BEGINNER CLASS

Palm Heel Strikes

Knees- Regular

Drill: Find your partner drill (using palm heel strikes/Knees)

Elbow 1-3

Choke from Front (2-handed)

Choke from Behind

Drill: Groups of 3, one pad, striker; non stop strikes on the pad, attacker; makes Choke from the front or Choke from behind

 

INTERMEDIATE CLASS

Focus Mitts- Combos 1-3

Defensive Front Kick

Drill: Groups of 3, Focus Mitts, Long Shield; Punching Combos 1-3; Person with the long shield gives a verbal signal and steps towards striker; Striker makes Defensive Front Kick and continues working the Focus Mitts

Defense v. Low Round Kick (shin block)

Outside Defense v. Right Punch

Hair Grab Front

Drill: defender eyes closed; attacker makes a Hair grab or gives a verbal signal, Defense v. Low Round Kick or Outside Defense v. Right Punch

 

ADVANCED CLASS

Focus Mitts/Thai Pads from opposite stance

Jumping Front Kick

Cavaliers 1-4

Gun to the Side, in Front of Arm

Gun from Behind (touching)

Headlock from the Side, spinning inward

Drill: striker; non-stop strikes on pad, attacker; attacks with any of the above self defenses.

BEGINNER CLASS
Palm Heel Strikes
Front Kick (groin)
Knees
Round 1: Palm Heel Strikes, pad holder calls any number 1-6, Striker throws that many palm strikes
Round 2: Add Front Kick (groin), pad holder call a number 1-4, Striker throws that many FKG
Round 3: + 2 frame-hold knees + Ground and Pound on instructor’s call of “DOWN!”–reset back to target recognition when instructor calls “TIME”
Drill: Diving for pads. Set pads in center of mat. Line up students equidistant from pad. Whoever touches it first on instructor’s call of “GO!” gets to be holder. Other person throws non-stop punches (or FKG) until instructor calls “TIME!” Play with distance, on stomach, on back, bear crawl to pad, army crawl, etc etc
Choke from the Front, 2 handed pluck
Drill: Diving for pads. Person who gets to pad first can hold for straight punches, FKG, or drop pad and apply Choke from the Front with a Push

INTERMEDIATE CLASS
Groups of 3: 1 pair of thai pads, 1 KS, 1 striker.
Round 1: Free work on thai pads. KS holder can verbal cue for Hammerfist to the Side followed up by 6 hand combatives
Round 2: Free work on thai pads. KS holder can also verbal cue for Heel Kick followed up by 6 hand combatives
Outside Defenses 1-5
Hair Grab from Behind
Drill: Monkey in the Middle with groups of 3-4; off angle punches/defending a punch from neutral with Outside Defenses 1-5, Hair Grab from Behind, and all Level 1.

ADVANCED CLASS
Spinning Outside Slap Kick
Thai Pads
Round 1: Free work using all combinations. On any combination ending in hook (3, 7, 9), Striker adds a Spinning Outside Slap Kick at the end
Round 2: Opposite stance
Round 3: Puke round! 30s power punches, 30s 2 kicks right and 2 kicks left, 30s hook/cross/kick and cross/hook/kick, 30s knees, 30s speed punches
Cavaliers 1-4
Drill: Groups of 3; 2 attackers 1 defender. Attackers can apply any attack from beginner or intermediate curriculum. Defender must make initial portion of defense but instead of follow-up combatives, attempts to use a Cavalier to neutralize the threat.
Knife Defense v. Downward Stab
Drill: A/B Drill: B’s are roaming attackers and can apply any self defense technique from Levels 1-3. A’s finish with a Cavalier. OR B’s can apply Downward Stab.

Beginner Class 
Warm Up: Shoulder Tag (switch partners randomly every 30 seconds). After 2 minutes, drill becomes shoulder and knee tag.
Front Kick (Groin)
Knees
Combo: Front Kick/Knee (Same Leg) – work both sides
360 Defense
Choke from Behind
Drill: Group of 3. First person attacks second with single haymaker strikes. Second person defends using 360s. Third person randomly attacks first person with choke from behind between haymaker attacks. First person defends against choke from behind before returning to throwing haymakers at second person.

Intermediate Class

Hook Punch
Heel Kick
Focus Mitt Drill: Strikers start in passive stance, eyes closed. Pad holder approaches from left or right side, and calls any combination 1-4. Striker opens eyes, delivers heel kick to focus mitt and follows up immediately with combination called by pad holder.
Bearhug Front (lifting)
Bearhug Behind (lifting)
Drill: A/B drill. Group A stands in passive stance with eyes shut. Group B randomly attacks from the front or rear with bearhug (lifting) or verbally gets defenders attention and holds a focus mitt for a heel kick. Defender responds appropriately, finishes the fight with combatives and returns to passive stance.

Advanced Class 
Jumping Round Kick
Thai Pad Drill: Free work combinations. All combinations must end with a jumping round kick.
Gun from the Side (front of arm)
Gun from Front (pushing into stomach)
Drill: Roaming attacker (Groups of 5). 1 person is selected to be an attacker, the remainder break off into pairs. Free work on thai pads (must include some jumping round kicks). Attackers roam about the room and randomly attack strikers only with gun from the side in front of the arm or gun from front pushing into the stomach. Striker’s defend, finish the fight, and return to pad work. 5 rounds so everyone has a chance to serve as attacker.

BEGINNER CLASS

2:00 minute rounds, switching pad back and forth of the following:

Palm heel strike; each time student strikes pad, increase number of palms by 2

Left/Right Combination; each time student strikes pad, number of punches increases by 2

Round Kick; 2 round kicks right, 2 round kicks left, increase number of round kicks by 2 each leg

Drill: Shared Tabata Round: 20 seconds of maximum effort, switch pad on 10 second rest

4 minutes of

-A does 20 seconds nonstop hard and fast palm heel strikes (10 second rest and switch)

-B does 20 seconds nonstop hard and fast palm heel strikes (10 second rest and switch)

-A does 20 seconds 2 round kicks right, 2 round kicks left (10 seconds rest and switch)

-B does 20 seconds 2 round kicks right, 2 round kicks left (10 seconds rest and switch)

-Repeat

Choke from Behind with a Push

Drill: A/B Drill

 

INTERMEDIATE CLASS

Focus mitts; 2 minute rounds

Round 1: Basic combinations 1-4

Round 2: Add combination 8 (Rear uppercut/Lead hook/Cross) and 9 (Lead Uppercut/Cross/Hook)

Round 3: Add combination 10 (Cross/Lead uppercut/Cross) and Basic takedown defense

Defense v. Straight Punch Low (quick review from Level 1)

Inside Defense with Counter v. Left Punch

Inside Defense with Counter v. Right Punch (1 counter)

Reverse Headlock Standing

Drill: A can attack B with a straight left punch, a straight right punch, or a straight punch to the body. If A manages to touch B’s stomach with the Straight Punch Low, B leans forward and A applies Reverse Headlock Standing. B makes defense and partners immediately return to drill.

 

ADVANCED CLASS

Thai Pads

*all rounds begin with 10 kicks right, 10 kicks left

*All rounds done with palm strikes (no gloves) instead of punches

Round 1: Free work

Round 2: Free work + bob/weave counter with 6 or 7

Round 3: + cover against the hook punch, counter with a 6K or 7K

Gun to the Side of the Head

Knife – off angle upward stab (live and dead side)

Drill: Groups of 3; 1 thai pad holder; 1 striker/defender; 1 attacker. Striker/Defender doing Round 3 from earlier. Attacker can apply Gun to the Side of the Head or Knife – off angle upward stab (live and dead side). Defender makes defense and immediately returns to striking.

BEGINNER CLASS
Left/Right Combination
Knees
Combo: Left/Right/Left/Right Knee
Combo: Left/Right/Left Knee
Choke from the Front with a Push
Choke from Behind with a Push

INTERMEDIATE CLASS

Inside Defense v. Left/Right Combo
Defense v. Medium or High Round Kicks (2 or 3 points of contact)
Drill: attacker with focus mitts; attacker makes left or right round kick; defender defends and counters with cross/hook or hook/cross
Drill: attacker makes left/right combo or either round kick
Light sparring – 2 minute rounds

ADVANCED CLASS
Two knees with a switch
Thai Pads: Combos 1-4 ending with two knees with a switch
Knife – Upward Stab
Knife – Straight Stab
Drill: defend straight stab; if attacker recoils downward, transition to Upward Stab defense as you burst in

BEGINNER CLASS

Focus Mitts: Left or Right Punch, include movement

Advancing Straight Punch

Inside Defense

Inside Defense v. Straight Punch Low

Drill: left hand, high or low straight punch

Drill: right hand, high or low straight punch

Drill: either hand, either height

IF TIME: discusss 360 #3, and include in attacks

 

INTERMEDIATE CLASS

Thai Pads: Combinations 1K and 2K, focus on making round kicks a little higher

Outside Slap Kick

Thai Pad Rounds: 1K and 2K, sometimes include Outside Slap Kick (pad holder, hold lightly for slap kick)

Inside Defense w/Counter v. Left Punch

Inside Defense w/Counter v. Right Punch (2)

Inside Defense w/Counter v. Right Punch (1)

Drill: any straight punch, defender defends and counters

Drill: light sparring, hands only, several rounds of 1 minute.

 

ADVANCED CLASS

Focus Mitts: 3 rounds of 3 minutes; pad holder, wear shin guards and include round kicks to the body

Gun from Behind, Touching (work both directions)

Gun from the Side, Behind Arm (work both sides)

Drill: work gun from behind, touching, at all angles. Have the defend hold tombstone pads in different ways, and then make them defend.

BEGINNER CLASS

-L&R Straight Punches

-L&R Straight Punches while on full mount

Drill: Ground, Pound & Drag drill

(Please see video)

Headlock From Behind

Advance technique:

Gun From Behind

Drill: Disturbance/Self Defense/4-5ppl

1 attacker/ 1 Defender/2-3 Pad holders

-Defender in the middle

-Pad holders- bump, shove defender, at the same time, yell, shout and create chaos

-Defender- Hands up for protection, weather the storm, make the appropriate defense as soon as attacked..

-Attacker- at any given time, attack with either Head Lock from behind or Gun from behind

 

INTERMEDIATE CLASS

Focus Mitts: Left/Right Combinations

Drill: Focus Mitts with Disturbing- Pad holders strike partner continuously while partner covers and absorbs; when pad holder slaps mitts together, the partner makes left/right combination, then the pad holder goes back to striking. Drill should be fast and aggressive.

Bearhug Behind Arms Free

Ground- foot grab strip

Ground- foot spin inward

Drill: groups of 3; one defender, one attacker and one pad holder; defender starts on the ground with eyes closed; foot is grabbed, and he/she must make the appropriate defense, gets up and makes  non stop strikes on the pad, attacker makes an aggressive Bearhug from Behind, reset after a successful defense.

 

ADVANCED CLASS

Basic Combatives to kicking shield, include side kicks and back kicks

Drill: eyes closed; when bumped with pad, deliver initial combative to appropriate angle, and continue with strikes

Hand Gun Front Review

Knife Downward Review

Knife Upward Review

Long Gun Review

Drill:Eyes closed, any of these weapons!

 

BEGINNER CLASS
Straight Punches
Straight Punch Low
Round Kick
Round 1: Straight punches only. Pad holder calls a number between 1 and 4. Striker makes that number of straight punches, always beginning with the lead hand.
Round 2: Work changing levels on straight punches with straight punch to the body. Pad holder calls a number with “Low” at the end, i.e. 2 Low, 3 Low and the last punch will be a straight punch to the body. Have pad holder orient the pad vertically for these combinations to allow for a smoother level transition.
Round 3: Pad holder calls 1K-4K. Add a round kick to the end of the combination.
Drill: Dive for the Pads. Have partners line up facing each other at the center of the mat with the curved KS between them. Partners should be equidistant from the pad, with elbows on knees. On instructor’s call of “GO!” students attempt to grab the pad. Whoever touches pad first gets to hold for nonstop straight punches until instructor calls “TIME.” Play with variations of distance (3 steps away, at opposite ends of the mat), combatives (do a few rounds with round kick as the combative instead of straight punches), and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.
Inside Defense v. Straight Punch Low
Choke from the Front with a Push
Drill: Same as above, but the first person to touch the pad can now hold for 20 straight punches OR attack with Straight Punch Low OR attack with Choke from the Front with a Push.

INTERMEDIATE CLASS
Focus mitts and belly pad; 2 minute rounds, 30 second rest in between
Round 1: Combinations 8, 9, and 10 (cross, lead uppercut, cross–students may turn standard cross into an overhand punch if they are familiar with it)
Round 2: At any time in between calling combinations, mitt holder can take 3 steps back to create space and walk straight into striker. Strike throws a Defensive Front Kick.
Round 3: Without stepping back first, mitt holder can walk into striker and attempt to apply a sloppy clinch. If striker can, they will stop partner’s oncoming momentum with a Defensive Front Kick. If they are caught in clinch, they must keep their balance, and attempt to swim/pummel for a better position until mitt holder calls “BREAK!” Mitt holder disengages and holds for an 8.
Inside Defense v. Left/Right
Inside Defense v. Left/Right (lean back and trap)
Inside Defense v. Left/Right (1 hand)
Ground – Guard Reversal
Drill: A attacks B with Left/Right. B defends using one of the defenses from above and makes follow-up combatives. On instructor’s call of “TAKEDOWN” A safely mimics a takedown and gets into B’s guard. B makes Guard Reversal and both return to standing and the Left/Right combination.

ADVANCED CLASS
2 Front Kicks with a Switch
2 Knees with a Switch
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls “SWITCH!” partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval:
2 Front Kicks with a Switch (switch)
3rd 15 second interval: 2 Knees with a Switch (switch)
4th 15 second interval: 1 round kick and a sprawl (switch)
Repeat 3 times
Gun from the Front, 2 handed technique
Knife – attacker holding defender with left hand
Drill: Dive for the knife/gun. Have partners line up facing each other at the center of the mat with the knife or a gun between them. Partners should be equidistant from the weapon, with elbows on knees. On instructor’s call of “GO!” students attempt to grab the weapon. Whoever can get it first gets to be the attacker for attack from above and partner must make defense. Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from knife, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups and weapons

BEGINNER 
Fighting Stance
Movement in Fighting Stance
Review: Groin Kick
Round Kick
Drill: Finding range. 1 tombstone pad holder, 1 striker. Pad holder and striker start in fighting stance in kicking range. Pad holder takes one step in any direction and holds for either a groin kick or a round kick. Striker moves in fighting stance to recover their kicking range and delivers requested kick. Repeat.
Headlock from Behind

INTERMEDIATE
Defensive Front Kick
Drill: Advancing attacker. 1 kick shield holder, 1 striker. Striker starts in passive stance, pad holder starts 3m (~10ft.) away. Pad holder walks towards striker at a constant pace with intent to walk through striker. Striker delivers defensive front kick to stop and/or repel pad holder's advance. As striker has success, pad holder should increase their speed to a light jog, then eventually a full sprint.
Ground - Kick off from Guard
Ground - Guard Reversal (Scissor Sweep)

ADVANCED CLASS 
Overhand Right Punch
Focus Mitt Rounds: Free work combinations, incorporate the overhand right as single punches or as part of combinations.
Review: Forward Roll
Headlock from Behind, Attacker Jumping (Throw)
Ground - Leg Triangle from Guard
Drill: Working in pairs, 1 choker, 1 thrower. Thrower stands in passive stance facing a crash mat. Choker jumps on thrower's back and headlocks thrower from behind. Thrower executes defense and gets to either side control or full mount on Choker. Choker must then work to recover their guard and finish with leg triangle from guard.

BEGINNER CLASS

Combo: Left/Right/switch Left Knee

Combo: Left/Right/Left/Right Knee

Choke from the Front with a Push

Ground - Side Position

Ground - Side Kick

Ground - Get up from Side Position

 

INTERMEDIATE CLASS

Thai Pads - practice medium and high rounds kicks

Thai Pads - Combos 1k - 4k

Defense v. High Round Kick (2 and 3 points of contact)

Drill: defend high round kick, counter with Cross/Hook or Hook/Cross

Drill: one attack, one defend; attacker makes short punch combinations, sometimes makes high round kick

 

ADVANCED CLASS

Thai Pads - 3 rounds of 3 minutes

Simple Takedown

Leg Triangle

Drill: attacker makes Simple Takedown; defender pulls guard, executes Leg Triangle

Defense v. Leg Triangle

Drill: Partner A makes Simple Takedown; Partner B pulls guard and executes Leg Triangle; Partner A defends Leg Triangle and gets to side control

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