BEGINNER CLASS
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
VOTE!!!!
BEGINNER CLASS
Basic Takedown Defense (changing height, moving feet)
Knees (regular and round)
Control Position Drill: 1 kick shield holder, 1 striker. Striker keeps kick shield holder in control position and delivers hard knees constantly. Pad holder moves in random directions (including level changes) trying to throw striker off balance.
Choke from the Front with a Push
A/B Drill: Group A attacks, group B defends. All defenders in a line, eyes shut, passive stance. Attackers either choke from the front with a push or grab a kick shield and “chest bump” defenders. Once defenders complete skills with combatives, they should reset for the next attack.
INTERMEDIATE CLASS
Bobbing/Weaving/Slipping
Defense vs. High Round Kick (reflexive)
Defense vs. High Round Kick (2 & 3 points of contact)
Defense vs. High Round Kick (covering)
Sparring Drill: 1-for-1, partners throw any combination 1-4 with a high round kick. Receiver slips, bobs, and weaves punches and uses appropriate defense for kick.
Free Sparring: 15 second rounds, 10 seconds to find a new partner. Goal is to land as many strikes in 15 seconds as possible. Safety Note: Treat this sparring like shoulder tag. The point is to land strikes not deliver power shots.
ADVANCED CLASS
2 Straight Knees with a Switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Drill: Roaming Gunman. Groups of 2. 1 striker, 1 kick shield holder. Striker delivers combative combinations to pad including 2 straight knees with a switch. 1 set of partners are designated gunmen and randomly attack any striker with either gun technique listed above.
BEGINNER CLASS
Left/Right/Left Knee
Left/Right/Left/Right Knee
360
Headlock from Behind
Drill: groups of 3; one person attacks with 360; defender defends 360; third person makes Headlock from Behind against the 360 ATTACKER whenever they want to.
INTERMEDIATE CLASS
Focus Mitts: combinations 8 & 9
Basic Clinch Defense (previously called Basic Takedown Defense)
Drill: Combination 8 or 9; pad holder closes distance; striker uses Basic Clinch Defense; disengage, repeat
Reverse Headlock Standing
ADVANCED CLASS
Front Kick Vertical Target (review)
2 Front Kicks with a Switch
Knife - Kick Defense v. Knife
Knife - Forward Slash
Drill: defender's eyes are closed; attacker gives a verbal signal and then attacks with a slash from different distances; defender must kick or make hand defense
BEGINNER CLASS
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
BEGINNER CLASS
Straight Punches
Knees (emphasize switch knee and returning to a good stance)
Elbows 1, 6, and 7
Drill 1: Partners; 1 curved kick shield per group. Pad holder calls a number between 1 and 4. Striker throws that number of straight punches, always beginning with lead hand, followed by an opposite side knee.
Drill 2: Same as Drill 1, but after knee, pad holder can hold for elbows 1 and 6 if pad is to chest, or elbow 7 if pad held at waist as for downward hammerfist.
Choke from the Front with a Push
Final Drill: A/B Drill. A’s standing with eyes closed. B’s are roaming attackers and can tap or verbal cue and call a number as from Drill 2, or apply Choke from the Front with a Push.
INTERMEDIATE CLASS
Partners; Curved kick shield
Round 1: Basic Target Recognition for 2 straight punches, round kick, Front Kick Groin, Defensive Front Kick, and Knee.
Round 2: Have strikers with their backs to the wall and curved kick shield holders in front of them. Pad holders hold for Basic Target Recognition from Round 1. When instructor yells “SPIN!” striker clinches pad holder in Thai clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except now Pad holder has back to wall and instead of
“CLINCH” call “TIME!” (For safety, so pad holder has pad in appropriate position) then call “KICK OFF!” Striker throws Defensive Front Kick and tries to sprint to the other wall. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Ground – Headlock Side, weight forward
Ground – Headlock Side, weight backward
ADVANCED CLASS
Scissor Round Kick
Thai Pads
Round 1: Free work; all known combinations using punches, kicks, elbows, and knees
Round 2: Opposite stance
Round 3: Replace all combinations using the round kick with Scissor Round Kick
Advanced Gun—from Kneeling Position
Drill: Partners; 1 gun and 1 curved kick shield per group. Partner with curved kick shield is mounted on pad for non-stop Ground and Pound strikes. Partner with gun is on other end of mat and must do 4 burpees, then sprint to partner and hold for Advanced Gun—from Kneeling Position. Striker makes defense and partners switch roles.
BEGINNER CLASS
Straight Punches: Left/Right/Right/move out of range as pad holder tries to touch with tombstone pad (be sure the punches have power, then move away)
Straight Punch Low
Inside Defense v. Straight Punch Low
Headlock from Behind
Drill: groups of 3; one person makes Straight Punch Low; second person defends; third person attacks puncher with Headlock from Behind
INTERMEDIATE CLASS
Focus Mitts: 3 rounds of 2 minutes, emphasize movement after combination
Fall Break
High Fall Break
Defense v. Choke Full Mount
Defense v. Headlock Full Mount
Drill: non-stop punches; on command of "down," the defender makes a fall break; second attacker jumps on top in full mount and makes Choke or Headlock; defender defends, gets back up, then continues punching
ADVANCED CLASS
Thai Pads (3 rounds of 3 minutes: focus on power; fewer reps per round are OK as long as maximum power is generated in each combo)
One Arm Shoulder Throw
Guillotine
Defense v. Guillotine
BEGINNER CLASS
Left/Right Combination
Advancing Punch
Movement - backward and forward
Combo: Left/Right/move back out of range of jab/Advancing Right Punch
360 (use focus mitts)
Drill: pad holder moves around and either calls for the combination above or makes 360 attack
Front Kick Vertical Target
Drill: use light Front Kick Vertical Target to body to maintain distance; when pad holder says "punch," make the combo above
INTERMEDIATE
Hook Punch
Combo#6 and #7
Defense v. Hook (covering)
Defense v. Hook (extended)
Drill: attacker makes any combination of 2 punches (straights and hooks); defender defends and makes 1 counterattack; do several rounds with different partners
Drill: attacker makes any combination of 3 punches (straights and hooks); defender defends and makes 2 counterattacks; do several rounds with different partners
Note: if your class already has experience and you have more time, include uppercut and uppercut defense
ADVANCED
Overhand Right Punch
Combo: Left/Right Straight/Left/Overhand Right
Side Kick Review - emphasize using forward leg for Side Kick from fighting stance in a fighting context (rather than self defense)
Pucking/Rowing Defense v. Medium Side Kick
Sparring: include Side Kicks and Overhand Rights
BEGINNER CLASS
Straight Punches
Hammerfist Forward
Front Kick Groin
Round Kick
Drill: Shared interval round; 15 seconds on then switch back and forth for 4 minutes. As hard and fast on work interval as possible!
2 times through of:
15 seconds Straight Punches (switch pad on Instructor’s call and partner immediately begins their 15 seconds of striking!)
15 seconds Front Kick Groin (switch)
15 seconds Hammerfist Forward (switch)
15 seconds 2 Round Kicks right leg, 2 round kicks left leg (switch)
Headlock from Behind
Drill: Groups of 3; 1 pad holder; 1 striker/defender; 1 attacker. Pad holder can hold for 2 straight punches or 2 forward hammerfists, 1 Front Kick Groin, or 1 round kick. At any time, Attacker can apply Headlock from Behind. Striker makes defense and immediately returns to pad.
INTERMEDIATE CLASS
Focus Mitts
Round 1: Free work, combinations 1-10
Round 2: Add 1Elbow-10Elbow (whatever hand finishes punching, throw the opposite elbow)
Round 3: Elbow Flow: on calls with the elbow, make three elbows: first elbow is across, second elbow is up (Elbow #6), and third elbow makes a downward trajectory as if over an attacker whose hands are up
Reflexive Defense v. Front Kick Groin
Choke from Behind with a Pull
Drill: A/B Drill: A’s are attackers and can attack any B with a verbal cue and then make Front Kick Groin or can apply Choke from Behind with a Pull
ADVANCED CLASS
Partners; 1 curved kick shield per group
Round 1: Target Recognition: Pad holder can hold for 2 punches, Front Kick Groin, Round Kick, Knee, or Defensive Front Kick
Round 2: Target recognition, but have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “CLINCH!” striker clinches pad holder in Thai Clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except PADHOLDER has back to wall and instead of clinch, Instructor calls “STOP!” (For safety) then “KICK!” Striker throws Defensive Front Kick and tries to sprint to opposite end of mat. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Stick Overhead
Stick, Off Angle
Drill: Monkey in the Middle: Groups of 3; 2 attackers; 1 defender. Attackers can make Stick Overhead or Stick Off Angle attack, or any attack from levels 1-3.
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