BEGINNER CLASS

Palm Strikes

Elbow #3

Knees

Step and Pivot to Right

Combo: Right Elbow/Right Knee/step and pivot to the right

Drill: pad holder presses forward with pad; defender instinctively keeps pad holder away with arms (this is instinctive, not a technique), then transitions to Right Elbow/Right Knee, then moves to the right

Choke from Behind

 

INTERMEDIATE CLASS

Thai Pads: Combinations 1-4 with round kick

Defense v. Front Kick to the Groin (redirect)

Sparring Drill: one attack/one defend v. straight punches, 360 attacks, and groin kicks

Headlock from the Side

 

ADVANCED CLASS

Thai Pads: Right/Left Round Kick/Right/Left Hook

Advancing Front Kick (review)

Gun from the Front (2 handed technique)

Gun from a Kneeling Position

Drill: attacker pushes defender back and says to kneel down; defender must decide if he can make the defense now, or if he must comply and wait to defend from a kneeling position

BEGINNER CLASS

Punches- Left/Right Combination

Drill: partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with forwards hand. At least twice during the round, the partner calls out a number of higher than 10.

Front Kick Vertical Target

Ground Position- Movement

Ground Position- Front Kick

Ground Position- Getting up

Drill: Ground Position and Movement against partner holding a pad; when the partner moves in, the defender kicks the pad; if the partner moves back after the kick, the defender gets up; as the defender gets up, the partner moves forward again, and the defender makes front Kick Vertical Target and 6 straight punches; then reset.

 

INTERMEDIATE CLASS

Front Kick with Advance (fighting and neutral stance)

Combination- Front kick with advance/Downwards Hammer fist

Defense v. Front Kick (redirect)

Defense v. Front Kick (stopping)

Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.

Bearhug Front Arms Caught

Bearhug Front Arms Free (space)

Bearhug Front Arms Free (neck leverage)

Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks

Round 2- One defender- non-stop aggressive attacks, any level 1 technique plus bearhugs

 

ADVANCED CLASS

Drills, Drills, & More Drills!

Horse Shoe Drill

Belt Drill

3 Round Drill

Tabata Drill- 20 sec. work/ 10 sec. rest (Mix up strikes)

Knife- defense v. straight stab (both sides)

Advanced Gun- From the front assailant using off hand

Drill: Monkey in the Middle- non-stop attacks from Level 1-3, Knife- straight stab (including off hand) and Advanced Gun- from Front, assailant using off hand

 

BEGINNER CLASS

Left/Right Combination

Movement - move forward, move back, emphasize balance.

Drill: Left/Right Combination; immediately after the combination, the pad holder reaches forward with the pad; striker must move backward out of range

Front Kick Vertical Target

Drill: as above, but after moving out of range, the striker gives Front Kick Vertical Target

360 Defense - emphasize both sides

Drill: eyes closed, attacker gives verbal signal and makes 360 attack, defender defends and makes counterattacks with knees, etc.

 

INTERMEDIATE CLASS

Focus Mitts: Combinations 6 and 7

Hammerfist Downward (review)

Headlock from the Side -- work both sides!

Drill: groups of 3; defender makes combinations 6 and 7 to focus mitts; third person attacks with Headlock From The Side at any time.

 

ADVANCED CLASS

Full Nelson - sweep

Full Nelson - throw

Knife - Downward Stab

Knife - Foward Slash

BEGINNER CLASS
Left/Right Combination
Front Kick to a Vertical Target
Knee
Drill: Partners; Curved Kick Shield. Distance recognition. Pad holder can hold at close, medium, or long range. Striker makes appropriate combative depending on distance.
Drill: Find your partner: Partners begin with distance recognition from previous drill. At any time, Instructor calls “DOWN!” and Striker does a push-up while Pad holder runs to a different spot on the mat. Striker must find Pad holder, sprint to them, and make nonstop straight punches until Instructor calls “TIME,” at which point students go back to Distance Recognition.
Choke from the Behind
Final Drill: 1 curved kick shield holder; 1 attacker; 1 defender/striker. Pad holder holds for Distance Recognition. Attacker can apply Choke from Behind at any time. Defender/striker makes defense and immediately returns to pad.

INTERMEDIATE CLASS
Thai Pads
Round 1: Everything is a power shot! Combination 1: lead hook/lead hook/rear kick/rear kick.
Combination 2: cross/cross/lead kick/lead kick.
Round 2: Pad holder can call for any combination with a round kick (1K-4K or 1K-10K depending on their familiarity), followed by a cross. Emphasize students returning to a good stance after the kick in order to hit a powerful cross.
Round 3: After all combinations ending in a rear kick, add a lead hook/cross (i.e. 1K= Jab/rear kick/lead hook/cross). All combinations ending in a lead kick, add a cross/lead hook (i.e. 2K= jab/cross/lead kick/cross/lead hook).
Bearhug from the Front, Arms Free
Bearhug from the Front, Leverage on the Neck
Drill: A/B Drill

ADVANCED CLASS
Thai Pads
Round 1: 1 Knee-10 Knee followed by opposite elbow. (1 Knee=Jab/rear knee/left elbow)
Round 2: Add calls with kicks.
Round 3: Add 1K High-10K High (round kick is to the head).
Advanced Gun—from Behind, Attacker Close (hugging defense)
Knife—Forward Slash
Drill: Circle of Death: Groups of 4-5. 1 defender, everyone else is an attacker. Attackers can apply Advanced Gun—from Behind, Attacker Close (hugging defense) or Knife—Forward Slash or any attack from Levels 1-3.

BEGINNER CLASS
Movement – Fighting Stance (forward, backward, left, right)
Basic takedown defense (changing height, moving feet)
360 Defense
Drill: 1 partner attacks, the other defends. Defender stands in passive stance, eyes shut. Attacker gives verbal cue and attacks after defender opens their eyes.
Advanced Drill: have an advanced student or instructor roam around training area with a training knife and step in randomly as an attacker for the drill above.

INTERMEDIATE CLASS
Hook Punch
Focus Mitt Drill “Read & React”: Round 1: Focus mitt holders swing big looping hooks at strikers. Strikers bob & weave underneath, then throw the appropriate hook punch. Round 2: Focus mitt holders wind-up and throw a straight punch. Strikers slip the punch, then throw the appropriate hook punch. Round 3: Focus mitt holders may throw hooks or straight punches for strikers to read and react to. As the round goes on, mitt holders should progressively tighten up their punches so there is little to no wind-up by the end. Note: Focus mitt holders should not punch faster unless their striker has good recognition with slow punches & no wind-up.
Front kick with Advance (fighting & neutral stance)
Ground – Kick off from Guard
Drill: 1 striker, 1 tombstone pad holder. Striker throws advancing groin kick. Immediately after the kick, pad holder throws the pad off to the side and takes the striker down (basic takedown/tackle) into full guard. Striker must kick off from guard, stand up, then the drill repeats.

ADVANCED CLASS
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Takedown (lifting & leverage on neck variations)
Advanced Gun – from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.

BEGINNER CLASS
Left/Right Combo
Front Kick (groin)
Front Kick (vertical target)
Drill: A/B drill running across room
Combo: Left/Right/Front Kick Vertical Target
Choke from the Front

INTERMEDIATE CLASS
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut
Headbutt
Combo: Left/Right/Left Uppercut/Headbutt
Headlock from the Side -- work both sides
Variation: headlock from the side, rolling inward (if you know it)
Drill: all headlock variations

ADVANCED CLASS
Thai Pads - 3 rounds of 2 minutes, 30 seconds rest
Forward Slash
Back Slash
Slash variation - like general defense
Using common objects as shields
Drill: recognize attack, decide whether or not you have time to access common objects, defend

BEGINNER

Palm strikes

Front Kick (groin)

Elbow #3

Groups of 3: Monkey in the middle, (approximately 1 minute unless students not getting fatigued), non-stop palm strikes on padholder #1, building up to Padholder #2 can verbal cue from behind at any time for Elbow 3. Striker makes elbow followed by 2 palm strikes and a Front Kick Groin, then returns to palm strikes on padholder #1.

Wrist releases

360 defense v. Haymaker

Drill: A/B Non-compliant attacker. Attacker makes wrist grab. Defender makes wrist release. Attacker can disengage or follow up attack with Haymaker. Defender makes 360 with follow-up combatives. Emphasize wrist releases looking non-aggressive, but shifting gears as soon as haymaker in motion.

 

INTERMEDIATE

Uppercut Punch

Uppercut Punch Defense

DRILL:

Groups of 2. Alternate between Attacker/Defender, sending Uppercut and defending.

Defense v. High Front Kick (redirecting)

DRILL:

Same as above, but Attacker can send Uppercut or High Front Kick for defense.

Knife – Straight Stab

DRILL – FINAL:

Same as above, but replace Uppercut attack with Straight Stab (both begin with knife in hand). On cue, find new partner.

___________

ADVANCED

Gun Front 2 Handed Technique

DRILL:

Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad and points gun. Defend and return to striking.

Advanced Gun Front – Kneeling Position

DRILL:

Defenders neutral/eyes closed. Attackers give verbal cue. If close enough, Defender should use 2 Hand defense. If too far away, Attacker will order to knees and approach. Once close enough, defend using Kneeling defense.

Advanced Gun Front – Mounted

DRILL – FINAL:

Defenders eyes closed, transition between standing, kneeling and laying on back. Attackers roam giving verbal/tactile cue. Defend from position appropriately and return to transitioning eyes closed.

BEGINNER CLASS (A1)

Punches- Left/Right Combination

Front Kick to a Vertical Target

Combination: Front Kick to a Vertical Target/Left/Right Combination

Ground- Front Kick

Ground-Getting up

Combination: Ground Front Kick/Get up/Front Kick to a Vertical Target/Left/Right Combination

Choke from the Front (2 handed)

 

INTERMEDIATE CLASS (C1)

Focus Mitts – 5 rounds of 1 minute each, 15 second rest; high intensity, no breaks during the round!

Front Kick with Advance

Defense v. Front Kick (redirecting)

Defense v. Front Kick (stopping)

Defense v. Round Kick (shin block)

Defense v. Round Kick (absorbing)

Leg Sparring!

 

ADVANCED CLASS (C1)

Basic combatives to pad

Drill: Belt drill – 3 rounds for advanced students!

Knife Upward Stab

Gun Front (2 handed technique)

Drill: defend knife upward or gun

Drill: as above, but include last week’s gun from the front and downward stab

BEGINNER CLASS 
Hammerfist to the Side
Elbows 1 & 2
Drill: 2 tombstone pad holders, 1 striker. 1 tombstone pad holder begins calling combinations for striker to throw. At any point the other pad holder approaches striker from the side and either bumps them with the pad or verbally gets their attention. Striker delivers either Hammerfist to the Side or Elbow 2 and transitions towards 2nd pad holder who will now call combinations. The pad holders will repeat the process back & forth until "Time" is called.
Choke from the Side

INTERMEDIATE CLASS
Headbutts (Forward, Side, Upward, Backward)
Bearhug Front Arms (Caught & Arms Free)
Bearhug Front Arms Free Leverage on the Neck
Drill: Circle-of-Death. 1 defender, rest of class attacks. All Level 1 basic chokes and bearhugs from the front are allowed. Attacks should come in rapid succession. Encourage defenders to incorporate headbutts into their follow-up combatives once they reach control position.

ADVANCED CLASS
One Arm Shoulder Throw
Tabata Focus Mitt Rounds: 20 seconds maximum effort, 10 seconds of rest. Rounds 1-3, focus mitt holder throws 1 straight punch, striker slips and counters with either lead uppercut/cross/hook or rear uppercut/hook/cross. Rounds 4-6, focus mitt holder throws 1 looping hook, striker bobs & weaves and counters with either hook/cross/hook or cross/hook/cross.
Advanced Gun - from behind, attacker close (hug defense)

BEGINNER CLASS 
Hammerfist to the Side
Elbows 1 & 2
Drill: 2 tombstone pad holders, 1 striker. 1 tombstone pad holder begins calling combinations for striker to throw. At any point the other pad holder approaches striker from the side and either bumps them with the pad or verbally gets their attention. Striker delivers either Hammerfist to the Side or Elbow 2 and transitions towards 2nd pad holder who will now call combinations. The pad holders will repeat the process back & forth until "Time" is called.
Choke from the Side

INTERMEDIATE CLASS
Headbutts (Forward, Side, Upward, Backward)
Bearhug Front Arms (Caught & Arms Free)
Bearhug Front Arms Free Leverage on the Neck
Drill: Circle-of-Death. 1 defender, rest of class attacks. All Level 1 basic chokes and bearhugs from the front are allowed. Attacks should come in rapid succession. Encourage defenders to incorporate headbutts into their follow-up combatives once they reach control position.

ADVANCED CLASS
One Arm Shoulder Throw
Tabata Focus Mitt Rounds: 20 seconds maximum effort, 10 seconds of rest. Rounds 1-3, focus mitt holder throws 1 straight punch, striker slips and counters with either lead uppercut/cross/hook or rear uppercut/hook/cross. Rounds 4-6, focus mitt holder throws 1 looping hook, striker bobs & weaves and counters with either hook/cross/hook or cross/hook/cross.
Advanced Gun - from behind, attacker close (hug defense)

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