BEGINNER CLASS
Straight Punches: Left/Right/Right/move out of range as pad holder tries to touch with tombstone pad (be sure the punches have power, then move away)
Straight Punch Low
Inside Defense v. Straight Punch Low
Headlock from Behind
Drill: groups of 3; one person makes Straight Punch Low; second person defends; third person attacks puncher with Headlock from Behind
INTERMEDIATE CLASS
Focus Mitts: 3 rounds of 2 minutes, emphasize movement after combination
Fall Break
High Fall Break
Defense v. Choke Full Mount
Defense v. Headlock Full Mount
Drill: non-stop punches; on command of "down," the defender makes a fall break; second attacker jumps on top in full mount and makes Choke or Headlock; defender defends, gets back up, then continues punching
ADVANCED CLASS
Thai Pads (3 rounds of 3 minutes: focus on power; fewer reps per round are OK as long as maximum power is generated in each combo)
One Arm Shoulder Throw
Guillotine
Defense v. Guillotine
BEGINNER CLASS
Left/Right Combination
Advancing Punch
Movement - backward and forward
Combo: Left/Right/move back out of range of jab/Advancing Right Punch
360 (use focus mitts)
Drill: pad holder moves around and either calls for the combination above or makes 360 attack
Front Kick Vertical Target
Drill: use light Front Kick Vertical Target to body to maintain distance; when pad holder says "punch," make the combo above
INTERMEDIATE
Hook Punch
Combo#6 and #7
Defense v. Hook (covering)
Defense v. Hook (extended)
Drill: attacker makes any combination of 2 punches (straights and hooks); defender defends and makes 1 counterattack; do several rounds with different partners
Drill: attacker makes any combination of 3 punches (straights and hooks); defender defends and makes 2 counterattacks; do several rounds with different partners
Note: if your class already has experience and you have more time, include uppercut and uppercut defense
ADVANCED
Overhand Right Punch
Combo: Left/Right Straight/Left/Overhand Right
Side Kick Review - emphasize using forward leg for Side Kick from fighting stance in a fighting context (rather than self defense)
Pucking/Rowing Defense v. Medium Side Kick
Sparring: include Side Kicks and Overhand Rights
BEGINNER CLASS
Straight Punches
Hammerfist Forward
Front Kick Groin
Round Kick
Drill: Shared interval round; 15 seconds on then switch back and forth for 4 minutes. As hard and fast on work interval as possible!
2 times through of:
15 seconds Straight Punches (switch pad on Instructor’s call and partner immediately begins their 15 seconds of striking!)
15 seconds Front Kick Groin (switch)
15 seconds Hammerfist Forward (switch)
15 seconds 2 Round Kicks right leg, 2 round kicks left leg (switch)
Headlock from Behind
Drill: Groups of 3; 1 pad holder; 1 striker/defender; 1 attacker. Pad holder can hold for 2 straight punches or 2 forward hammerfists, 1 Front Kick Groin, or 1 round kick. At any time, Attacker can apply Headlock from Behind. Striker makes defense and immediately returns to pad.
INTERMEDIATE CLASS
Focus Mitts
Round 1: Free work, combinations 1-10
Round 2: Add 1Elbow-10Elbow (whatever hand finishes punching, throw the opposite elbow)
Round 3: Elbow Flow: on calls with the elbow, make three elbows: first elbow is across, second elbow is up (Elbow #6), and third elbow makes a downward trajectory as if over an attacker whose hands are up
Reflexive Defense v. Front Kick Groin
Choke from Behind with a Pull
Drill: A/B Drill: A’s are attackers and can attack any B with a verbal cue and then make Front Kick Groin or can apply Choke from Behind with a Pull
ADVANCED CLASS
Partners; 1 curved kick shield per group
Round 1: Target Recognition: Pad holder can hold for 2 punches, Front Kick Groin, Round Kick, Knee, or Defensive Front Kick
Round 2: Target recognition, but have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “CLINCH!” striker clinches pad holder in Thai Clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except PADHOLDER has back to wall and instead of clinch, Instructor calls “STOP!” (For safety) then “KICK!” Striker throws Defensive Front Kick and tries to sprint to opposite end of mat. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Stick Overhead
Stick, Off Angle
Drill: Monkey in the Middle: Groups of 3; 2 attackers; 1 defender. Attackers can make Stick Overhead or Stick Off Angle attack, or any attack from levels 1-3.
BEGINNER CLASS
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
INTERMEDIATE CLASS
Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks
Ground – Elbow Escape
Ground – Trap and Roll
Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position
ADVANCED CLASS
2 Jumping Front Kicks
Stick – Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds – 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
BEGINNER CLASS
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
BEGINNER CLASS
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
INTERMEDIATE CLASS
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
ADVANCED CLASS
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
BEGINNER CLASS
Left/Right
Elbow #1
Combos: Left/Right/Left Elbow and Left/Right/Left/Right Elbow
Front Kick Vertical Target
Drill: combs above or Front Kick Vertical Target
360 Defense - include counterattacks
INTERMEDIATE CLASS
Inside Defense w/Counter v. Left
Inside Defense w/Counter v. Right (1 counter)
Reflexive Defense v. Front Kick
Drill: defender in passive stance, eyes closed, verbal signal, attacker steps forward with Right Punch or Groin Kick. NOTE: for a more difficult drill, attacker can make Left or Right Punch
ADVANCED CLASS
Round Kick review
Scissor Round Kick
Ground - Leg Triangle; include punching face/elbowing head
Ground - Arm Bar (review), include kicking the attacker away and getting up
Drill: transition from Leg Triangle to Arm Bar
BEGINNER CLASS
Straight Punches
Knees
Round Kick
Drill: Partner AMRAP (As Many Rounds as Possible): 20 straight punches, 10 knees, 5 round kicks right and 5 round kicks left, 3 burpees. Switch for as many rounds as possible in 3 minutes.
Choke from Behind
Drill: A/B Drill
INTERMEDIATE CLASS
Thai Pads
Round 1: Pad holder calls for combinations 1K-4K
Round 2: Striker adds lead hook/cross or cross/lead hook at the end of combo, i.e. 1K=Jab/Rear round kick/lead hook/cross, 2K=Jab/cross/lead round kick/cross/lead hook
Round 3: Add opposite kick to the combination from Round 2, i.e. 1K=Jab/Rear round kick/lead hook/cross/lead round kick, 2K=Jab/cross/lead round kick/cross/lead hook/rear round kick
Choke from the Front Against a Wall
Choke from Behind with a Pull
Drill: Partner groups; A stands two steps from wall with eyes closed. B turns A in circle, mixing up clockwise and counter-clockwise so as to create confusion. B can stop A at any time and apply Choke from the Front Against a Wall or Choke from Behind with a Pull or Choke from the Front with a Push (if A does not have back to wall when stopped). As soon as choke is applied, A opens eyes and makes appropriate defense.
ADVANCED CLASS
Dutch style combos; Thai pads and shin guards (Striker should place low kicks on leg for appropriate targeting, but significantly decrease level of power we would use on pads. Holder/low kick receiver should absorb v. Low round kick to lessen impact.)
Combo 1: Cross/lead body shot/overhand right/lead hook to the head/low round kick
Combo 2: Lead switch kick/cross/lead hook/rear low round kick
Combo 3: Lead uppercut/cross to the body/lead hook to the head/cross/lead low round kick
Combo 4: Jab/cross/lead body shot/rear knee
Stick, Horizontal Swing
Advanced Gun—under chin, in mouth, grabbing hair, etc
Drill: Groups of 3-4. Monkey in the Middle for Stick, Horizontal Swing or Advanced Gun—under chin, in mouth, grabbing hair, etc. and all lower level attacks.
BEGINNER CLASS
Fighting Stance & Movement
Front Kick to Vertical Target
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Drill: 1 kick shield holder, 1 striker. Striker starts on the ground in back position with kick shield holder in position to receive a front kick. Striker delivers kick, does technical stand up and then delivers front kick to vertical target from standing following up with basic combatives to finish the fight. Reset & repeat.
INTERMEDIATE CLASS
Headbutts (Forward, to the Side, Backward, and Upward)
Focus Mitt Rounds: Groups of three. 1 striker, 2 focus mitt holders. Current focus mitt holder calls for combinations 1-10. Other focus mitt holder may get striker's attention at anytime from the side or rear. Striker must use appropriate headbutt for entry and then carry on with combos 1-10 with new mitt holder. Focus mitt holders should alternate back & forth frequently
Ground - Headlock Side, weight forward
Ground - Headlock Side, weight backward
Rodeo Drill: 2-minute rounds. 1 attacker, 1 defender. Attacker starts with headlock from the side, Defender starts flat on their back with no frame arms in place. Once the round begins attackers may shift their weight forward & backward to prevent defender from escaping. Defender must escape & reset as many times as possible in 2-min. At the end of the round, partners switch. Once both partners have fought both positions, have students find a new partner & repeat.
ADVANCED CLASS
Scissor Front Kick
Scissor Round Kick
Ground - Leg Triangle from Guard
Ground - Basic Defenses vs. Leg Triangle (both arms in/out, tackle the leg, stacking with knee on belly)
Drill: 1-minute rounds. 1 attacker, 1 defender. Attacker starts in bottom position of guard. Defender allows leg triangle attack to come on (attacker's leg across the back of their shoulders). Defender attempts to defend as late as possible, working to get up & get out of the fight. Attacker attempts to finish the leg triangle.
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