BEGINNER CLASS
Ground – Back Position
Ground – Front Kick
Ground – Get Up
Hammerfist to the Side
Choke from Behind
Drill: groups of 3; one person makes Palm Heel Strikes to pad; attacker makes Choke from Behind; sometimes, during the Choke, the attacker says “Down!” The defender lies down into Ground Back Position, kicks, and gets up to continue striking the pad.

INTERMEDIATE CLASS
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced: Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick

ADVANCED CLASS
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Take-down (lifting & leverage on neck variations)
Advanced Gun – from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.

BEGINNER CLASS

Palm Heel Strikes

Front Kick Vertical Target

Drill: move around, pad holder calls out Left/Right or Front Kick Vertical Target

Choke From the Side

Drill: as above, but a third person makes Choke From the Side at any time

 

INTERMEDIATE CLASS

Focus Mitts: 2 rounds of 3 minutes

Straight Punch With Advance (review)

Front Kick With Advance

Drill: eyes closed, attacker pushes defender, then holds pad up or down; defender recovers and makes Advancing Straight Punch or Front Kick With Advance as appropriate

Ground - Kick Off From Guard

Drill: as above, but sometimes pad holder pushes and says "Down!" Defender must drop down. Attacker goes into guard, and defender must make Kick Off From Guard

 

ADVANCED CLASS

Thai Pads: 2 rounds of 4 minutes

One Arm Shoulder Throw

Drill Option 1 (Basic): attacker makes straight punches and defender defends; when attacker makes a 360 attack, the defender defends, then makes One Arm Shoulder Throw

Drill Option 2(Advanced): attacker makes straight punches and defender defends; attacker moves in to clinch; defender establishes 50/50 (arms over and under position), then makes One Arm Shoulder Throw.

Gun From The Front

 

BEGINNER CLASS
Front Kick to a Vertical Target
Straight Punches
Knees
Drill 1: 1 attacker, 1 striker. Attacker with kick shield advances towards defender. Defender throws front kick to vertical target and then follows up with 6 straight punches. Strikers may start from fighting stance until they’re comfortable with range, then move to passive stance. Once in passive stance, attackers should make their advance faster and faster as striker has success delivering kick.
Drill 2: Now, Pad holder should move fast enough that Striker can't always make FKVT. When attacker comes in too fast, Striker hits frame-hold position to 4 frame-hold knees.
Drill 3: 30 seconds max straight punches standing, instructor calls "DOWN" and Striker and pad holder go to 30 seconds kneeling straight punches. Instructor calls "DOWN" one more time and 30 seconds hand combatives with striker on back and tombstone holder standing over them.
Choke from Behind
Final Drill: A's-B's-C's. A's are holding for Drill 2 from earlier. B's are Strikers/Defenders. C's are roaming attackers and can apply Choke from Behind to any B.

INTERMEDIATE CLASS
Headbutt Forward
Headbutt Side
Headbutt Backward
Focus mitts
Round 1: Basic combinations with a sprawl
Round 2: All combinations begin with a Headbutt Forward. Mitt holder should hold one mitt at very close range for headbutt and then move to mid-range for combination.
Round 3: Striker stands close to wall with eyes closed. Mitt holder can orient them in any direction, and then gives a verbal cue. Depending on where holder stands, Striker makes Headbutt Forward, Headbutt Side, or Headbutt Backward, then turns and faces and makes an Elbow 1 followed up by Combo 8 (rear uppercut/lead hook/cross).
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Drill: Non-compliant Attacker A/B: A's are standing in neutral with eyes closed. B's are roaming attackers. B can make Bearhug Front Arms Caught or Bearhug Front Arms Free (space) OR apply any Level 1 attack and during follow up combatives, make Bearhug. A must be prepared for potential follow-up attack. Switch roles.

ADVANCED CLASS
Thai Pads
Round 1: All combinations
Round 2: Double the combination, i.e. when pad holder calls "2K" Striker makes a jab/cross/lead kick/jab/cross/lead kick
Round 3: Triple the combination + sprawls
Gun from the Front, 2 handed technique
Advanced Gun – from kneeling position
Drill: Ground, Pound, and Attack. A is at one end of the mat with a curved kick shield and B is stationed at opposite end with a gun on floor next to them. A makes 20 Ground and Pound strikes to pad and then sprints to B. B is doing 5 push ups and 5 air squats. If B is in push up position when A picks up gun, B makes Advanced Gun – from kneeling position. If B is doing air squats when A points gun at them, B makes Gun from the Front, 2 handed technique. After making defense, partners switch roles.

BEGINNER CLASS
Left/Right Combo
Front Kick (groin)
Front Kick (vertical target)
Drill: A/B drill running across room
Combo: Left/Right/Front Kick Vertical Target
Choke from the Front

INTERMEDIATE CLASS
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut
Headbutt
Combo: Left/Right/Left Uppercut/Headbutt
Headlock from the Side -- work both sides
Variation: headlock from the side, rolling inward (if you know it)
Drill: all headlock variations

ADVANCED CLASS
Thai Pads - 3 rounds of 2 minutes, 30 seconds rest
Forward Slash
Back Slash
Slash variation - like general defense
Using common objects as shields
Drill: recognize attack, decide whether or not you have time to access common objects, defend

 

BEGINNER CLASS

Hammerfist to the Side- Let students know this strike is Reactive and windup is not recommended!

Elbows 1-3

Thai Clinch- Knees

Combo- Hammerfist to the side, Right Cross, Right Elbow, Thia Clinch 2 Knees

Choke from Front (2 Handed)

Drill: Groups of 3, Attacker; makes Choke from Front, during the defense, pad holder bumps defender from the side, Defender; Reacts to the bump with a side hammerfist strike, turns and immediately follows with counter attacks until time is called. Reset!

 

INTERMEDIATE CLASS

Bobbing and Weaving

Front Kick with Advance (fighting and neutral)

Combo-Front Kick with Advance, Left/Right Combo followed by Right Elbow

Defense v. Low Round Kick (Shin Block)

Drill: Light Strikes- Attacker; Straight punches, Hooks and Low Round Kicks. Defender; Bobbing and Weaving, Blocking and Defense v. Low Round Kick (shin block)

Headlock from the side

 

ADVANCED CLASS

Light Sparring- 4 Rounds of 2 min

Spinning Heel Kick

Focus Mitts- Combo # 3, followed spinning Heel Kick

Machine Gun Takedown

Gun from the front

Advanced Gun- from behind, attacker close (hug defense)

Drill- Groups of 4-5

Defender; is in the middle, Attackers; non stop various Gun threats.

BEGINNER CLASS

Straight Punches

Hammerfist Forward

Drill: 30 seconds of punches (straight and hammer forward) – 2 rounds (3 if you want to make it difficult!)

Knees – practice switching feet (i.e., start with right leg forward; switch feet and give right knee)

Choke from Behind with a Push

 

INTERMEDIATE CLASS

Basic Takedown Defense/spin on centerline – include in warm up

Defense v. Hook Punch

Sparring: hands only

Sparring: include Basic Takedown Defense

Ground: Arm Bar from Guard

Drill: attempt arm bar; if it fails, kick and get up, spar for 1 minute

 

ADVANCED CLASS

Free work to pad, including punches, elbows, headbutts, kicks, and knees – 4 rounds of 30 seconds each

Plucking/Rowing Defense v. Front Kick

Plucking/Rowing Defense v. Side Kick

Gun from the Front

Gun from Behind at a Distance

Drill: eyes closed, any of these attacks

BEGINNER CLASS

Palm Strikes

Front Kick (groin)

Knees

Combo: right front kick/right knee

Inside Defenses – include general counterattacks (does not have to be simultaneous)

Choke From Behind With A Push

Drill: Padded Assailant attacks against Choke from Behind OR Straight Punch

 

INTERMEDIATE CLASS

After warm up, do some light punches and kicks to the pad

Drill: 30 seconds non-stop punching X 3 rounds, 15 second rest

Drill: 30 seconds non-stop front kicks X 3 rounds, 15 second rest

Outside Defenses 1-5

Drill: groups of 4; three attackers stand on either side and in front of the defender; one attacker at a time makes a straight punch; the defender must make Inside Defense or Outside Defense, then make counterattacks.

Bearhug Behind (lifting)

Bearhug Front (lifting)

 

ADVANCED CLASS

Round Kicks (review, emphasize high kicks)

Sliding Defense v. High Round Kick

Spinning Heel Kick

Sliding Defense v. Spinning Heel Kick

Stick Baseball Bat

BEGINNER CLASS

Straight Punches

Double Jab

360

360 using only one hand against either attacking arm (as though the other hand is occupied or injured)

360 with a kick as a counterattack (as though other hand is occupied or injured)

Choke from the Front with a Push – no trapping, counterattacking with only hand hand

INTERMEDIATE CLASS

Side Kick (with and without advance)
Defensive Back Kick with a Spin
Drill: Side kick followed by a Defensive Back Kick with a Spin
Outside Defense 1-5
Choke from Front Against Wall
Hair Grab from Front
Drill: 2 ppl
Defender; Stand against the wall, eyes closed. Attacker; Choke from Front Against the wall/ Hair Grab From Front.
Ground- Strike from Full Mount
Ground- Dismount from Full Mount

ADVANCED CLASS

Focus Mitts – Left/Left Hook

Focus mitts – Right/Right Hook

Sparring – one person can use only one hand; the other arm must be tied down to their side; light training!

Knife – downward stab – must defend and control with left arm; right arm is unavailable! Counter with knees, headbutts, biting, etc.

Knife – upward stab – as above

BEGINNER

DRILL - WARMUP: 3 Position Hammerfists

Groups of 2, Padholder, Striker. Based on instructor’s cue, Striker sends all out Hammerfists from Standing, Kneeling, or Back (Laying on back, pad held in front of face). Transition through positions for time.

Hammerfist Rear

DRILL:

Groups of 3, Striker, Pad1, Pad2. Striker sends all out Hammerfists to Pad1. Pad2 cues, Striker sends Hammerfist Rear, orients, and sends Hammerfirst burst to Pad2. Repeat for time.

Round Kick

Choke Side

DRILL-FINAL:

Groups of 3, Striker, Padholder, Attacker. Padholder cues for either side Round Kick. Striker sends and sends Hammerfist burst until Padholder cues to reset. At any point, Attacker can apply Side Choke. Defend and reset.

___________

INTERMEDIATE

Side Kick (with & without advance)

Choke Front Against Wall

Bearhug Front w/ Lift

DRILL - FINAL:

Groups of 4, Defender, Pad1, Pad2, Attacker. Defender begins near/back toward wall, Pads on either side, Attacker in front. Pads cue for Side Kick. Attacker applies Bearhug or Choke Front Against Wall. Defend and reset.

___________

ADVANCED

DRILL - WARMUP:

Groups of 2, alternating Attacker, Defender. Attacker rushes in for Takedown, defend accordingly by stopping or spinning on centerline.

Face to Face Throw

Simple Takedown

Double Leg Takedown

Single Leg Takedown

Sliding Defense v. High Round Kick

DRILL - FINAL: Trigger Sparring

Groups of 2, alternating Attacker, Defender. Attacker sends High Round Kick for Sliding Defense. Defend and takedown, begin ground sparring for time. Repeat switching starting roles, then rotate partners.

BEGINNER CLASS
Round Kick
Drill: Around the world. 1 tombstone pad holder, 1 striker. Pad holder holds for groin kicks and slowly moves pad in a U-shape pattern to eventually hold for round kicks on both sides. Striker should be throwing kicks as a flurry, striking through the slowly changing transition from groin kicks to round kicks.
Choke from the Front (1-handed)
Wrist releases
Shark Tank Drill: 3-4 attackers, 1 defender. Attackers may either choke from the front, grab defender's wrist, or hold a tombstone for groin kicks/round kicks. Attacks should occur in rapid succession (no waiting in-between).

INTERMEDIATE CLASS
Side Kick (with and without advance)
Heel Kick
Roaming Attacker Drill: Partners free work on Thai pads or focus mitts. 2-4 roaming attackers get strikers to throw side kicks (kick shield) or heel kicks (focus mitt or tombstone).
Ground - arm lock from the side
Ground - side mount knee to belly (disengage)

ADVANCED CLASS
Warm-up free work on Thai pads: 3, 2-minute rounds. Rounds 2 and 3 in opposite stance.
Defense vs. Bayonet Stab, live and dead side
Defense vs. Bayonet Stab, dead side (clothesline)
Shark Tank Drill: 3-4 attackers, 1 defender. Bayonet Stabs and any self-defenses Levels 1-3.

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