BEGINNER (A1)
Punches Left/Right Combination
DRILL : Slow & GO!
Grps 2, Padholder, Striker. SLOW!=Less frequent power straights. GO!=All out straights.

Knees w/ Clinch
Basic Takedown Defense
DRILL : Reaction
Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder can cue with distance for straight punches + clinch/knees OR cue and rush in for “tackle”, striker stops takedown and counters with knees.

Ground Back Position/Getup
DRILL : FINAL
Grps 2, Atkr, Defr. Defenders begin on backs. Attackers begin various distances away holding pad. When attacker begins to get up, attacker rushes attempting to get as close as possible. Depending on distance after getting up, defender sends punches or clinches for knees.
__________

INTERMEDIATE (A1)
Advancing Front Kick (Neutral and Fighting)
Defense v. Front Kick (Redirect)
Ground - Kick of from Guard
Ground - Choke from the Side
FLOW:
Gps 2, A/B. A attacks with advancing kick. B defends. A ends up on back, either taken down by B or simply falls. B attacks with Ground Side Choke. Reset.

DRILL : FINAL
Same as flow above. However, after falling to ground, can attempt to intercept/fight off choke before being set.
__________

ADVANCED (A1)
DRILL : W/U - Front Kick Review
Grps 2, Striker, Padholder. Striker sends assigned kick for about 30 seconds, then pass pad. FGK, Knee w/o Clinch, DFK, FKVT

Jumping Front Kick
Mouth of Hand Punch
DRILL : Reaction
Grps 2, Striker, Padholder. Instructor cues for KICK! or PUNCH! indicating which strike to send first. After cued strike, striker should continue to string strikes together until instructor cues to RESET!

Ground - Knife Defense while Mounted

Ground Sparring
Grps 2. Designate A/B. Begin in various positions on the ground (Back to Back, Kneeling, Mount, Guard, etc.) Goal is to gain dominant position/tap. 60s rounds. About 15-30 seconds into each round, call “FREEZE!” and cue A/B. Both stand and whoever was cued alternates sending light-ish Jumping Front Kicks to partner’s stomach. Return to ground and resume whatever is left of 60s.

BEGINNER CLASS (A1)
Straight Punches - use focus mitts
Left/Right Combination
360
Drill: Left/Right/360 defense v. right or left strike/Left/Right
Front Kick Vertical Target
Drill: pads in the middle, all students start at the edge of the room; on command, crawl to get a pad; if you get a pad, hold for Front Kick Vertical Target; if you don't get a pad, kick non-stop! Do several rounds, make them tired!
Choke from the Front - end with Front Kick Vertical Target

INTERMEDIATE CLASS (A1)
Hook Punch
Drill - practice hooks at various distances from very close to long range. NOTE - for long range hook punches, the pad holder should give a good angle with the focus mitt to prevent injury.
Hammerfist Downward (review)
Headlock from the Side

ADVANCED CLASS (A1)
Drill: flurries of strikes to pad, fall break, kick and get up
Gun from the Front
Gun to the Side of the Head
Knife Upward Stab
Drill: any of these weapon attacks

BEGINNER (A1)
Warmup Drill: Slow & GO!: Hammerfist Forward

Side Hammerfist

Knees w/ Clinch

Drill: All out Straights/Hammerfist Forward. Second padholder cues for Side Hammer + Clinch Knees

Choke from Behind

INTERMEDIATE (A1)
Warmup Combo: Forward or Rear FGK + L/R/L/R Punch

Advancing Front Groin Kick

Defense vs. Front Kick (Redirect)
Defense vs. Front Kick (Stopping)

Bearhug Arms Free (Space)
*Focus on incorporating FGK into defense, not just a ton of knees.

ADVANCED (A1)
Jumping Side Kick
Jumping Round House Kick

Drill: Ninja in the Middle
Grps of 3, Striker, 2 Padholders. Striker in middle. Padholders move around cuing for Jumping Side/Round Kick

Gun from the Side of the Head

Gun from the Side Behind the Arm

Gun from the Side Front of Arm (if time)

BEGINNER CLASS (A1)

Basic Takedown Defense

Straight Punches – Use focus mitts

Elbow #1

Combo: Left/Right/Right Elbow

Drill: Left/Right/pad holder moves forward/defender makes Basic Takedown Defense/Elbow #1 to focus mitt

Choke Front

Choke Behind

Drill: eyes closed, either choke

 

INTERMEDIATE CLASS (A1)

Focus Mitt/Disturbing Drill — left/right combo on command, partner striking with mitts to disturb; defender must cover

Uppercut Punch

Combination: Right uppercut/Left Uppercut/Right uppercut/Left Hook/Right Cross.

Bearhug Front, Arms Caught

Drill: Focus Mitts: combinations on focus mitts, any level bearhug front, arms caught- incorporate uppercuts in your counter attacks.

 

ADVANCED CLASS (A1)

Warm up punches and kicks

Super Tabata drill: 2 rounds 50 seconds on, 10 seconds rest of punches; 2 rounds of kicks; then 2 rounds of Knees.

Gun Behind

Gun Behind Walking

Gun Behind Distance

BEGINNER (A1)

Left/Right Combination

Front Kick to a Vertical Target

Knees (regular and round)

Drill: Combo- Front Kick Vertical Target, L/R combination followed by non stop knees. On instructors signal, 3 Burpees, 3 Push ups and repeat combination.

Wrist Releases

Choke from Behind

Drill: Defender Eyes Closed, Attacker; make choke from behind Or bump defender with pad and hold for strikes.

 

INTERMEDIATE (A1)

Hook punch

Headbutt forward

Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward

Kick off from guard

Choke from the Side on the Ground – show kicking first, similar to kick off from guard

Choke from the Side on the Ground – arm bar

Drill: Choke from the Side — if the attacker stays close, use arm bar; if you can make space,kick him away; get up and work focus mitts (use today’s combo) then drop down and restart.

 

ADVANCED CLASS (A1)

Focus Mitts – Right Cross/Liver Shot

Focus Mitts – Right Cross/Live Shot/Left Hook

Body Absorption – light work

Toe The Line! – stand across from partner, two lines, both attack with body shots; then move on to next person.

Gun Side Front of Arm – work both sides

BEGINNER (A1)
DRILL - W/U:
-Shadowboxing + Sprawls
-Shoulder Tap Drill

360 Defense
Knees w/ Clinch
DRILL:
Grps 2, Atkr, Def. Attacker sends 360. Defend and burst into clinch. Send several knees, finish and reset.

Front Choke 2-Hand Pluck

DRILL - FINAL: Roaming Attacker
Grps of Atkrs, Defs. Defenders spread out neutral, eyes closed. Attackers roam applying Front Choke. Attacker can choose to pull back from defense and send 360 for defend/clinch/finish from above.

__________

INTERMEDIATE (A1)
Headbutt (All Directions)
COMBOS:
Grps 2. Strkr, Pad. Padholder cues for any headbutt to start combo. Striker sends headbutt then transitions if necessary to continue striking as appropriate.
*NOTE: Goal is to identify target/send weapon so speed of combo should be as fast as possible while being fluid.

Headlock Side
Ground Side Headlock - Forward
Ground Side Headlock - Backward

DRILL - FINAL: Role Flow
Grps of 4 (A, B, C, D) in a line, spread out. A starts of as attacker, B neutral eyes closed, C and D lying on ground/side. A attacks B with Side Headlock. B defends and moves to attack C with Ground Headlock Forward, while A stands neutral, eyes closed. After defending, C moves on to attack D with Ground Headlock Backward, B stays on ground. After defense, C stays on ground, D runs down to attack A, and flow resumes.
__________

ADVANCED (A1)
DRILL - W/U: Tabata Punches
Grps 2, Stkr, Pad. Striker sends all out punches for 20 seconds, then rests 10 seconds. Repeat for 4 rounds then switch. After other person goes, repeat again for a total of 8 rounds per person.

Gun from the Front (Review)
Gun from the Side of the Head
Gun from the Side, Front of Arm

DRILL - FINAL:
Grps 3, Pad, Stkr/Defr, Roaming Atkr. Padholder cues Striker for any forward combative and a number of strikes to be thrown. Attacker can apply any Side Attack (Gun, Choke, Headlock). Defend and back on pad.

BEGINNER (A1)
Warmup Drill:
Strikers eyes closed. PH cues with pad push, causing to step back. Gain balance, burst in with straight punches.
Front Kick Vertical Target
Wrist Releases

Drill: Roaming Attacker
Multiple padholders, some with FM on right hand, others right. Defenders eyes closed. PH cues by grabbing wrist, either grabbing lightly or HARD! If light, apply release, if HARD, send strikes to focus mitt.

Side Choke

Final Drill:
Groups of 2 alternate between applying/defending various wrist releases. Roaming attackers apply side choke to either person.

INTERMEDIATE (A1)
Forward/Backward Rolls
Drill:
Grps of 2. PH + Striker. Striker begins at one pad, all out combative based on instructor cue. Instructor cues for forward or back roll. Striker performs and PH follows. Striker gets up and sends next combative.

Thai Pad Round Kick Review
Defense vs. Low Round Kick (absorb)
Defense vs. Low Round Kick (shin block)

Drill:
Same as above but PH can cue for Thai Pad combo or send RHK for defenses. Roll on cue.

Side Headlock OR Light Sparring A/B. Instructor cues letter and forward/backward for roll. Partner chases, after roll, continue sparring.

ADVANCED (A1)
Thai Pad Combos:
PH cues “switch” causing striker to switch fighting stance. Alternate stances on cue.

Jumping Round House Kick
Cavaliers 1-4
Knife - Downward, Upward and Straight Stab (emphasize cavaliers, but build intensity)

Final Drill:
Padholder cues for either side Jumping RHK. Roaming attacker cues to attack with knife.

BEGINNER CLASS (A1)

Straight Punches

Groin Kick

Drill: A/B drill with straight punches or groin kicks

Choke from the Side

Drill: eyes closed, choke from either side

Drill: eyes closed, choke from the side or strikes from any angle (hammer fist, straight punches, groin kicks)

 

INTERMEDIATE CLASS (A1)

Hook Punch

Uppercut Punch

Combo #8 (Right Uppercut/Left Hook/Right Straight)

Combo #9 (Left Uppercut/Right Straight/Left Hook)

Defense v. Front Kick to the Groin (redirect)

Defense v. Low Round Kick (absorb)

Drill: pad holder moves around and calls out punch combinations OR makes a low kick

 

ADVANCED CLASS (A1)

Thai Pads: Combo #9 (Left uppercut/Right Cross/Left Hook) with Right Knee

Thai Pads: after the knee, pad holder shoots and striker must sprawl

Gun from the Front

Gun from Behind (Touching)

Drill: gun techniques hold packages, bags, etc. in hands; ALSO, gunman moving, pointing the gun in different directions so that the defender must wait for an opportunity.

Beginner (A1)

L/R Combination

Knee

Front Kick Groin

Round Kick

Drill: 3 Round Drill

Choke from Front (2 Hands)

Choke from Behind

Drill: Groups of 4-5; one defender- non stop attacks, 1st round slow and easy, 2nd round fast and aggressive

Intermediate (A1)
Belt Drill
Hook Punch
Headbutt forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Ground- Kick off from guard
Ground- Choke from the Side
Drill: Choke from the Side Ground- make space, kick attacker away; get up and work focus mitts (using today's combo) then drop down and restart.

ADVANCED CLASS (A1)

Round Kick

Jumping Round Kick

Scissor Round Kick

Knife Downward Stab

Knife Threat

Drill: eyes closed, open on command, recognize Downward Stab v. Knife Threat

 

 

BEGINNER CLASS (A1)

Warmup Drill: Follow the Leader (Footwork Focus)

Groups of 2. One partner leads moving various directions in fighting stance, other partner mirrors movement. Switch roles.

Hammerfist Forward Review:

  1. Forward or rear hand single strikes.
  2. Bursts on instructor cue “GO!/Rest”.

Side Hammerfist

Drill: Groups of 3, striker sends straight punches to padholder 1. Padholder 2 approaches for Side Hammerfist, striker transitions to Padholder 2 for straights.

Rear Choke

Final Drill:
Same as above, but 3rd person can choose to present pad for Side Hammerfist OR attack with Rear Choke.

__________

INTERMEDIATE (A1)

Forward/Backward Rolls

Drill:

Grps of 2. PH + Striker. Striker begins at one pad, all out combative based on instructor cue. Instructor cues for forward or back roll. Striker performs and PH follows. Striker gets up and sends next combative.

Thai Pad Round Kick Review

Defense vs. Low Round Kick (absorb)

Defense vs. Low Round Kick (shin block)

Drill:

Same as above but PH can cue for Thai Pad combo or send RHK for defenses. Roll on cue.

__________

ADVANCED (A1)

Warmup: Kicks Across Room

Right: FGK, FKVT, RHK, Side Kick, Back Kick...switch stance

Left: FGK, FKVT, RHK, Side Kick, Back Kick

Jumping Kicks:

-Front

-Side

-Round

Knife - threat, def. to dead side

Knife - threat, def. to live side

Final Drill:

Roaming attacker. Threatens with knife. Can choose to attack with any knife stab before or during the knife threat defense.

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