BEGINNER (B1)
Palm Heel Strikes
Round Kick
Combo:
R RHK + Palm Heel Burst* + Switch/L RHK
*Padholder cues for number of Palm Heels before starting each combo
Ground - Round Kick
Choke Front - 1 Hand

DRILL - FINAL:
Grps 2, Padholder/Attacker, Striker/Defender. Defender begins on back. Pad Holder cues for Ground Kick, gets up and attacks with Choke.
____________

INTERMEDIATE (B1)
Headbutts (Forward, Side, Back, Upward)
DRILL1:
Grps 2, Padholder Striker. PHR moves around STK and cues for any headbutt. STK sends headbutt and turns to orient toward pad for a forward combative burst (straights, hammers, elbows). While turning, STK can send an appropriate transitional strike, but should not make contact.

DRILL2: Slow Work
Same as above, but no pad. STK begins neutral/eyes closed. Partner positions at any angle and cues to “Open”. STK opens and SLOWLY sends appropriate headbutt, transition strikes and finishes. All strikes should be sent SLOW and actually make contact.

Ground - Choke, Full Mount
Ground - Headlock, Full Mount

DRILL - FINAL
Grps 3. Defender/Striker, Attacker, Padholder. DFR begins on back, mounted by ATK. ATK applies either ground attack. After defending, PHR approaches and DFR should send combo from DRILL1 above. Note headbutt angle will depend on where pad is located upon getting up.
____________

ADVANCED (B1)
DRILL1:
Grps 2, Attacker, Defender, gloves on. ATK begins in mount. Instructor cues “GO!”. ATK sends punches, DFR covers and absorbs. Instructor cues “DEFEND!” ATK stops striking and DFR performs Trap, Buck and Roll

DRILL2:
Same as above, however this round ATK can attempt to stay in the mount and continue striking.

Ground - Guillotine
Ground - Guillotine Escape

Full Nelson - Throw

DRILL - FINAL
Grps 2, Attacker, Defender. DFR begins in Guard. ATK applies Guillotine, defend. DFR gets up and moves to crash pad. ATK applies Full Nelson, defend. Return to position and repeat.

Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: Striker; eyes closed, Pad holder holds pad at a close distance for a bit further away from striker and gives a verbal signal, striker makes either Straight Punch with Advance OR Straight Punch with Retreat.
Choke from the Side
Ground: Front Kick
Drill: Groups of 3, 1 Large Pad; Defender; on their back, Front Kick from Ground, get up and follow up with counter attacks, attacker makes a Choke from the side; Defender; defend and reset.

Intermediate (B1)
Side Kick (with and without advance)
Back Kick
Combo: Side Kick/Back Kick (both sides)
360 with counterattacks
Choke Behind with a Pull
Drill: Attacker fights back!
Groups of 3; Defender; non-stop strikes on pad; attacker makes Choke Behind with a Pull, as the defender is making their defense, attacker takes a step back and makes a 360 attack. Defender; makes the appropriate defense and continues with counterattacks on pad.

Advance (B1)
Thai Pads: 3 Rounds of 3 Minutes.
Round 1: Combos- Include Kicks, Knee, Elbows
Round 2: Opposite Stance- add sprawls
Round 3: Kicks and Knees ONLY- Pad holder may call kick and knee combos to make this round challenging for their partner.
Long Gun from the Front – live side
Long Gun from the side- dead side
Ground: Leg Triangle

Lesson Plans
Beginner (B1)
Punches- Straight Punch
Straight Punch Low
Knee Strike (quick review)
Combo: Straight Punch Low, 4 straight punches, 2 knees
Inside Defense
Inside Defense v. Straight punch Low
Drill: defender eyes closed; inside defense or defense against a low punch
Headlock from behind
Drill: defender eyes closed; inside defense or defense against a low punch, Headlock from behind

INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks

ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 2 minutes
Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand
Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick
Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick
Sparring: 2 minutes rounds, 60% speed and power
Simple Share Buttons Adder (6.1.5) simplesharebuttons.com

Hammer Fist Strikes-Forward
Drill: Tabatta Strikes
4 Rounds of :20 sec. non-stop Hammerfist Strikes, :10 sec. active recovery (Slow strikes during the 10 sec)
Defensive Front Kick
Choke from the Front with a Push
Ground- Getting Up
Drill: Groups of 2; 1 kicking Shield
Striker-Ground Back Position
Pad Holder- advance towards striker (not too fast)
Striker- Proper Get Up, once the pad holder is in kicking range, execute a Defensive front kick followed by counter attacks until pad holders calls "Time"

Intermediate (B1)
Drill: Pyramid
2pp/1 punching shield
30 sec- Non-stop strikes (punches, hammerfist, elbow, etc..)
20 sec- Rest
45 sec- Non-stop Front Kicks-Groin
20 sec-Rest
60 sec- Clinch Position- Non-stop Knee strikes
20 sec-Rest
90 sec- Mix it up!!
Choke from Behind with a pull
Ground- Defense v. Head Lock Full Mount
Drill: Groups of 3;
Defender-On their Back
Attacker- Head Lock from Full mount
Defender makes the appropriate defense, quickly gets up, advances towards pad with non-stop counter attacks. Attacker; once again attacks defender, this time with Choke from Behind with a pull.

Advance (B1)
A/B Drill w/sprawls:
(Please see video)
** Must do 3 Sprawls before sprinting to the other pad
Focus Mitts:
- Combo # 6 (Cross/Hook/Cross)
- Combo # 7 (Hook/Cross/Hook)
- Jab/Over Hand
Full Nelson- Sweep
Full Nelson- Throw

BEGINNER (B1)
Advancing Straight Punch
Hammerfist Forward
COMBO: Advancing Straight + Straight/Hammerfist Mix Burst
DRILL:
Grp 2, Padholder, Striker. Striker sends combo above then step pivots about 90 degrees to either side of padholder. Pad holder reorients to striker to repeat combo.

Headlock Rear
FINAL DRILL:
Grp 3, Padholder, Striker, Attacker. Same combo as drill above, but attacker can apply Headlock Rear.
_________

INTERMEDIATE (B1)
Choke Rear w/ Pull
Ground - Fall Break - High
Ground - Trap, Buck and Roll

DRILL - FINAL:
Grps 2, Defender, Attacker. Attacker begins neutral, eyes closed. Attacker should apply Choke Rear w/ Pull, but pull back and down attempting to put defender on the ground. If possible, defender can make the defense. If unsuccessful, defender will end up on the ground. Attacker should mount for trap, buck and roll.
NOTE: Be sure to practice the Choke Rear with a “difficult” pull prior to the final drill.
_________

ADVANCED (B1)
REVIEW: 360 + Counter/Finish
REVIEW: Stick Downward Swing All Angles
Axe Defense - Overhead

DRILL: Circle of Death - Stick Edition
Defender surrounded by attackers with sticks. Attackers cue and attack from any angle with stick/axe attacks. NOTE: Attacker should not wait for defender to orient so attack is from front. Cue and GO!

DRILL - FINAL: Circle of Death - Super Deadly Edition
Same as above, but attacker can utilize any attack/weapon.

BEGINNER CLASS (B1)

Ground and Pound

Drill: drag across room - ground and pound a pad with partner holding a belt around waist; on command, get up and sprint to end of room and back with partner holding belt for resistance

Straight Punch with Advance

Inside Defense

Inside Defense v. Straight Punch Low

Drill: left hand only, defend high or low

Drill: right hand only, defend high or low

INTERMEDIATE CLASS (B1)

Focus Mitts: Combo #3/bob and weave to your left/Left Hook/Right Cross

Forward Roll

Headlock from the Side going forward

Headlock from the Side going backward

Drill: with non-compliant attacker, try to escape headlock; however long it takes you, that's how long you must punch, once you stand up: third person acts as pad holder and timekeeper!

ADVANCED CLASS (B1)

Review Side Kick

Drill: focus mitt work with partner; second pad holder makes threat, and defender makes side kick, then returns to focus mitts

Guillotine - standing (this is not in normal curriculum) -- to make standing guillotine, wrap arm under neck, pull up and sit hips down and inward

Drill: light sparring, designated attacker shoots in, defender makes standing guillotine

Ground - Guillotine

Ground - Defend v. guillotine

BEGINNER CLASS (B1)

Straight Punch (review)

Front Kick (review)

Round Kick

Drill: partner moves around the room, holds for straight punches OR front kick OR round kick

Headlock from Behind (work both sides)

Drill: defend headlock from either side

Drill: as above, but random attackers make headlocks at any time

 

INTERMEDIATE CLASS (B1)

Headbutt

Focus Mitts: Combo #4 + headbutt

Fall Break

Forward Roll

Drill: eyes closed, partner pushes from front or back; make back fall break or forward roll, get up and make Focus Mitt combination

 

ADVANCED CLASS (B1)

Thai Pads: 3 rounds of 2 minutes

Sparring Drill: Defend Left/Right Combo/counter with Right/Left Hook

Plucking Defense v. Front Kick Vertical Target (left leg), counter with Right/Left Hook

Sparring Drill: defend L/R combo OR Front Kick, include counters

Ground - Leg Triangle (work opposite side)

Ground - Defense v. Leg Triangle (opposite side)

Beginner (B1)
Punches Straight
Round Kick
Front Kick (Groin)- quick review
3 Round Drill
Headlock from Behind
Ground- Front Kick
Ground-Getting up (quick review)
Combination- Ground- Front kick, get up, non stop punches on pad
Drill: Groups of 3, defender starts on the ground, Front kick, gets up and attacks the pad with non stop punches, attacker; makes a headlock from behind, defender makes an aggressive defense and gets back on the ground.

Intermediate (B1)
Muay Thai Pads- opposite stance
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
360 with counters
Drill: Groups of 3, Thai pads; Basic combos on pads, attacker; makes a 360 attack.
Choke from Front Against Wall

Advanced (B1)
Combatives to Pad- front kicks, rounds kicks, punches, elbows, knees. etc.
Gun from Front- regular and off hand
Long Gun from the Front- Live side
Long Gun from the Front- dead side
Drill: Eyes closed- differentiate between, Gun- regular, off hand, long gun- live and dead side.

BEGINNER CLASS (B1)
Stance and Movement
Left/Right Combination
Drill: Left/Right/pivot right/Right
Choke from Behind with a Push
Headlock from Behind
Drill: attacker makes either Choke from Behind with a Push OR Headlock from Behind

INTERMEDIATE CLASS (B1)
Hook Punches
Focus Mitts Combo #6 (Right-Left Hook-Right)
Backward Roll
Drill: partner holds focus mitts; defender starts in a crouched position; defender makes a backward roll, then comes up and works Combo #6 until the partner resets
Advancing Front Kick
Advancing Round Kick (like front kick) — emphasize using the ball of the foot
Choke from Behind with a Pull — discuss the possibility of using Round Kick with the Ball of the Foot

ADVANCED CLASS (B1)
Focus Mitts with disturbing (pad holder strikes the puncher, then calls a combination)
Axe Defense v. Overhead — like stick defense, but emphasize opening outward with the defending arm so that the axe head moves away from the body. If you want to be very elaborate, you can tape rubber knives perpendicularly to the end of sticks to create an axe head.

BEGINNER (B3)
DRILL-WARMUP: Alternating Palm Heel Tabata
Grps 2, Striker, Padholder. Striker sends all out Palm Heels for 20 seconds. During 10s rest, Striker takes pad and partner strikes for second round. Repeat for 8 rounds TOTAL so (4/4 each).

Elbows 4-7
Knees
COMBO:
Palm Heel Burst + Clinch/Knees + Elbow 7 Finisher (Padholder adjusts based on striker’s movement)
Choke Rear w/ Push

DRILL-FINAL:
Grps 2, Striker, Padholder + Roaming Attacker. Strikers send all out Palm Heels, attackers apply Choke Rear w/ Push. (Padholders must get out of the way).
__________

INTERMEDIATE (B3)
Back Kick
Defensive Back Kick w/ Spin
Choke Front Against Wall
Choke Behind Against Wall
DRILL - FINAL:
Groups 2, Defender, Attacker. Attacker near wall, spinning slowly with eyes closed. Attacker applies either Choke Against Wall. After defense, reset for rounds.
BONUS: Depending on pace of attacks, the attackers can look for opportunities to attack other defenders nearby with any L1 static choke, AFTER they defend against wall, and are transitioning to reset.
__________

ADVANCED (B3)
COMBO:
Straight Burst + Knee w/o Clinch (to create distance) + Front Groin Kick

Axe Kick
COMBO:
Straight Burst + Knee w/o Clinch (to create distance) + Axe Kick

REVIEW: Headlock Side
*Work aggressive/non-compliant attacks, but be cautious of necks/whiplash.

Headlock Side - Spinning Inward

DRILL-FINAL:
Grps 2, Striker, Padholder, Attacker. Strikers send all out Palm Heels, attackers apply Headlock Side Spinning Inward. (Padholders must get out of the way).

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