BEGINNER CLASS
Introduce focus mitts
Palm heel strike
Elbow 1
Round 1: Mitt holder calls a number between 1 and 4, Striker throws that many palm heel strikes beginning with lead hand
Round 2: Mitt holder can also call 1Elbow, 2Elbow, etc. and Striker will throw the called number of palm heel strikes and finish with an elbow, i.e. 2Elbow= lead palm/rear palm/lead elbow
Drill: Find your partner: Mitt holder and Striker repeat calls from previous round. At any time, instructor can call "DOWN" and Striker does a push-up while Mitt holder sprints to a different spot in the room. Striker must find them and do 2 hard palm heel strikes and a burpee until instructor calls "TIME!" Drill resets.
Choke from the Front with a Push
Ground – Back Position
Ground – Getting Up
Drill: A/B Drill. Attackers can apply Choke from the Front with a Push OR give a shove with pad and call "DOWN." Defender gets safely into ground position and tracks Attacker, then gets up for nonstop palm strikes until Attacker calls "TIME"

INTERMEDIATE CLASS
Thai Pads
Round 1: Basic combinations with kicks and knee
Round 2: Add Basic Takedown Defense/spinning on centerline
360 with Counterattacks
Defense v. High Round Kick (covering)
Drill: Defend haymaker using 360 with Counterattacks or Defense v. High Round Kick (covering)
Drill: Non-compliant attacker: After defending haymaker or High Round Kick, Attacker can mimic takedown, forcing Defender to make Basic Takedown Defense

ADVANCED CLASS
Mouth of Hand Punch
Drill: Target recognition on pad: 2 hand combatives, Front Kick Groin to Mouth of Hand Punch, Front Kick to a Vertical Target/Defensive Front Kick/Knee, Round Kick
Drill: Shared interval round: Partners switch pad every 15 seconds for 4 minutes. Max combatives as hard and fast as possible with the following
-Hand combatives (switch)
-Front Kick groin (switch)
-Knees (switch)
-2 round kicks right, 2 round kicks left
Gun from Behind (touching)
Advanced Gun – from the side or behind, assailant using off hand
Drill: A/B Drill with Gun from Behind (touching) or Advanced Gun – from the side or behind, assailant using off hand

BEGINNER CLASS
Warm-up Cauldron: Pad holders call for "punches" (combo 2), "kick" (groin kick), or "sprawl" (sprawl w/ knee strike after stand-up). Round 1 - striker delivers everything 1x per call. Round 2 - 2x per call. Round 3 - 3x per call
Review: Choke from Behind
Headlock from Behind
Circle-of-Death Drill: 1 defender, rest of class attacking constantly with either choke from behind or headlock from behind. Note: new attacks should come on the instant defender gets to control position.

INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Focus Mitt Drill Building Extended Combinations: Progressively add one step at a time to previous steps in order for students to build up to full combination (1:Slip/Jab, 2:Slip/Cross, 3:Bob & Weave/Left hook, 4:Bob & Weave/Right Hook, 5:Slip/Left Uppercut, 6:Slip/Right Uppercut)
Ground - Armbar from Guard
Sparring: 1 minute rounds. Partners start in guard position and attempt to submit each other. If submission occurs before end of round, reset to original positions and begin again. Next round, switch positions. Once both partners have fought from both positions, switch partners.

ADVANCED CLASS
Chops (inside & outside)
Review: Gun from the Front
Review: Gun from Behind (touching)
Gun from the Side in Front of Arm
Circle-of-Death Drill: 1 defender, rest of class attacking constantly. Gun from all directions. Add level 1, 2, & 3 self-defense techniques as needed for increased difficulty. Note: Attackers should bring on the next attack the instant defender gets to control position or strips a weapon.

BEGINNER CLASS
Warm-up Cauldron: Pad holders call for "punches" (combo 2), "kick" (groin kick), or "sprawl" (sprawl w/ knee strike after stand-up). Round 1 - striker delivers everything 1x per call. Round 2 - 2x per call. Round 3 - 3x per call
Review: Choke from Behind
Headlock from Behind
Circle-of-Death Drill: 1 defender, rest of class attacking constantly with either choke from behind or headlock from behind. Note: new attacks should come on the instant defender gets to control position.

INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Focus Mitt Drill Building Extended Combinations: Progressively add one step at a time to previous steps in order for students to build up to full combination (1:Slip/Jab, 2:Slip/Cross, 3:Bob & Weave/Left hook, 4:Bob & Weave/Right Hook, 5:Slip/Left Uppercut, 6:Slip/Right Uppercut)
Ground - Armbar from Guard
Sparring: 1 minute rounds. Partners start in guard position and attempt to submit each other. If submission occurs before end of round, reset to original positions and begin again. Next round, switch positions. Once both partners have fought from both positions, switch partners.

ADVANCED CLASS
Chops (inside & outside)
Review: Gun from the Front
Review: Gun from Behind (touching)
Gun from the Side in Front of Arm
Circle-of-Death Drill: 1 defender, rest of class attacking constantly. Gun from all directions. Add level 1, 2, & 3 self-defense techniques as needed for increased difficulty. Note: Attackers should bring on the next attack the instant defender gets to control position or strips a weapon.

BEGINNER CLASS

Elbow 1
Palm Heel Strike
Front Kick Groin
Front Kick to a Vertical Target
Drill: Distance Continuum: Pad holder begins at long range for Front Kick to a Vertical Target, then steps in for Front Kick Groin, a small step for Palm Heel Strike, and then finally into close range for Elbow 1.
Drill: Distance Continuum 2: After moving from long range into close range, pad holder will move back out again; Elbow 1 to Palm Heel Strike to Front Kick Groin to Front Kick to a Vertical Target.
Choke from the Front (2-handed)
Choke from the Front with a Push
Drill: A/B Drill: A's are roaming attackers and can make Choke from the Front or Choke from the Front with a Push. Defenders must threat discriminate and respond accordingly.

INTERMEDIATE CLASS
Focus mitts; 2 minute rounds
Round 1: Basic combinations 1-4
Round 2: Add combination 8 (Rear uppercut/Lead hook/Cross) and 9 (Lead Uppercut/Cross/Hook)
Round 3: Add combination 10 (Cross/Lead uppercut/Cross) and Basic takedown defense
Defense v. Straight Punch Low (quick review from Level 1)
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (1 counter)
Reverse Headlock Standing
Drill: A can attack B with a straight left punch, a straight right punch, or a straight punch to the body. If A manages to touch B's stomach with the Straight Punch Low, B leans forward and A applies Reverse Headlock Standing. B makes defense and partners immediately return to drill.

ADVANCED CLASS
Thai Pads; 3 x 3 minute rounds
Round 1: Free work
Round 2: 2 kicks for every combo with a kick
Round 3: Add sprawls
Knife--Kick from Distance
Knife--Defense v. Downward Stab
Drill: A/B Drill: B's are standing with eyes closed. A's can make verbal cue at a distance for Knife--Kick from Distance or begin (safely) making contact with training knife for Downward Stab.

BEGINNER CLASS
Hammerfist to the Side (and Rear)
Elbows #2 & #3
Threat Recognition Drill: 1 attacker w/ Tombstone. Defender stands in passive stance, eyes closed. Attacker approaches from side or rear and gets defender's attention. Defender identifies threat and delivers appropriate strike, then follows up with combatives
Headlock from Behind

INTERMEDIATE CLASS 
Basic Takedown Defense/Spinning on Centerline
Ground - Trap & Roll
Ground - Elbow Escape
Up/Down Drill: 1 attacker, 1 defender. 30-seconds standing: attacker tries to take down defender. 1 minute on the ground: attacker must maintain mount, defender must escape (continue to reset into mount until 1 minute is complete)

ADVANCED CLASS 
Cavaliers 1-4
Gun from the Side, in Front of Arm
Gun from the Front, Pushing into Stomach

BEGINNER CLASS
Straight Punches
Front Kick Vertical Target
Knees - discuss controlling the arm with an overtook (preview of knife control position)
Combo: Left/Right/Right Front Kick Vertical Target/Knee
360 Defense (include wrapping the arm and counterattacking with knees)

INTERMEDIATE CLASS
Defense v. Medium Round Kick (catch variation)
Defense v. High Round Kick (2 or 3 points of contact)
Drill: defend combos 3 or 4 with round kicks (catch or block round kick)
Advanced Technique: Gun, 2 Hand Cupping Technique

ADVANCED CLASS
Sparring Drills: Combos 1-4 to partner, who defends; back and forth
Sparring Drills: free work combinations, partner defends
Sparring: 6 rounds of 2 minutes
Knife Upward Stab, Left or Right Handed Attacker

BEGINNER CLASS
Palm Heel Strike
Front Kick (groin)
Knees
Conditioning Drill: 3 minutes on the clock: 10 palm heel strikes, 10 Front Kick Groin, 10 knees, 2 burpees, switch pad. Have partner groups compete for who can get the most rounds in the 3 minutes.
Headlock from Behind
Ground – Back Position
Ground-Getting up
Drill: A/B. A's are roaming attackers and can apply Headlock from Behind or push with pad for 10 palm heel strikes. Switch roles.
Drill: A/B meets G&P: A’s begin mounted on pads doing non-stop ground and pound. B’s are roaming attackers and can either apply (safely!) Headlock from Behind, and A must defend OR B pushes A off pad, forcing A to make Back Position and Tactical Get-Up.

INTERMEDIATE CLASS
Slipping punches
Defense v. Hook (covering)
Focus mitts
Round 1: Basic combinations. Mitt holder can throw the jab, Striker slips and comes back with a 6. Mitt holder throws the cross, Striker slips and comes back with a 7
Round: Basic combinations. Striker covers against the left hook and comes back with a 7 or can cover against the right hook and comes back with a 6.
Round 3: Basic combinations. Now Striker can slip the straight punch or cover against the hook and throw designated counters.
Advanced Preview: Gun – 2 handed cupping technique
Drill: Groups of 3; 1 focus mitt holder; 1 striker (no gloves); 1 attacker. Focus mitt holder and Striker follow Round 3 from above. Attacker can push or verbal cue. Striker faces them and Attacker holds for Gun – 2 handed cupping technique. After defense, Striker immediately returns to pads.

ADVANCED CLASS
Mouth of Hand Punch
Chops (inside and outside)
Drill: Target recognition on pad. Pad holder can hold for 2 hand combatives, round kick with either leg, Front Kick Groin followed by Mouth of Hand Punch, or Chops (inside or outside).
Sweep with Heel Kick.
Sweep with Forward Kick.
Cavaliers 1-4
Drill: A/B Drill: A's attack B's with any techniques from levels 1-3. B's make the defense and where appropriate, show Sweep with Heel Kick or Sweep with Forward Kick or control attacker with a Cavalier 1-4.

BEGINNER CLASS
Movement in fighting stance (forward, backward, left, right)
Knees
Basic Takedown Defense (changing height, moving feet)
Drill: 1 kickshield holder, 1 striker, 1 attacker. Striker puts kickshield holder in control position, using the kickshield holder as a human shield against the attacker. When the drill starts, the attacker must try to run around behind the striker and tag them on the back. The striker must use movement to maintain the kickshield holder as a human shield while also delivering knee strikes to the pad.
Ground-Back Position
Ground-Getting up
Drill: 1 defender, 1 kickshield holder. Defender starts in ground fighting position 6-10 feet away from kick shield holder. Kickshield holder initiates drill by walking towards striker at a constant speed. Striker must get up as quickly as possible, get into control position, and deliver combatives on the kickshield before resetting. As the striker has success, the kickshield holder should start walking faster and faster until striker fails to be able to get up. If striker fails, slow back down (make it challenging, but not impossible)

INTERMEDIATE CLASS
Outside slap kick
360 with counterattack
Focus mitt drill: Free work combinations 1-4, pad holder mixes in calls for outside slap kicks (Safety note: kicker must strike mitts with control, not power). Pad holder also calls, “360!” and subsequently throws a haymaker. Striker defends w/ simultaneous counter, gets into control position and delivers 2-3 combatives before disengaging and continuing the drill.
Reverse headlock standing (guillotine choke)
Drill: A/B drill. Half the class (Group A) stands in passive stance with eyes shut. Anyone in Group B may attack anyone in Group A with a 360 attack or with a standing reverse headlock. Safety note: Attackers should jolt defender’s shoulder to startle them into opening their eyes BEFORE throwing a 360 attack. For standing reverse headlock, be careful not to stress the back of the defender’s neck with getting them to bend forward for the attack to come on.

ADVANCED CLASS
Mouth of the hand punch
Focus mitt drill: Free work combinations 1-10. Striker mixes in mouth of the hand punch to replace hooks, uppercuts, and overhand punches on their own. Note: not all hooks, uppercuts, and overhand punches should be replaced, just some.
Advanced Gun- from the side or back, assailant using off hand
Drill: A/B/C drill. Group A holds focus mitts, Group B is striking/defending, group C roams around and attacks group B from side/behind with a gun using off hand. After making defense, group be returns to free working on the mitts with Group A. Rotate all groups through all stations.

BEGINNER CLASS

Straight Punches

Straight Punches moving forward

Straight Punches moving backward

Combo: 4 straight punches moving forward/knee

Combo: 4 straight punches moving backward/knee

360

Advanced Technique: Knife Downward Stab

 

INTERMEDIATE CLASS

Inside Defense v. Left Punch with Counter

Inside Defense v. Right Punch with Counter (2)

Inside Defense v. Right Punch with Counter (1)

Defense v. Low Round Kick (shin block)

Defense v. Low Round Kick (absorb)

Drill: defend punch or kick

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 2 minutes, any combinations

Spinning Heel Kick

Focus Mitts: 1 round of 3 minutes, including a few spinning heel kicks

Gun: machine gun takedown, attacker using left hand from the side or behind to control the defender

BEGINNER CLASS
Punches Straight
Punches Straight changing levels
Left punch high (head)/Right punch low (body)
Left punch low/Right punch high
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind

INTERMEDIATE CLASS
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/Weave/Slip punches 2X and immediately follow with counters.
Ground - Trap and Roll
Ground - Defense vs. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!

ADVANCED CLASS
Thai Pads: 3 Rounds of 2 Minutes (opposite stance only) 100% Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.

BECOME AN AFFILIATE TODAY

Ready to build a stronger school with better training, better support, and a better network? Click here to submit your info and learn what it means to join the Krav Maga Alliance.

SUBMIT YOUR INFO
Copyright © Krav Maga Alliance 2022
Privacy Policy
App Terms and Conditions
Email: info@kravmagaalliance.com

Tel: 310.558.8400

3961 Sepulveda Blvd.
Culver City, CA 90230
menu-circlecross-circle linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram