BEGINNER CLASS

Elbow 4

Punches- Straight Punch

Hammerfist Forward

Knees

Drill: Groups of 3: A/B/C. A holds pad for B, calling out any number 1-10. B throws that number of hand combatives, either straight punches or Hammerfist Forward. C is a roaming attacker and can tap any B from behind with pad. B throws Elbow 4, turns and follows up with 4 knees, before returning to resume hand combatives on A.

Choke from the Side

Drill: Same as above, except C can also drop pad and apply Choke from the Side.

 

INTERMEDIATE CLASS

Side Kick (with and without advance)

Drill: Side Kick Competition! Have 2-4 of the largest people in class holding the curved kick shield with the rest of the students divided evenly into lines in front of them. Everyone tries to get the pad holder to have to move back with Advancing Side Kick. Rotate the big guys in for a couple of tries as well.

Drill: Groups of 3. A/B/C. A’s are holding for B’s, 10 straight punches, 10 FKG, 5 round kicks right, 5 round kicks left, 5 sprawls into a knee. Repeat. C’s can verbal cue for Side Kick or Side Kick with Advance depending on distance, followed up by 4 hand combatives.

Outside Defense 1-5

Drill: Groups of 3. Defender in the middle in neutral position. Attackers make a verbal cue and throw a punch from the front, slightly off angle, or from the side. Defender performs one of the Outside Defense 1-5 with follow up combatives before returning to neutral. Emphasize unpredictable timing between attackers making punch.

 

ADVANCED CLASS

Spinning Outside Slap Kick

Drill: Focus Mitts: Combinations 1-10. Add Spinning Outside Slap Kick to any combination ending in a hook (3, 7, 9)

General Def. v. Medium to High Kicks

Gun – from behind at a distance

Drill: Groups of 3. A/B/C. A is attacking B with Medium to High Kicks. B defends with General Defense v. Medium to High Kicks. C is a roaming attacker and can attack any B at any time with Gun – from behind at a distance.

BEGINNER CLASS
Wrist Releases – do “elbow to elbow” and “hitchhike out” techniques as part of warm up
Straight Punches – left/right combination
Drill: pad holder jabs pad at partner; partner covers up, then makes left/right combo
Knees – with and without controlling with arms
Drill: as above, but add a knee after the punches
Choke From Behind with a Push

INTERMEDIATE CLASS
Straight Punch
Hammerfist Forward
Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!
Guard Drill – maintain good posture while in the attacker’s guard
Guard Escape – gouge, posture up, striking groin
Guard – Arm Bar
Guard Drill: bottom person works for arm bar, top person works guard escape

ADVANCED CLASS
Focus Mitts – including pad holder striking to encourage good defense
Sweeps (w/ forward kick or rearward kick)
Bearhug Behind Arms Free (review)
Full Nelson Sweep
Drill: Bearhug Behind, Arms Free or Full Nelson Sweep (if you don’t have good mats, just “show” the sweep, do not actually take your partner down

BEGINNER CLASS

Stance

Movement

Movement + Pivot (see video)

Left/Right/pivot left

Left/Right/pivot right

Straight Punch Low

Inside Def.

Inside Def. v. Straight Punch Low

Defense high or low straight punch

 

INTERMEDIATE CLASS

Combative Combinations to Large Shield

– Left/Right/Front Kick Vertical Target

– Right/Left Knee

– Left/Right/Right Elbow/Right Knee

Pull Arm – burst forward and counter attack

Hair Grab from the Side

Ground – Elbow Escape

Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells “down!” the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.

 

ADVANCED CLASS

3 Round Drill

Thai Pads - 3 Rounds of 3 Minutes; include knees, elbows and sprawls

Spinning Outside Slap Kick

Long Gun Live Side

BEGINNER CLASS

Straight Punch with Advance (quick lesson)

Inside Defense

Inside Defense v. Straight Punch Low

Ground – Side Position

Ground – Side Kick

Ground – Get Up from Side

Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up

 

INTERMEDIATE CLASS

Straight Punches

Hammerfist Punches

Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed

Outside Defenses 1-5

Choke Behind Review

Choke Behind with a Pull

Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side

 

ADVANCED CLASS

Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds

Gun Front

Long Gun Front (live side)

BEGINNER CLASS
Left/Right Combintion
Round Kick (also work switch round kick)
Drill: Thai Pads- 2-3 minute rounds, straight punch combinations with round kicks, add sprawls in the second round
Choke from Front
Choke from Side
Choke from Behind
Drill: Monkey in the Middle- Groups of 5; One defender, non-stop attacks

INTERMEDIATE CLASS
Thai Pads- 3-2 minute rounds
Round 1- Left/Right/Right Elbow/Left hook to the body/Right Cross
Round 2- Add- Bob and weave/Left hook/Right Cross/Left Round Kick
Round 3- Put both combos together!
Choke from Behind with a pull
Hair Grab Behind
Drill: Groups of 3; Defender; works combinations on Thai Pads, Attacker; attack with Choke from Behind OR Hair Grab Behind

ADVANCED CLASS
Jumping Spinning Back Kick
Jumping Spinning Heel Kick
Inside Defense with counters
Buck trap roll (quick review)
Elbow escape (quick review)
Hip Throw
Slow Sparring- 1-2 min round- Open Hands, light contact
Drill: Slow Sparring with Hip throw- 2-2 min rounds- A's & B's
Round 1- A's are the Aggressors- Open hands, light contact sparring, on instructors signal "Down" A's are taking their partner (safely) down with a hip throw and quickly mounting them, B's must work to gain a better position, quickly get up on their feet and continue with Slow sparring.
Round 2- B's are now the Aggressors- Same drill as above.

BEGINNER CLASS

Straight Punches

Round Kick

Drill 1: Pad holder calls a number between 1 and 6. Striker will throw that many straight punches or round kicks depending on target.

Elbows 4 and 5

Drill 2: Groups of 3; 2 curved kick shield holders and 1 Striker. Holder 1 calls a number between 1 and 6 and Striker makes that number of straight punches or round kicks depending on target. Holder 2 can give a tap and hold for Elbow #4 or Elbow #5. Striker makes appropriate elbow and follows up with 6 straight punches before returning to Holder 1.

Choke from the Side

Final Drill: Same as Drill 2, but Holder 2 can now apply Choke from the Side at any time as well as tap for Elbow #4 or #5 followed by 6 straight punches.

 

INTERMEDIATE CLASS

Thai Pads

Round 1: Combos 1K-4K add a cross, i.e. 1K= Jab/rear round kick/cross, 2K= Jab/cross/lead round kick/cross. Emphasize landing back in stance in a good position to transition from kicks to punches.

Round 2: Rear uppercut/lead hook/rear knee/lead hook/cross/lead kick

Round 3: Lead uppercut/cross/lead switch knee/cross/lead hook/rear kick

Choke from Behind with a Pull

Bearhug from Behind, Lifting

Drill: A/B Drill

 

ADVANCED CLASS

Defensive Back kick with a Spin (quick review)

Jumping Spinning Back Kick

Focus mitts and Belly pad

Round 1: Free work. All combos ending in a hook (1, 3, 7, 9) finish with a Defensive Back Kick with a Spin

Round 2: Replace Defensive Back Kick with a Spin with Jumping Spinning Back Kick

Round 3: Same as Round 2. Add sprawl on instructor’s call, and 10 hard, fast straight punches when instructor calls “SPRINT!”

Long Gun from Behind, Touching (both sides)

Gun from Behind at a Distance

Drill: A/B Drill

BEGINNER CLASS 
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up

INTERMEDIATE CLASS
Review: Back Kick
Defensive Back Kick with a Spin
Outside Defenses 1-5
Bearhug Behind (finger leverage)
Drill: Group of 3. 1 attacker, 1 striker, 1 defender. Defender in fighting stance, striker throws single outside straight punches. At any time attacker may bearhug striker from behind (arms free). Striker must defend (leverage on finger), finish with combatives, then resume throwing outside straight punches at defender.

ADVANCED CLASS 
Review: Back Kick & Spinning Back Kick
Jumping Spinning Back Kick
Gun – from behind at a distance (both sides)
Disorientation Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Focus mitt holder and striker free work. When instructor yells, “Go!” striker spins in place as fast as possible to get dizzy. When instructor yells “Fight!” striker immediately returns to pad work. Attacker may present striker  with gun from behind at a distance at any time during the drill.

BEGINNER CLASS
Punches-Straight
Hammerfist- Downward
Knees
Drill: STACKED!
Round 1- 30 Sec- Non-Stop Punches- 15 sec Rest
Round 2- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist- 15 Sec Rest
Round 3- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist, 30 Sec Non-Stop Knees- Rest.
Wrist Releases
Choke from the Side
Choke from behind with a push

INTERMEDIATE CLASS
Side Kick
Combo: Side Kick/Knee
Drill: Groups of 3; 1 Small shield, 1 Kicking shield, Striker; non-stop punches on the small shield, 2nd pad holder; stands on either side of the striker and gives a verbal signal, striker; on signal executes side kick/knee combo and continues to work the pads.
Choke Front with a push
Choke Front Against Wall
Drill: Defender; stands slightly away from the wall with their eyes closed, attacker makes a choke with a push, defender is either early and is able to defend using Rotational defense or is late and has to defend the choke against the wall.
Ground- Arm lock from the side

ADVANCED CLASS
Drill: 30/60/90
Round 1- 30 Sec- Non-stop- Punches
15 Sec Rest
Round 2- 60 Sec- Thai Clinch- Non-stop Knees-
15 Sec Rest
Round 3- 90 Sec- Striker starts with punches, on instructors signal "Sprawl", defender sprawls, gets up and changes to Knee strikes. Switch strikes after every sprawl.
General Def. v. Med to High Kicks
Sliding Defense v. High Round Kicks
Full Nelson- Finger Strip

BEGINNER CLASS

Straight Punches

Combo: Left/Right/Right

Combo: Left/Left/Right

360 - include counterattacks with straight punches or knees

Ground - Back Position

Ground - Front Kick

Ground - Get Up

Drill: groups of 3; ground movement, kick, and get up; defend 360, then punch a pad until pad holder calls time; reset on ground

 

INTERMEDIATE CLASS

Focus Mitts: 3 rounds of 3 minutes, alternating

360 with Counterattack

Inside Defense with Counter v. Left

Inside Defense with Counter v. Right (1 Counter)

Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against 360

Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against straight punches

 

ADVANCED CLASS

Focus Mitts 3 rounds of 2 minutes in opposite stance

Sparring: light sparring in opposite stance

Knife - Forward Slash

Knife - Back Slash

Drill: eyes closed; either slash

BEGINNER 
Left/Right Combination
Elbow 1
Knees
Round 1: Left/Right Combo/Elbow 1
Round 2: Left/Right Combo/Elbow 1/2 clinch knees
Round 3: Left/Right Combo/Elbow 1/2 clinch knees/spin on centerline to knee
Choke from the Front with a Push
Drill: Tueller Drill. Groups of 2. Padholder/Attacker, Striker/Defender. Defender in neutral with eyes closed. Attacker can perform choke from the front with a push OR call “DOWN!” Defender will go to ground and close eyes. On verbal cue (name, “HEY!”), defender opens eyes and begins in Ground Back Position. Padholders line up in front of them from various distances. When Striker begins to get up, Padholder begins moving forward. When Striker gets to feet, Striker sends portion of combo above beginning with Punches, Elbow or Clinch/Knees depending on distance of Padholder OR Padholder can drop pad when very close and apply Choke.

INTERMEDIATE
Bobbing/weaving
Defense v. High Front Kick (redirect)
Partner drills; Boxing gloves and shin guards on
Round 1: Using gloves as focus mitts, A calls punch combinations 1-10. At any time, A can throw a hook with either hand at B. B defends by bobbing and weaving. If hook is to rear side of B’s body, B counters with a combination 6. If hook is to lead side of B’s body, B counters with a 7.
Round 2: A adds in attacking with a High Front Kick. B redirects and counters with a 6 or 7.
Ground – Guard Reversal.
Drill: In addition to everything from Round 2, A calls “TAKEDOWN!” B either does back fall break or sits down safely. A gets in B’s guard and B perform Guard Reversal. Both stand up and return to drill.

ADVANCED 
2 Front Kicks with a Switch
Drill: All basic combatives on kick shield for target recognition. On instructor’s call of “DOWN!” Pad holder drops pad and Striker mounts for Ground and Pound until instructor calls “TIME.” On instructor’s call of “SPRINT!” striker throws non-stop 2 Front Kicks with a Switch until they hear “TIME!” and then return back to target recognition.
Gun from Behind, Touching
Drill: Groups of 3; 1 curved kick shield holder; 1 attacker; 1 striker/defender. Striker is making combatives on pad exactly the same as drill from earlier. At any time, Attacker can apply Gun from Behind, Touching, Defender makes defense and returns back to pad. Remind Attacker to sometimes make attack when Defender is mounted on pad for Ground and Pound Strikes. Although the defense is the same, Defender must now stand as they burst following redirect.

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