Kick-Practice both sides
Gun from Behind- touching
- do the same technique while holding objects
- do the same technique while being walked
Knife-defense v. downward stab
Drill: defender eyes closed, mix gun from behind or knife
BEGINNER CLASS
Introduce focus mitts
Palm heel strike
Elbow 1
Round 1: Mitt holder calls a number between 1 and 4, Striker throws that many palm heel strikes beginning with lead hand
Round 2: Mitt holder can also call 1Elbow, 2Elbow, etc. and Striker will throw the called number of palm heel strikes and finish with an elbow, i.e. 2Elbow= lead palm/rear palm/lead elbow
Drill: Find your partner: Mitt holder and Striker repeat calls from previous round. At any time, instructor can call "DOWN" and Striker does a push-up while Mitt holder sprints to a different spot in the room. Striker must find them and do 2 hard palm heel strikes and a burpee until instructor calls "TIME!" Drill resets.
Choke from the Front with a Push
Ground – Back Position
Ground – Getting Up
Drill: A/B Drill. Attackers can apply Choke from the Front with a Push OR give a shove with pad and call "DOWN." Defender gets safely into ground position and tracks Attacker, then gets up for nonstop palm strikes until Attacker calls "TIME"
INTERMEDIATE CLASS
Thai Pads
Round 1: Basic combinations with kicks and knee
Round 2: Add Basic Takedown Defense/spinning on centerline
360 with Counterattacks
Defense v. High Round Kick (covering)
Drill: Defend haymaker using 360 with Counterattacks or Defense v. High Round Kick (covering)
Drill: Non-compliant attacker: After defending haymaker or High Round Kick, Attacker can mimic takedown, forcing Defender to make Basic Takedown Defense
ADVANCED CLASS
Mouth of Hand Punch
Drill: Target recognition on pad: 2 hand combatives, Front Kick Groin to Mouth of Hand Punch, Front Kick to a Vertical Target/Defensive Front Kick/Knee, Round Kick
Drill: Shared interval round: Partners switch pad every 15 seconds for 4 minutes. Max combatives as hard and fast as possible with the following
-Hand combatives (switch)
-Front Kick groin (switch)
-Knees (switch)
-2 round kicks right, 2 round kicks left
Gun from Behind (touching)
Advanced Gun – from the side or behind, assailant using off hand
Drill: A/B Drill with Gun from Behind (touching) or Advanced Gun – from the side or behind, assailant using off hand
BEGINNER CLASS
Warm-up Cauldron: Pad holders call for "punches" (combo 2), "kick" (groin kick), or "sprawl" (sprawl w/ knee strike after stand-up). Round 1 - striker delivers everything 1x per call. Round 2 - 2x per call. Round 3 - 3x per call
Review: Choke from Behind
Headlock from Behind
Circle-of-Death Drill: 1 defender, rest of class attacking constantly with either choke from behind or headlock from behind. Note: new attacks should come on the instant defender gets to control position.
INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Focus Mitt Drill Building Extended Combinations: Progressively add one step at a time to previous steps in order for students to build up to full combination (1:Slip/Jab, 2:Slip/Cross, 3:Bob & Weave/Left hook, 4:Bob & Weave/Right Hook, 5:Slip/Left Uppercut, 6:Slip/Right Uppercut)
Ground - Armbar from Guard
Sparring: 1 minute rounds. Partners start in guard position and attempt to submit each other. If submission occurs before end of round, reset to original positions and begin again. Next round, switch positions. Once both partners have fought from both positions, switch partners.
ADVANCED CLASS
Chops (inside & outside)
Review: Gun from the Front
Review: Gun from Behind (touching)
Gun from the Side in Front of Arm
Circle-of-Death Drill: 1 defender, rest of class attacking constantly. Gun from all directions. Add level 1, 2, & 3 self-defense techniques as needed for increased difficulty. Note: Attackers should bring on the next attack the instant defender gets to control position or strips a weapon.
BEGINNER CLASS
Punches Straight
Knees/switch knees/ knees from thai clinch
Drill: Introduce Muay Thai Pads- 3 rounds of 2 minutes
· Round 1- Combinations using only straight punches and Knees
· Round 2- Straight punches/Knees/non-stop punches for the last 30 Seconds
· Round 3- Straight punches/knees/sprawls
360 Defense
Choke from Behind
Drill 1: Eyes closed defend 360 OR Choke from Behind
Drill 2: Non-stop knees from clinch position, defend Choke from Behind.
INTERMEDIATE CLASS
Knees/switch knees/ knees from thai clinch- quick review
Conditioning- Tabatta Knees; :20 Sec work; :10 Sec Rest (well, not really!); 8 rounds
· :20 seconds of non-stop knees; :10 seconds squat and hold
Basic Takedown defense
Drill: striker delivers non stop knees on pad, anytime during the round, pad holder changes levels to simulate a takedown, striker must make the basic takedown defense and continue with knees
Ground- Trap and roll
Ground- Elbow Escape
Drill: Groups of 3, one large shield; attacker puts defender in full mount; defender must defend against the mount using today’s ground techniques to get to his/her feet and then attack the pad with non-stop knees until pad holder calls time! Rest!
**attackers should make it difficult (not impossible) for defenders to get out of mount position**
ADVANCED CLASS
Warm up- basic strikes
Drill: Monkey in the middle drill
Spinning Heel Kick (both sides)
Kicking Combo- L-Round kick,/R-spinning hook kick
Gun from Behind (touching)
Advanced Gun- from the Side or Behind, assailant using off hand
Drill: Monkey in the middle drill; defend Gun from Behind OR Advanced Gun- from behind or side, using off hand
BEGINNER CLASS
Palm Heel Strikes
Drill: 3 rounds of :30 seconds; :15 seconds rest between rounds- Non-stop Palm heel strikes
Font Kick Vertical Target
Knees
Drill: Combo- Front Kick VT/Knee- 3 rounds; 5X right side, 5X left side, 5 burpees
Headlock from Behind
Drill: Non-Stop Palm Heel Strikes; defend Headlock from Behind
INTERMEDIATE CLASS
Warm Up: Focus Mitts- 1 round of 5 minutes- Basic combinations
4 Punches moving forward- Combo- Jab/Cross
4 Punches moving back- Combo- Cross/Hook
Bobbing/weaving/Slipping Punches
Combination:
· Jab/Cross/ Slip to the right/Cross/Hook
· Cross/Hook/Slip to the left/Jab/Cross
Drill: Build movement combination- Move forward- Jab/Cross/ Slip to the right/move back/Cross/Hook/Slip to the left/Jab/Cross
Reverse Headlock from Standing
ADVANCED CLASS
Thai Pads- Opposite stance- 2-5 Minute Rounds; add a Round Kick/Knee strike after every combination - 5 Jumping Knee Tuck during rest.
Chops (inside and outside)
Focus Mitts:
· Combination 1: Inside Chop (left hand) /Right Cross/Right Elbow
· Combination 2: Inward Chop (Right Hand)/Left Uppercut/Right Cross
Gun from the Behind (touching)
Gun from the side, in front of the Arm
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