BEGINNER CLASS

Straight Punches

Elbows 1-3

Combo: Left/Right/Right Elbow

Groin Kick

Choke from the Front (2 hands)

Drill: eyes closed; the attacker makes Choke OR pushes with pad and holds for the punch combination OR pushes and holds the pad for a groin kick.

 

INTERMEDIATE CLASS

Outside Defenses 1-5

Defense v. Low Round Kick (absorbing)

Defense v. Low Front Kick (redirecting)

Drill: one attack/one defend, low kicks

Drill: groups of 3; one attack/one defend low kicks; at any time, second attacker gives a verbal signal and makes a straight punch from the side; defender makes an outside defense, counters, then returns to defend against the first attacker

 

ADVANCED CLASS

Thai Pads Combos 6 & 7, emphasize high round kicks

Sliding Defense v. High Round Kick

Gun from the Side, Front of Arm

Drill: make the gun defense, emphasize attacker reacting and fighting; defender must control and give counters with knees and head butts until making the disarm

 

BEGINNER CLASS

Punches- Straight

Front Kick (Groin)

Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.

360

Choke from the Front (2-Handed)

Drill: eyes closed, choke, 360 or push with pad and react with straight punches

 

INTERMEDIATE CLASS

Hook Punch

Combination: Jab/Cross/Hook/ Low Round Kick

Spinning Heel Kick

Combination: Jab/Cross/Hook/Spinning Heel Kick

Defense v. Low Round Kick (Absorb)

Defense v. Low Round Kick (Shin Block)

Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.

Bearhug Front Arms Caught

 

ADVANCED CLASS

Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.

Face to Face Throw

Headlock from the side (review)

Headlock from the side, Spinning Inward

Side Control- Elbow escape

Drill: Headlock, Spinning Inward, attacker tries to escape from side control

BEGINNER CLASS
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker gets up and returns to freestyle strikes.

INTERMEDIATE CLASS
Uppercut Punch
Focus Mitt Rounds: Round 1 – Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 – Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 – Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground – Side mount position and strikes
Ground – Arm lock from side
Ground – Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, “GO!” strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, “RUN!” strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls “DOWN” after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new “hiding spot” in the room each repetition.  

ADVANCED CLASS
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.

BEGINNER CLASS

Left/Right Combination

Front Kick Groin

Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!

Head Lock From Behind

Ground- Getting up

Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!

 

INTERMEDIATE CLASS

Belt Drill

Hook Punch

Uppercut Punch

Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)

Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick

Defense v. Low Round Kick (absorbing)

Drill: Light Sparring-2-90 second rounds- include low round kicks

Hair Grab Front

 

ADVANCED CLASS

Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person

Headlock from the Side- review

Headlock Spinning Inward

Headlock- Neck break

Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance

BEGINNER 

Elbows 1-3

Knees w/ Clinch

DRILL:

Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.

Choke Rear

DRILL - FINAL:

Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.

_____________

INTERMEDIATE 

Hook Punch + Combos 1-4

Defense v. Low Round Kick (Shin Block)

DRILL:

Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.

Ground - Escape Guard (gouge and stack)

DRILL/FLOW - FINAL:

Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.

_____________

ADVANCED 

Spinning Outside Slap Kick

COMBO:

Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)

Hip Throw

DRILL:

Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.

Headlock Side (spinning inward)

DRILL - FINAL:

Roaming Attackers apply Headlock Side (spinning inward)

BEGINNER CLASS

Straight Punches

360 Defense (include control and knees as counterattacks)

Drill: groups of 4; defender punches; attacker from either side can make 360; the defender must defend, deliver some counterattacks, then return to the pad. NOTE: make sure the attacker on the side uses the appropriate arm to avoid outside/dead side defenses

Groin Kick - practice from passive stance

Choke Front (2 Handed)

 

INTERMEDIATE CLASS

Uppercut

Hook

Combinations #8 and #9

Advanced Technique - Gun from the Side, In Front of Arm

 

ADVANCED CLASS

Face-to-Face Throw

Knife - Kick Defense

Knife - Defense v. Downward Stab

Drill: eyes closed; attacker gives a verbal signal from different distances and then attacks with a knife; the defender must react with a kick or the knife defense as appropriate.  SOMETIMES the attacker does not use the knife -- he grabs aggressively and pushes forward; the defender should use Face-to-Face throw

BEGINNER CLASS

Focus mitts

Palms

Knee without clinch

Elbow #1

Combo 1: Left/Right palm strikes, Elbow #1, Lead knee

Combo 2: Left/Right palm strikes, Rear knee, Elbow #1 with lead hand

Basic Ground Position

Front Kick from the Ground

Tactical Get-Up

Drill: Curved kick shield holder lines up on one end of the mat, defender on the other. Attacker throws 20 G&P strikes and runs to defender. Defender is getting up and down properly. If attacker reaches them on the ground, they perform front kick from the ground, get up, and 10 hand combatives standing. If attacker reaches them as they stand, only hand combatives. Two minute round and switch.

 

INTERMEDIATE CLASS

Hook Punch

Uppercut Punch

Focus mitts

Round 1: Basic combinations 1-4 + review retreating punches from Level 1

Round 2: Add combo #8 (rear uppercut/lead hook/cross)

Round 3: On mitt holder’s call of “RETREAT” Striker throws a retreating 8. (Hands and feet should move together on this combination; rear leg steps back as rear uppercut lands, etc.)

Headlock from the Side

Drill: Partners. Attacker with curved kick shield at one end of the mat, throws 20 G&P strikes, then sprints to partner who is waiting with eyes closed and attacks partner with Headlock from the Side. Attacker takes Defender’s place and Defender sprints to pad. Keep switching roles for time.

 

ADVANCED CLASS

Jumping Front Kick

Jumping Side Kick

Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls “SWITCH!” partners must immediately switch pads and other person begins striking.

1st 15 second interval: Hand combatives (switch)

2nd 15 second interval: Jumping Front Kick (switch)

3rd 15 second interval: Jumping Side Kick (switch)

4th 15 second interval: 2 punches and a sprawl (switch)

Hip Throw

Face-to-Face Throw

BEGINNER CLASS
Palm Heel Strikes
Front Kick (groin)
Knees
Round 1: Palm Heel Strikes, pad holder calls any number 1-6, Striker throws that many palm strikes
Round 2: Add Front Kick (groin), pad holder call a number 1-4, Striker throws that many FKG
Round 3: + 2 frame-hold knees + Ground and Pound on instructor’s call of “DOWN!”–reset back to target recognition when instructor calls “TIME”
Drill: Diving for pads. Set pads in center of mat. Line up students equidistant from pad. Whoever touches it first on instructor’s call of “GO!” gets to be holder. Other person throws non-stop punches (or FKG) until instructor calls “TIME!” Play with distance, on stomach, on back, bear crawl to pad, army crawl, etc etc
Choke from the Front, 2 handed pluck
Drill: Diving for pads. Person who gets to pad first can hold for straight punches, FKG, or drop pad and apply Choke from the Front with a Push  

INTERMEDIATE CLASS
Groups of 3: 1 pair of thai pads, 1 KS, 1 striker.
Round 1: Free work on thai pads. KS holder can verbal cue for Hammerfist to the Side followed up by 6 hand combatives
Round 2: Free work on thai pads. KS holder can also verbal cue for Heel Kick followed up by 6 hand combatives
Outside Defenses 1-5
Hair Grab from Behind
Drill: Monkey in the Middle with groups of 3-4; off angle punches/defending a punch from neutral with Outside Defenses 1-5, Hair Grab from Behind, and all Level 1.

ADVANCED CLASS
Spinning Outside Slap Kick
Thai Pads
Round 1: Free work using all combinations. On any combination ending in hook (3, 7, 9), Striker adds a Spinning Outside Slap Kick at the end
Round 2: Opposite stance
Round 3: Puke round! 30s power punches, 30s 2 kicks right and 2 kicks left, 30s hook/cross/kick and cross/hook/kick, 30s knees, 30s speed punches
Cavaliers 1-4
Drill: Groups of 3; 2 attackers 1 defender. Attackers can apply any attack from beginner or intermediate curriculum. Defender must make initial portion of defense but instead of follow-up combatives, attempts to use a Cavalier to neutralize the threat.
Knife Defense v. Downward Stab
Drill: A/B Drill: B’s are roaming attackers and can apply any self defense technique from Levels 1-3. A’s finish with a Cavalier. OR B’s can apply Downward Stab.

BEGINNER CLASS

Straight Punches (or Palm/Heel Strikes)

Drill: 30 seconds non-stop punching, alternating with partner; 3 rounds each

Knees

Front Kick Vertical Target

Combination: Front Kick Vertical Target/Knee (use the same leg)

Drill: partner with pad moves around, gives commands for "Punch" or "Kick"; if punch, the defender punches non-stop until the pad holder calls "Time!" If kick, the defender makes Front Kick Vertical Target/Knee combination

Elbows #1 and #6; discussing using these elbows when the attacker moves in close

Drill: as above, but the pad holder also says "Elbow" and steps forward; the defender gives Elbow #1 or #6

Wrist Releases

 

INTERMEDIATE CLASS

Back Kick

Defensive Back Kick with a Spin

Ground - Side Control - basic positions for control

Ground - Side Control - hip escape

Drill: bottom person tries hip escape with 50% effort; top person must control

Ground - Americana Arm Lock

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 3 minutes

Double Leg Takedown

Headlock Side, Spinning Inward

Headlock Side, Neck Break

BEGINNER CLASS

Conditioning!

Movement- Fighting Stance Moving Forward, Left, Right, Back

Palm Heel Strikes

Front Kick Groin

A/B Drill

L/R Combination

Knees

Tabata Strikes- 20 seconds work/10 seconds rest- 4 Rounds

Choke from behind

Drill: groups of 4-5; defender is in the middle, make the appropriate strike when bummed by the or defend Choke from Behind

 

INTERMEDIATE CLASS

Thai Pad Combos 1-4, 2 Rounds of 2 minutes

Outside Defense v. Right Punch

Defense v. Front Kick (redirect)

Drill: Eyes closed, make the appropriate defense

Hair Grab Front

Hair Grab Side, impending Knee

Drill: Groups of 3; Work combinations of Thai pads, attacker, attacks with either Hair Grab, defender; makes the appropriate defense and continues working combinations.

 

ADVANCED CLASS

Focus Mitts- Opposite stance- 2 rounds of 3 minutes

Thai Pads- Opposite Stance- 3 rounds of 3 minutes

Gun from the Side, in Front of the Arm

Headlock from the Side, spinning inward

Drill: either attack slow speed

Drill: either attack full speed

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