BEGINNER (B2)
Front Kick Vertical Target
DRILL: Recognition
Grps 2: Striker, Padholder. Grps set up in various locations. Striker neutral/eyes closed. Instructor designates some item to the be “exit” (cone, chair, etc.) Instructor cues “Begin!” Padholder gives verbal cue to Striker. Striker opens eyes, sends FKVT, scans room to find and get to “exit.” Groups repeat sequence for time as instructor moves “exit” throughout drill.
Elbows 1-3
DRILL: Cue & Do
Grps 2: Striker, Padholder. Striker neutral/eyes closed. Padholder moves around cueing for Elbow 1-3. Striker opens and sends as many of cued elbow until Padholder cues “RESET!”
Choke Front w/ Push
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INTERMEDIATE (D2)
Bobbing/Weaving/Slipping
360 w/ Counter
Headlock Reverse (Guillotine)
FINAL DRILL: Roaming Attacker/Role Reversal
Grps 2: Attacker, Defender. One person designated as roaming attacker. Grp attackers send hooks, 360, straights to defender. Roaming attacker chooses any grp attacker to apply Headlock Reverse. After defense, defender roams to new attacker. Previous roaming attacker begins defending against whoever is left from attacked group.
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ADVANCED (D2)
Chops Inside/Outside
Sweep w/ Heel Kick
Sweep w/ Forward Kick
DRILL: Sweep Surprise
Divide class into A/B. A’s spread out around room, neutral, eyes closed. B’s roam room performing either sweep on anyone with eyes closed. Repeat for time. Switch.
Knife - Slash Forward*
Knife - Slash Backward*
*After regular defenses/disarms, incorporate sweeps.
FINAL DRILL:
Same drill as above, but attackers cue for either knife slash
BEGINNER CLASS (B2)
Straight Punches
Knees
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Headlock from Behind
Drill: groups of 3; first attacker makes Headlock; defender defends; sometimes the first attacker then pushes, and the defender must fall onto his back: second attacker approaches with a pad; defender must kick, then get up, then continue with punches and knees; IF the first attacker does not push, then the defender turns to the second attacker and makes punches and knees
INTERMEDIATE CLASS (B2)
Uppercut Punch
Focus Mitts: Combo #8
Focus Mitts: Combo #9
Drill: with partner, back and forth, defend Combos 8 or 9
Light Sparring including uppercuts
Advanced Technique: Gun to the Side of the Head
ADVANCED CLASS (B2)
Mouth of Hand Punch
Drill: Review all basic self defense, include Mouth of Hand Punch whenever possible
Ground - Hands Pinned Overhead
Knife Downward Stab - Left or Right Hand
Drill: start on ground, make Hands Pinned Defense; get up, then make Self Defense; during self defense, a second attacker stabs with a knife
BEGINNER CLASS (B2)
Palm Strikes
Knees
Basic Takedown Defense (add knees)
Choke from Behind
Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind
INTERMEDIATE CLASS (D2)
3 Round Drill
Round Kick (review) — work on higher round kicks
Reflexive Def. v. High Round Kick
Inside Defense (review) – practice from passive stance
Inside Defenses with Counterattacks
Drill: from passive stance, defend high round kick or straight punch; add counters
ADVANCED CLASS (D2)
Striking on the Ground from Full Mount
Ground – Full Mount, Hands Pinned (snow angel)
Ground – Full Mount, Hand Pinned Together
Knife – upward stab
Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife
Beginner Class (B1)
Movement- Fighting Stance Moving Forward., Left, Right, Back
L/R Combination- Review
Straight Punch Low
Combination: Straight Punch Low, L/R Combination
Inside Defense v. Straight Punch Low
Drill: Groups of 2; Defender eyes closed; pad holder bumps defender and holds for today’s combination OR gives a verbal signal and makes a Straight Punch Low.
Choke from Front (1-handed)
Choke from Front with a Push
Intermediate Class (D1)
Round Kicks Low- Review
Side Kick (with and w/o advance)
Combination: Side Kick/Round Kick Low
Defense Vs. Hook (Covering)
Defense Vs. Uppercut
Drill: Focus Mitts: 2 rounds of 2 minutes; basic combinations; Pad holder; anytime during the rounds makes a Hook OR Uppercut at the striker; striker makes the appropriate Defense and continues with combinations.
Choke from Behind Against Wall
Advanced Class (D1)
Warm up with basic self-defense techniques
Overhand Right
Combination: Overhand Right/L-Uppercut/Right Cross
Drill: Focus Mitts: 2 rounds of 3 minutes- Combinations plus today’s combination, include sprawls and push ups.
One Arm Shoulder Throw
Drill: Non-stop self-defense techniques, One Arm Shoulder Throw when possible
Stick- Overhead Defense
Stick-Baseball Bat Defense
BEGINNER (B1)
Hammerfist Forward
Hammerfist Down
DRILL:
Grps 2, padholder, striker. All out Hammerfists, on instructor’s cue: “UP!”=standing, “KNEES!”=both kneeling, “BACK!”=striker on back, pad held over for strikes. Rotate through positions.
Ground - Back Position
Ground - Get up
Ground - Round Kick
DRILL: FINAL - Modifed Bull in the Ring
Grps 4: Striker, 3 Padholders. Striker A lies on back, padholders on either side, other padholder standing with tombstone. On “GO!” side padholders cue for Ground - Round Kicks. On “HAMMERS!” 3rd padholder positions pad over striker’s chest for all out HFs. Repeat for time.
__________
INTERMEDIATE (D1)
Headbutts All Directions
DRILL:
Grps 2: Striker, Padholder
Rnd 1: Padholder moves around striker, cues for headbutt, any direction.
Rnd 2: Same as above, but striker follows headbutt, turning toward padholder and finishing with various strikes to tombstone.
Choke Front Against Wall
Choke Rear Against Wall
DRILL - FINAL:
Grps 2: Defender, Attacker/Padholder. Defender begins near wall, eyes closed, slowly turning. Attacker can cue with either choke against wall OR pad push into wall, positioning pad for forward or rear headbutt. Defender sends headbutt, turns and finishes.
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ADVANCED (D1)
Spinning Heel Kick
DRILL:
Grps 2: Striker, Padholder
Padholder, with focus mitts cue for either side Spinning Heel Kick. Striker switches feet/sends kick appropriately.
Sliding Defense vs. Spinning Heel Kick
SPARRING: TRIGGER
Grps 2: A, B. Determine A/B starts round with Spinning Heel Kick. Other person performs Sliding Defense, then regular sparring, 30s round.
Advanced Gun Behind - Attacker Close/Hug Defense
BEGINNER (B1)
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.
Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.
INTERMEDIATE (D1)
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick
Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.
Rear Choke w/ Pull
Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.
ADVANCED (D1)
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.
2 Jumping Front Kicks
2 Back Kicks w/ Switch
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)
Final Drill:
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. Can also cue rear for 2 Back Kicks w/ Switch. Finally can tactilely cue by jumping for Rear Headlock Throw.
BEGINNER CLASS (B1)
Palm Strikes
Drill: non-stop strikes on instructor's command, end each flurry with a sprawl
Round Kick
Combo #1 with Round Kick
Combo #2 with Round Kick
Choke from the Front (1 Hand Pluck)
INTERMEDIATE CLASS (D1)
Drill: Belt Drill -- 3 rounds each person, alt
Reflexive Defense v. Front Kick
Inside Defense with Counter v. Left
Inside Defense with Counter v. Right (2 counters)
Inside Defense with Counter v. Right (1 counter)
Drill: eyes closed, passive stance, react to any o the attacks above
ADVANCED CLASS (D1)
Plucking/Rowing Defense v. Side Kick (use as part of warm up)
Sparring - hands and feet, 1 minute rounds
Drill: sparring as above; but one group closes it's eyes; in the other group, each person chooses a new partner and initiates the attack by pushing; the first person reacts and the fight begins
Gun from the Front, 2 Handed Technique
Gun from a Kneeling Position
Beginner (B1)
Palm Strikes
Drill: Eyes closed, passive stance, pad holder shoves the defender from the front lightly' defender must open eyes and make Palm heel strikes until pad holder calls "Time!"
Headlock from behind (work both sides)
Line Drill: 5-6 ppl per line; 1st person on line is the defender, everyone else is attacking, Headlock from behind (either side). Rotate defenders.
Intermediate (D1)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Ground- Choke from the side
Ground- Headlock side Forward
Drill: Defender on their back eyes closed, attacker; Choke from the side, Headlock side Forward
Advanced (D1)
Light Sparring
- Round 1- Hands only- one defender and one attacker, movement, block, bob and weave. (no counters) switch!
- Round 2- same as above- Add kicks
- Round 3- Add counters
Ground- Leg Triangle from the Guard
Ground- Guillotine
Beginner (B1)
Palm Heel Strikes
Palm Heel Strike from Mount
Drill: Ground, Pound & Drag drill
Head Lock from Behind
Choke behind with a push
Drill: 3 Round Drill with Attacks!
Intermediate (D1)
Double time Tabata- 40 seconds of work, 20 seconds of rest, 4 rounds
· Punches
· Front Kicks
· L/R Combination, Right elbow
· Knees
Headbutt Forward
Combination: L/R Combination, Right Elbow, Forward Headbutt
Inside Defense with counter v. Left punch (live side)
Inside Defense with counter v. Right punch (one counter)
Forward Roll
Drill: Focus Mitts
Striker; non-stop straight punches, the instructor calls out a number of forward rolls (ie. 2, 3, 4….), the striker must execute the number of forward rolls called out by the instructor. Be sure to stay in front of your partner, stand up as soon as you’re done.
Advanced (D1)
Thai Pads: 2 rounds of 2 minutes
Combos: Power Shots!
20 Straight punches- 2 Sprawls
20 Hooks- 2 Sprawls
10 Round Kicks (Right)- 2 Sprawls
10 Round Kicks (Left)- 2 Sprawls
20 Knees- 2 Sprawls
Plucking/Rowing Defense v. Side Kick
Stick - Overhead defense
Advanced Gun – under the chin, in mouth, grabbing hair etc
Drill: defender eyes closed, defend Stick overhead or Advanced Gun
BEGINNER (B1)
Advancing Straight Punch
Inside Defense
DRILL:
Grps 2. A/B. A stands neutral, eyes closed. On instructors visual cue, e.g. wave hands, B pushes A back. A regains balance and advances with either hand straight. B defends punch an both go into should tap until instructor resets. Switch roles per round.
Straight Punch Low
Inside Defense vs. Low Punch
Headlock Behind
DRILL - FINAL:
Grps 3. Defender, Attacker 1, 2. Attacker 1 sends straights high or low. Attacker 2 can apply Rear Headlock to ATTACKER 1 at any point.
____________
INTERMEDIATE (D1)
Advancing Front Kick
Front Kick Defense - Reflexive
Front Kick Defense - Outside Stab
DRILL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can cue and hold pad for Advancing FGK OR can cue and send FGK for defense.
Choke - Rear w/ Pull
DRILL - FINAL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can cue and hold pad for Advancing FGK OR apply Choke - Rear w/ Pull
____________
ADVANCED (D1)
DRILL - WARMUP:
Grps 2. Striker/Attacker, Defender. Striker begins in mount, defender holds pad across chest. On “GO!” striker sends all out ground strikes. On “DEFEND!” striker STOPS STRIKING, defender throws pad to side and performs Trap, Buck and Roll. Switch roles after each round.
Gun - Advanced, Kneeling Position
Ground - Guillotine
Ground - Defense vs. Guillotine
DRILL - FINAL: Role Reversal
Grps 2. A/B. A begins on knees, B standing with gun. As B attempts defense, A can attempt to push B to ground. If B is successful, complete defense. If B is pushed over, gun should be thrown away and A mounts B. B applies Guillotine, A defends and finds gun. Repeat for time.
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