BEGINNER CLASS

Review straight punches, groin kicks, and knees

Drill: Tabata striking (2o seconds of striking, 10 seconds of rest) for 5 rounds

Headlock from Behind

Choke from Behind with a Push

Drill: either of those attacks from behind

 

INTERMEDIATE CLASS

Focus Mitts: combos 1-9

Ground - Get Up (review)

Fall Break

Drill: combos 1-9, when pad holder calls "down" the striker must make a Fall Break, get up properly, and continue striking. NOTE: make sure there is room for all participants to Fall Break safely

Choke from Behind with a Pull

 

ADVANCED CLASS

Overhand Right Punch

Focus Mitts: Combo #10 (overhand right/left uppercut/overhand right)

Stick Overhead

Stick Overhead Off Angle

Drill: eyes closed, various angles of stick attacks (downward swing)

BEGINNER CLASS
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind
INTERMEDIATE CLASS
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder’s call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.
ADVANCED CLASS
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown
One Arm Shoulder Throw

Beginner 
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground – Back Position
Ground – Front Kick
Circle-of-Death: 1 defender, rest of class with kick shields. Defender starts on the ground in back position, attackers crowd around. Defender must deliver front kick from the ground to attackers non-stop for 90-seconds. As attackers are kicked away, more should take their place immediately.

Intermediate 
Headbutt Forward
Focus Mitt Drill: Round 1 – Free work basic combinations. Round 2 – Add an elbow strike to end of all basic combinations. Round 3 – Add headbutt forward to the end of all basic combinations with an elbow
360s with Counter Attacks
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention before attacking with any outside looping attack. Defenders perform 360 w/ counter and finish the fight before returning to starting position.

Advanced 
Spinning Heel Kick
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Advanced Gun – from behind, attacker close (hug defense)
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention by putting a gun in their back. Either Gun from behind (traditional) or attacker close (hug defense).

BEGINNER CLASS

Palm Heel Strike

Front Kick Vertical Target

Combination- Front Kick Vertical Target, R/L Palm Heel strikes followed by a Right Elbow Strike

Choke from Behind

Ground- Getting up

Ground- Front & Side Kick

Drill: Groups of 3; Defender starts from the ground on their back with their eyes closed, Pad Holder  gives a verbal signal and steps towards defender.  Defender; makes the appropriate kick , gets up and continues with counters on the pad, Attacker; makes a choke from behind.  Reset after a successful defense!

 

INTERMEDIATE CLASS

Uppercut Punch

Hook Puch

Focus Mitt Combinations- Include hooks and uppercutts

Defensive Back Kick with a spin

Focus Mitt Combinations- R-Uppercut/L-Hook,/R-Cross/Defensive Back Kick with a spin

Focus Mitt Combinations- L-Uppercut/R-Cross/L-Hook /Defensive Back Kick with a spin

Bearhug Front (Lifting)

Bearhug Behind (Lifting)

 

ADVANCED CLASS

Interference Drill

Gun from the Front

Gun from the Front, Pushing into Stomach

Gun from the Side, in Front of the Arm

Drill: Monkey in the Middle

Groups of 4-5 ppl; defender is in the middle; everyone else is attacking, any of the above Gun threats and any Level 1-3 attacks.

BEGINNER CLASS

Left/Right Combination

Front Kick Vertical Target

Ground - Back Position and Movement

Ground - Kick

Ground - Get Up

Drill: pad holder moves around and gives targets for Left/Right or Front Kick Vertical Target.  Sometimes after the Front Kick, the pad holder says "Down!" and the defender must drop down into Ground Back Position. Pad Holder moves around and Defender follows.  Pad holder moves forward and Defender kicks, then gets up.  Do at least 7 repetitions before switching.

 

INTERMEDIATE CLASS

Defense v. Low Round Kick (shin block)

Bearhug Front, Arms Free

Ground - Hip Escape from Side Control (go to full guard)

Ground - Arm Bar (emphasize the after the arm is broken, the defender should kick the head and get up)

Drill: Light sparring, open hands. Partner A uses hands only, but Partner B can also make low kicks. Partner A must defend low kicks with Shin Block. Partner B can also say "Clinch" and move on for Bear Hug Front, Arms Free. Partner B can also say "Down" and Partner A must drop down and give Side Control, then escape from Side Control and make Arm Bar. Do at least 7 repetitions before switching.

 

ADVANCED CLASS

Punches and Elbows to Tombstone Pad

Hip Throw

Ground - Side Control (review)

Ground - Hip Escape from Side Control (kick and get up instead of pulling guard) (review)

Drill, Group of 3: Non-stop punches and elbows to pad; third person calls "time" and then the defender and the third person clinch; third person makes Hip Throw and gets Side Control; defender does Hip Escape from Side Control, kicks, and gets back up and begins punching again.  Do at least 7 reps before switching. This should be tiring!

Gun from Behind, Touching

Drill (if there is time): repeat the drill above, but sometimes the third person threatens with a gun instead of calling "time."

 

BEGINNER CLASS
Movement – shuffle away to the right
Movement – step and pivot left
Straight Punches – introduce focus mitts
Combo: Left/Right/shuffle away to the right OR step and pivot left
Elbow #1
Combo: Left/Right/Right Elbow
Wrist Releases (same side arm only)
360 Defense
Drill: attacker grabs wrist; defender defends; attacker SOMETIMES follows with 360, sometimes backs away

INTERMEDIATE CLASS
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker’s hair from side or rear. Striker defends, then returns to pad work.

ADVANCED CLASS
Thai Pads from opposite stance: Round 1 – From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 – Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 – Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.

BEGINNER CLASS

Straight Punches

Elbows 1-3

Combo: Left/Right/Right Elbow

Groin Kick

Choke from the Front (2 hands)

Drill: eyes closed; the attacker makes Choke OR pushes with pad and holds for the punch combination OR pushes and holds the pad for a groin kick.

 

INTERMEDIATE CLASS

Outside Defenses 1-5

Defense v. Low Round Kick (absorbing)

Defense v. Low Front Kick (redirecting)

Drill: one attack/one defend, low kicks

Drill: groups of 3; one attack/one defend low kicks; at any time, second attacker gives a verbal signal and makes a straight punch from the side; defender makes an outside defense, counters, then returns to defend against the first attacker

 

ADVANCED CLASS

Thai Pads Combos 6 & 7, emphasize high round kicks

Sliding Defense v. High Round Kick

Gun from the Side, Front of Arm

Drill: make the gun defense, emphasize attacker reacting and fighting; defender must control and give counters with knees and head butts until making the disarm

 

BEGINNER CLASS

Punches- Straight

Front Kick (Groin)

Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.

360

Choke from the Front (2-Handed)

Drill: eyes closed, choke, 360 or push with pad and react with straight punches

 

INTERMEDIATE CLASS

Hook Punch

Combination: Jab/Cross/Hook/ Low Round Kick

Spinning Heel Kick

Combination: Jab/Cross/Hook/Spinning Heel Kick

Defense v. Low Round Kick (Absorb)

Defense v. Low Round Kick (Shin Block)

Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.

Bearhug Front Arms Caught

 

ADVANCED CLASS

Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.

Face to Face Throw

Headlock from the side (review)

Headlock from the side, Spinning Inward

Side Control- Elbow escape

Drill: Headlock, Spinning Inward, attacker tries to escape from side control

BEGINNER CLASS
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker gets up and returns to freestyle strikes.

INTERMEDIATE CLASS
Uppercut Punch
Focus Mitt Rounds: Round 1 – Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 – Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 – Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground – Side mount position and strikes
Ground – Arm lock from side
Ground – Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, “GO!” strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, “RUN!” strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls “DOWN” after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new “hiding spot” in the room each repetition.  

ADVANCED CLASS
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.

BEGINNER CLASS

Left/Right Combination

Front Kick Groin

Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!

Head Lock From Behind

Ground- Getting up

Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!

 

INTERMEDIATE CLASS

Belt Drill

Hook Punch

Uppercut Punch

Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)

Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick

Defense v. Low Round Kick (absorbing)

Drill: Light Sparring-2-90 second rounds- include low round kicks

Hair Grab Front

 

ADVANCED CLASS

Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person

Headlock from the Side- review

Headlock Spinning Inward

Headlock- Neck break

Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance

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