BEGINNER CLASS
Straight Punches
Front Kick Vertical Target
Knees - discuss controlling the arm with an overtook (preview of knife control position)
Combo: Left/Right/Right Front Kick Vertical Target/Knee
360 Defense (include wrapping the arm and counterattacking with knees)

INTERMEDIATE CLASS
Defense v. Medium Round Kick (catch variation)
Defense v. High Round Kick (2 or 3 points of contact)
Drill: defend combos 3 or 4 with round kicks (catch or block round kick)
Advanced Technique: Gun, 2 Hand Cupping Technique

ADVANCED CLASS
Sparring Drills: Combos 1-4 to partner, who defends; back and forth
Sparring Drills: free work combinations, partner defends
Sparring: 6 rounds of 2 minutes
Knife Upward Stab, Left or Right Handed Attacker

BEGINNER CLASS
Palm Heel Strike
Front Kick (groin)
Knees
Conditioning Drill: 3 minutes on the clock: 10 palm heel strikes, 10 Front Kick Groin, 10 knees, 2 burpees, switch pad. Have partner groups compete for who can get the most rounds in the 3 minutes.
Headlock from Behind
Ground – Back Position
Ground-Getting up
Drill: A/B. A's are roaming attackers and can apply Headlock from Behind or push with pad for 10 palm heel strikes. Switch roles.
Drill: A/B meets G&P: A’s begin mounted on pads doing non-stop ground and pound. B’s are roaming attackers and can either apply (safely!) Headlock from Behind, and A must defend OR B pushes A off pad, forcing A to make Back Position and Tactical Get-Up.

INTERMEDIATE CLASS
Slipping punches
Defense v. Hook (covering)
Focus mitts
Round 1: Basic combinations. Mitt holder can throw the jab, Striker slips and comes back with a 6. Mitt holder throws the cross, Striker slips and comes back with a 7
Round: Basic combinations. Striker covers against the left hook and comes back with a 7 or can cover against the right hook and comes back with a 6.
Round 3: Basic combinations. Now Striker can slip the straight punch or cover against the hook and throw designated counters.
Advanced Preview: Gun – 2 handed cupping technique
Drill: Groups of 3; 1 focus mitt holder; 1 striker (no gloves); 1 attacker. Focus mitt holder and Striker follow Round 3 from above. Attacker can push or verbal cue. Striker faces them and Attacker holds for Gun – 2 handed cupping technique. After defense, Striker immediately returns to pads.

ADVANCED CLASS
Mouth of Hand Punch
Chops (inside and outside)
Drill: Target recognition on pad. Pad holder can hold for 2 hand combatives, round kick with either leg, Front Kick Groin followed by Mouth of Hand Punch, or Chops (inside or outside).
Sweep with Heel Kick.
Sweep with Forward Kick.
Cavaliers 1-4
Drill: A/B Drill: A's attack B's with any techniques from levels 1-3. B's make the defense and where appropriate, show Sweep with Heel Kick or Sweep with Forward Kick or control attacker with a Cavalier 1-4.

BEGINNER CLASS
Movement in fighting stance (forward, backward, left, right)
Knees
Basic Takedown Defense (changing height, moving feet)
Drill: 1 kickshield holder, 1 striker, 1 attacker. Striker puts kickshield holder in control position, using the kickshield holder as a human shield against the attacker. When the drill starts, the attacker must try to run around behind the striker and tag them on the back. The striker must use movement to maintain the kickshield holder as a human shield while also delivering knee strikes to the pad.
Ground-Back Position
Ground-Getting up
Drill: 1 defender, 1 kickshield holder. Defender starts in ground fighting position 6-10 feet away from kick shield holder. Kickshield holder initiates drill by walking towards striker at a constant speed. Striker must get up as quickly as possible, get into control position, and deliver combatives on the kickshield before resetting. As the striker has success, the kickshield holder should start walking faster and faster until striker fails to be able to get up. If striker fails, slow back down (make it challenging, but not impossible)

INTERMEDIATE CLASS
Outside slap kick
360 with counterattack
Focus mitt drill: Free work combinations 1-4, pad holder mixes in calls for outside slap kicks (Safety note: kicker must strike mitts with control, not power). Pad holder also calls, “360!” and subsequently throws a haymaker. Striker defends w/ simultaneous counter, gets into control position and delivers 2-3 combatives before disengaging and continuing the drill.
Reverse headlock standing (guillotine choke)
Drill: A/B drill. Half the class (Group A) stands in passive stance with eyes shut. Anyone in Group B may attack anyone in Group A with a 360 attack or with a standing reverse headlock. Safety note: Attackers should jolt defender’s shoulder to startle them into opening their eyes BEFORE throwing a 360 attack. For standing reverse headlock, be careful not to stress the back of the defender’s neck with getting them to bend forward for the attack to come on.

ADVANCED CLASS
Mouth of the hand punch
Focus mitt drill: Free work combinations 1-10. Striker mixes in mouth of the hand punch to replace hooks, uppercuts, and overhand punches on their own. Note: not all hooks, uppercuts, and overhand punches should be replaced, just some.
Advanced Gun- from the side or back, assailant using off hand
Drill: A/B/C drill. Group A holds focus mitts, Group B is striking/defending, group C roams around and attacks group B from side/behind with a gun using off hand. After making defense, group be returns to free working on the mitts with Group A. Rotate all groups through all stations.

BEGINNER CLASS

Straight Punches

Straight Punches moving forward

Straight Punches moving backward

Combo: 4 straight punches moving forward/knee

Combo: 4 straight punches moving backward/knee

360

Advanced Technique: Knife Downward Stab

 

INTERMEDIATE CLASS

Inside Defense v. Left Punch with Counter

Inside Defense v. Right Punch with Counter (2)

Inside Defense v. Right Punch with Counter (1)

Defense v. Low Round Kick (shin block)

Defense v. Low Round Kick (absorb)

Drill: defend punch or kick

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 2 minutes, any combinations

Spinning Heel Kick

Focus Mitts: 1 round of 3 minutes, including a few spinning heel kicks

Gun: machine gun takedown, attacker using left hand from the side or behind to control the defender

BEGINNER CLASS
Punches Straight
Punches Straight changing levels
Left punch high (head)/Right punch low (body)
Left punch low/Right punch high
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind

INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/Weave/Slip punches 2X and immediately follow with counters.
Ground - Trap and Roll
Ground - Defense vs. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!

ADVANCED CLASS
Thai Pads: 3 Rounds of 2 Minutes (opposite stance only) 100% Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.

BEGINNER CLASS

Straight Punches

Knees

Basic Clinch Defense (framing position for knees)

Drill: have the attacker push and move to fight through the framing position; defender must move feet to maintain control

Drill: non-stop straight punches; pad holder says "clinch" and moves forward; defender stops punching and controls, giving knees when possible; pad holder says "punch" and the defender begins to punch again

Choke From The Front With A Push

 

INTERMEDIATE CLASS

Focus Mitts: Combos 1-4 review

Slipping Straight Punches

Left/Right/slip left/Right/Left Hook

Right/Left Hook/slip right/Left Hook/Right

Ground - Guard Reversal (scissor sweep)

 

ADVANCED CLASS

Thai Pads -- 3 rounds of 3 minutes

Gun From The Front

Gun From the Front, Attacker Pushing, Slapping, Kicking

 

BEGINNER CLASS

Left/Right Combination

Front Kick Vertical Target

Drill: pad holder moves around; at distance, call for Front Kick Vertical Target; move closer and call for Left/Right Combo

Headlock from Behind

Drill: as above, third person attacks with Headlock From Behind

 

INTERMEDIATE CLASS

Outside Slap Kick

Drill: Left, Right, Left/Right Combo, or Outside Slap Kick

Advanced Technique:  Gun - 2 Handed Cupping Technique

 

ADVANCED CLASS

High Round Kick

Spinning Heel Kick

Drill: Left, Right, Left/Right combo, or Spinning Heel Kick. Use tombstone pad for easier training, focus mitts for harder training.

Knife - Kick from Distance

Knife - Downward Stab

Drill: eyes closed, verbal signal, use kick or hand defense based on distance

BEGINNER
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.

INTERMEDIATE
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds

ADVANCED
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach

BEGINNER CLASS
Punches- Straight Punch
Elbow 1
Knees
Basic Takedown Defense
Drill: Pad holder calls any number 1-6 and Striker makes that many punches to pad.
Drill: Same as previous drill with Striker adding an Elbow 1 after completing number of straight punches.
Drill: Same as previous drill but when Striker completes straight punches followed by Elbow 1, pad holder shows Takedown attempt by trying to touch their shoulder to Striker’s torso. Striker makes Basic Takedown Defense and counters with 2 knees.
Choke from the Front (2-handed)
Choke from the Front with a Push
Drill: Dive for the Pads: Have partners line up facing each other at the center of the mat with the pad between them. Partners should be equidistant from the pad, with elbows on knees. On instructor’s call of “GO!” students attempt to touch the pad first. Whoever can get it first gets to be the attacker for Choke from the Front (2-handed), Choke from the Front with a Push, or holding for 20 straight punches.

*Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.*

INTERMEDIATE CLASS
Inside Slap Kick
Outside Slap Kick
Drill: Combative Lines: Partners with curved kick shields line up on one line, Strikers across from them. Each pad is a station, and pad holder is always holding for that combative. Striker throws that combative non-stop as hard and fast as possible and will rotate through each station. Time domain and number of combative stations depends on number of students in class. 1 minute or less per station. You are shooting for about a 5 minute round of striking for each group, so remove/add stations as needed. Combative stations:
-Inside Slap Kick
-Outside Slap Kick
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-Forward hammerfists/downward hammerfists
-2 punches and a push up
-Burpee/plyometric station if class is odd-numbered
Ground – elbow escape
Ground – guard reversal
Drill: Groups of 3; 1 attacker, 1 defender, 1 pad holder. Defender lays down and Attacker can mount with resistance for Elbow Escape from Mount or can get in Defender’s guard for Guard Reversal. Pad holder will count how many seconds it takes for Defender to improve position. Defender gets up and throws non-stop hand combatives to pad for however long it took them to improve ground position. (Pad holder calls “TIME!” when appropriate.) After striking, Defender resets drill by laying down on ground.

ADVANCED CLASS
Thai Pads
Round 1: Free work; all combinations including knees, elbows, and kicks
Round 2: Opposite stance
Round 3: Puke Round! 30 seconds left/right combination for power, 30 seconds clinch knees, 30 seconds round kick to a sprawl, 30 seconds speed punches
Gun from the Side, in Front of the Arm
Knife – defense v. downward stab
Drill: A/B Drill with Attacker applying either Gun from the Side, in Front of the Arm or Knife, Downward Stab. Have attackers sometimes begin stabbing with training knife (safely!) while Defender’s eyes are closed. Defender should make defense as soon as possible.

BEGINNER 
Palm Heel Strikes
Introduction to Focus Mitts: 3 rounds, beginner combinations 1-4. Striker hits with palm heel strikes. Mitt holders should focus on good pad holding practices (i.e. good back pressure, keep mitts tight to center line, etc.)
Inside Defense
Drill: Working in pairs; 1 attacker, 1 defender. Attacker starts outside range. Brings one (loose) fist up to their face and bursts in with a straight punch. Defender starts in fighting stance and executes appropriate defense. As the defender has success, they should begin moving to an "interview stance" as their starting position (hands resting in front of solar plexus) to train late recognition.
Choke from the Front with a Push
A/B Drill: Half the class is group A, other half is group B. Group A attacks, group B defends. Defenders start in "interview stance" with eyes shut. Attackers may either choke from the front with a push, or verbally get defender's attention (allow their eyes to open) and throw a straight punch bursting in from outside their range.

INTERMEDIATE
Outside Slap Kick
Inside Slap Kick
Focus Mitt Rounds: Free work advanced combinations. Allow striker to work in both inside & outside slap kicks.
Inside Defense with Counter vs. Left Punch
Inside Defense with Counter vs. Right Punch (1 counter)
Arm Bar from Guard
Drill: Working in Pairs; 1 attacker, 1 defender. Attacker starts outside punching range and bursts in with one straight punch. Defender performs appropriate inside defense with counter. Attacker (upon being punched) break falls and defender immediately gets into the attacker's guard. Attacker performs armbar from guard. Reset & repeat.

ADVANCED
Spinning Heel Kick
Advanced Gun - From the Front, Assailant Pushing with off hand
Advanced Gun - From the Front, assailant pushing, slapping, kicking
"Know When to Go" Drill: 1 gunman, 1 defender. Defender starts in passive stance, eyes shut. Gunman approaches with gun either brandished or fully drawn and begins pushing, slapping, kicking defender. Defender must find opportunity to perform defense. Bonus Round: Have some attackers approach defenders with "innocent intentions" (i.e. asking them for directions, old friend they haven't seen for years, etc.), then attacker pulls a gun and begins attack.

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