BEGINNER
DRILL - WARMUP:
Grps 2, Striker, Padholder. Padholder holds against chest. Instructor cues “PUNCH” or “HAMMER.” Striker sends strike burst, changing to appropriate strike as cued. On “SWITCH” striker takes pad and partner begins burst.
Hammerfist - Side
Knees w/ Clinch
DRILL:
Grps 3, Striker, Padholder A, B. Striker grabs Pad A in clinch sending all out knees. Pad B cues to either side for Hammer, into Clinch/Knees. Striker continues to rotate between pads when cued.
Headlock - Rear
DRILL - FINAL:
Grps 3. Same as above, but additional pad holder can choose to cue for Side HF/Knees or Rear Headlock. If headlock, defender should return to other pad for Knees.
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INTERMEDIATE
Takedown Defense - Basic, Spinning on Centerline
DRILL: Roaming Attacker
Defenders position around room, neutral, eyes closed. Attackers roam, give verbal cue and attempt takedown. Defenders open, react and reset.
360 w/ Counter
DRILL: Multiple Attacker
Grps 3, Defender, Attacker A, B. Defender eyes closed, fighting stance. Attackers decide who is attacking, then tell Defender to open eyes. Attacker sends 360. Defender defends/counters then clinches and stacks in front of second Attacker who is trying to tag Defender’s shoulder.
Headlock - Reverse (Guillotine)
DRILL - FINAL:
Grps 3. A, B, C Similar as above, Partner A standing, neutral in front of Partners B and C. Partner B sends 360, (A) defends/counters/finishes with knees eventually applying Headlock - Reverse to (B). (B) defends. After defense, (C) will attack (B) with a 360 restarting the sequence. (A) is awaiting to attack (C) with 360.
This sequence should flow the entire time and is easier to do than to read.
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ADVANCED
DRILL - WARMUP: All Run
Grps 2, A, B.
Rnd1: On “RUN” everyone runs randomly around room. On “DOWN” everyone performs a fall break in place, then gets up and resumes running.
Rnd2: “RUN”=run. On “A” or “B” cued partner finds their partner and performs Sweep - Heel Kick.
Gun - Behind, Touching
Gun - Behind, Hostage
Gun - Behind, Ground, Mounted
DRILL - FINAL:
Grps 2, A, B. Instructor designates which group is attacking/defending. Defenders spread out around the room, neutral, eyes closed. Attackers roam, applying any of the 3 gun attacks. Note for Mounted, attacker should first sweep defender who will then roll onto stomach.
BEGINNER CLASS
Straight Punches
Hammerfist to the Side - include turn and continue wit straight punches
360
Choke From Behind
Drill: attacker makes Choke From Behind; defender makes the defense; sometimes the attacker steps back, then attacks with 360
INTERMEDIATE CLASS
Focus Mitts: Right/Left Hook and Left Hook/Right
Slip Straight Punch
Focus Mitts: Right/Left Hook/slip right punch/Left Hook/Right
Focus mitts: Left Hook/Right/slip left punch/Right/Left Hook
Basic Clinch Defense/Spin on Centerline
Drill: focus mitt combinations as above, but sometimes the pad holder closes to clinch range and the puncher works the basic clinch/spin on centerline
Reverse Headlock
ADVANCED CLASS
Mouth of Hand Punch
Self Defense Review: eyes closed; do any self defense from levels 1 and 2, include Mouth of Hand punch in counterattacks when possible
Gun from Behind, Touching
BEGINNER CLASS
Straight Punch
Hammerfist Downward
Knees
Drill: knees across the room
Headlock from Behind
Drill: eyes closed, partner either gives a target for punches OR makes headlock from behind
INTERMEDIATE CLASS
Ground - backward roll
Ground - forward roll
Drill: punch focus mitts, then roll left and right on command, then return to punching
Ground - elbow escape
Ground - choke from the side
ADVANCED CLASS
Light Sparring: 1 v 1 and 2 v 1, short rounds
Arm Bar from Guard
Defense v. Arm Bar
Leg Triangle from Guard
Defense v. Leg Triangle
Positional Sparring on Ground
BEGINNER CLASS
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.
INTERMEDIATE CLASS
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Free-work combinations. Mix in as many jumping spinning back kicks as possible.
Ground – Guillotine
Ground – Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.
BEGINNER CLASS
Palm Strikes
Round Kick
Choke From The Front (1 Handed)
INTERMEDIATE CLASS
Back Kick
Drill: groups of 3; 2 people with pads; person in the middle begins by striking one pad; the other pad holder calls out and the defender makes Back Kick, then turns to continue striking the new pad, etc.
Choke From Behind Against A Wall
Drill: defender stands facing a wall; attacker either gives a signal for Back Kick OR makes Chokes Against Wall
ADVANCED CLASS
Focus Mitts: 2 rounds of 2 minutes
Review Side Kick
Review Back Kick
Drill: groups of 3; person in the middle works focus mitts; third person with pad calls for Side Kick or Back Kick; person in the middle makes the appropriate kick, delivers one or two additional strikes, then returns to focus mitts
Leg Triangle from Guard
Drill: bad guy in guard makes punches; defender controls from guard, then makes Leg Triangle when possible
BEGINNER CLASS
Straight Punch with Advance
Straight Punch with Retreat
Drill: pad holder starts at punching range, moves deliberately forward or back; puncher must react with an advance or retreating punch
Front Kick
Headlock from Behind
Drill: pad holder moves around the room, offering targets for front kick, or straight punch with advanced; at the same time assign 2-3 attackers to move around, giving headlock from behind to the strikers at random
INTERMEDIATE CLASS
Muay Thai Pads
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
360 with counters
Drill: Groups of 3, Thai pads; Basic combos on pads, attacker; makes a 360 attack.
Choke from Front Against Wall
ADVANCED CLASS
Thai Pads- Opposite Stance- 3-1 Minute rounds- Non stop combinations
Jumping spinning Back Kick
Full Nelson- Finger Strip
Axe defense v. overhead
Drill: defender works combinations on pads, attacker makes either a Full Nelson attack or Axe defense v. overhead.
BEGINNER CLASS
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground - Back Position
Ground - Front Kick
Drill: Working in pairs, 1 kick shield holder & 1 striker. Strikers start on the ground in back position. Pad holders approach and strikers must deliver a front kick to create enough space to stand up. If striker is able to stand, pad holder immediately ditches the pad and throws a low straight punch. Striker must defend the punch and follow up with counters/combatives.
INTERMEDIATE CLASS
Uppercut Back Kick
Back Kick
Ground - Headlock from Side (weight forward)
Ground - Headlock from side (weight backward)
Drill: Ride the Bull - 1 attacker, 1 defender starting in headlock from the side position on the ground. When the round starts, attacker must do all they can to maintain the position as long as possible (shifting weight back & forth), while defender tries to escape. If defender escapes, finish with combatives & immediately reset to starting positions & begin again.
ADVANCED CLASS
Long Gun from the Front - Live Side
Long Gun from the Front - Dead Side
Drill: working in pairs, 1 gunman, 1 defender. Defender starts in passive stance with eyes shut. Gunman positions themselves anywhere from 10 o'clock to 2 o'clock relative to defender, presents the weapon, and verbally gets defender's attention. Defender must recognize whether to use live side or dead side technique and execute accordingly.
Drill: Roaming attacker. Have partners free work on focus mitts (bare handed). 1-3 students will roam around with long guns and randomly present the weapon threat to any striker (10 o'clock to 2 o'clock). Striker's must defend, finish with combatives., & return to mitt work immediately.
BEGINNER CLASS
Straight Punch with Advance
Inside Defenses
Choke From The Front With A Push
Drill: attacker makes Choke With Push; defender defends; attacker breaks off and then makes a right Straight Punch. Defender defends and continues with counterattacks. For a more advanced version of the drill, use right OR left straight punch.
INTERMEDIATE CLASS
Focus Mitts: 2 rounds of 3 minutes; emphasize step and pivot to change angle
360 With Counterattacks
Choke From The Front Against A Wall
Drill: attacker makes Choke Against Wall; defender defends and spins away; attacker makes right 360 attacker; defender makes the defense and simultaneous counterattack, then continues with counters. For a more advanced version of the drill, use right OR left 360 attack.
ADVANCED CLASS
Thai Pads: 2 rounds of 3 minutes, include sprawls
Gun From The Front
Gun From The Front, 2 Handed Technique
Drill: non-stop punching; attacker pushes the striker away from the pad and makes gun threat.
BEGINNER CLASS
Straight Punch with Advance
Inside Defenses
Choke From The Front With A Push
Drill: attacker makes Choke With Push; defender defends; attacker breaks off and then makes a right Straight Punch. Defender defends and continues with counterattacks. For a more advanced version of the drill, use right OR left straight punch.
INTERMEDIATE CLASS
Focus Mitts: 2 rounds of 3 minutes; emphasize step and pivot to change angle
360 With Counterattacks
Choke From The Front Against A Wall
Drill: attacker makes Choke Against Wall; defender defends and spins away; attacker makes right 360 attacker; defender makes the defense and simultaneous counterattack, then continues with counters. For a more advanced version of the drill, use right OR left 360 attack.
ADVANCED CLASS
Thai Pads: 2 rounds of 3 minutes, include sprawls
Gun From The Front
Gun From The Front, 2 Handed Technique
Drill: non-stop punching; attacker pushes the striker away from the pad and makes gun threat.
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