BEGINNER CLASS (B3)

Palm Strikes

Hammerfist Forward

Drill: non-stop punches and hammerfist forward

360

Inside Defense v. Straight Punch Low

Drill: defend v. straight punch low OR any 360

 

INTERMEDIATE CLASS (D3)

Bearhug Behind Arms Free

Bearhug Behind (finger leverage)

Ground: Elbow Escape from Full Mount

Drill: defender punches pad; attacker makes Bearhug From Behind, Arms Free; defender makes the bearhug defenses OR the attacker says "Down!"; defender must go down and allow attacker to get full mount; defender defends and gets up, continues

 

ADVANCED CLASS (D3)

Thai Pads: Left/Right/step and pivot right/Right/Left Round

Thai Pads: Left Hook/Right/Left Hook/step and pivot left/Right Round

Full Nelson, Sweep

Long Gun from Behind, Touching

 

Beginner (B3)
Punches-Straight
Hammerfist- Downward
Knees
Drill: STACKED!
Round 1- 30 Sec- Non-Stop Punches- 15 sec Rest
Round 2- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist- 15 Sec Rest
Round 3- 30 Sec- Non-Stop Punches, 30 Non-Stop Downward Hammerfist, 30 Sec Non-Stop Knees- Rest.
Wrist Releases
Choke from the Side
Choke from behind with a push

Intermediate (D3)
Side Kick
Combo: Side Kick/Knee
Drill: Groups of 3; 1 Small shield, 1 Kicking shield, Striker; non-stop punches on the small shield, 2nd pad holder; stands on either side of the striker and gives a verbal signal, striker; on signal executes side kick/knee combo and continues to work the pads.
Choke Front with a push
Choke Front Against Wall
Drill: Defender; stands slightly away from the wall with their eyes closed, attacker makes a choke with a push, defender is either early and is able to defend using Rotational defense or is late and has to defend the choke against the wall.
Ground- Arm lock from the side

Intermediate (D3)
Drill: 30/60/90
Round 1- 30 Sec- Non-stop- Punches
15 Sec Rest
Round 2- 60 Sec- Thai Clinch- Non-stop Knees-
15 Sec Rest
Round 3- 90 Sec- Striker starts with punches, on instructors signal "Sprawl", defender sprawls, gets up and changes to Knee strikes. Switch strikes after every sprawl.
General Def. v. Med to High Kicks
Sliding Defense v. High Round Kicks
Full Nelson- Finger Strip

BEGINNER (B3)
Advancing Straight Punch Review
Straight Punch Low
Low Punch Defense
Front Choke - 1 Hand Pluck
DRILL - FINAL:
Roaming Attacker. Defenders neutral, eyes closed. Attackers cue verbally to send low punch or tactile cue with choke.
__________
INTERMEDIATE (D3)
Basic Takedown Defense (Spin on Centerline)
Advancing Front Kick
Reflexive Defense vs. Front Kick
Front Choke - Against Wall
DRILL - FINAL:
Grps of 2, rotating positions. Defender begins near wall, neutral, eyes closed. Attacker gives verbal cue for Front Kick or Takedown attack or tactile cue with Choke Against Wall. After defense, attacker should be near wall. Switch roles and repeat.
__________
ADVANCED (D3)
Stomp Kick Review (DFK, Back Kick, Sides)
Punch One Direction, Kick In Another
Knife - Threat Defense to Dead Side
Knife - Threat Defense to Live Side
DRILL - FINAL
Grps 3, Defender, 2 Attackers/Padholder. Defender neutral, eyes closed. Attacker cues, presenting knife. Other attacker positions with pad. After defense, follow up accordingly, sending kick to pad, positioning knife holder between, etc. based on setup. Attackers should vary setup each round.

BEGINNER CLASS (B3)
Straight Punch
Straight Punch with Advance
Inside Defenses
Choke from the Side
Drill: one attack, one defend using Inside Defenses; random attackers move around the room and make Choke from the Side to the attackers

INTERMEDIATE CLASS (D3)
Drill: movement drill with front kicks, round kicks, and knees
Side Kick
Side Kick with Advance
Back Fall Break
Ground - back position, movement, and front kick (review)
Drill: defender stands with eyes closed; attacker gives signal from either side for Side Kick OR pushes from the front; defender makes Fall Break, kicks, and gets up; continue ALL reactions with additional strikes until the pad holder calls time

ADVANCED CLASS (D3)
Focus Mitts: 3 rounds of 2 minutes, opposite stance
Round Kick (review; emphasize high round kicks)
Sliding Defense v. High Round Kick
Hip Throw
Drill: basic self defense; include hip throws in counter attacks

BEGINNER CLASS (B3)

Left/Right/Right Elbow/Right Knee

Straight Punch with Advance

Inside Defenses

Choke from Behind with a Push

Drill: partners work on Inside Defenses; random attackers walk around and make Choke with a Push against the punchers.

 

INTERMEDIATE CLASS (D3)

Focus Mitts: Left/Right/burst out to avoid jab then burst back in/Right/Left Hook

Focus Mitts: Right/Left Hook/step and pivot left/Right/Left Hook

Outside Stabbing Defense v. Front Kick

Advanced Technique: Stick Defense

 

ADVANCED CLASS (D3)

Focus Mitts: Left/Right/Left Hook/duck right hook/Left Hook/Right

Focus Mitts: Left/Right/duck left hook/Right/Left Hook

Full Nelson, Finger Strip

Long Gun, Live Side

Long Gun, Dead Side

BEGINNER CLASS (B3)

Straight Punch with Advance

Straight Punch Low

Hammerfist to the Side

Drill: “Monkey in the Middle” – groups of 4; one person in the middle; one pad holder hits the defender from the side and the defender must turn with a hammerfist, then continue striking until another pad holder strikes him, etc.

Inside Defense

Inside Defense v. Straight Punch Low

Drill: defend high and low, right punch only

Drill: defend high and low, left punch only

Drill: defend high and low, left or right

INTERMEDIATE CLASS (D3)

Combative Combinations to Large Shield

– Left/Right/Front Kick Vertical Target

– Right/Left Knee

– Left/Right/Right Elbow/Right Knee

Pull Arm – burst forward and counter attack

Hair Grab from the Side

Ground – Elbow Escape

Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells “down!” the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.

ADVANCED CLASS (D3)

Spinning Heel Kick

Defense v. Spinning Heel Kick (stopping)

Defense v. Spinning Heel Kick (sliding)

Long Gun – Dead Side

BEGINNER CLASS (B3)

Straight Punch with Advance (quick lesson)

Inside Defense

Inside Defense v. Straight Punch Low

Ground – Side Position

Ground – Side Kick

Ground – Get Up from Side

Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up

INTERMEDIATE CLASS (D3)

Straight Punch

Hammerfist Forward

Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!

Guard Drill – maintain good posture while in the attacker’s guard

Guard Escape – gouge, posture up, striking groin

Guard – Arm Bar

Guard Drill: bottom person works for arm bar, top person works guard escape

ADVANCED CLASS (D3)

Punch One Direction, Kick Another (Straight Punch, Side Kick)

General Defense v. High Round Kick

Sliding Defense v. High Round Kick

General Defense v. Knife Slash (Live and Dead Side)

BEGINNER CLASS (B3)

Palm Strikes

Combo: palms strikes Left/Right/Right Elbow

Combo: palm strikes Left/Right/Left Elbow

Knees

Drill: drive partner across room giving knees, at half way point, sprawl!

Drill: deliver knee at close range from passive stance (surprise strike), then makes the combos above

Choke from the Front (1 hand)

 

INTERMEDIATE CLASS (D3)

Straight Punches

Drill: Tabata punches (20 seconds on/10 seconds rest) 4 rounds; include 1 sprawl at the end of each round

Fall Break

Ground - Side Control Positions

Ground - Hip Escape from Side Control

Ground - Get Up Review

Drill:  groups of 3, two pad holders; non-stop punches; pad holder yells "Down!" and defender makes fall break; pad holder drops pad and jumps into side control; defender makes hip escape, gets up, and punches second pad; drill continues non-stop

 

ADVANCED CLASS (D3)

Focus Mitts: Left/Right/Liver Shot/step and pivot left/Right Uppercut/Right Elbow

Focus Mitts: Right/Left Hook/Right Hook to the body/step and pivot right/Left Uppercut/Right Elbow

Hip Throw - work both sides

Drill: light sparring, open hands; attacker tries to clinch; defender makes Hip Throw

Knife Threats

 

BEGINNER CLASS (B2)

Front Kick Vertical Target

Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)

360

Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target

Advanced Technique - Knife Defense

 

INTERMEDIATE CLASS (D2)

Focus Mitts: Left/Right/slip left/Right/Left Hook/Right

Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right

Ground - Arm Bar

Ground - Guard Reversal

 

ADVANCED CLASS (D2)

Thai Pads: Left/Left Hook/Right/Left Knee

Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee

Defenses v. Right Punch: inside defense, 360, covering

Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.

Gun from the Front, Pushing Into Stomach

Gun from Behind, Touching

Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.

BEGINNER (B2)

Palm Heel Strike/Combo

DRILL:

Grp 4-5. Striker, all other padholders. Striker neutral, eyes closed. Pad holders surround. Pad tap cue, open eyes, burst in with all out palm heels until pad holder cues to RESET!

Choke Front - 2 Hand Pluck

Choke Front - 1 Hand Pluck

__________

INTERMEDIATE (D2)

Defense vs. Uppercut

High Front Kick Defense (Redirect)

DRILL

Grps 2. Alternating Role. Attacker sends either uppercut or high front kick, defend. Alternate attacker/defender each strike.

Ground - Arm Bar from Guard

Ground - Guard Reversal

SPARRING

30s Standing, 30s Ground

__________

ADVANCED (D2)

Mouth of Hand Punch

Chops

Axe Kick

COMBO:

Striker begins kneeling. Mouth of Hand Punch (rising to feet) + Chop + Axe Kick

Ground - Full Mount, Hands Pinned

Ground - Full Mount, Wrists Together

DRILL - FINAL

Grps 3. Defender, attacker, pad holder. Attacker begins in mount. Applies either hold above. After defense, pad holder presents pad for combo. Reset for rounds.

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