BEGINNER CLASS
Straight Punches
Knees
Basic Clinch Defense (framing position for knees)
Drill: have the attacker push and move to fight through the framing position; defender must move feet to maintain control
Drill: non-stop straight punches; pad holder says "clinch" and moves forward; defender stops punching and controls, giving knees when possible; pad holder says "punch" and the defender begins to punch again
Choke From The Front With A Push
INTERMEDIATE CLASS
Focus Mitts: Combos 1-4 review
Slipping Straight Punches
Left/Right/slip left/Right/Left Hook
Right/Left Hook/slip right/Left Hook/Right
Ground - Guard Reversal (scissor sweep)
ADVANCED CLASS
Thai Pads -- 3 rounds of 3 minutes
Gun From The Front
Gun From the Front, Attacker Pushing, Slapping, Kicking
BEGINNER CLASS
Left/Right Combination
Front Kick Vertical Target
Drill: pad holder moves around; at distance, call for Front Kick Vertical Target; move closer and call for Left/Right Combo
Headlock from Behind
Drill: as above, third person attacks with Headlock From Behind
INTERMEDIATE CLASS
Outside Slap Kick
Drill: Left, Right, Left/Right Combo, or Outside Slap Kick
Advanced Technique: Gun - 2 Handed Cupping Technique
ADVANCED CLASS
High Round Kick
Spinning Heel Kick
Drill: Left, Right, Left/Right combo, or Spinning Heel Kick. Use tombstone pad for easier training, focus mitts for harder training.
Knife - Kick from Distance
Knife - Downward Stab
Drill: eyes closed, verbal signal, use kick or hand defense based on distance
BEGINNER
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.
INTERMEDIATE
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds
ADVANCED
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach
BEGINNER CLASS
Punches- Straight Punch
Elbow 1
Knees
Basic Takedown Defense
Drill: Pad holder calls any number 1-6 and Striker makes that many punches to pad.
Drill: Same as previous drill with Striker adding an Elbow 1 after completing number of straight punches.
Drill: Same as previous drill but when Striker completes straight punches followed by Elbow 1, pad holder shows Takedown attempt by trying to touch their shoulder to Striker’s torso. Striker makes Basic Takedown Defense and counters with 2 knees.
Choke from the Front (2-handed)
Choke from the Front with a Push
Drill: Dive for the Pads: Have partners line up facing each other at the center of the mat with the pad between them. Partners should be equidistant from the pad, with elbows on knees. On instructor’s call of “GO!” students attempt to touch the pad first. Whoever can get it first gets to be the attacker for Choke from the Front (2-handed), Choke from the Front with a Push, or holding for 20 straight punches.
*Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.*
INTERMEDIATE CLASS
Inside Slap Kick
Outside Slap Kick
Drill: Combative Lines: Partners with curved kick shields line up on one line, Strikers across from them. Each pad is a station, and pad holder is always holding for that combative. Striker throws that combative non-stop as hard and fast as possible and will rotate through each station. Time domain and number of combative stations depends on number of students in class. 1 minute or less per station. You are shooting for about a 5 minute round of striking for each group, so remove/add stations as needed. Combative stations:
-Inside Slap Kick
-Outside Slap Kick
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-Forward hammerfists/downward hammerfists
-2 punches and a push up
-Burpee/plyometric station if class is odd-numbered
Ground – elbow escape
Ground – guard reversal
Drill: Groups of 3; 1 attacker, 1 defender, 1 pad holder. Defender lays down and Attacker can mount with resistance for Elbow Escape from Mount or can get in Defender’s guard for Guard Reversal. Pad holder will count how many seconds it takes for Defender to improve position. Defender gets up and throws non-stop hand combatives to pad for however long it took them to improve ground position. (Pad holder calls “TIME!” when appropriate.) After striking, Defender resets drill by laying down on ground.
ADVANCED CLASS
Thai Pads
Round 1: Free work; all combinations including knees, elbows, and kicks
Round 2: Opposite stance
Round 3: Puke Round! 30 seconds left/right combination for power, 30 seconds clinch knees, 30 seconds round kick to a sprawl, 30 seconds speed punches
Gun from the Side, in Front of the Arm
Knife – defense v. downward stab
Drill: A/B Drill with Attacker applying either Gun from the Side, in Front of the Arm or Knife, Downward Stab. Have attackers sometimes begin stabbing with training knife (safely!) while Defender’s eyes are closed. Defender should make defense as soon as possible.
BEGINNER
Palm Heel Strikes
Introduction to Focus Mitts: 3 rounds, beginner combinations 1-4. Striker hits with palm heel strikes. Mitt holders should focus on good pad holding practices (i.e. good back pressure, keep mitts tight to center line, etc.)
Inside Defense
Drill: Working in pairs; 1 attacker, 1 defender. Attacker starts outside range. Brings one (loose) fist up to their face and bursts in with a straight punch. Defender starts in fighting stance and executes appropriate defense. As the defender has success, they should begin moving to an "interview stance" as their starting position (hands resting in front of solar plexus) to train late recognition.
Choke from the Front with a Push
A/B Drill: Half the class is group A, other half is group B. Group A attacks, group B defends. Defenders start in "interview stance" with eyes shut. Attackers may either choke from the front with a push, or verbally get defender's attention (allow their eyes to open) and throw a straight punch bursting in from outside their range.
INTERMEDIATE
Outside Slap Kick
Inside Slap Kick
Focus Mitt Rounds: Free work advanced combinations. Allow striker to work in both inside & outside slap kicks.
Inside Defense with Counter vs. Left Punch
Inside Defense with Counter vs. Right Punch (1 counter)
Arm Bar from Guard
Drill: Working in Pairs; 1 attacker, 1 defender. Attacker starts outside punching range and bursts in with one straight punch. Defender performs appropriate inside defense with counter. Attacker (upon being punched) break falls and defender immediately gets into the attacker's guard. Attacker performs armbar from guard. Reset & repeat.
ADVANCED
Spinning Heel Kick
Advanced Gun - From the Front, Assailant Pushing with off hand
Advanced Gun - From the Front, assailant pushing, slapping, kicking
"Know When to Go" Drill: 1 gunman, 1 defender. Defender starts in passive stance, eyes shut. Gunman approaches with gun either brandished or fully drawn and begins pushing, slapping, kicking defender. Defender must find opportunity to perform defense. Bonus Round: Have some attackers approach defenders with "innocent intentions" (i.e. asking them for directions, old friend they haven't seen for years, etc.), then attacker pulls a gun and begins attack.
BEGINNER
DRILL - WARMUP:
Grps 2, Striker, Padholder. Padholder holds against chest. Instructor cues “PUNCH” or “HAMMER.” Striker sends strike burst, changing to appropriate strike as cued. On “SWITCH” striker takes pad and partner begins burst.
Hammerfist - Side
Knees w/ Clinch
DRILL:
Grps 3, Striker, Padholder A, B. Striker grabs Pad A in clinch sending all out knees. Pad B cues to either side for Hammer, into Clinch/Knees. Striker continues to rotate between pads when cued.
Headlock - Rear
DRILL - FINAL:
Grps 3. Same as above, but additional pad holder can choose to cue for Side HF/Knees or Rear Headlock. If headlock, defender should return to other pad for Knees.
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INTERMEDIATE
Takedown Defense - Basic, Spinning on Centerline
DRILL: Roaming Attacker
Defenders position around room, neutral, eyes closed. Attackers roam, give verbal cue and attempt takedown. Defenders open, react and reset.
360 w/ Counter
DRILL: Multiple Attacker
Grps 3, Defender, Attacker A, B. Defender eyes closed, fighting stance. Attackers decide who is attacking, then tell Defender to open eyes. Attacker sends 360. Defender defends/counters then clinches and stacks in front of second Attacker who is trying to tag Defender’s shoulder.
Headlock - Reverse (Guillotine)
DRILL - FINAL:
Grps 3. A, B, C Similar as above, Partner A standing, neutral in front of Partners B and C. Partner B sends 360, (A) defends/counters/finishes with knees eventually applying Headlock - Reverse to (B). (B) defends. After defense, (C) will attack (B) with a 360 restarting the sequence. (A) is awaiting to attack (C) with 360.
This sequence should flow the entire time and is easier to do than to read.
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ADVANCED
DRILL - WARMUP: All Run
Grps 2, A, B.
Rnd1: On “RUN” everyone runs randomly around room. On “DOWN” everyone performs a fall break in place, then gets up and resumes running.
Rnd2: “RUN”=run. On “A” or “B” cued partner finds their partner and performs Sweep - Heel Kick.
Gun - Behind, Touching
Gun - Behind, Hostage
Gun - Behind, Ground, Mounted
DRILL - FINAL:
Grps 2, A, B. Instructor designates which group is attacking/defending. Defenders spread out around the room, neutral, eyes closed. Attackers roam, applying any of the 3 gun attacks. Note for Mounted, attacker should first sweep defender who will then roll onto stomach.
BEGINNER CLASS
Straight Punches
Hammerfist to the Side - include turn and continue wit straight punches
360
Choke From Behind
Drill: attacker makes Choke From Behind; defender makes the defense; sometimes the attacker steps back, then attacks with 360
INTERMEDIATE CLASS
Focus Mitts: Right/Left Hook and Left Hook/Right
Slip Straight Punch
Focus Mitts: Right/Left Hook/slip right punch/Left Hook/Right
Focus mitts: Left Hook/Right/slip left punch/Right/Left Hook
Basic Clinch Defense/Spin on Centerline
Drill: focus mitt combinations as above, but sometimes the pad holder closes to clinch range and the puncher works the basic clinch/spin on centerline
Reverse Headlock
ADVANCED CLASS
Mouth of Hand Punch
Self Defense Review: eyes closed; do any self defense from levels 1 and 2, include Mouth of Hand punch in counterattacks when possible
Gun from Behind, Touching
BEGINNER CLASS
Straight Punch
Hammerfist Downward
Knees
Drill: knees across the room
Headlock from Behind
Drill: eyes closed, partner either gives a target for punches OR makes headlock from behind
INTERMEDIATE CLASS
Ground - backward roll
Ground - forward roll
Drill: punch focus mitts, then roll left and right on command, then return to punching
Ground - elbow escape
Ground - choke from the side
ADVANCED CLASS
Light Sparring: 1 v 1 and 2 v 1, short rounds
Arm Bar from Guard
Defense v. Arm Bar
Leg Triangle from Guard
Defense v. Leg Triangle
Positional Sparring on Ground
BEGINNER CLASS
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.
INTERMEDIATE CLASS
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Free-work combinations. Mix in as many jumping spinning back kicks as possible.
Ground – Guillotine
Ground – Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.
BEGINNER CLASS
Palm Strikes
Round Kick
Choke From The Front (1 Handed)
INTERMEDIATE CLASS
Back Kick
Drill: groups of 3; 2 people with pads; person in the middle begins by striking one pad; the other pad holder calls out and the defender makes Back Kick, then turns to continue striking the new pad, etc.
Choke From Behind Against A Wall
Drill: defender stands facing a wall; attacker either gives a signal for Back Kick OR makes Chokes Against Wall
ADVANCED CLASS
Focus Mitts: 2 rounds of 2 minutes
Review Side Kick
Review Back Kick
Drill: groups of 3; person in the middle works focus mitts; third person with pad calls for Side Kick or Back Kick; person in the middle makes the appropriate kick, delivers one or two additional strikes, then returns to focus mitts
Leg Triangle from Guard
Drill: bad guy in guard makes punches; defender controls from guard, then makes Leg Triangle when possible
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