BEGINNER CLASS
Straight Punches: Left/Left/Right and Left/Right/Right
Elbows 1-3 (emphasize #2)
Hammerfist to the Side
Choke From The Side
INTERMEDIATE CLASS
Focus Mitts: Combo #3 and Combo #7
Head Butt Forward
Focus Mitts: Combos 3 and 7, finish with Head Butt
Choke From Behind (review)
Choke From Behind With A Pull
ADVANCED CLASS
Overhand Right Punch
Combo #10 (Overhand/Left Upper/Overhand)
Focus Mitts: work Combo #2 and Combo #10, 2 rounds of 2 minutes
Gun from the Front
Gun from a Kneeling Position
BEGINNER CLASS
Straight Punches
Round Kick
Introduction to Thai Pads
Round 1: 1-4 Straight Punches only
Round 2: 1K-4K (straight punches, finishing with opposite leg round kick)
Round 3: Puke Round! 30 seconds power punches, 30 seconds 2 round kicks right and 2 round kicks left, 30 seconds 2 punches and a burpee, 30 seconds speed punches
Choke from the Side
Drill: Groups of 3; 1 Thai pad holder; 1 striker/defender; 1 attacker. Thai pad holder calls for 1K-4K. At any time, Attacker can apply Choke from the Side. Striker/Defender makes defense and returns back to pads.
INTERMEDIATE CLASS
Defense v. Hook (covering and extended)
Defense v. Straight Punch Low (quick review from Level 1)
Focus mitts
Round 1: Basic punch combinations
Round 2: Focus mitt holder can make hook with striking surface of the focus mitt any time between combinations and Striker makes defense.
Round 3: Focus mitt holder can also attempt straight punch low with focus mitt. Striker must make defense
Outside Stabbing Defense v. Front Kick
Drill 1: Partners; gloves and shin guards. A can attack B with a hook punch or Straight Punch Low. Switching back and forth, 5 for 5.
Drill 2: Same as Drill 1, but if Attacker can land Straight Punch Low, Defender leans forward and Attacker makes Front Kick. Defender makes Outside Stabbing Defense v. Front Kick. Switch partners as time allows.
ADVANCED CLASS
Partner and Kick Shield
Scissor Front Kick
Scissor Round Kick
Combative Stations: Multiple Lines of 4 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.
Round 1 Stations:
-Straight punches
-FGK
-Scissor Front Kick
-Knees
Round 2 Stations:
-2 palms to an elbow
-2 round kicks right/2 round kicks left
-Scissor Round Kick
-2 punches to a burpee
Advanced Gun – under the chin, in mouth, grabbing hair, etc.
Drill: Circle of Death: Groups of 4-5. 1 person in center is defender. Attackers can apply any attacks Defender has tested and Advanced Gun – under the chin, in mouth, grabbing hair, etc.
BEGINNER CLASS
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind
INTERMEDIATE CLASS
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder’s call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.
ADVANCED CLASS
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown (Lifting & Leverage on the neck)
BEGINNER CLASS
NOTE: GET THROUGH THE COMBATIVES VERY QUICKLY TO SAVE TIME FOR SELF DEFENSE
Hammer fist to the Side
Elbow #2
Knees
Drill: attacker pushes with a pad from the side; defender makes either hammer fist or elbow depending on distance, then turns to deliver knees
Choke from the Front with a Push
Choke from Behind with a Push
Drill: eyes closed, either attack
INTERMEDIATE CLASS
Focus Mitts: emphasize hooks and uppercuts
Defense v. Hooks
Defense v. Uppercuts
Ground - Trap and Roll
Ground - Kick Off from Guard
Drill: partner A starts on top in full mount; Partner B makes Trap and Roll; Partner A performs Kick Off from Guard and gets up; slow fighting for a 30-45 seconds; reset
ADVANCED CLASS
Focus Mitts: combos #6 & #7
Single Leg Takedown ("toe pick")
Drill: cover against multiple punches, drop down and make low single leg takedown
Ground - defend kicks while on the ground against multiple attackers (cover head, use basic shin blocks)
Stick Overhead
Drill: start on ground, cover against multiple attackers who are kicking AND one attacker using padded stick; make a low single when possible, get up and defend stick
Beginner
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground – Back Position
Ground – Front Kick
Circle-of-Death: 1 defender, rest of class with kick shields. Defender starts on the ground in back position, attackers crowd around. Defender must deliver front kick from the ground to attackers non-stop for 90-seconds. As attackers are kicked away, more should take their place immediately.
Intermediate
Headbutt Forward
Focus Mitt Drill: Round 1 – Free work basic combinations. Round 2 – Add an elbow strike to end of all basic combinations. Round 3 – Add headbutt forward to the end of all basic combinations with an elbow
360s with Counter Attacks
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention before attacking with any outside looping attack. Defenders perform 360 w/ counter and finish the fight before returning to starting position.
Advanced
Spinning Heel Kick
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Advanced Gun – from behind, attacker close (hug defense)
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention by putting a gun in their back. Either Gun from behind (traditional) or attacker close (hug defense).
Beginner Class
Warm Up: Shoulder Tag (switch partners randomly every 30 seconds). After 2 minutes, drill becomes shoulder and knee tag.
Front Kick (Groin)
Knees
Combo: Front Kick/Knee (Same Leg) – work both sides
360 Defense
Choke from Behind
Drill: Group of 3. First person attacks second with single haymaker strikes. Second person defends using 360s. Third person randomly attacks first person with choke from behind between haymaker attacks. First person defends against choke from behind before returning to throwing haymakers at second person.
Intermediate Class
Hook Punch
Heel Kick
Focus Mitt Drill: Strikers start in passive stance, eyes closed. Pad holder approaches from left or right side, and calls any combination 1-4. Striker opens eyes, delivers heel kick to focus mitt and follows up immediately with combination called by pad holder.
Bearhug Front (lifting)
Bearhug Behind (lifting)
Drill: A/B drill. Group A stands in passive stance with eyes shut. Group B randomly attacks from the front or rear with bearhug (lifting) or verbally gets defenders attention and holds a focus mitt for a heel kick. Defender responds appropriately, finishes the fight with combatives and returns to passive stance.
Advanced Class (
Jumping Round Kick
Thai Pad Drill: Free work combinations. All combinations must end with a jumping round kick.
Gun from the Side (front of arm)
Gun from Front (pushing into stomach)
Drill: Roaming attacker (Groups of 5). 1 person is selected to be an attacker, the remainder break off into pairs. Free work on thai pads (must include some jumping round kicks). Attackers roam about the room and randomly attack strikers only with gun from the side in front of the arm or gun from front pushing into the stomach. Striker’s defend, finish the fight, and return to pad work. 5 rounds so everyone has a chance to serve as attacker.
BEGINNER CLASS
Tabata Punches: 8 rounds of 20 seconds on, 1o seconds off
Review Groin Kick and Elbow #1 quickly (this is a technique heavy class!)
Choke from the Front
Advanced Technique: Gun from Behind
Drill: eyes closed, Choke or Gun
INTERMEDIATE CLASS
Focus Mitts: Combos 1-4
Focus Mitts: Combos 1-4/cover v. hook/cross hook or hook cross; for example, if pad holder calls for Combo #1, he will catch the punch and make a hook with his free hand; striker must recoil his punch and cover, then give Cross/Hook as a counter. If pad holder calls for Combo #2, he will catch the left/right, then make a hook with his free hand; striker must recoil his punch and cover, then give Hook/Cross as a counter, etc.
Defense v. Low Round Kick (shin block)
Focus Mitts (both participants need shin guards); Combos 1-4, pad holder throws low round kick after striker makes combo
Headlock From The Side
ADVANCED CLASS
Round Kick
Jumping Round Kick
Gun From The Front
Knife - Downward Stab
Drill: eyes closed, gun or knife
BEGINNER CLASS
Left/Right Combination
Front Kick Vertical Target
Ground - Back Position and Movement
Ground - Kick
Ground - Get Up
Drill: pad holder moves around and gives targets for Left/Right or Front Kick Vertical Target. Sometimes after the Front Kick, the pad holder says "Down!" and the defender must drop down into Ground Back Position. Pad Holder moves around and Defender follows. Pad holder moves forward and Defender kicks, then gets up. Do at least 7 repetitions before switching.
INTERMEDIATE CLASS
Defense v. Low Round Kick (shin block)
Bearhug Front, Arms Free
Ground - Hip Escape from Side Control (go to full guard)
Ground - Arm Bar (emphasize the after the arm is broken, the defender should kick the head and get up)
Drill: Light sparring, open hands. Partner A uses hands only, but Partner B can also make low kicks. Partner A must defend low kicks with Shin Block. Partner B can also say "Clinch" and move on for Bear Hug Front, Arms Free. Partner B can also say "Down" and Partner A must drop down and give Side Control, then escape from Side Control and make Arm Bar. Do at least 7 repetitions before switching.
ADVANCED CLASS
Punches and Elbows to Tombstone Pad
Hip Throw
Ground - Side Control (review)
Ground - Hip Escape from Side Control (kick and get up instead of pulling guard) (review)
Drill, Group of 3: Non-stop punches and elbows to pad; third person calls "time" and then the defender and the third person clinch; third person makes Hip Throw and gets Side Control; defender does Hip Escape from Side Control, kicks, and gets back up and begins punching again. Do at least 7 reps before switching. This should be tiring!
Gun from Behind, Touching
Drill (if there is time): repeat the drill above, but sometimes the third person threatens with a gun instead of calling "time."
BEGINNER CLASS
Straight Punches
Front Kick Vertical Target
Drill: A/B Drill — one person in the middle, 2 pad holders, one at each end of the room. One holds for punches (A), the other for Front Kick Vertical Target (B); instructor calls out where to go, and the person in the middle sprints there and strikes.
For added difficulty, include a sprawl in the middle of the room every time they run
Ground – Back Position and Movement
Ground – Front Kick
Ground – Get Up
INTERMEDIATE CLASS
Thai Pads
Uppercut Punch
Round 1: Combo #8 (Right Uppercut/Left Hook/Cross) and Combo #9 (Left Uppercut/Cross/Left Hook)
Round 2: 8Knee and 9Knee (add opposite knee after combination)
Round 3: Add opposite elbow after combination (8 = Right Uppercut/Left Hook/Cross/Left Knee/Right elbow and 9 = Left Uppercut/Cross/Left Hook/Right Knee/Left Elbow)
Headlock from the Side
Bearhug Front, Arms Caught
Drill: A/B Drill
ADVANCED CLASS
Axe Kick
Partners; 1 curved kick shield.
Round 1: Basic target recognition for 2 hand combatives, knee, FKVT, round kick, or FKG. Pad holder can hold in any order, but for safety will not hold for the same combative twice in a row.
Round 2: Add axe kick after FKG
Round 3: Add sprawl on instructor’s call. On instructor’s call of “DOWN!” Pad holder drops pad on ground and Striker makes nonstop Ground and Pound strikes until instructor calls “TIME!” Striker and pad holder immediately return to Target Recognition.
Knife Upward Stab
Knife Upward Stab v. Left Handed Attacker
Drill: defender stands with eyes closed; attacker gives verbal signal and attacks with right or left handed upward stab.
BEGINNER CLASS
Movement – shuffle away to the right
Movement – step and pivot left
Straight Punches – introduce focus mitts
Combo: Left/Right/shuffle away to the right OR step and pivot left
Elbow #1
Combo: Left/Right/Right Elbow
Wrist Releases (same side arm only)
360 Defense
Drill: attacker grabs wrist; defender defends; attacker SOMETIMES follows with 360, sometimes backs away
INTERMEDIATE CLASS
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker’s hair from side or rear. Striker defends, then returns to pad work.
ADVANCED CLASS
Thai Pads from opposite stance: Round 1 – From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 – Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 – Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.
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