BEGINNER CLASS
Left Right Combination
Round Kick
Knees (Regular and Round)
Drill: Introduce Muay Thai Pads
-- Round 1- Pad holder- Calls out straight punch combinations- 1-4 (straight punches)
-- Round 2- Straight punch combinations plus Round kicks & Knee strikes
Wrist Releases
Inside Defense
Choke from Behind with a push
Drill: Defender, yes closed; attacker gives a verbal signal and makes a straight punch or makes choke from behind with a push
INTERMEDIATE CLASS
Side Kick (with and without advance)
Combo: Side Kick, side Hammer fist followed by knee strikes
Outside defense v. Right Punch
Hair Grab Behind
Bearhug Behind Lifting
Drill: Focus Mitts
Defender combo #5; attacker make a Hair Grab from behind OR Bearhug Lifting
Ground- Strike from Full Mount
Ground- side mount to full mount
ADVANCED CLASS
3 Round Drill
Ax Kick
Combo: Front Kick Groin (Back Leg) followed by an Ax Kick (Forward Leg)
General Defense v. Medium to high Kicks
Hip Throw
stick- overhead defense
Headlock from the side, spinning inward
Drill: Groups of 3, one large shield
Defender non stop knee strikes; attacker gives a verbal signal and makes an overhead defense OR Headlock from the side, spinning inward
BEGINNER CLASS
Palm Strikes/Elbows review
Combo: Left/Right/Right Elbow
Knees (emphasize with a switch)
Choke from the Side (both sides)
Drill: Barricade Drill – knees until pad holder tells you to run; push through barricade of pads; punch target at end; 2nd attacker makes Choke from the Side
INTERMEDIATE CLASS
Thai Pads: Combo #3 with knee
Thai Pads: Combo #4 with knee
Bearhug Front and Behind, Arms Free
Bearhug Front, Lifting
Bearhug Behind, Lifting
Drill: groups of 4; one person in the middle, two hold pads. The defender strikes targets as instructed; at any time, the last person can make any of the bearhugs practiced in this class.
ADVANCED CLASS
A/B Drill w/sprawls: striker; 3 Sprawls before sprinting to the other pad
Ax Kick
Combo: Front Kick-groin/Ax Kick
Stick- Overhead
Stick- Baseball bat swing
Drill: Defender; non- stop sprawls, attacker gives a verbal signal and makes stick attack. Defender; makes the proper defense and continues with sprawls.
BEGINNER CLASS
Punches Straight
Round Kick
Switch Round Kick
Thai Pads: 3 Rounds of 2 minutes; Straight punch combinations include Round Kicks/Switch Round Kick; Round 2: add sprawls; round 3: add sprawls, 2 push ups and non-stop punches the last :30 seconds of the round
Inside Defense
Choke from the Front (1 handed)
Quick Drill: Use an object as a barricade (ie; a chair, a stack of pads) bet. Defender and Attacker taking away the option of kicking to the groin, defend Choke from Front (1 handed pluck)
Drill: Eyes Closed; defend Choke from Front OR Inside Defense
INTERMEDIATE CLASS
Heel Kick
Combination: Focus Mitts: Forward leg Heel Kick/Cross/Hook/Cross, (Both sides)
Outside Defense v. a Right Punch
Hair Grab Side, impending Knee
Hair Grab Behind
Drill: Non-stop strikes on pad; defend either Hair Grab; after the defense attacker attacks with a wild right punch, defender; defends (Outside Defense v. Right Cross) and continues with non-stop strikes on the pad.
ADVANCED CLASS
Thai Pads MEET Ground and Pound: Thai Pads and one kicking shield per group; 2 Rounds of 3 minutes. (Opposite stance), basic combinations, Knees, Elbows, Kicks; On instructor’s signal “Down”, striker; mounts pad and delivers non-stop strikes from mount. On instructor’s signal “Up”, striker stands up and continues working combinations on Thai Pads.
Hip Throw
Quick Drill: Any level 1 & 2 techniques; execute a hip throw when available
Stick-Overhead defense
Stick-Baseball bat defense
Drill: Defender; Ground and pound; attacker gives a verbal signal and makes a Stick attack; defender; make the appropriate defense and back to non-stop strikes from mount.
BEGINNER CLASS
Hammerfist forward
Hammerfist downward
Round Kick
Drill: Pyramid: 20 seconds forward hammerfist, 30 seconds 2 round kicks right and 2 round kicks left, 45 seconds hammerfist downward
Choke from the Behind with a Push
Drill: Round Robin: A is pad holder. B is striker. C is defender. B sprints to pad and throws 10 forward HF, 10 DW HF, and 10 Round Kicks, then takes pad. A sprints to C and applies Choke from Behind with a Push.
INTERMEDIATE CLASS
Basic Takedown Defense
Side Kick
Defensive Back with a Spin
Focus mitts and belly pad
Round 1: Free work with all the combinations students know; 1-4 or 1-10 +
Round 2: On combinations 3, 7, and 9, Striker uses hook to disguise step across centerline with lead leg, and makes a side kick with lead leg to belly pad
Round 3: Same as Round 2, but Striker takes a deeper step across centerline off combinations ending with a hook and makes Defensive Back Kick with a Spin
Ground – Elbow Escape
Ground – escape from guard (gouge and stack)
Drill: Attacker Flow: Gloves on. A holds gloves like focus mitts for hand combinations for B and can mimic takedown for Basic Takedown Defense. On instructor's call of "DOWN" B gets on ground safely and A mounts. B makes Elbow Escape. A makes Escape from Guard (gouge and stack) and B should be careful to cover head and defend any strikes where possible, and throw light, tapping strikes to A to create some realism. (Note to students that once their knowledge base increases, there are better options for next move.)
ADVANCED CLASS
Interval Round Day!
Interval Round 1: 4:00 minute round
-40 seconds free work on the bag
-40 seconds jump rope
-40 seconds 5 jumping jacks, 5 air squats, 5 push ups, 5 sit ups
-40 seconds free work on the heavy bag
-40 seconds jump rope
-40 seconds 5 jumping jacks, 5 air squats, 5 push ups, 5 sit ups
1 minute rest
Interval Round 2: 4:00 minute round
-30 seconds straight punches
-30 seconds air squats
-30 seconds 2 round kicks right, 2 round kicks left
-30 seconds sit ups
-30 seconds free work
-30 seconds push ups
-30 seconds free work
-30 seconds burpees
1 minute rest
Interval Round 3: 4:00 minute round
15 seconds on, 15 seconds rest on the heavy bag
Defense v. Bayonet Stab, live and dead side
Drill: Groups of 4-5: Circle of Death: One defender in center, everyone else is an attacker. Nonstop attacks for 1:30. All levels 1-3, plus any appropriate attacks for student's level, plus Defense v. Bayonet Stab, live and dead side.
BEGINNER
Eye Strike
Elbow #6
Focus Mitt Drill: pad holder holds one focus mitt approximately head level. Striker throws eye strike with lead hand, closes distance and throws elbow #6. Once comfortable with drill, both striker & pad holder may begin to move between combinations.
Choke from Front (1-handed)
INTERMEDIATE
Basic Takedown Defense/Spinning on Centerline
Review Bearhug Defenses (Front & Rear)
Bearhug Front (lifting)
Bearhug Behind (lifting)
Circle-of-Death: 1 defender, rest of class attacking constantly. All level 1 self-defenses + bearhug attacks with or without lifting.
ADVANCED
Gun from Behind at a Distance
Long Gun from Behind - Touching (both sides)
Circle-of-Death: 1 defender, rest of class attacks. All lower level self-defenses involving attacks from behind + hand gun from behind at a distance + long gun from behind (touching)
BEGINNER
Knees w/ Clinch
Hammerfist Side
DRILL:
Grps 2, Striker, Padholder. Striker neutral/eyes closed. Padholder cues for either HF Side. Striker opens, sends, orients and finishes with Knees until Pad cues to “RESET!”
Choke Side
DRILL - FINAL:
Same as above, but partner has option of cueing with pad or attacking with Choke Side.
___________
INTERMEDIATE
Outside Defenses (1-2)
SPARRING - Trigger
Grps 2. A/B. Determine who will send trigger. Defender will begin with hands lower than fighting stancy. Attacker will send straight punch to begin round. Defender will attempt to defend, but regardless free sparring. 20 second rounds. Switch roles each round.
Choke Front Against Wall
DRILL:
Grps 2. Defender/Attacker
Rnd 1: Regular attack/defense
Rnd 2: Explore using Outside defense to intercept the choke.
SAFETY NOTE: Have attacker switch attacker to aim for lower chest or shoulders to avoid slamming choke on.
Choke Rear Against Wall
DRILL - FINAL:
Grps 2. Defender slowly circles in front of wall, eyes open. Attacker can decide to apply either Choke. If Front, Defender can attempt to intercept choke.
__________
ADVANCED
Axe Kick
Spinning Outside Slap Kick
DRILL: Hollywood
Grps 2, Attacker (glove on), Defender. Attacker holds weapon out in gloved hand. Defender performs spinning kick to slap it out of hand and get to exit. Instructor should designate an item to serve as the “exit,” moving it during the exercise to test awareness.
Hip Throw
Headlock Side, Spinning Inward
DRILL - FINAL:
Roaming Attackers. Defenders neutral, eyes closed. Attackers apply Headlock Spinning Inward. After defense, Defender attempts to mount/keep Attacker from gaining dominant position/getting to feet. If Attacker regains dominance/feet, s/he moves on to victim, while Defender resets for another attack.
BEGINNER CLASS
Straight Punches
Hammerfist Forward
Drill: 30 seconds of punches (straight and hammer forward) – 2 rounds (3 if you want to make it difficult!)
Knees – practice switching feet (i.e., start with right leg forward; switch feet and give right knee)
Choke from Behind with a Push
INTERMEDIATE CLASS
Basic Takedown Defense/spin on centerline – include in warm up
Defense v. Hook Punch
Sparring: hands only
Sparring: include Basic Takedown Defense
Ground: Arm Bar from Guard
Drill: attempt arm bar; if it fails, kick and get up, spar for 1 minute
ADVANCED CLASS
Free work to pad, including punches, elbows, headbutts, kicks, and knees – 4 rounds of 30 seconds each
Plucking/Rowing Defense v. Front Kick
Plucking/Rowing Defense v. Side Kick
Gun from the Front
Gun from Behind at a Distance
Drill: eyes closed, any of these attacks
BEGINNER CLASS
Straight Punch
Elbow #4
Hammerfist to the Side
Round Kicks
Tombstone pads
Drill: Striker stands in neutral stance with eyes closed. Partner can give a shove or verbal cue to the side or behind. Striker makes either hammerfist to the side or Elbow #4 depending on target and follows up with 4 Drill: Same as previous drill, but now Striker follows up with 4 straight punches and 2 round kicks
Cash out: 45 seconds each: horseshoe drill
Choke from the Side
Drill – Groups of 3: 1 pad holder moves around and holds for punches or round kicks, 2nd attacker can Choke from the Side or give a shove from the side or behind with tombstone pad for either Hammerfist to the Side or Elbow #4 followed up by 4 straight punches and a round kick.
INTERMEDIATE CLASS
Side Kick
Thai Pads
Round 1: Basic combinations with kicks
Round 2: Add Basic Takedown Defense/Spinning on centerline followed up by 2 knees
Round 3: On every combination ending with a hook (3, 7, 9) Striker steps across centerline as if they overcommitted to hook or faked the hook to distract from foot movement and throws a lead leg side kick
Hair Grab from Behind
Drill: Groups of 3: 1 person holding thai pads; 1 defender; 1 attacker. Free work on the thai pads. Attacker can apply Hair Grab from the Side, Impending Knee or Hair Grab from Behind at any time. Defender makes defense and returns back to pad. Have Defender wear gloves to mimic loss of fine motor skill under stress.
ADVANCED CLASS
Thai Pads
Round 1: Combinations 1-10
Round 2: Double the kick and add sprawls
Hip Throw
Face to Face Throw
Drill: (Ground)Fight Gone Bad. 1 minute per station. 2 students per station to allow for partner work. Students immediately move to their next station with no break, but after they have completed an entire round, they get 1 minute rest. Three rounds of the following
Ground and Pound on dummy or curved kick shield
Hip Throw; 1 for 1 with partner (can just take this to the lift without bringing partner to the ground if only one crash pad)
(On pad) 4 punches to a sprawl, back and forth
Face to Face Throw
(On pad) 2 punches, basic takedown defense, 4 knees, back and forth
BEGINNER CLASS
Left/Right Combinations
Inside Defense
Straight Punch Low
Inside Defense vs. Low Straight Punch
"Sparring" Drill (1%-50% speed): Round 1; each partner takes turns throwing combination 1 or 2 while other partner defends. Round 2; Combinations 3 or 4. Round 3; Combinations 1 or 2 with low straight punch included in combo. Round 4; Combinations 3 or 4 with low straight punch included in combo. Round 5; Combinations 1-4, low straight punch may be included or omitted from combination.
INTERMEDIATE CLASS
Review Back & Side Ground Fighting Positions
Ground - Fallbreak Back
Ground - Fallbreak Side
Ground - Side Mount to Full Mount Transition
Ground - Dismount from Full Mount
Drill: 1-for-1; Defenders stand in passive stance, eyes shut, with enough space around them to fall backwards or sideways safely. Attackers use kick shields to jolt defenders backward or sideways. Defenders fallbreak in appropriate direction, deliver 1 front or side kick from ground depending on position, then attacker ditches pad and gets into side mount. From side mount attacker transitions to full mount, then disengages from full mount. Attacker then stands in passive stance with eyes closed and drill repeats with defender serving as new attacker.
ADVANCED CLASS
Spinning Outside Slap Kick
Focus Mitt Drills: Free-work combinations. Incorporate spinning outside slap kicks (Safety Note: Kick for contact, not for power)
Simple Takedown
Double Leg Takedown
Sparring Drill: 1-for-1 Partners use any combination to set up a takedown. After takedown, partner on top must hold partner on bottom there (no transitions). Partner on bottom must escape from position and return to standing.
BEGINNER CLASS
Palm Heel Strike
Choke from the Front (1-Handed)
Ground - Side Position
Ground - Side Kick
Ground - Get Up (from side position)
Drill: groups of 3; eyes closed, attacker makes Choke from the Front; defender makes the defense; sometimes, the attacker says "Down!" and the defender must sit down (fall break, if your students know it and it is safe to do so); third person steps forward with pad; defender delivers a side kick, then gets up and does palm heel strikes until the holder calls "time." Reset and continue.
INTERMEDIATE CLASS
Focus Mitts: 2 rounds of 2 minutes, :30 second break
Back Kick
Defensive Back Kick with a Spin
Bearhug Behind, Arms Free
Bearhug Behind, Finger Leverage
ADVANCED CLASS
Dutch Kickboxing Drills (using focus mitts to catch partner's punches, but defending kicks). For this set up, do 1 minute per person as attacker for each combination:
Combo #3 with low kick
Combo #3 with medium kick
Combo #4 with low kick
Combo #4 with medium kick
Headlock from the Side (review from Level 2)
Headlock from the Side, Spinning Inward
Drill: groups of 3; one person makes combos 3 or 4 with kicks, partner defends (defending now, not dutch drill!); at any time, the third person attacks the STRIKER with a headlock; striker makes the defense spinning inward, the resumes.
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