BEGINNER CLASS (B3)
Palm Strikes
Hammerfist Forward
Drill: non-stop punches and hammerfist forward
360
Inside Defense v. Straight Punch Low
Drill: defend v. straight punch low OR any 360
INTERMEDIATE CLASS (D3)
Bearhug Behind Arms Free
Bearhug Behind (finger leverage)
Ground: Elbow Escape from Full Mount
Drill: defender punches pad; attacker makes Bearhug From Behind, Arms Free; defender makes the bearhug defenses OR the attacker says "Down!"; defender must go down and allow attacker to get full mount; defender defends and gets up, continues
ADVANCED CLASS (D3)
Thai Pads: Left/Right/step and pivot right/Right/Left Round
Thai Pads: Left Hook/Right/Left Hook/step and pivot left/Right Round
Full Nelson, Sweep
Long Gun from Behind, Touching
Beginner (B3)
Punches-Straight
Hammerfist- Downward
Knees
Drill: STACKED!
Round 1- 30 Sec- Non-Stop Punches- 15 sec Rest
Round 2- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist- 15 Sec Rest
Round 3- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist, 30 Sec Non-Stop Knees- Rest.
Wrist Releases
Choke from the Side
Choke from behind with a push
Intermediate (D3)
Side Kick
Combo: Side Kick/Knee
Drill: Groups of 3; 1 Small shield, 1 Kicking shield, Striker; non-stop punches on the small shield, 2nd pad holder; stands on either side of the striker and gives a verbal signal, striker; on signal executes side kick/knee combo and continues to work the pads.
Choke Front with a push
Choke Front Against Wall
Drill: Defender; stands slightly away from the wall with their eyes closed, attacker makes a choke with a push, defender is either early and is able to defend using Rotational defense or is late and has to defend the choke against the wall.
Ground- Arm lock from the side
Intermediate (D3)
Drill: 30/60/90
Round 1- 30 Sec- Non-stop- Punches
15 Sec Rest
Round 2- 60 Sec- Thai Clinch- Non-stop Knees-
15 Sec Rest
Round 3- 90 Sec- Striker starts with punches, on instructors signal "Sprawl", defender sprawls, gets up and changes to Knee strikes. Switch strikes after every sprawl.
General Def. v. Med to High Kicks
Sliding Defense v. High Round Kicks
Full Nelson- Finger Strip
BEGINNER (B3)
Advancing Straight Punch Review
Straight Punch Low
Low Punch Defense
Front Choke - 1 Hand Pluck
DRILL - FINAL:
Roaming Attacker. Defenders neutral, eyes closed. Attackers cue verbally to send low punch or tactile cue with choke.
__________
INTERMEDIATE (D3)
Basic Takedown Defense (Spin on Centerline)
Advancing Front Kick
Reflexive Defense vs. Front Kick
Front Choke - Against Wall
DRILL - FINAL:
Grps of 2, rotating positions. Defender begins near wall, neutral, eyes closed. Attacker gives verbal cue for Front Kick or Takedown attack or tactile cue with Choke Against Wall. After defense, attacker should be near wall. Switch roles and repeat.
__________
ADVANCED (D3)
Stomp Kick Review (DFK, Back Kick, Sides)
Punch One Direction, Kick In Another
Knife - Threat Defense to Dead Side
Knife - Threat Defense to Live Side
DRILL - FINAL
Grps 3, Defender, 2 Attackers/Padholder. Defender neutral, eyes closed. Attacker cues, presenting knife. Other attacker positions with pad. After defense, follow up accordingly, sending kick to pad, positioning knife holder between, etc. based on setup. Attackers should vary setup each round.
BEGINNER CLASS (B3)
Straight Punch
Straight Punch with Advance
Inside Defenses
Choke from the Side
Drill: one attack, one defend using Inside Defenses; random attackers move around the room and make Choke from the Side to the attackers
INTERMEDIATE CLASS (D3)
Drill: movement drill with front kicks, round kicks, and knees
Side Kick
Side Kick with Advance
Back Fall Break
Ground - back position, movement, and front kick (review)
Drill: defender stands with eyes closed; attacker gives signal from either side for Side Kick OR pushes from the front; defender makes Fall Break, kicks, and gets up; continue ALL reactions with additional strikes until the pad holder calls time
ADVANCED CLASS (D3)
Focus Mitts: 3 rounds of 2 minutes, opposite stance
Round Kick (review; emphasize high round kicks)
Sliding Defense v. High Round Kick
Hip Throw
Drill: basic self defense; include hip throws in counter attacks
BEGINNER CLASS (B3)
Left/Right/Right Elbow/Right Knee
Straight Punch with Advance
Inside Defenses
Choke from Behind with a Push
Drill: partners work on Inside Defenses; random attackers walk around and make Choke with a Push against the punchers.
INTERMEDIATE CLASS (D3)
Focus Mitts: Left/Right/burst out to avoid jab then burst back in/Right/Left Hook
Focus Mitts: Right/Left Hook/step and pivot left/Right/Left Hook
Outside Stabbing Defense v. Front Kick
Advanced Technique: Stick Defense
ADVANCED CLASS (D3)
Focus Mitts: Left/Right/Left Hook/duck right hook/Left Hook/Right
Focus Mitts: Left/Right/duck left hook/Right/Left Hook
Full Nelson, Finger Strip
Long Gun, Live Side
Long Gun, Dead Side
BEGINNER CLASS (B3)
Straight Punch with Advance
Straight Punch Low
Hammerfist to the Side
Drill: “Monkey in the Middle” – groups of 4; one person in the middle; one pad holder hits the defender from the side and the defender must turn with a hammerfist, then continue striking until another pad holder strikes him, etc.
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high and low, right punch only
Drill: defend high and low, left punch only
Drill: defend high and low, left or right
INTERMEDIATE CLASS (D3)
Combative Combinations to Large Shield
– Left/Right/Front Kick Vertical Target
– Right/Left Knee
– Left/Right/Right Elbow/Right Knee
Pull Arm – burst forward and counter attack
Hair Grab from the Side
Ground – Elbow Escape
Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells “down!” the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.
ADVANCED CLASS (D3)
Spinning Heel Kick
Defense v. Spinning Heel Kick (stopping)
Defense v. Spinning Heel Kick (sliding)
Long Gun – Dead Side
BEGINNER CLASS (B3)
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up
INTERMEDIATE CLASS (D3)
Straight Punch
Hammerfist Forward
Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!
Guard Drill – maintain good posture while in the attacker’s guard
Guard Escape – gouge, posture up, striking groin
Guard – Arm Bar
Guard Drill: bottom person works for arm bar, top person works guard escape
ADVANCED CLASS (D3)
Punch One Direction, Kick Another (Straight Punch, Side Kick)
General Defense v. High Round Kick
Sliding Defense v. High Round Kick
General Defense v. Knife Slash (Live and Dead Side)
BEGINNER CLASS (B3)
Palm Strikes
Combo: palms strikes Left/Right/Right Elbow
Combo: palm strikes Left/Right/Left Elbow
Knees
Drill: drive partner across room giving knees, at half way point, sprawl!
Drill: deliver knee at close range from passive stance (surprise strike), then makes the combos above
Choke from the Front (1 hand)
INTERMEDIATE CLASS (D3)
Straight Punches
Drill: Tabata punches (20 seconds on/10 seconds rest) 4 rounds; include 1 sprawl at the end of each round
Fall Break
Ground - Side Control Positions
Ground - Hip Escape from Side Control
Ground - Get Up Review
Drill: groups of 3, two pad holders; non-stop punches; pad holder yells "Down!" and defender makes fall break; pad holder drops pad and jumps into side control; defender makes hip escape, gets up, and punches second pad; drill continues non-stop
ADVANCED CLASS (D3)
Focus Mitts: Left/Right/Liver Shot/step and pivot left/Right Uppercut/Right Elbow
Focus Mitts: Right/Left Hook/Right Hook to the body/step and pivot right/Left Uppercut/Right Elbow
Hip Throw - work both sides
Drill: light sparring, open hands; attacker tries to clinch; defender makes Hip Throw
Knife Threats
BEGINNER CLASS (B2)
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS (D2)
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER (B2)
Palm Heel Strike/Combo
DRILL:
Grp 4-5. Striker, all other padholders. Striker neutral, eyes closed. Pad holders surround. Pad tap cue, open eyes, burst in with all out palm heels until pad holder cues to RESET!
Choke Front - 2 Hand Pluck
Choke Front - 1 Hand Pluck
__________
INTERMEDIATE (D2)
Defense vs. Uppercut
High Front Kick Defense (Redirect)
DRILL
Grps 2. Alternating Role. Attacker sends either uppercut or high front kick, defend. Alternate attacker/defender each strike.
Ground - Arm Bar from Guard
Ground - Guard Reversal
SPARRING
30s Standing, 30s Ground
__________
ADVANCED (D2)
Mouth of Hand Punch
Chops
Axe Kick
COMBO:
Striker begins kneeling. Mouth of Hand Punch (rising to feet) + Chop + Axe Kick
Ground - Full Mount, Hands Pinned
Ground - Full Mount, Wrists Together
DRILL - FINAL
Grps 3. Defender, attacker, pad holder. Attacker begins in mount. Applies either hold above. After defense, pad holder presents pad for combo. Reset for rounds.
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